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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-11 21:00:41 +01:00

Made pyramids unbreakable until they are regenerated

This commit is contained in:
LeMagnesium 2015-03-14 18:01:46 +01:00
parent a998175046
commit 597278521c

View File

@ -79,9 +79,9 @@ local function make_entrance(pos)
for iz=0,6,1 do for iz=0,6,1 do
minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz}) minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
if iz >=3 and iy == 3 then if iz >=3 and iy == 3 then
minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"}) minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstonebrick"})
minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"}) minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstonebrick"})
minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"}) minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstonebrick"})
end end
end end
end end
@ -93,7 +93,7 @@ local function make(pos)
for ix=iy,22-iy,1 do for ix=iy,22-iy,1 do
for iz=iy,22-iy,1 do for iz=iy,22-iy,1 do
if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end
minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="default:sandstonebrick"}) minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="maptools:sandstonebrick"})
for yy=1,10-iy,1 do for yy=1,10-iy,1 do
local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz}) local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
if n and n.name and n.name == "default:desert_stone" then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name="default:desert_sand"}) end if n and n.name and n.name == "default:desert_stone" then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name="default:desert_sand"}) end
@ -169,7 +169,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
end end
p2.y = p2.y - 3 p2.y = p2.y - 3
if p2.y < 0 then p2.y = 0 end if p2.y < 0 then p2.y = 0 end
if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or minetest.find_node_near(p2, 52, {"default:sandstonebrick"}) ~= nil then return end if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or minetest.find_node_near(p2, 52, {"maptools:sandstonebrick"}) ~= nil then return end
if math.random(0,10) > 7 then return end if math.random(0,10) > 7 then return end
minetest.after(0.8,make,p2) minetest.after(0.8,make,p2)