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Adapt the yeti code
(And fix the zombie view range and the mese_monster fleshy against players)
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@ -76,7 +76,7 @@ mobs:register_arrow("mobs:mese_arrow", {
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=1},
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damage_groups = {fleshy=9},
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}, 0)
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end,
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