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[item_drop] Optimize a bit; reduce ticking rate to 0.2s
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1e6b0d0305
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@ -26,9 +26,10 @@ minetest.register_globalstep(function(dtime)
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pos.y = pos.y + 0.9
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pos.y = pos.y + 0.9
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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if inv then
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, scan_range)) do
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, scan_range)) do
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local luaEnt = object:get_luaentity()
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local luaEnt = object:get_luaentity()
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if not object:is_player() and luaEnt and luaEnt.name == "__builtin:item" then
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if and luaEnt and luaEnt.name == "__builtin:item" then
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local ticky = luaEnt.item_drop_min_tstamp
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local ticky = luaEnt.item_drop_min_tstamp
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if ticky then
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if ticky then
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if tstamp >= ticky then
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if tstamp >= ticky then
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@ -47,7 +48,7 @@ minetest.register_globalstep(function(dtime)
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local playerDistance = dX*dX+dZ*dZ
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local playerDistance = dX*dX+dZ*dZ
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if playerDistance <= pickup_range_squared then
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if playerDistance <= pickup_range_squared then
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local itemStack = ItemStack(luaEnt.itemstring)
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local itemStack = ItemStack(luaEnt.itemstring)
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if inv and inv:room_for_item("main", itemStack) then
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if inv:room_for_item("main", itemStack) then
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local pos1 = pos
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local pos1 = pos
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pos1.y = pos1.y-player_half_height+0.5
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pos1.y = pos1.y-player_half_height+0.5
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local vec = {x=dX, y=pos1.y-pos2.y, z=dZ}
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local vec = {x=dX, y=pos1.y-pos2.y, z=dZ}
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@ -90,6 +91,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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end
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end
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end
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end)
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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function minetest.handle_node_drops(pos, drops, digger)
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