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https://github.com/sys4-fr/server-nalc.git
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Updated plantlife_modpack, using meshnodes for pebbles and bushes
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@ -1,41 +1,20 @@
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--Rocks
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local cbox = {
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type = "fixed",
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fixed = {-5/16, -8/16, -6/16, 5/16, -1/32, 5/16},
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}
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minetest.register_node("cavestuff:pebble_1",{
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drawtype = "nodebox",
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description = "Pebble",
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drawtype = "mesh",
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mesh = "cavestuff_pebble.obj",
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tiles = {"undergrowth_pebble.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=3, stone=1},
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node_box = {
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type = "fixed",
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fixed = {
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-- { left, bottom, front, right, top , back}
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{-5/16, -2/16, -3/16, 1/16, -1/16, -1/16},
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{-4/16, -2/16, -4/16, 0 , -1/16, 0 },
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-- { left, bottom, front, right, top , back}
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{-7/16, -7/16, -3/16, -6/16, -3/16, 1/16},
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{-6/16, -7/16, -4/16, -5/16, -3/16, 2/16},
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{-5/16, -7/16, -5/16, 3/16, -3/16, 3/16},
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{-4/16, -7/16, -6/16, 1/16, -3/16, -5/16},
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{-3/16, -7/16, 3/16, 3/16, -3/16, 4/16},
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{ 0 , -7/16, 4/16, 3/16, -3/16, 5/16},
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{ 3/16, -7/16, -4/16, 4/16, -3/16, 5/16},
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{ 4/16, -7/16, -3/16, 5/16, -3/16, 4/16},
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{ 5/16, -7/16, -1/16, 6/16, -3/16, 2/16},
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-- { left, bottom, front, right, top , back}
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{-6/16, -8/16, -3/16, 3/16, -2/16, 0 },
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{-5/16, -8/16, -4/16, 2/16, -2/16, 1/16},
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{-4/16, -8/16, -5/16, 0 , -2/16, 2/16},
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{-2/16, -8/16, -2/16, 4/16, -2/16, 3/16},
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{ 0 , -8/16, 3/16, 3/16, -2/16, 4/16},
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{ 4/16, -8/16, -1/16, 5/16, -2/16, 2/16},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-7/16, -1/2, -6/16, 6/16, -1/16, 5/16},
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},
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selection_box = cbox,
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collision_box = cbox,
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random pebble node
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local stack = ItemStack("cavestuff:pebble_"..math.random(1,2))
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@ -46,80 +25,29 @@ minetest.register_node("cavestuff:pebble_1",{
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})
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minetest.register_node("cavestuff:pebble_2",{
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drawtype = "nodebox",
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drawtype = "mesh",
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mesh = "cavestuff_pebble.obj",
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tiles = {"undergrowth_pebble.png"},
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drop = "cavestuff:pebble_1",
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tiles = {"undergrowth_pebble.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=3, stone=1, not_in_creative_inventory=1},
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node_box = {
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type = "fixed",
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fixed = {
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-- { left, bottom, front, right, top , back}
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{-5/16, -1/16, -3/16, 1/16, 0 , -1/16},
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{-4/16, -1/16, -4/16, 0 , 0 , 0 },
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-- { left, bottom, front, right, top , back}
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{-7/16, -7/16, -3/16, -6/16, -2/16, 1/16},
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{-6/16, -7/16, -4/16, -5/16, -2/16, 2/16},
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{-5/16, -7/16, -5/16, 3/16, -2/16, 3/16},
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{-4/16, -7/16, -6/16, 1/16, -2/16, -5/16},
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{-3/16, -7/16, 3/16, 3/16, -2/16, 4/16},
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{ 0 , -7/16, 4/16, 3/16, -2/16, 5/16},
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{ 3/16, -7/16, -4/16, 4/16, -2/16, 5/16},
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{ 4/16, -7/16, -3/16, 5/16, -2/16, 4/16},
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{ 5/16, -7/16, -1/16, 6/16, -2/16, 2/16},
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-- { left, bottom, front, right, top , back}
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{-6/16, -8/16, -3/16, 3/16, -1/16, 0 },
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{-5/16, -8/16, -4/16, 2/16, -1/16, 1/16},
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{-4/16, -8/16, -5/16, 0 , -1/16, 2/16},
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{-2/16, -8/16, -2/16, 4/16, -1/16, 3/16},
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{ 0 , -8/16, 3/16, 3/16, -1/16, 4/16},
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{ 4/16, -8/16, -1/16, 5/16, -1/16, 2/16},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-7/16, -1/2, -6/16, 6/16, 0, 5/16},
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},
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selection_box = cbox,
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collision_box = cbox,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("cavestuff:desert_pebble_1",{
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drawtype = "nodebox",
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description = "Desert Pebble",
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drawtype = "mesh",
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mesh = "cavestuff_pebble.obj",
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tiles = {"default_desert_stone.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=3, stone=1},
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node_box = {
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type = "fixed",
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fixed = {
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-- { left, bottom, front, right, top , back}
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{-5/16, -2/16, -3/16, 1/16, -1/16, -1/16},
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{-4/16, -2/16, -4/16, 0 , -1/16, 0 },
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-- { left, bottom, front, right, top , back}
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{-7/16, -7/16, -3/16, -6/16, -3/16, 1/16},
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{-6/16, -7/16, -4/16, -5/16, -3/16, 2/16},
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{-5/16, -7/16, -5/16, 3/16, -3/16, 3/16},
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{-4/16, -7/16, -6/16, 1/16, -3/16, -5/16},
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{-3/16, -7/16, 3/16, 3/16, -3/16, 4/16},
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{ 0 , -7/16, 4/16, 3/16, -3/16, 5/16},
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{ 3/16, -7/16, -4/16, 4/16, -3/16, 5/16},
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{ 4/16, -7/16, -3/16, 5/16, -3/16, 4/16},
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{ 5/16, -7/16, -1/16, 6/16, -3/16, 2/16},
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-- { left, bottom, front, right, top , back}
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{-6/16, -8/16, -3/16, 3/16, -2/16, 0 },
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{-5/16, -8/16, -4/16, 2/16, -2/16, 1/16},
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{-4/16, -8/16, -5/16, 0 , -2/16, 2/16},
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{-2/16, -8/16, -2/16, 4/16, -2/16, 3/16},
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{ 0 , -8/16, 3/16, 3/16, -2/16, 4/16},
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{ 4/16, -8/16, -1/16, 5/16, -2/16, 2/16},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-7/16, -1/2, -6/16, 6/16, -1/16, 5/16},
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},
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selection_box = cbox,
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collision_box = cbox,
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random pebble node
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local stack = ItemStack("cavestuff:desert_pebble_"..math.random(1,2))
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@ -130,41 +58,15 @@ minetest.register_node("cavestuff:desert_pebble_1",{
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})
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minetest.register_node("cavestuff:desert_pebble_2",{
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drawtype = "nodebox",
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drawtype = "mesh",
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mesh = "cavestuff_pebble.obj",
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drop = "cavestuff:desert_pebble_1",
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tiles = {"default_desert_stone.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=3, stone=1, not_in_creative__inventory=1},
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node_box = {
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type = "fixed",
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fixed = {
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-- { left, bottom, front, right, top , back}
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{-5/16, -1/16, -3/16, 1/16, 0 , -1/16},
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{-4/16, -1/16, -4/16, 0 , 0 , 0 },
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-- { left, bottom, front, right, top , back}
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{-7/16, -7/16, -3/16, -6/16, -2/16, 1/16},
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{-6/16, -7/16, -4/16, -5/16, -2/16, 2/16},
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{-5/16, -7/16, -5/16, 3/16, -2/16, 3/16},
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{-4/16, -7/16, -6/16, 1/16, -2/16, -5/16},
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{-3/16, -7/16, 3/16, 3/16, -2/16, 4/16},
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{ 0 , -7/16, 4/16, 3/16, -2/16, 5/16},
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{ 3/16, -7/16, -4/16, 4/16, -2/16, 5/16},
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{ 4/16, -7/16, -3/16, 5/16, -2/16, 4/16},
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{ 5/16, -7/16, -1/16, 6/16, -2/16, 2/16},
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-- { left, bottom, front, right, top , back}
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{-6/16, -8/16, -3/16, 3/16, -1/16, 0 },
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{-5/16, -8/16, -4/16, 2/16, -1/16, 1/16},
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{-4/16, -8/16, -5/16, 0 , -1/16, 2/16},
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{-2/16, -8/16, -2/16, 4/16, -1/16, 3/16},
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{ 0 , -8/16, 3/16, 3/16, -1/16, 4/16},
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{ 4/16, -8/16, -1/16, 5/16, -1/16, 2/16},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-7/16, -1/2, -6/16, 6/16, 0, 5/16},
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},
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selection_box = cbox,
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collision_box = cbox,
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sounds = default.node_sound_stone_defaults(),
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})
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