diff --git a/mods/3d_armor/.gitignore b/mods/3d_armor/.gitignore index a57dbc90..6e4e4593 100755 --- a/mods/3d_armor/.gitignore +++ b/mods/3d_armor/.gitignore @@ -4,4 +4,5 @@ *bak* tags *.vim +armor.conf diff --git a/mods/3d_armor/3d_armor/admin.lua b/mods/3d_armor/3d_armor/admin.lua old mode 100644 new mode 100755 index e7040875..50a5e5cf --- a/mods/3d_armor/3d_armor/admin.lua +++ b/mods/3d_armor/3d_armor/admin.lua @@ -6,28 +6,28 @@ minetest.register_alias("adminlegginss","3d_armor:leggings_admin") minetest.register_tool("3d_armor:helmet_admin", { description = "Admin Helmet", inventory_image = "3d_armor_inv_helmet_admin.png", - groups = {armor_head=1000, armor_heal=1000, armor_use=0, not_in_creative=0}, + groups = {armor_head=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_admin", { description = "Admin Chestplate", inventory_image = "3d_armor_inv_chestplate_admin.png", - groups = {armor_torso=1000, armor_heal=1000, armor_use=0, not_in_creative=0}, + groups = {armor_torso=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1}, wear = 0, }) minetest.register_tool("3d_armor:leggings_admin", { description = "Admin Leggings", inventory_image = "3d_armor_inv_leggings_admin.png", - groups = {armor_legs=1000, armor_heal=1000, armor_use=0, not_in_creative=0}, + groups = {armor_legs=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1}, wear = 0, }) minetest.register_tool("3d_armor:boots_admin", { description = "Admin Boots", inventory_image = "3d_armor_inv_boots_admin.png", - groups = {armor_feet=1000, armor_heal=1000, armor_use=0, not_in_creative=0}, + groups = {armor_feet=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1}, wear = 0, }) diff --git a/mods/3d_armor/3d_armor/armor.conf.example b/mods/3d_armor/3d_armor/armor.conf.example index aa01084f..27395f20 100755 --- a/mods/3d_armor/3d_armor/armor.conf.example +++ b/mods/3d_armor/3d_armor/armor.conf.example @@ -1,5 +1,17 @@ -- Armor Configuration (defaults) +-- You can remove any unwanted armor materials from this table. +-- Note that existing armor that is removed will show up as an unknown item. +ARMOR_MATERIALS = { + wood = "group:wood", + cactus = "default:cactus", + steel = "default:steel_ingot", + bronze = "default:bronze_ingot", + diamond = "default:diamond", + gold = "default:gold_ingot", + mithril = "moreores:mithril_ingot", +} + -- Increase this if you get initialization glitches when a player first joins. ARMOR_INIT_DELAY = 1 diff --git a/mods/3d_armor/3d_armor/armor.lua b/mods/3d_armor/3d_armor/armor.lua index f9b1ffc1..83b39351 100755 --- a/mods/3d_armor/3d_armor/armor.lua +++ b/mods/3d_armor/3d_armor/armor.lua @@ -6,6 +6,15 @@ ARMOR_DROP = minetest.get_modpath("bones") ~= nil ARMOR_DESTROY = false ARMOR_LEVEL_MULTIPLIER = 1 ARMOR_HEAL_MULTIPLIER = 1 +ARMOR_MATERIALS = { + wood = "group:wood", + cactus = "default:cactus", + steel = "default:steel_ingot", + bronze = "default:bronze_ingot", + diamond = "default:diamond", + gold = "default:gold_ingot", + mithril = "moreores:mithril_ingot", +} local skin_mod = nil local inv_mod = nil @@ -24,6 +33,10 @@ if input then input:close() input = nil end +if not minetest.get_modpath("moreores") then + ARMOR_MATERIALS.mithril = nil +end + local time = 0 @@ -33,11 +46,12 @@ armor = { physics = {"jump","speed","gravity"}, formspec = "size[8,8.5]list[detached:player_name_armor;armor;0,1;2,3;]" .."image[2,0.75;2,4;armor_preview]" - .."list[current_player;main;0,4.5;8,4;]" - .."list[current_player;craft;4,1;3,3;]" - .."list[current_player;craftpreview;7,2;1,1;]", + .."list[current_player;main;0,4.5;8,4;]" + .."list[current_player;craft;4,1;3,3;]" + .."list[current_player;craftpreview;7,2;1,1;]", textures = {}, default_skin = "character", + version = "0.4.3", } if minetest.get_modpath("inventory_plus") then @@ -91,16 +105,16 @@ armor.set_player_armor = function(self, player) if not player then return end - local name = player:get_player_name() - if not name then + local name = player:get_player_name() + if not name then minetest.log("error", "3d_armor: Player name is nil [set_player_armor]") - return + return end local player_inv = player:get_inventory() if not player_inv then minetest.log("error", "3d_armor: Player inventory is nil [set_player_armor]") - return - end + return + end local armor_texture = "3d_armor_trans.png" local armor_level = 0 local armor_heal = 0 @@ -131,7 +145,7 @@ armor.set_player_armor = function(self, player) items = items + 1 local heal = def.groups["armor_heal"] or 0 armor_heal = armor_heal + heal - for kk,vv in ipairs(self.physics) do + for kk,vv in ipairs(self.physics) do local o_value = def.groups["physics_"..vv] if o_value then physics_o[vv] = physics_o[vv] + o_value @@ -182,11 +196,11 @@ armor.set_player_armor = function(self, player) end armor.update_armor = function(self, player) - if not player then + if not player then minetest.log("error", "3d_armor: Player reference is nil [update_armor]") - return - end - local name = player:get_player_name() + return + end + local name = player:get_player_name() if not name then minetest.log("error", "3d_armor: Player name is nil[update_armor]") return @@ -200,11 +214,11 @@ armor.update_armor = function(self, player) local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"}) if not player_inv then minetest.log("error", "3d_armor: Player inventory is nil [update_armor]") - return - elseif not armor_inv then + return + elseif not armor_inv then minetest.log("error", "3d_armor: Detached inventory is nil [update_armor]") - return - end + return + end local heal_max = 0 local state = 0 local items = 0 @@ -281,13 +295,13 @@ armor.update_inventory = function(self, player) return end if inv_mod == "unified_inventory" then - if unified_inventory.current_page[name] == "armor" then - unified_inventory.set_inventory_formspec(player, "armor") - end - else - local formspec = armor:get_armor_formspec(name) + if unified_inventory.current_page[name] == "armor" then + unified_inventory.set_inventory_formspec(player, "armor") + end + else + local formspec = armor:get_armor_formspec(name) if inv_mod == "inventory_plus" then - local page = player:get_inventory_formspec() + local page = player:get_inventory_formspec() if page:find("detached:"..name.."_armor") then inventory_plus.set_inventory_formspec(player, formspec) end @@ -299,7 +313,7 @@ end -- Register Player Model -default.player_register_model("3d_armor_character.x", { +default.player_register_model("3d_armor_character.b3d", { animation_speed = 30, textures = { armor.default_skin..".png", @@ -337,7 +351,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end) minetest.register_on_joinplayer(function(player) - default.player_set_model(player, "3d_armor_character.x") + default.player_set_model(player, "3d_armor_character.b3d") local name = player:get_player_name() local player_inv = player:get_inventory() local armor_inv = minetest.create_detached_inventory(name.."_armor",{ @@ -386,7 +400,7 @@ minetest.register_on_joinplayer(function(player) player_inv:set_stack(list, 1, nil) end -- TODO Remove this on the next version upate - + armor.player_hp[name] = 0 armor.def[name] = { state = 0, @@ -458,7 +472,7 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then end armor:set_player_armor(player) if inv_mod == "unified_inventory" then - unified_inventory.set_inventory_formspec(player, "craft") + unified_inventory.set_inventory_formspec(player, "craft") elseif inv_mod == "inventory_plus" then local formspec = inventory_plus.get_formspec(player,"main") inventory_plus.set_inventory_formspec(player, formspec) diff --git a/mods/3d_armor/3d_armor/init.lua b/mods/3d_armor/3d_armor/init.lua index ec5f94fd..8fce6dfb 100755 --- a/mods/3d_armor/3d_armor/init.lua +++ b/mods/3d_armor/3d_armor/init.lua @@ -1,212 +1,188 @@ ARMOR_MOD_NAME = minetest.get_current_modname() dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/armor.lua") dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/admin.lua") -local use_moreores = minetest.get_modpath("moreores") --- Regisiter Head Armor +if ARMOR_MATERIALS.wood then + minetest.register_tool("3d_armor:helmet_wood", { + description = "Wood Helmet", + inventory_image = "3d_armor_inv_helmet_wood.png", + groups = {armor_head=5, armor_heal=0, armor_use=2000}, + wear = 0, + }) + minetest.register_tool("3d_armor:chestplate_wood", { + description = "Wood Chestplate", + inventory_image = "3d_armor_inv_chestplate_wood.png", + groups = {armor_torso=8, armor_heal=0, armor_use=2000}, + wear = 0, + }) + minetest.register_tool("3d_armor:leggings_wood", { + description = "Wood Leggings", + inventory_image = "3d_armor_inv_leggings_wood.png", + groups = {armor_legs=8, armor_heal=0, armor_use=2000}, + wear = 0, + }) + minetest.register_tool("3d_armor:boots_wood", { + description = "Wood Boots", + inventory_image = "3d_armor_inv_boots_wood.png", + groups = {armor_feet=5, armor_heal=0, armor_use=2000}, + wear = 0, + }) +end -minetest.register_tool("3d_armor:helmet_wood", { - description = "Wood Helmet", - inventory_image = "3d_armor_inv_helmet_wood.png", - groups = {armor_head=5, armor_heal=0, armor_use=2000}, - wear = 0, -}) +if ARMOR_MATERIALS.cactus then + minetest.register_tool("3d_armor:helmet_cactus", { + description = "Cactuc Helmet", + inventory_image = "3d_armor_inv_helmet_cactus.png", + groups = {armor_head=6, armor_heal=0, armor_use=1000}, + wear = 0, + }) + minetest.register_tool("3d_armor:chestplate_cactus", { + description = "Cactus Chestplate", + inventory_image = "3d_armor_inv_chestplate_cactus.png", + groups = {armor_torso=9, armor_heal=0, armor_use=1000}, + wear = 0, + }) + minetest.register_tool("3d_armor:leggings_cactus", { + description = "Cactus Leggings", + inventory_image = "3d_armor_inv_leggings_cactus.png", + groups = {armor_legs=9, armor_heal=0, armor_use=1000}, + wear = 0, + }) + minetest.register_tool("3d_armor:boots_cactus", { + description = "Cactus Boots", + inventory_image = "3d_armor_inv_boots_cactus.png", + groups = {armor_feet=6, armor_heal=0, armor_use=1000}, + wear = 0, + }) +end -minetest.register_tool("3d_armor:helmet_cactus", { - description = "Cactuc Helmet", - inventory_image = "3d_armor_inv_helmet_cactus.png", - groups = {armor_head=6, armor_heal=0, armor_use=1000}, - wear = 0, -}) +if ARMOR_MATERIALS.steel then + minetest.register_tool("3d_armor:helmet_steel", { + description = "Steel Helmet", + inventory_image = "3d_armor_inv_helmet_steel.png", + groups = {armor_head=8, armor_heal=0, armor_use=500}, + wear = 0, + }) + minetest.register_tool("3d_armor:chestplate_steel", { + description = "Steel Chestplate", + inventory_image = "3d_armor_inv_chestplate_steel.png", + groups = {armor_torso=10, armor_heal=0, armor_use=500}, + wear = 0, + }) + minetest.register_tool("3d_armor:leggings_steel", { + description = "Steel Leggings", + inventory_image = "3d_armor_inv_leggings_steel.png", + groups = {armor_legs=10, armor_heal=0, armor_use=500}, + wear = 0, + }) + minetest.register_tool("3d_armor:boots_steel", { + description = "Steel Boots", + inventory_image = "3d_armor_inv_boots_steel.png", + groups = {armor_feet=8, armor_heal=0, armor_use=500}, + wear = 0, + }) +end -minetest.register_tool("3d_armor:helmet_steel", { - description = "Steel Helmet", - inventory_image = "3d_armor_inv_helmet_steel.png", - groups = {armor_head=8, armor_heal=0, armor_use=500}, - wear = 0, -}) +if ARMOR_MATERIALS.bronze then + minetest.register_tool("3d_armor:helmet_bronze", { + description = "Bronze Helmet", + inventory_image = "3d_armor_inv_helmet_bronze.png", + groups = {armor_head=10, armor_heal=4, armor_use=250}, + wear = 0, + }) + minetest.register_tool("3d_armor:chestplate_bronze", { + description = "Bronze Chestplate", + inventory_image = "3d_armor_inv_chestplate_bronze.png", + groups = {armor_torso=12, armor_heal=4, armor_use=250}, + wear = 0, + }) + minetest.register_tool("3d_armor:leggings_bronze", { + description = "Bronze Leggings", + inventory_image = "3d_armor_inv_leggings_bronze.png", + groups = {armor_legs=12, armor_heal=6, armor_use=250}, + wear = 0, + }) + minetest.register_tool("3d_armor:boots_bronze", { + description = "Bronze Boots", + inventory_image = "3d_armor_inv_boots_bronze.png", + groups = {armor_feet=10, armor_heal=4, armor_use=250}, + wear = 0, + }) +end -minetest.register_tool("3d_armor:helmet_bronze", { - description = "Bronze Helmet", - inventory_image = "3d_armor_inv_helmet_bronze.png", - groups = {armor_head=10, armor_heal=4, armor_use=250}, - wear = 0, -}) +if ARMOR_MATERIALS.diamond then + minetest.register_tool("3d_armor:helmet_diamond", { + description = "Diamond Helmet", + inventory_image = "3d_armor_inv_helmet_diamond.png", + groups = {armor_head=14, armor_heal=12, armor_use=100}, + wear = 0, + }) + minetest.register_tool("3d_armor:chestplate_diamond", { + description = "Diamond Chestplate", + inventory_image = "3d_armor_inv_chestplate_diamond.png", + groups = {armor_torso=18, armor_heal=12, armor_use=100}, + wear = 0, + }) + minetest.register_tool("3d_armor:leggings_diamond", { + description = "Diamond Leggings", + inventory_image = "3d_armor_inv_leggings_diamond.png", + groups = {armor_legs=18, armor_heal=12, armor_use=100}, + wear = 0, + }) + minetest.register_tool("3d_armor:boots_diamond", { + description = "Diamond Boots", + inventory_image = "3d_armor_inv_boots_diamond.png", + groups = {armor_feet=14, armor_heal=12, armor_use=100}, + wear = 0, + }) +end -minetest.register_tool("3d_armor:helmet_diamond", { - description = "Diamond Helmet", - inventory_image = "3d_armor_inv_helmet_diamond.png", - groups = {armor_head=14, armor_heal=12, armor_use=100}, - wear = 0, -}) +if ARMOR_MATERIALS.gold then + minetest.register_tool("3d_armor:helmet_gold", { + description = "Gold Helmet", + inventory_image = "3d_armor_inv_helmet_gold.png", + groups = {armor_head=12, armor_heal=6, armor_use=200}, + wear = 0, + }) + minetest.register_tool("3d_armor:chestplate_gold", { + description = "Gold Chestplate", + inventory_image = "3d_armor_inv_chestplate_gold.png", + groups = {armor_torso=15, armor_heal=6, armor_use=200}, + wear = 0, + }) + minetest.register_tool("3d_armor:leggings_gold", { + description = "Gold Leggings", + inventory_image = "3d_armor_inv_leggings_gold.png", + groups = {armor_legs=15, armor_heal=6, armor_use=200}, + wear = 0, + }) + minetest.register_tool("3d_armor:boots_gold", { + description = "Gold Boots", + inventory_image = "3d_armor_inv_boots_gold.png", + groups = {armor_feet=12, armor_heal=6, armor_use=200}, + wear = 0, + }) +end -minetest.register_tool("3d_armor:helmet_gold", { - description = "Gold Helmet", - inventory_image = "3d_armor_inv_helmet_gold.png", - groups = {armor_head=12, armor_heal=6, armor_use=200}, - wear = 0, -}) - -if use_moreores then +if ARMOR_MATERIALS.mithril then minetest.register_tool("3d_armor:helmet_mithril", { description = "Mithril Helmet", inventory_image = "3d_armor_inv_helmet_mithril.png", groups = {armor_head=15, armor_heal=12, armor_use=50}, wear = 0, }) -end - --- Regisiter Torso Armor - -minetest.register_tool("3d_armor:chestplate_wood", { - description = "Wood Chestplate", - inventory_image = "3d_armor_inv_chestplate_wood.png", - groups = {armor_torso=8, armor_heal=0, armor_use=2000}, - wear = 0, -}) - -minetest.register_tool("3d_armor:chestplate_cactus", { - description = "Cactus Chestplate", - inventory_image = "3d_armor_inv_chestplate_cactus.png", - groups = {armor_torso=9, armor_heal=0, armor_use=1000}, - wear = 0, -}) - -minetest.register_tool("3d_armor:chestplate_steel", { - description = "Steel Chestplate", - inventory_image = "3d_armor_inv_chestplate_steel.png", - groups = {armor_torso=10, armor_heal=0, armor_use=500}, - wear = 0, -}) - -minetest.register_tool("3d_armor:chestplate_bronze", { - description = "Bronze Chestplate", - inventory_image = "3d_armor_inv_chestplate_bronze.png", - groups = {armor_torso=12, armor_heal=4, armor_use=250}, - wear = 0, -}) - -minetest.register_tool("3d_armor:chestplate_diamond", { - description = "Diamond Chestplate", - inventory_image = "3d_armor_inv_chestplate_diamond.png", - groups = {armor_torso=18, armor_heal=12, armor_use=100}, - wear = 0, -}) - -minetest.register_tool("3d_armor:chestplate_gold", { - description = "Gold Chestplate", - inventory_image = "3d_armor_inv_chestplate_gold.png", - groups = {armor_torso=15, armor_heal=6, armor_use=200}, - wear = 0, -}) - -if use_moreores then minetest.register_tool("3d_armor:chestplate_mithril", { description = "Mithril Chestplate", inventory_image = "3d_armor_inv_chestplate_mithril.png", groups = {armor_torso=20, armor_heal=12, armor_use=50}, wear = 0, }) -end - --- Regisiter Leg Armor - -minetest.register_tool("3d_armor:leggings_wood", { - description = "Wood Leggings", - inventory_image = "3d_armor_inv_leggings_wood.png", - groups = {armor_legs=8, armor_heal=0, armor_use=2000}, - wear = 0, -}) - -minetest.register_tool("3d_armor:leggings_cactus", { - description = "Cactus Leggings", - inventory_image = "3d_armor_inv_leggings_cactus.png", - groups = {armor_legs=9, armor_heal=0, armor_use=1000}, - wear = 0, -}) - -minetest.register_tool("3d_armor:leggings_steel", { - description = "Steel Leggings", - inventory_image = "3d_armor_inv_leggings_steel.png", - groups = {armor_legs=10, armor_heal=0, armor_use=500}, - wear = 0, -}) - -minetest.register_tool("3d_armor:leggings_bronze", { - description = "Bronze Leggings", - inventory_image = "3d_armor_inv_leggings_bronze.png", - groups = {armor_legs=12, armor_heal=6, armor_use=250}, - wear = 0, -}) - -minetest.register_tool("3d_armor:leggings_diamond", { - description = "Diamond Leggings", - inventory_image = "3d_armor_inv_leggings_diamond.png", - groups = {armor_legs=18, armor_heal=12, armor_use=100}, - wear = 0, -}) - -minetest.register_tool("3d_armor:leggings_gold", { - description = "Gold Leggings", - inventory_image = "3d_armor_inv_leggings_gold.png", - groups = {armor_legs=15, armor_heal=6, armor_use=200}, - wear = 0, -}) - -if use_moreores then minetest.register_tool("3d_armor:leggings_mithril", { description = "Mithril Leggings", inventory_image = "3d_armor_inv_leggings_mithril.png", groups = {armor_legs=20, armor_heal=12, armor_use=50}, wear = 0, }) -end - --- Regisiter Boots - -minetest.register_tool("3d_armor:boots_wood", { - description = "Wood Boots", - inventory_image = "3d_armor_inv_boots_wood.png", - groups = {armor_feet=5, armor_heal=0, armor_use=2000}, - wear = 0, -}) - -minetest.register_tool("3d_armor:boots_cactus", { - description = "Cactus Boots", - inventory_image = "3d_armor_inv_boots_cactus.png", - groups = {armor_feet=6, armor_heal=0, armor_use=1000}, - wear = 0, -}) - -minetest.register_tool("3d_armor:boots_steel", { - description = "Steel Boots", - inventory_image = "3d_armor_inv_boots_steel.png", - groups = {armor_feet=8, armor_heal=0, armor_use=500}, - wear = 0, -}) - -minetest.register_tool("3d_armor:boots_bronze", { - description = "Bronze Boots", - inventory_image = "3d_armor_inv_boots_bronze.png", - groups = {armor_feet=10, armor_heal=4, armor_use=250}, - wear = 0, -}) - -minetest.register_tool("3d_armor:boots_diamond", { - description = "Diamond Boots", - inventory_image = "3d_armor_inv_boots_diamond.png", - groups = {armor_feet=14, armor_heal=12, armor_use=100}, - wear = 0, -}) - -minetest.register_tool("3d_armor:boots_gold", { - description = "Gold Boots", - inventory_image = "3d_armor_inv_boots_gold.png", - groups = {armor_feet=12, armor_heal=6, armor_use=200}, - wear = 0, -}) - -if use_moreores then minetest.register_tool("3d_armor:boots_mithril", { description = "Mithril Boots", inventory_image = "3d_armor_inv_boots_mithril.png", @@ -215,22 +191,7 @@ if use_moreores then }) end --- Register Craft Recipies - -local craft_ingreds = { - wood = "default:wood", - cactus = "default:cactus", - steel = "default:steel_ingot", - bronze = "default:bronze_ingot", - diamond = "default:diamond", - gold = "default:gold_ingot", -} - -if use_moreores then - craft_ingreds.mithril = "moreores:mithril_ingot" -end - -for k, v in pairs(craft_ingreds) do +for k, v in pairs(ARMOR_MATERIALS) do minetest.register_craft({ output = "3d_armor:helmet_"..k, recipe = { diff --git a/mods/3d_armor/3d_armor/models/3d_armor_character.b3d b/mods/3d_armor/3d_armor/models/3d_armor_character.b3d new file mode 100755 index 00000000..90acb20f Binary files /dev/null and b/mods/3d_armor/3d_armor/models/3d_armor_character.b3d differ diff --git a/mods/3d_armor/3d_armor/models/3d_armor_character.blend b/mods/3d_armor/3d_armor/models/3d_armor_character.blend index 1a8584bf..e25b97e1 100755 Binary files a/mods/3d_armor/3d_armor/models/3d_armor_character.blend and b/mods/3d_armor/3d_armor/models/3d_armor_character.blend differ diff --git a/mods/3d_armor/3d_armor/models/3d_armor_character.x b/mods/3d_armor/3d_armor/models/3d_armor_character.x deleted file mode 100755 index 3e18ac97..00000000 --- a/mods/3d_armor/3d_armor/models/3d_armor_character.x +++ /dev/null @@ -1,9521 +0,0 @@ -xof 0303txt 0032 - -template AnimTicksPerSecond { - <9E415A43-7BA6-4a73-8743-B73D47E88476> - DWORD AnimTicksPerSecond; -} - -template XSkinMeshHeader { - <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> - WORD nMaxSkinWeightsPerVertex; - WORD nMaxSkinWeightsPerFace; - WORD nBones; -} - -template SkinWeights { - <6f0d123b-bad2-4167-a0d0-80224f25fabb> - STRING transformNodeName; - DWORD nWeights; - array DWORD vertexIndices[nWeights]; - array float weights[nWeights]; - Matrix4x4 matrixOffset; -} - -Frame Root { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000,-0.000000, 1.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - Frame Armature { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 0.000000,-10.000000, 1.000000;; - } - Frame Armature_Body { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - -0.000000, 0.000000, 6.750000, 1.000000;; - } - Frame Armature_Arm_Left { - FrameTransformMatrix { - 0.989209,-0.143884,-0.027450, 0.000000, - -0.143940,-0.989586,-0.000000, 0.000000, - -0.027164, 0.003951,-0.999623, 0.000000, - -2.000000, 6.750000, 0.000000, 1.000000;; - } - } // End of Armature_Arm_Left - Frame Armature_Arm_Right { - FrameTransformMatrix { - 0.989209, 0.143884, 0.027450, 0.000000, - 0.143940,-0.989586,-0.000000, 0.000000, - 0.027164, 0.003951,-0.999623, 0.000000, - 2.000000, 6.750000, 0.000000, 1.000000;; - } - } // End of Armature_Arm_Right - Frame Armature_Cape { - FrameTransformMatrix { - 1.000000, 0.000000,-0.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - -0.000000,-0.000000,-1.000000, 0.000000, - 0.000000, 6.950000, 1.100000, 1.000000;; - } - } // End of Armature_Cape - Frame Armature_Head { - FrameTransformMatrix { - -1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - -0.000000, 0.000000,-1.000000, 0.000000, - 0.000000, 6.750000, 0.000000, 1.000000;; - } - } // End of Armature_Head - Frame Armature_Leg_Left { - FrameTransformMatrix { - 1.000000, 0.000000,-0.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - -0.000000, 0.000000,-1.000000, 0.000000, - -1.000000, 0.000000, 0.000000, 1.000000;; - } - } // End of Armature_Leg_Left - Frame Armature_Leg_Right { - FrameTransformMatrix { - 1.000000, 0.000000,-0.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - -0.000000, 0.000000,-1.000000, 0.000000, - 1.000000, 0.000000, 0.000000, 1.000000;; - } - } // End of Armature_Leg_Right - } // End of Armature_Body - Frame Player { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - Mesh { // Player mesh - 640; - -2.000000;-1.000000; 6.750000;, - -2.000000;-1.000000;13.500000;, - 2.000000;-1.000000;13.500000;, - 2.000000;-1.000000; 6.750000;, - -2.000000; 1.000000; 6.750000;, - -2.000000; 1.000000;13.500000;, - -2.000000;-1.000000;13.500000;, - -2.000000;-1.000000; 6.750000;, 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67, - 80, - 81, - 82, - 83, - 88, - 89, - 90, - 91, - 124, - 125, - 126, - 127, - 136, - 137, - 138, - 139, - 260, - 261, - 262, - 263, - 264, - 265, - 266, - 267, - 268, - 269, - 270, - 271, - 272, - 273, - 274, - 275, - 276, - 277, - 278, - 279, - 280, - 281, - 282, - 283, - 340, - 341, - 342, - 343, - 344, - 345, - 346, - 347, - 348, - 349, - 350, - 351, - 352, - 353, - 354, - 355, - 356, - 357, - 358, - 359, - 360, - 361, - 362, - 363; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 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216;3; 0.999995, 1.000000, 1.000000;;, - 217;3; 0.999995, 1.000000, 1.000000;;, - 218;3; 0.999995, 1.000000, 1.000000;;, - 219;3; 0.999995, 1.000000, 1.000000;;, - 220;3; 0.999995, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 221; - 0;3;-2.000000, 6.750000, 0.000000;;, - 1;3;-2.000000, 6.750000, 0.000000;;, - 2;3;-2.000000, 6.750000, 0.000000;;, - 3;3;-2.000000, 6.750000, 0.000000;;, - 4;3;-2.000000, 6.750000, 0.000000;;, - 5;3;-2.000000, 6.750000,-0.000000;;, - 6;3;-2.000000, 6.750000, 0.000000;;, - 7;3;-2.000000, 6.750000,-0.000000;;, - 8;3;-2.000000, 6.750000,-0.000000;;, - 9;3;-2.000000, 6.750000,-0.000000;;, - 10;3;-2.000000, 6.750000,-0.000000;;, - 11;3;-2.000000, 6.750000,-0.000000;;, - 12;3;-2.000000, 6.750000, 0.000000;;, - 13;3;-2.000000, 6.750000, 0.000000;;, - 14;3;-2.000000, 6.750000, 0.000000;;, - 15;3;-2.000000, 6.750000, 0.000000;;, - 16;3;-2.000000, 6.750000,-0.000000;;, - 17;3;-2.000000, 6.750000,-0.000000;;, - 18;3;-2.000000, 6.750000, 0.000000;;, - 19;3;-2.000000, 6.750000, 0.000000;;, - 20;3;-2.000000, 6.750000,-0.000000;;, - 21;3;-2.000000, 6.750000, 0.000000;;, - 22;3;-2.000000, 6.750000, 0.000000;;, - 23;3;-2.000000, 6.750000,-0.000000;;, - 24;3;-2.000000, 6.750000,-0.000000;;, - 25;3;-2.000000, 6.750000,-0.000000;;, - 26;3;-2.000000, 6.750000, 0.000000;;, - 27;3;-2.000000, 6.750000, 0.000000;;, - 28;3;-2.000000, 6.750000, 0.000000;;, - 29;3;-2.000000, 6.750000,-0.000000;;, - 30;3;-2.000000, 6.750000, 0.000000;;, - 31;3;-2.000000, 6.750000, 0.000000;;, - 32;3;-2.000000, 6.750000,-0.000000;;, - 33;3;-2.000000, 6.750000, 0.000000;;, - 34;3;-2.000000, 6.750000, 0.000000;;, - 35;3;-2.000000, 6.750000, 0.000000;;, - 36;3;-2.000000, 6.750000, 0.000000;;, - 37;3;-2.000000, 6.750000, 0.000000;;, - 38;3;-2.000000, 6.750000, 0.000000;;, - 39;3;-2.000000, 6.750000,-0.000000;;, - 40;3;-2.000000, 6.750000, 0.000000;;, - 41;3;-2.000000, 6.750000,-0.000000;;, - 42;3;-2.000000, 6.750000,-0.000000;;, - 43;3;-2.000000, 6.750000, 0.000000;;, - 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94;3;-2.000000, 6.750000, 0.000000;;, - 95;3;-2.000000, 6.750000, 0.000000;;, - 96;3;-2.000000, 6.750000,-0.000000;;, - 97;3;-2.000000, 6.750000,-0.000000;;, - 98;3;-2.000000, 6.750000,-0.000000;;, - 99;3;-2.000000, 6.750000,-0.000000;;, - 100;3;-2.000000, 6.750000, 0.000000;;, - 101;3;-2.000000, 6.750000,-0.000000;;, - 102;3;-2.000000, 6.750000,-0.000000;;, - 103;3;-2.000000, 6.750000, 0.000000;;, - 104;3;-2.000000, 6.750000, 0.000000;;, - 105;3;-2.000000, 6.750000, 0.000000;;, - 106;3;-2.000000, 6.750000,-0.000000;;, - 107;3;-2.000000, 6.750000, 0.000000;;, - 108;3;-2.000000, 6.750000,-0.000000;;, - 109;3;-2.000000, 6.750000, 0.000000;;, - 110;3;-2.000000, 6.750000,-0.000000;;, - 111;3;-2.000000, 6.750000, 0.000000;;, - 112;3;-2.000000, 6.750000, 0.000000;;, - 113;3;-2.000000, 6.750000,-0.000000;;, - 114;3;-2.000000, 6.750000, 0.000000;;, - 115;3;-2.000000, 6.750000,-0.000000;;, - 116;3;-2.000000, 6.750000,-0.000000;;, - 117;3;-2.000000, 6.750000,-0.000000;;, - 118;3;-2.000000, 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6.750000,-0.000000;;, - 167;3;-2.000000, 6.750000,-0.000000;;, - 168;3;-2.000000, 6.750000, 0.000000;;, - 169;3;-2.000000, 6.750000, 0.000000;;, - 170;3;-2.000000, 6.750000, 0.000000;;, - 171;3;-2.000000, 6.750000, 0.000000;;, - 172;3;-2.000000, 6.750000, 0.000000;;, - 173;3;-2.000000, 6.750000, 0.000000;;, - 174;3;-2.000000, 6.750000, 0.000000;;, - 175;3;-2.000000, 6.750000, 0.000000;;, - 176;3;-2.000000, 6.750000, 0.000000;;, - 177;3;-2.000000, 6.750000, 0.000000;;, - 178;3;-2.000000, 6.750000, 0.000000;;, - 179;3;-2.000000, 6.750000, 0.000000;;, - 180;3;-2.000000, 6.750000, 0.000000;;, - 181;3;-2.000000, 6.750000, 0.000000;;, - 182;3;-2.000000, 6.750000, 0.000000;;, - 183;3;-2.000000, 6.750000, 0.000000;;, - 184;3;-2.000000, 6.750000, 0.000000;;, - 185;3;-2.000000, 6.750000, 0.000000;;, - 186;3;-2.000000, 6.750000, 0.000000;;, - 187;3;-2.000000, 6.750000, 0.000000;;, - 188;3;-2.000000, 6.750000, 0.000000;;, - 189;3;-2.000000, 6.750000, 0.000000;;, - 190;3;-2.000000, 6.750000, 0.000000;;, - 191;3;-2.000000, 6.750000,-0.000000;;, - 192;3;-2.000000, 6.750000, 0.000000;;, - 193;3;-2.000000, 6.750000, 0.000000;;, - 194;3;-2.000000, 6.750001, 0.000000;;, - 195;3;-2.000000, 6.750000, 0.000000;;, - 196;3;-2.000000, 6.750000,-0.000000;;, - 197;3;-2.000000, 6.750000,-0.000000;;, - 198;3;-2.000000, 6.750000, 0.000000;;, - 199;3;-2.000000, 6.750000, 0.000000;;, - 200;3;-2.000000, 6.750000, 0.000000;;, - 201;3;-2.000000, 6.750000,-0.000000;;, - 202;3;-2.000000, 6.750000,-0.000000;;, - 203;3;-2.000000, 6.750000, 0.000000;;, - 204;3;-2.000000, 6.750000,-0.000000;;, - 205;3;-2.000000, 6.750000,-0.000000;;, - 206;3;-2.000000, 6.750000, 0.000000;;, - 207;3;-2.000000, 6.750000,-0.000000;;, - 208;3;-2.000000, 6.750000, 0.000000;;, - 209;3;-2.000000, 6.750000,-0.000000;;, - 210;3;-2.000000, 6.750001, 0.000000;;, - 211;3;-2.000000, 6.750000,-0.000000;;, - 212;3;-2.000000, 6.750000, 0.000000;;, - 213;3;-2.000000, 6.750000,-0.000000;;, - 214;3;-2.000000, 6.750000, 0.000000;;, - 215;3;-2.000000, 6.750000,-0.000000;;, - 216;3;-2.000000, 6.750000,-0.000000;;, - 217;3;-2.000000, 6.750000, 0.000000;;, - 218;3;-2.000000, 6.750000, 0.000000;;, - 219;3;-2.000000, 6.750000, 0.000000;;, - 220;3;-2.000000, 6.750000, 0.000000;;; - } - } - Animation { - {Armature_Arm_Right} - AnimationKey { // Rotation - 0; - 221; - 0;4; 0.000990, 0.997299, 0.072151, 0.013690;;, - 1;4; 0.000768, 0.997293, 0.072147, 0.013783;;, - 2;4; 0.000098, 0.997275, 0.072137, 0.014061;;, - 3;4;-0.001024, 0.997244, 0.072119, 0.014527;;, - 4;4;-0.002590, 0.997202, 0.072093, 0.015177;;, - 5;4;-0.004579, 0.997148, 0.072061, 0.016004;;, - 6;4;-0.006959, 0.997083, 0.072023, 0.016992;;, - 7;4;-0.009679, 0.997009, 0.071979, 0.018122;;, - 8;4;-0.012673, 0.996927, 0.071931, 0.019366;;, - 9;4;-0.015860, 0.996840, 0.071880, 0.020690;;, - 10;4;-0.019147, 0.996751, 0.071827, 0.022055;;, - 11;4;-0.022434, 0.996661, 0.071774, 0.023420;;, - 12;4;-0.025621, 0.996574, 0.071722, 0.024744;;, - 13;4;-0.028615, 0.996493, 0.071674, 0.025988;;, - 14;4;-0.031335, 0.996419, 0.071630, 0.027118;;, - 15;4;-0.033715, 0.996354, 0.071592, 0.028106;;, - 16;4;-0.035704, 0.996300, 0.071560, 0.028932;;, - 17;4;-0.037270, 0.996257, 0.071535, 0.029583;;, - 18;4;-0.038392, 0.996227, 0.071517, 0.030049;;, - 19;4;-0.039063, 0.996208, 0.071506, 0.030327;;, - 20;4;-0.039284, 0.996202, 0.071502, 0.030419;;, - 21;4;-0.039063, 0.996208, 0.071506, 0.030327;;, - 22;4;-0.038392, 0.996227, 0.071517, 0.030049;;, - 23;4;-0.037270, 0.996257, 0.071535, 0.029583;;, - 24;4;-0.035704, 0.996300, 0.071560, 0.028932;;, - 25;4;-0.033715, 0.996354, 0.071592, 0.028106;;, - 26;4;-0.031335, 0.996419, 0.071630, 0.027118;;, - 27;4;-0.028615, 0.996493, 0.071674, 0.025988;;, - 28;4;-0.025621, 0.996574, 0.071722, 0.024744;;, - 29;4;-0.022434, 0.996661, 0.071774, 0.023420;;, - 30;4;-0.019147, 0.996751, 0.071827, 0.022055;;, - 31;4;-0.015860, 0.996840, 0.071880, 0.020690;;, - 32;4;-0.012673, 0.996927, 0.071931, 0.019366;;, - 33;4;-0.009679, 0.997009, 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135;3; 0.999995, 1.000000, 1.000000;;, - 136;3; 0.999995, 1.000000, 1.000000;;, - 137;3; 0.999995, 1.000000, 1.000000;;, - 138;3; 0.999995, 1.000000, 1.000000;;, - 139;3; 0.999995, 1.000000, 1.000000;;, - 140;3; 0.999995, 1.000000, 1.000000;;, - 141;3; 0.999995, 1.000000, 1.000000;;, - 142;3; 0.999995, 1.000000, 1.000000;;, - 143;3; 0.999995, 1.000000, 1.000000;;, - 144;3; 0.999995, 1.000000, 1.000000;;, - 145;3; 0.999995, 1.000000, 1.000000;;, - 146;3; 0.999995, 1.000000, 1.000000;;, - 147;3; 0.999995, 1.000000, 1.000000;;, - 148;3; 0.999995, 1.000000, 1.000000;;, - 149;3; 0.999995, 1.000000, 1.000000;;, - 150;3; 0.999995, 1.000000, 1.000000;;, - 151;3; 0.999995, 1.000000, 1.000000;;, - 152;3; 0.999995, 1.000000, 1.000000;;, - 153;3; 0.999995, 1.000000, 1.000000;;, - 154;3; 0.999995, 1.000000, 1.000000;;, - 155;3; 0.999995, 1.000000, 1.000000;;, - 156;3; 0.999995, 1.000000, 1.000000;;, - 157;3; 0.999995, 1.000000, 1.000000;;, - 158;3; 0.999995, 1.000000, 1.000000;;, - 159;3; 0.999995, 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1.000000;;, - 184;3; 0.999995, 1.000000, 1.000000;;, - 185;3; 0.999995, 1.000000, 1.000000;;, - 186;3; 0.999995, 1.000000, 1.000000;;, - 187;3; 0.999995, 1.000000, 1.000000;;, - 188;3; 0.999995, 1.000000, 1.000000;;, - 189;3; 0.999996, 1.000000, 0.999999;;, - 190;3; 0.999996, 1.000000, 0.999999;;, - 191;3; 0.999996, 1.000000, 0.999999;;, - 192;3; 0.999995, 1.000000, 0.999999;;, - 193;3; 0.999995, 1.000000, 1.000000;;, - 194;3; 0.999995, 1.000000, 1.000000;;, - 195;3; 0.999995, 1.000000, 1.000000;;, - 196;3; 0.999996, 1.000000, 0.999999;;, - 197;3; 0.999996, 1.000000, 0.999999;;, - 198;3; 0.999996, 1.000000, 0.999999;;, - 199;3; 0.999996, 1.000000, 0.999999;;, - 200;3; 0.999996, 1.000000, 1.000000;;, - 201;3; 0.999996, 1.000000, 1.000000;;, - 202;3; 0.999996, 1.000000, 0.999999;;, - 203;3; 0.999996, 1.000000, 0.999999;;, - 204;3; 0.999996, 1.000000, 0.999999;;, - 205;3; 0.999996, 1.000000, 0.999999;;, - 206;3; 0.999996, 1.000000, 0.999999;;, - 207;3; 0.999996, 1.000000, 0.999999;;, - 208;3; 0.999996, 1.000000, 1.000000;;, - 209;3; 0.999995, 1.000000, 1.000000;;, - 210;3; 0.999995, 1.000000, 1.000000;;, - 211;3; 0.999995, 1.000000, 1.000000;;, - 212;3; 0.999995, 1.000000, 1.000000;;, - 213;3; 0.999996, 1.000000, 0.999999;;, - 214;3; 0.999996, 1.000000, 0.999999;;, - 215;3; 0.999996, 1.000000, 0.999999;;, - 216;3; 0.999996, 1.000000, 1.000000;;, - 217;3; 0.999996, 1.000000, 0.999999;;, - 218;3; 0.999996, 1.000000, 1.000000;;, - 219;3; 0.999996, 1.000000, 1.000000;;, - 220;3; 0.999996, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 221; - 0;3; 2.000000, 6.750000, 0.000000;;, - 1;3; 2.000000, 6.750000, 0.000000;;, - 2;3; 2.000000, 6.750000, 0.000000;;, - 3;3; 2.000000, 6.750000, 0.000000;;, - 4;3; 2.000000, 6.750000, 0.000000;;, - 5;3; 2.000000, 6.750000,-0.000000;;, - 6;3; 2.000000, 6.750000, 0.000000;;, - 7;3; 2.000000, 6.750000,-0.000000;;, - 8;3; 2.000000, 6.750000,-0.000000;;, - 9;3; 2.000000, 6.750000,-0.000000;;, - 10;3; 2.000000, 6.750000,-0.000000;;, - 11;3; 2.000000, 6.750000,-0.000000;;, - 12;3; 2.000000, 6.750000, 0.000000;;, - 13;3; 2.000000, 6.750000, 0.000000;;, - 14;3; 2.000000, 6.750000, 0.000000;;, - 15;3; 2.000000, 6.750000, 0.000000;;, - 16;3; 2.000000, 6.750000,-0.000000;;, - 17;3; 2.000000, 6.750000,-0.000000;;, - 18;3; 2.000000, 6.750000, 0.000000;;, - 19;3; 2.000000, 6.750000, 0.000000;;, - 20;3; 2.000000, 6.750000,-0.000000;;, - 21;3; 2.000000, 6.750000, 0.000000;;, - 22;3; 2.000000, 6.750000, 0.000000;;, - 23;3; 2.000000, 6.750000,-0.000000;;, - 24;3; 2.000000, 6.750000,-0.000000;;, - 25;3; 2.000000, 6.750000,-0.000000;;, - 26;3; 2.000000, 6.750000, 0.000000;;, - 27;3; 2.000000, 6.750000, 0.000000;;, - 28;3; 2.000000, 6.750000, 0.000000;;, - 29;3; 2.000000, 6.750000,-0.000000;;, - 30;3; 2.000000, 6.750000, 0.000000;;, - 31;3; 2.000000, 6.750000, 0.000000;;, - 32;3; 2.000000, 6.750000,-0.000000;;, - 33;3; 2.000000, 6.750000, 0.000000;;, - 34;3; 2.000000, 6.750000, 0.000000;;, - 35;3; 2.000000, 6.750000, 0.000000;;, - 36;3; 2.000000, 6.750000, 0.000000;;, - 37;3; 2.000000, 6.750000, 0.000000;;, - 38;3; 2.000000, 6.750000, 0.000000;;, - 39;3; 2.000000, 6.750000,-0.000000;;, - 40;3; 2.000000, 6.750000, 0.000000;;, - 41;3; 2.000000, 6.750000,-0.000000;;, - 42;3; 2.000000, 6.750000,-0.000000;;, - 43;3; 2.000000, 6.750000, 0.000000;;, - 44;3; 2.000000, 6.750000,-0.000000;;, - 45;3; 2.000000, 6.750000, 0.000000;;, - 46;3; 2.000000, 6.750000, 0.000000;;, - 47;3; 2.000000, 6.750000, 0.000000;;, - 48;3; 2.000000, 6.750000,-0.000000;;, - 49;3; 2.000000, 6.750000, 0.000000;;, - 50;3; 2.000000, 6.750000,-0.000000;;, - 51;3; 2.000000, 6.750000, 0.000000;;, - 52;3; 2.000000, 6.750000, 0.000000;;, - 53;3; 2.000000, 6.750000, 0.000000;;, - 54;3; 2.000000, 6.750000,-0.000000;;, - 55;3; 2.000000, 6.750000,-0.000000;;, - 56;3; 2.000000, 6.750000,-0.000000;;, - 57;3; 2.000000, 6.750000,-0.000000;;, - 58;3; 2.000000, 6.750000, 0.000000;;, - 59;3; 2.000000, 6.750000, 0.000000;;, - 60;3; 2.000000, 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6.750000,-0.000000;;, - 86;3; 2.000000, 6.750000,-0.000000;;, - 87;3; 2.000000, 6.750000,-0.000000;;, - 88;3; 2.000000, 6.750000, 0.000000;;, - 89;3; 2.000000, 6.750000,-0.000000;;, - 90;3; 2.000000, 6.750000,-0.000000;;, - 91;3; 2.000000, 6.750000,-0.000000;;, - 92;3; 2.000000, 6.750000,-0.000000;;, - 93;3; 2.000000, 6.750000, 0.000000;;, - 94;3; 2.000000, 6.750000, 0.000000;;, - 95;3; 2.000000, 6.750000, 0.000000;;, - 96;3; 2.000000, 6.750000,-0.000000;;, - 97;3; 2.000000, 6.750000,-0.000000;;, - 98;3; 2.000000, 6.750000,-0.000000;;, - 99;3; 2.000000, 6.750000,-0.000000;;, - 100;3; 2.000000, 6.750000, 0.000000;;, - 101;3; 2.000000, 6.750000,-0.000000;;, - 102;3; 2.000000, 6.750000,-0.000000;;, - 103;3; 2.000000, 6.750000, 0.000000;;, - 104;3; 2.000000, 6.750000, 0.000000;;, - 105;3; 2.000000, 6.750000, 0.000000;;, - 106;3; 2.000000, 6.750000,-0.000000;;, - 107;3; 2.000000, 6.750000, 0.000000;;, - 108;3; 2.000000, 6.750000,-0.000000;;, - 109;3; 2.000000, 6.750000, 0.000000;;, - 110;3; 2.000000, 6.750000,-0.000000;;, - 111;3; 2.000000, 6.750000, 0.000000;;, - 112;3; 2.000000, 6.750000, 0.000000;;, - 113;3; 2.000000, 6.750000,-0.000000;;, - 114;3; 2.000000, 6.750000, 0.000000;;, - 115;3; 2.000000, 6.750000,-0.000000;;, - 116;3; 2.000000, 6.750000,-0.000000;;, - 117;3; 2.000000, 6.750000,-0.000000;;, - 118;3; 2.000000, 6.750000, 0.000000;;, - 119;3; 2.000000, 6.750000,-0.000000;;, - 120;3; 2.000000, 6.750000, 0.000000;;, - 121;3; 2.000000, 6.750000, 0.000000;;, - 122;3; 2.000000, 6.750000, 0.000000;;, - 123;3; 2.000000, 6.750000, 0.000000;;, - 124;3; 2.000000, 6.750000,-0.000000;;, - 125;3; 2.000000, 6.750000,-0.000000;;, - 126;3; 2.000000, 6.750000,-0.000000;;, - 127;3; 2.000000, 6.750000,-0.000000;;, - 128;3; 2.000000, 6.750000, 0.000000;;, - 129;3; 2.000000, 6.750000,-0.000000;;, - 130;3; 2.000000, 6.750000,-0.000000;;, - 131;3; 2.000000, 6.750000, 0.000000;;, - 132;3; 2.000000, 6.750000, 0.000000;;, - 133;3; 2.000000, 6.750000, 0.000000;;, - 134;3; 2.000000, 6.750000,-0.000000;;, - 135;3; 2.000000, 6.750000, 0.000000;;, - 136;3; 2.000000, 6.750000,-0.000000;;, - 137;3; 2.000000, 6.750000, 0.000000;;, - 138;3; 2.000000, 6.750000, 0.000000;;, - 139;3; 2.000000, 6.750000, 0.000000;;, - 140;3; 2.000000, 6.750000,-0.000000;;, - 141;3; 2.000000, 6.750000,-0.000000;;, - 142;3; 2.000000, 6.750000,-0.000000;;, - 143;3; 2.000000, 6.750000,-0.000000;;, - 144;3; 2.000000, 6.750000,-0.000000;;, - 145;3; 2.000000, 6.750000,-0.000000;;, - 146;3; 2.000000, 6.750000, 0.000000;;, - 147;3; 2.000000, 6.750000, 0.000000;;, - 148;3; 2.000000, 6.750000,-0.000000;;, - 149;3; 2.000000, 6.750000,-0.000000;;, - 150;3; 2.000000, 6.750000, 0.000000;;, - 151;3; 2.000000, 6.750000,-0.000000;;, - 152;3; 2.000000, 6.750000,-0.000000;;, - 153;3; 2.000000, 6.750000,-0.000000;;, - 154;3; 2.000000, 6.750000,-0.000000;;, - 155;3; 2.000000, 6.750000,-0.000000;;, - 156;3; 2.000000, 6.750000,-0.000000;;, - 157;3; 2.000000, 6.750000, 0.000000;;, - 158;3; 2.000000, 6.750000, 0.000000;;, - 159;3; 2.000000, 6.750000,-0.000000;;, - 160;3; 2.000000, 6.750000,-0.000000;;, - 161;3; 2.000000, 6.750000, 0.000000;;, - 162;3; 2.000000, 6.750000,-0.000000;;, - 163;3; 2.000000, 6.750000,-0.000000;;, - 164;3; 2.000000, 6.750000,-0.000000;;, - 165;3; 2.000000, 6.750000,-0.000000;;, - 166;3; 2.000000, 6.750000,-0.000000;;, - 167;3; 2.000000, 6.750000,-0.000000;;, - 168;3; 2.000000, 6.750000, 0.000000;;, - 169;3; 2.000000, 6.750000, 0.000000;;, - 170;3; 2.000000, 6.750000, 0.000000;;, - 171;3; 2.000000, 6.750000, 0.000000;;, - 172;3; 2.000000, 6.750000, 0.000000;;, - 173;3; 2.000000, 6.750000, 0.000000;;, - 174;3; 2.000000, 6.750000, 0.000000;;, - 175;3; 2.000000, 6.750000, 0.000000;;, - 176;3; 2.000000, 6.750000, 0.000000;;, - 177;3; 2.000000, 6.750000, 0.000000;;, - 178;3; 2.000000, 6.750000, 0.000000;;, - 179;3; 2.000000, 6.750000, 0.000000;;, - 180;3; 2.000000, 6.750000, 0.000000;;, - 181;3; 2.000000, 6.750000, 0.000000;;, - 182;3; 2.000000, 6.750000, 0.000000;;, - 183;3; 2.000000, 6.750000, 0.000000;;, - 184;3; 2.000000, 6.750000, 0.000000;;, - 185;3; 2.000000, 6.750000, 0.000000;;, - 186;3; 2.000000, 6.750000, 0.000000;;, - 187;3; 2.000000, 6.750000, 0.000000;;, - 188;3; 2.000000, 6.750000, 0.000000;;, - 189;3; 2.000000, 6.750000, 0.000000;;, - 190;3; 2.000000, 6.750000, 0.000000;;, - 191;3; 2.000000, 6.750000,-0.000000;;, - 192;3; 2.000000, 6.750000, 0.000000;;, - 193;3; 2.000000, 6.750000, 0.000000;;, - 194;3; 2.000000, 6.750001, 0.000000;;, - 195;3; 2.000000, 6.750000, 0.000000;;, - 196;3; 2.000000, 6.750000,-0.000000;;, - 197;3; 2.000000, 6.750000,-0.000000;;, - 198;3; 2.000000, 6.750000, 0.000000;;, - 199;3; 2.000000, 6.750000, 0.000000;;, - 200;3; 2.000000, 6.750000, 0.000000;;, - 201;3; 2.000000, 6.750000,-0.000000;;, - 202;3; 2.000000, 6.750000,-0.000000;;, - 203;3; 2.000000, 6.750000, 0.000000;;, - 204;3; 2.000000, 6.750000,-0.000000;;, - 205;3; 2.000000, 6.750000,-0.000000;;, - 206;3; 2.000000, 6.750000, 0.000000;;, - 207;3; 2.000000, 6.750000,-0.000000;;, - 208;3; 2.000000, 6.750000, 0.000000;;, - 209;3; 2.000000, 6.750000,-0.000000;;, - 210;3; 2.000000, 6.750001, 0.000000;;, - 211;3; 2.000000, 6.750000,-0.000000;;, - 212;3; 2.000000, 6.750000, 0.000000;;, - 213;3; 2.000000, 6.750000,-0.000000;;, - 214;3; 2.000000, 6.750000, 0.000000;;, - 215;3; 2.000000, 6.750000,-0.000000;;, - 216;3; 2.000000, 6.750000,-0.000000;;, - 217;3; 2.000000, 6.750000, 0.000000;;, - 218;3; 2.000000, 6.750000, 0.000000;;, - 219;3; 2.000000, 6.750000, 0.000000;;, - 220;3; 2.000000, 6.750000, 0.000000;;; - } - } - Animation { - {Armature_Leg_Right} - AnimationKey { // Rotation - 0; - 221; - 0;4;-0.000000, 1.000000, 0.000000,-0.000000;;, - 1;4;-0.000240, 0.999995,-0.000000,-0.000000;;, - 2;4;-0.000967, 0.999979,-0.000000,-0.000000;;, - 3;4;-0.002182, 0.999952,-0.000000,-0.000000;;, - 4;4;-0.003877, 0.999915,-0.000000,-0.000000;;, - 5;4;-0.006032, 0.999868,-0.000000,-0.000000;;, - 6;4;-0.008609, 0.999812,-0.000000,-0.000000;;, - 7;4;-0.011555, 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1.000000, 1.000000;;, - 201;3; 1.000000, 1.000000, 1.000000;;, - 202;3; 1.000000, 1.000000, 1.000000;;, - 203;3; 1.000000, 1.000000, 1.000000;;, - 204;3; 1.000000, 1.000000, 1.000000;;, - 205;3; 1.000000, 1.000000, 1.000000;;, - 206;3; 1.000000, 1.000000, 1.000000;;, - 207;3; 1.000000, 1.000000, 1.000000;;, - 208;3; 1.000000, 1.000000, 1.000000;;, - 209;3; 1.000000, 1.000000, 1.000000;;, - 210;3; 1.000000, 1.000000, 1.000000;;, - 211;3; 1.000000, 1.000000, 1.000000;;, - 212;3; 1.000000, 1.000000, 1.000000;;, - 213;3; 1.000000, 1.000000, 1.000000;;, - 214;3; 1.000000, 1.000000, 1.000000;;, - 215;3; 1.000000, 1.000000, 1.000000;;, - 216;3; 1.000000, 1.000000, 1.000000;;, - 217;3; 1.000000, 1.000000, 1.000000;;, - 218;3; 1.000000, 1.000000, 1.000000;;, - 219;3; 1.000000, 1.000000, 1.000000;;, - 220;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 221; - 0;3; 1.000000, 0.000000, 0.000000;;, - 1;3; 1.000000, 0.000000, 0.000000;;, - 2;3; 1.000000,-0.000000, 0.000000;;, - 3;3; 1.000000,-0.000000,-0.000000;;, - 4;3; 1.000000,-0.000000, 0.000000;;, - 5;3; 1.000000,-0.000000, 0.000000;;, - 6;3; 1.000000,-0.000000,-0.000000;;, - 7;3; 1.000000, 0.000000,-0.000000;;, - 8;3; 1.000000,-0.000000, 0.000000;;, - 9;3; 1.000000,-0.000000,-0.000000;;, - 10;3; 1.000000,-0.000000, 0.000000;;, - 11;3; 1.000000,-0.000000,-0.000000;;, - 12;3; 1.000000,-0.000000, 0.000000;;, - 13;3; 1.000000, 0.000000, 0.000000;;, - 14;3; 1.000000, 0.000000, 0.000000;;, - 15;3; 1.000000,-0.000000, 0.000000;;, - 16;3; 1.000000,-0.000000,-0.000000;;, - 17;3; 1.000000, 0.000000,-0.000000;;, - 18;3; 1.000000, 0.000000,-0.000000;;, - 19;3; 1.000000,-0.000000, 0.000000;;, - 20;3; 1.000000, 0.000000,-0.000000;;, - 21;3; 1.000000,-0.000000, 0.000000;;, - 22;3; 1.000000, 0.000000,-0.000000;;, - 23;3; 1.000000, 0.000000,-0.000000;;, - 24;3; 1.000000,-0.000000,-0.000000;;, - 25;3; 1.000000,-0.000000, 0.000000;;, - 26;3; 1.000000, 0.000000, 0.000000;;, - 27;3; 1.000000, 0.000000, 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1.000000,-0.000000,-0.000000;;, - 103;3; 1.000000,-0.000000,-0.000000;;, - 104;3; 1.000000,-0.000000,-0.000000;;, - 105;3; 1.000000,-0.000000,-0.000000;;, - 106;3; 1.000000,-0.000000,-0.000000;;, - 107;3; 1.000000,-0.000000,-0.000000;;, - 108;3; 1.000000, 0.000000,-0.000000;;, - 109;3; 1.000000, 0.000000, 0.000000;;, - 110;3; 1.000000, 0.000000, 0.000000;;, - 111;3; 1.000000, 0.000000, 0.000000;;, - 112;3; 1.000000, 0.000000, 0.000000;;, - 113;3; 1.000000,-0.000000, 0.000000;;, - 114;3; 1.000000,-0.000000,-0.000000;;, - 115;3; 1.000000,-0.000000,-0.000000;;, - 116;3; 1.000000,-0.000000,-0.000000;;, - 117;3; 1.000000,-0.000000,-0.000000;;, - 118;3; 1.000000,-0.000000,-0.000000;;, - 119;3; 1.000000,-0.000000, 0.000000;;, - 120;3; 1.000000,-0.000000,-0.000000;;, - 121;3; 1.000000, 0.000000, 0.000000;;, - 122;3; 1.000000,-0.000000,-0.000000;;, - 123;3; 1.000000,-0.000000, 0.000000;;, - 124;3; 1.000000,-0.000000,-0.000000;;, - 125;3; 1.000000,-0.000000,-0.000000;;, - 126;3; 1.000000,-0.000000,-0.000000;;, - 127;3; 1.000000,-0.000000,-0.000000;;, - 128;3; 1.000000,-0.000000,-0.000000;;, - 129;3; 1.000000,-0.000000, 0.000000;;, - 130;3; 1.000000, 0.000000, 0.000000;;, - 131;3; 1.000000, 0.000000, 0.000000;;, - 132;3; 1.000000, 0.000000, 0.000000;;, - 133;3; 1.000000, 0.000000, 0.000000;;, - 134;3; 1.000000, 0.000000,-0.000000;;, - 135;3; 1.000000,-0.000000,-0.000000;;, - 136;3; 1.000000,-0.000000,-0.000000;;, - 137;3; 1.000000,-0.000000,-0.000000;;, - 138;3; 1.000000,-0.000000,-0.000000;;, - 139;3; 1.000000,-0.000000,-0.000000;;, - 140;3; 1.000000,-0.000000,-0.000000;;, - 141;3; 1.000000,-0.000000,-0.000000;;, - 142;3; 1.000000,-0.000000,-0.000000;;, - 143;3; 1.000000,-0.000000,-0.000000;;, - 144;3; 1.000000,-0.000000,-0.000000;;, - 145;3; 1.000000,-0.000000,-0.000000;;, - 146;3; 1.000000,-0.000000,-0.000000;;, - 147;3; 1.000000,-0.000000,-0.000000;;, - 148;3; 1.000000,-0.000000,-0.000000;;, - 149;3; 1.000000, 0.000000,-0.000000;;, - 150;3; 1.000000, 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0.000000;;, - 175;3; 1.000000, 0.000000, 0.000000;;, - 176;3; 1.000000, 0.000000, 0.000000;;, - 177;3; 1.000000, 0.000000, 0.000000;;, - 178;3; 1.000000, 0.000000, 0.000000;;, - 179;3; 1.000000, 0.000000, 0.000000;;, - 180;3; 1.000000, 0.000000, 0.000000;;, - 181;3; 1.000000, 0.000000, 0.000000;;, - 182;3; 1.000000, 0.000000, 0.000000;;, - 183;3; 1.000000, 0.000000, 0.000000;;, - 184;3; 1.000000, 0.000000, 0.000000;;, - 185;3; 1.000000, 0.000000, 0.000000;;, - 186;3; 1.000000, 0.000000, 0.000000;;, - 187;3; 1.000000, 0.000000, 0.000000;;, - 188;3; 1.000000, 0.000000, 0.000000;;, - 189;3; 1.000000, 0.000000, 0.000000;;, - 190;3; 1.000000,-0.000000, 0.000000;;, - 191;3; 1.000000,-0.000000,-0.000000;;, - 192;3; 1.000000,-0.000000, 0.000000;;, - 193;3; 1.000000, 0.000000,-0.000000;;, - 194;3; 1.000000, 0.000000,-0.000000;;, - 195;3; 1.000000, 0.000000,-0.000000;;, - 196;3; 1.000000,-0.000000,-0.000000;;, - 197;3; 1.000000,-0.000000,-0.000000;;, - 198;3; 1.000000,-0.000000,-0.000000;;, - 199;3; 1.000000, 0.000000, 0.000000;;, - 200;3; 1.000000, 0.000000, 0.000000;;, - 201;3; 1.000000,-0.000000,-0.000000;;, - 202;3; 1.000000,-0.000000, 0.000000;;, - 203;3; 1.000000,-0.000000, 0.000000;;, - 204;3; 1.000000,-0.000000,-0.000000;;, - 205;3; 1.000000, 0.000000,-0.000000;;, - 206;3; 1.000000,-0.000000, 0.000000;;, - 207;3; 1.000000,-0.000000, 0.000000;;, - 208;3; 1.000000,-0.000000,-0.000000;;, - 209;3; 1.000000, 0.000000,-0.000000;;, - 210;3; 1.000000, 0.000000,-0.000000;;, - 211;3; 1.000000, 0.000000,-0.000000;;, - 212;3; 1.000000,-0.000000, 0.000000;;, - 213;3; 1.000000,-0.000000, 0.000000;;, - 214;3; 1.000000,-0.000000, 0.000000;;, - 215;3; 1.000000, 0.000000,-0.000000;;, - 216;3; 1.000000,-0.000000,-0.000000;;, - 217;3; 1.000000,-0.000000, 0.000000;;, - 218;3; 1.000000,-0.000000, 0.000000;;, - 219;3; 1.000000,-0.000000, 0.000000;;, - 220;3; 1.000000, 0.000000, 0.000000;;; - } - } - Animation { - {Armature_Leg_Left} - AnimationKey { // Rotation - 0; - 221; - 0;4;-0.000000, 1.000000, 0.000000,-0.000000;;, - 1;4;-0.000240, 0.999995,-0.000000,-0.000000;;, - 2;4;-0.000967, 0.999979,-0.000000,-0.000000;;, - 3;4;-0.002182, 0.999952,-0.000000,-0.000000;;, - 4;4;-0.003877, 0.999915,-0.000000,-0.000000;;, - 5;4;-0.006032, 0.999868,-0.000000,-0.000000;;, - 6;4;-0.008609, 0.999812,-0.000000,-0.000000;;, - 7;4;-0.011555, 0.999748,-0.000000,-0.000000;;, - 8;4;-0.014798, 0.999677,-0.000000,-0.000000;;, - 9;4;-0.018250, 0.999602,-0.000000,-0.000000;;, - 10;4;-0.021810, 0.999524,-0.000000,-0.000000;;, - 11;4;-0.025369, 0.999446,-0.000000,-0.000000;;, - 12;4;-0.028821, 0.999371,-0.000000,-0.000000;;, - 13;4;-0.032064, 0.999300,-0.000000,-0.000000;;, - 14;4;-0.035010, 0.999236,-0.000000,-0.000000;;, - 15;4;-0.037588, 0.999180,-0.000000,-0.000000;;, - 16;4;-0.039742, 0.999133,-0.000000,-0.000000;;, - 17;4;-0.041437, 0.999096,-0.000000,-0.000000;;, - 18;4;-0.042652, 0.999069,-0.000000,-0.000000;;, - 19;4;-0.043379, 0.999053,-0.000000,-0.000000;;, - 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216;3; 1.000000, 1.000000, 1.000000;;, - 217;3; 1.000000, 1.000000, 1.000000;;, - 218;3; 1.000000, 1.000000, 1.000000;;, - 219;3; 1.000000, 1.000000, 1.000000;;, - 220;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 221; - 0;3;-1.000000, 0.000000, 0.000000;;, - 1;3;-1.000000, 0.000000, 0.000000;;, - 2;3;-1.000000,-0.000000, 0.000000;;, - 3;3;-1.000000,-0.000000,-0.000000;;, - 4;3;-1.000000,-0.000000, 0.000000;;, - 5;3;-1.000000,-0.000000, 0.000000;;, - 6;3;-1.000000,-0.000000,-0.000000;;, - 7;3;-1.000000, 0.000000,-0.000000;;, - 8;3;-1.000000,-0.000000, 0.000000;;, - 9;3;-1.000000,-0.000000,-0.000000;;, - 10;3;-1.000000,-0.000000, 0.000000;;, - 11;3;-1.000000,-0.000000,-0.000000;;, - 12;3;-1.000000,-0.000000, 0.000000;;, - 13;3;-1.000000, 0.000000, 0.000000;;, - 14;3;-1.000000, 0.000000, 0.000000;;, - 15;3;-1.000000,-0.000000, 0.000000;;, - 16;3;-1.000000,-0.000000,-0.000000;;, - 17;3;-1.000000, 0.000000,-0.000000;;, - 18;3;-1.000000, 0.000000,-0.000000;;, - 19;3;-1.000000,-0.000000, 0.000000;;, - 20;3;-1.000000, 0.000000,-0.000000;;, - 21;3;-1.000000,-0.000000, 0.000000;;, - 22;3;-1.000000, 0.000000,-0.000000;;, - 23;3;-1.000000, 0.000000,-0.000000;;, - 24;3;-1.000000,-0.000000,-0.000000;;, - 25;3;-1.000000,-0.000000, 0.000000;;, - 26;3;-1.000000, 0.000000, 0.000000;;, - 27;3;-1.000000, 0.000000, 0.000000;;, - 28;3;-1.000000,-0.000000,-0.000000;;, - 29;3;-1.000000,-0.000000,-0.000000;;, - 30;3;-1.000000,-0.000000, 0.000000;;, - 31;3;-1.000000,-0.000000, 0.000000;;, - 32;3;-1.000000,-0.000000, 0.000000;;, - 33;3;-1.000000, 0.000000,-0.000000;;, - 34;3;-1.000000,-0.000000, 0.000000;;, - 35;3;-1.000000,-0.000000,-0.000000;;, - 36;3;-1.000000,-0.000000, 0.000000;;, - 37;3;-1.000000,-0.000000,-0.000000;;, - 38;3;-1.000000,-0.000000, 0.000000;;, - 39;3;-1.000000, 0.000000,-0.000000;;, - 40;3;-1.000000, 0.000000, 0.000000;;, - 41;3;-1.000000, 0.000000,-0.000000;;, - 42;3;-1.000000,-0.000000,-0.000000;;, - 43;3;-1.000000,-0.000000,-0.000000;;, - 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69;3;-1.000000,-0.000000, 0.000000;;, - 70;3;-1.000000,-0.000000,-0.000000;;, - 71;3;-1.000000,-0.000000, 0.000000;;, - 72;3;-1.000000,-0.000000, 0.000000;;, - 73;3;-1.000000, 0.000000,-0.000000;;, - 74;3;-1.000000,-0.000000, 0.000000;;, - 75;3;-1.000000, 0.000000,-0.000000;;, - 76;3;-1.000000,-0.000000, 0.000000;;, - 77;3;-1.000000,-0.000000, 0.000000;;, - 78;3;-1.000000, 0.000000,-0.000000;;, - 79;3;-1.000000,-0.000000, 0.000000;;, - 80;3;-1.000000, 0.000000, 0.000000;;, - 81;3;-1.000000, 0.000000, 0.000000;;, - 82;3;-1.000000,-0.000000, 0.000000;;, - 83;3;-1.000000,-0.000000,-0.000000;;, - 84;3;-1.000000,-0.000000,-0.000000;;, - 85;3;-1.000000,-0.000000,-0.000000;;, - 86;3;-1.000000,-0.000000, 0.000000;;, - 87;3;-1.000000,-0.000000, 0.000000;;, - 88;3;-1.000000, 0.000000, 0.000000;;, - 89;3;-1.000000, 0.000000, 0.000000;;, - 90;3;-1.000000, 0.000000, 0.000000;;, - 91;3;-1.000000, 0.000000, 0.000000;;, - 92;3;-1.000000, 0.000000, 0.000000;;, - 93;3;-1.000000, 0.000000,-0.000000;;, - 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118;3;-1.000000,-0.000000,-0.000000;;, - 119;3;-1.000000,-0.000000, 0.000000;;, - 120;3;-1.000000,-0.000000,-0.000000;;, - 121;3;-1.000000, 0.000000, 0.000000;;, - 122;3;-1.000000,-0.000000,-0.000000;;, - 123;3;-1.000000,-0.000000, 0.000000;;, - 124;3;-1.000000,-0.000000,-0.000000;;, - 125;3;-1.000000,-0.000000,-0.000000;;, - 126;3;-1.000000,-0.000000,-0.000000;;, - 127;3;-1.000000,-0.000000,-0.000000;;, - 128;3;-1.000000,-0.000000,-0.000000;;, - 129;3;-1.000000,-0.000000, 0.000000;;, - 130;3;-1.000000, 0.000000, 0.000000;;, - 131;3;-1.000000, 0.000000, 0.000000;;, - 132;3;-1.000000, 0.000000, 0.000000;;, - 133;3;-1.000000, 0.000000, 0.000000;;, - 134;3;-1.000000, 0.000000,-0.000000;;, - 135;3;-1.000000,-0.000000,-0.000000;;, - 136;3;-1.000000,-0.000000,-0.000000;;, - 137;3;-1.000000,-0.000000,-0.000000;;, - 138;3;-1.000000,-0.000000,-0.000000;;, - 139;3;-1.000000,-0.000000,-0.000000;;, - 140;3;-1.000000,-0.000000,-0.000000;;, - 141;3;-1.000000,-0.000000,-0.000000;;, - 142;3;-1.000000,-0.000000,-0.000000;;, - 143;3;-1.000000,-0.000000,-0.000000;;, - 144;3;-1.000000,-0.000000,-0.000000;;, - 145;3;-1.000000,-0.000000,-0.000000;;, - 146;3;-1.000000,-0.000000,-0.000000;;, - 147;3;-1.000000,-0.000000,-0.000000;;, - 148;3;-1.000000,-0.000000,-0.000000;;, - 149;3;-1.000000, 0.000000,-0.000000;;, - 150;3;-1.000000, 0.000000, 0.000000;;, - 151;3;-1.000000, 0.000000, 0.000000;;, - 152;3;-1.000000, 0.000000, 0.000000;;, - 153;3;-1.000000, 0.000000, 0.000000;;, - 154;3;-1.000000, 0.000000, 0.000000;;, - 155;3;-1.000000,-0.000000, 0.000000;;, - 156;3;-1.000000,-0.000000, 0.000000;;, - 157;3;-1.000000,-0.000000,-0.000000;;, - 158;3;-1.000000,-0.000000,-0.000000;;, - 159;3;-1.000000,-0.000000,-0.000000;;, - 160;3;-1.000000,-0.000000, 0.000000;;, - 161;3;-1.000000, 0.000000, 0.000000;;, - 162;3;-1.000000,-0.000000,-0.000000;;, - 163;3;-1.000000,-0.000000,-0.000000;;, - 164;3;-1.000000,-0.000000,-0.000000;;, - 165;3;-1.000000,-0.000000,-0.000000;;, - 166;3;-1.000000,-0.000000,-0.000000;;, - 167;3;-1.000000,-0.000000,-0.000000;;, - 168;3;-1.000000, 0.000000, 0.000000;;, - 169;3;-1.000000, 0.000000, 0.000000;;, - 170;3;-1.000000, 0.000000, 0.000000;;, - 171;3;-1.000000, 0.000000, 0.000000;;, - 172;3;-1.000000, 0.000000, 0.000000;;, - 173;3;-1.000000, 0.000000, 0.000000;;, - 174;3;-1.000000, 0.000000, 0.000000;;, - 175;3;-1.000000, 0.000000, 0.000000;;, - 176;3;-1.000000, 0.000000, 0.000000;;, - 177;3;-1.000000, 0.000000, 0.000000;;, - 178;3;-1.000000, 0.000000, 0.000000;;, - 179;3;-1.000000, 0.000000, 0.000000;;, - 180;3;-1.000000, 0.000000, 0.000000;;, - 181;3;-1.000000, 0.000000, 0.000000;;, - 182;3;-1.000000, 0.000000, 0.000000;;, - 183;3;-1.000000, 0.000000, 0.000000;;, - 184;3;-1.000000, 0.000000, 0.000000;;, - 185;3;-1.000000, 0.000000, 0.000000;;, - 186;3;-1.000000, 0.000000, 0.000000;;, - 187;3;-1.000000, 0.000000, 0.000000;;, - 188;3;-1.000000, 0.000000, 0.000000;;, - 189;3;-1.000000, 0.000000, 0.000000;;, - 190;3;-1.000000,-0.000000, 0.000000;;, - 191;3;-1.000000,-0.000000,-0.000000;;, - 192;3;-1.000000,-0.000000, 0.000000;;, - 193;3;-1.000000, 0.000000,-0.000000;;, - 194;3;-1.000000, 0.000000,-0.000000;;, - 195;3;-1.000000, 0.000000,-0.000000;;, - 196;3;-1.000000,-0.000000,-0.000000;;, - 197;3;-1.000000,-0.000000,-0.000000;;, - 198;3;-1.000000,-0.000000,-0.000000;;, - 199;3;-1.000000, 0.000000, 0.000000;;, - 200;3;-1.000000, 0.000000, 0.000000;;, - 201;3;-1.000000,-0.000000,-0.000000;;, - 202;3;-1.000000,-0.000000, 0.000000;;, - 203;3;-1.000000,-0.000000, 0.000000;;, - 204;3;-1.000000,-0.000000,-0.000000;;, - 205;3;-1.000000, 0.000000,-0.000000;;, - 206;3;-1.000000,-0.000000, 0.000000;;, - 207;3;-1.000000,-0.000000, 0.000000;;, - 208;3;-1.000000,-0.000000,-0.000000;;, - 209;3;-1.000000, 0.000000,-0.000000;;, - 210;3;-1.000000, 0.000000,-0.000000;;, - 211;3;-1.000000, 0.000000,-0.000000;;, - 212;3;-1.000000,-0.000000, 0.000000;;, - 213;3;-1.000000,-0.000000, 0.000000;;, - 214;3;-1.000000,-0.000000, 0.000000;;, - 215;3;-1.000000, 0.000000,-0.000000;;, - 216;3;-1.000000,-0.000000,-0.000000;;, - 217;3;-1.000000,-0.000000, 0.000000;;, - 218;3;-1.000000,-0.000000, 0.000000;;, - 219;3;-1.000000,-0.000000, 0.000000;;, - 220;3;-1.000000, 0.000000, 0.000000;;; - } - } - Animation { - {Armature_Cape} - AnimationKey { // Rotation - 0; - 221; - 0;4;-0.000000, 1.000000, 0.000000,-0.000000;;, - 1;4;-0.000248, 1.000000, 0.000000,-0.000000;;, - 2;4;-0.000998, 1.000000, 0.000000,-0.000000;;, - 3;4;-0.002251, 1.000000, 0.000000,-0.000000;;, - 4;4;-0.004000, 1.000000, 0.000000,-0.000000;;, - 5;4;-0.006223, 1.000000, 0.000000,-0.000000;;, - 6;4;-0.008882, 1.000000, 0.000000,-0.000000;;, - 7;4;-0.011921, 1.000000, 0.000000,-0.000000;;, - 8;4;-0.015267, 1.000000, 0.000000,-0.000000;;, - 9;4;-0.018828, 1.000000, 0.000000,-0.000000;;, - 10;4;-0.022500, 1.000000, 0.000000,-0.000000;;, - 11;4;-0.026172, 1.000000, 0.000000,-0.000000;;, - 12;4;-0.029733, 1.000000, 0.000000,-0.000000;;, - 13;4;-0.033079, 1.000000, 0.000000,-0.000000;;, - 14;4;-0.036118, 1.000000, 0.000000,-0.000000;;, - 15;4;-0.038777, 1.000000, 0.000000,-0.000000;;, - 16;4;-0.041000, 1.000000, 0.000000,-0.000000;;, - 17;4;-0.042749, 1.000000, 0.000000,-0.000000;;, - 18;4;-0.044002, 1.000000, 0.000000,-0.000000;;, - 19;4;-0.044752, 1.000000, 0.000000,-0.000000;;, - 20;4;-0.045000, 1.000000, 0.000000,-0.000000;;, - 21;4;-0.044752, 1.000000, 0.000000,-0.000000;;, - 22;4;-0.044002, 1.000000, 0.000000,-0.000000;;, - 23;4;-0.042749, 1.000000, 0.000000,-0.000000;;, - 24;4;-0.041000, 1.000000, 0.000000,-0.000000;;, - 25;4;-0.038777, 1.000000, 0.000000,-0.000000;;, - 26;4;-0.036118, 1.000000, 0.000000,-0.000000;;, - 27;4;-0.033079, 1.000000, 0.000000,-0.000000;;, - 28;4;-0.029733, 1.000000, 0.000000,-0.000000;;, - 29;4;-0.026172, 1.000000, 0.000000,-0.000000;;, - 30;4;-0.022500, 1.000000, 0.000000,-0.000000;;, - 31;4;-0.018828, 1.000000, 0.000000,-0.000000;;, - 32;4;-0.015267, 1.000000, 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182;3; 1.000000, 1.000000, 1.000000;;, - 183;3; 1.000000, 1.000000, 1.000000;;, - 184;3; 1.000000, 1.000000, 1.000000;;, - 185;3; 1.000000, 1.000000, 1.000000;;, - 186;3; 1.000000, 1.000000, 1.000000;;, - 187;3; 1.000000, 1.000000, 1.000000;;, - 188;3; 1.000000, 1.000000, 1.000000;;, - 189;3; 1.000000, 1.000000, 1.000000;;, - 190;3; 1.000000, 1.000000, 1.000000;;, - 191;3; 1.000000, 1.000000, 1.000000;;, - 192;3; 1.000000, 1.000000, 1.000000;;, - 193;3; 1.000000, 1.000000, 1.000000;;, - 194;3; 1.000000, 1.000000, 1.000000;;, - 195;3; 1.000000, 1.000000, 1.000000;;, - 196;3; 1.000000, 1.000000, 1.000000;;, - 197;3; 1.000000, 1.000000, 1.000000;;, - 198;3; 1.000000, 1.000000, 1.000000;;, - 199;3; 1.000000, 1.000000, 1.000000;;, - 200;3; 1.000000, 1.000000, 1.000000;;, - 201;3; 1.000000, 1.000000, 1.000000;;, - 202;3; 1.000000, 1.000000, 1.000000;;, - 203;3; 1.000000, 1.000000, 1.000000;;, - 204;3; 1.000000, 1.000000, 1.000000;;, - 205;3; 1.000000, 1.000000, 1.000000;;, - 206;3; 1.000000, 1.000000, 1.000000;;, - 207;3; 1.000000, 1.000000, 1.000000;;, - 208;3; 1.000000, 1.000000, 1.000000;;, - 209;3; 1.000000, 1.000000, 1.000000;;, - 210;3; 1.000000, 1.000000, 1.000000;;, - 211;3; 1.000000, 1.000000, 1.000000;;, - 212;3; 1.000000, 1.000000, 1.000000;;, - 213;3; 1.000000, 1.000000, 1.000000;;, - 214;3; 1.000000, 1.000000, 1.000000;;, - 215;3; 1.000000, 1.000000, 1.000000;;, - 216;3; 1.000000, 1.000000, 1.000000;;, - 217;3; 1.000000, 1.000000, 1.000000;;, - 218;3; 1.000000, 1.000000, 1.000000;;, - 219;3; 1.000000, 1.000000, 1.000000;;, - 220;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 221; - 0;3; 0.000000, 6.950000, 1.100000;;, - 1;3; 0.000000, 6.950000, 1.100000;;, - 2;3; 0.000000, 6.950000, 1.100000;;, - 3;3; 0.000000, 6.950000, 1.100000;;, - 4;3; 0.000000, 6.950000, 1.100000;;, - 5;3; 0.000000, 6.950000, 1.100000;;, - 6;3; 0.000000, 6.950000, 1.100000;;, - 7;3; 0.000000, 6.950000, 1.100000;;, - 8;3; 0.000000, 6.949999, 1.100000;;, - 9;3; 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0.000000, 6.950000, 1.100000;;, - 85;3; 0.000000, 6.950000, 1.100000;;, - 86;3; 0.000000, 6.950000, 1.100000;;, - 87;3; 0.000000, 6.950000, 1.100000;;, - 88;3; 0.000000, 6.950000, 1.100000;;, - 89;3; 0.000000, 6.950000, 1.100000;;, - 90;3; 0.000000, 6.950000, 1.100000;;, - 91;3; 0.000000, 6.950000, 1.100000;;, - 92;3; 0.000000, 6.950000, 1.100000;;, - 93;3; 0.000000, 6.950000, 1.100000;;, - 94;3; 0.000000, 6.950000, 1.100000;;, - 95;3; 0.000000, 6.949999, 1.100000;;, - 96;3; 0.000000, 6.950000, 1.100000;;, - 97;3; 0.000000, 6.950000, 1.100000;;, - 98;3; 0.000000, 6.950000, 1.100000;;, - 99;3; 0.000000, 6.950000, 1.100000;;, - 100;3; 0.000000, 6.950000, 1.100000;;, - 101;3; 0.000000, 6.950000, 1.100000;;, - 102;3; 0.000000, 6.950000, 1.100000;;, - 103;3; 0.000000, 6.950000, 1.100000;;, - 104;3; 0.000000, 6.950000, 1.100000;;, - 105;3; 0.000000, 6.950000, 1.100000;;, - 106;3; 0.000000, 6.950000, 1.100000;;, - 107;3; 0.000000, 6.950000, 1.100000;;, - 108;3; 0.000000, 6.950000, 1.100000;;, 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6.950000, 1.100000;;, - 158;3; 0.000000, 6.950000, 1.100000;;, - 159;3; 0.000000, 6.950000, 1.100000;;, - 160;3; 0.000000, 6.950000, 1.100000;;, - 161;3; 0.000000, 6.950000, 1.100000;;, - 162;3; 0.000000, 6.950000, 1.100000;;, - 163;3; 0.000000, 6.950000, 1.100000;;, - 164;3; 0.000000, 6.950000, 1.100000;;, - 165;3; 0.000000, 6.950000, 1.100000;;, - 166;3; 0.000000, 6.950000, 1.100000;;, - 167;3; 0.000000, 6.950000, 1.100000;;, - 168;3; 0.000000, 6.950000, 1.100000;;, - 169;3; 0.000000, 6.950000, 1.100000;;, - 170;3; 0.000000, 6.950000, 1.100000;;, - 171;3; 0.000000, 6.950000, 1.100000;;, - 172;3; 0.000000, 6.950000, 1.100000;;, - 173;3; 0.000000, 6.950000, 1.100000;;, - 174;3; 0.000000, 6.950000, 1.100000;;, - 175;3; 0.000000, 6.950000, 1.100000;;, - 176;3; 0.000000, 6.950000, 1.100000;;, - 177;3; 0.000000, 6.950000, 1.100000;;, - 178;3; 0.000000, 6.950000, 1.100000;;, - 179;3; 0.000000, 6.950000, 1.100000;;, - 180;3; 0.000000, 6.950000, 1.100000;;, - 181;3; 0.000000, 6.950000, 1.100000;;, - 182;3; 0.000000, 6.950000, 1.100000;;, - 183;3; 0.000000, 6.950000, 1.100000;;, - 184;3; 0.000000, 6.950000, 1.100000;;, - 185;3; 0.000000, 6.950000, 1.100000;;, - 186;3; 0.000000, 6.950000, 1.100000;;, - 187;3; 0.000000, 6.950000, 1.100000;;, - 188;3; 0.000000, 6.950000, 1.100000;;, - 189;3; 0.000000, 6.950000, 1.100000;;, - 190;3; 0.000000, 6.950000, 1.100000;;, - 191;3; 0.000000, 6.950000, 1.100000;;, - 192;3; 0.000000, 6.950000, 1.100000;;, - 193;3; 0.000000, 6.950000, 1.100000;;, - 194;3; 0.000000, 6.950000, 1.100000;;, - 195;3; 0.000000, 6.950000, 1.100000;;, - 196;3; 0.000000, 6.950000, 1.100000;;, - 197;3; 0.000000, 6.950000, 1.100000;;, - 198;3; 0.000000, 6.950000, 1.100000;;, - 199;3; 0.000000, 6.950000, 1.100000;;, - 200;3; 0.000000, 6.950000, 1.100000;;, - 201;3; 0.000000, 6.950000, 1.100000;;, - 202;3; 0.000000, 6.949999, 1.100000;;, - 203;3; 0.000000, 6.949999, 1.100000;;, - 204;3; 0.000000, 6.950000, 1.100000;;, - 205;3; 0.000000, 6.950000, 1.100000;;, - 206;3; 0.000000, 6.949999, 1.100000;;, - 207;3; 0.000000, 6.950000, 1.100000;;, - 208;3; 0.000000, 6.950000, 1.100000;;, - 209;3; 0.000000, 6.950000, 1.100000;;, - 210;3; 0.000000, 6.950000, 1.100000;;, - 211;3; 0.000000, 6.950000, 1.100000;;, - 212;3; 0.000000, 6.950000, 1.100000;;, - 213;3; 0.000000, 6.950000, 1.100000;;, - 214;3; 0.000000, 6.949999, 1.100000;;, - 215;3; 0.000000, 6.950000, 1.100000;;, - 216;3; 0.000000, 6.950000, 1.100000;;, - 217;3; 0.000000, 6.950000, 1.100000;;, - 218;3; 0.000000, 6.950000, 1.100000;;, - 219;3; 0.000000, 6.950000, 1.100000;;, - 220;3; 0.000000, 6.950000, 1.100000;;; - } - } -} // End of AnimationSet ArmatureAction -AnimationSet Default_Action { - Animation { - {Player} - AnimationKey { // Rotation - 0; - 221; - 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 24;4;-1.000000, 0.000000, 0.000000, 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{ // Position - 2; - 221; - 0;3; 0.000000, 0.000000, 0.000000;;, - 1;3; 0.000000, 0.000000, 0.000000;;, - 2;3; 0.000000, 0.000000, 0.000000;;, - 3;3; 0.000000, 0.000000, 0.000000;;, - 4;3; 0.000000, 0.000000, 0.000000;;, - 5;3; 0.000000, 0.000000, 0.000000;;, - 6;3; 0.000000, 0.000000, 0.000000;;, - 7;3; 0.000000, 0.000000, 0.000000;;, - 8;3; 0.000000, 0.000000, 0.000000;;, - 9;3; 0.000000, 0.000000, 0.000000;;, - 10;3; 0.000000, 0.000000, 0.000000;;, - 11;3; 0.000000, 0.000000, 0.000000;;, - 12;3; 0.000000, 0.000000, 0.000000;;, - 13;3; 0.000000, 0.000000, 0.000000;;, - 14;3; 0.000000, 0.000000, 0.000000;;, - 15;3; 0.000000, 0.000000, 0.000000;;, - 16;3; 0.000000, 0.000000, 0.000000;;, - 17;3; 0.000000, 0.000000, 0.000000;;, - 18;3; 0.000000, 0.000000, 0.000000;;, - 19;3; 0.000000, 0.000000, 0.000000;;, - 20;3; 0.000000, 0.000000, 0.000000;;, - 21;3; 0.000000, 0.000000, 0.000000;;, - 22;3; 0.000000, 0.000000, 0.000000;;, - 23;3; 0.000000, 0.000000, 0.000000;;, - 24;3; 0.000000, 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148;3; 0.000000, 0.000000, 0.000000;;, - 149;3; 0.000000, 0.000000, 0.000000;;, - 150;3; 0.000000, 0.000000, 0.000000;;, - 151;3; 0.000000, 0.000000, 0.000000;;, - 152;3; 0.000000, 0.000000, 0.000000;;, - 153;3; 0.000000, 0.000000, 0.000000;;, - 154;3; 0.000000, 0.000000, 0.000000;;, - 155;3; 0.000000, 0.000000, 0.000000;;, - 156;3; 0.000000, 0.000000, 0.000000;;, - 157;3; 0.000000, 0.000000, 0.000000;;, - 158;3; 0.000000, 0.000000, 0.000000;;, - 159;3; 0.000000, 0.000000, 0.000000;;, - 160;3; 0.000000, 0.000000, 0.000000;;, - 161;3; 0.000000, 0.000000, 0.000000;;, - 162;3; 0.000000, 0.000000, 0.000000;;, - 163;3; 0.000000, 0.000000, 0.000000;;, - 164;3; 0.000000, 0.000000, 0.000000;;, - 165;3; 0.000000, 0.000000, 0.000000;;, - 166;3; 0.000000, 0.000000, 0.000000;;, - 167;3; 0.000000, 0.000000, 0.000000;;, - 168;3; 0.000000, 0.000000, 0.000000;;, - 169;3; 0.000000, 0.000000, 0.000000;;, - 170;3; 0.000000, 0.000000, 0.000000;;, - 171;3; 0.000000, 0.000000, 0.000000;;, - 172;3; 0.000000, 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- } -} // End of AnimationSet Default_Action diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin.png old mode 100644 new mode 100755 index 1a541051..a05e4c5d Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin_preview.png old mode 100644 new mode 100755 index d61a042e..d61ab25d Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin_preview.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin_preview.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze.png index 1b094212..7cfe3782 100755 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze_preview.png index eba88795..6da80193 100755 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze_preview.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze_preview.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_cactus.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_cactus.png old mode 100644 new mode 100755 index f8aebabe..7dc43e30 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_cactus.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_cactus.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_cactus_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_cactus_preview.png old mode 100644 new mode 100755 index 96d50c06..33f92218 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_cactus_preview.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_cactus_preview.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_diamond.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_diamond.png index ccd696c9..6678b163 100755 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_diamond.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_diamond.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_diamond_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_diamond_preview.png index bd9fc7ca..eb99c4ea 100755 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_diamond_preview.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_diamond_preview.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_gold.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_gold.png index 68eef7d9..2de3966d 100755 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_gold.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_gold.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_gold_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_gold_preview.png index 6870fb53..5ca40ac1 100755 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_gold_preview.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_gold_preview.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_mithril.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_mithril.png index fa0b5044..3e4173bf 100755 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_mithril.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_mithril.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_mithril_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_mithril_preview.png index f7ded16f..b0c4684b 100755 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_mithril_preview.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_mithril_preview.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_steel.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_steel.png index 51752c27..4664be55 100755 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_steel.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_steel.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_steel_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_steel_preview.png index a8a4d6a4..25fc47a4 100755 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_steel_preview.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_steel_preview.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_wood.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_wood.png index 1fbe6168..0ec5d6c6 100755 Binary files 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329ca744..09325a50 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_admin_preview.png and b/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_admin_preview.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze.png b/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze.png index b4fbf2d0..d9c72670 100755 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze.png and b/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze_preview.png index 08ed599a..90d887a4 100755 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze_preview.png and b/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze_preview.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_cactus.png 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a/mods/3d_armor/3d_armor/textures/inventory_plus_armor.png b/mods/3d_armor/3d_armor/textures/inventory_plus_armor.png index 11fb5087..6cde6402 100755 Binary files a/mods/3d_armor/3d_armor/textures/inventory_plus_armor.png and b/mods/3d_armor/3d_armor/textures/inventory_plus_armor.png differ diff --git a/mods/3d_armor/README.md b/mods/3d_armor/README.md index 2041ec63..9f02380a 100755 --- a/mods/3d_armor/README.md +++ b/mods/3d_armor/README.md @@ -1,4 +1,4 @@ -Modpack - 3d Armor [0.4.1] +Modpack - 3d Armor [0.4.3] ========================== [mod] Visible Player Armor [3d_armor] @@ -15,7 +15,8 @@ Armor takes damage when a player is hurt, however, many armor items offer a 'sta percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material) -Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam. +Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam +and [simple_skins] by TenPlus1. Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options. diff --git a/mods/3d_armor/shields/crafting_guide.txt b/mods/3d_armor/shields/crafting_guide.txt index 6426f685..445837e2 100755 --- a/mods/3d_armor/shields/crafting_guide.txt +++ b/mods/3d_armor/shields/crafting_guide.txt @@ -10,7 +10,25 @@ Shields -- Crafting Guide +---+---+---+ [shields:shield_wood] X = [default:wood] +[shields:shield_cactus] X = [default:cactus] [shields:shield_steel] X = [default:steel_ingot] [shields:shield_bronze] X = [default:bronze_ingot] [shields:shield_diamond] X = [default:diamond] [shields:shield_gold] X = [default:gold_ingot] + +Enhanced Shields +---------------- + ++---+ +| S | ++---+ +| X | ++---+ +| S | ++---+ + +[shields:shield_enhanced_wood] X = [shields:shield_wood] +[shields:shield_enhanced_cactus] X = [shields:shield_cactus] + +S = [default:steel_ingot] + diff --git a/mods/3d_armor/shields/init.lua b/mods/3d_armor/shields/init.lua index 580f9ee3..a99a3d86 100755 --- a/mods/3d_armor/shields/init.lua +++ b/mods/3d_armor/shields/init.lua @@ -2,42 +2,96 @@ local use_moreores = minetest.get_modpath("moreores") -- Regisiter Shields -minetest.register_tool("shields:shield_wood", { - description = "Wooden Shield", - inventory_image = "shields_inv_shield_wood.png", - groups = {armor_shield=5, armor_heal=0, armor_use=2000}, +minetest.register_tool("shields:shield_admin", { + description = "Admin Shield", + inventory_image = "shields_inv_shield_admin.png", + groups = {armor_shield=1000, armor_heal=100, armor_use=0}, wear = 0, }) -minetest.register_tool("shields:shield_steel", { - description = "Steel Shield", - inventory_image = "shields_inv_shield_steel.png", - groups = {armor_shield=8, armor_heal=0, armor_use=500}, - wear = 0, -}) +if ARMOR_MATERIALS.wood then + minetest.register_tool("shields:shield_wood", { + description = "Wooden Shield", + inventory_image = "shields_inv_shield_wood.png", + groups = {armor_shield=5, armor_heal=0, armor_use=2000}, + wear = 0, + }) + minetest.register_tool("shields:shield_enhanced_wood", { + description = "Enhanced Wood Shield", + inventory_image = "shields_inv_shield_enhanced_wood.png", + groups = {armor_shield=6, armor_heal=0, armor_use=1000}, + wear = 0, + }) + minetest.register_craft({ + output = "shields:shield_enhanced_wood", + recipe = { + {"default:steel_ingot"}, + {"shields:shield_wood"}, + {"default:steel_ingot"}, + }, + }) +end -minetest.register_tool("shields:shield_bronze", { - description = "Bronze Shield", - inventory_image = "shields_inv_shield_bronze.png", - groups = {armor_shield=10, armor_heal=6, armor_use=250}, - wear = 0, -}) +if ARMOR_MATERIALS.cactus then + minetest.register_tool("shields:shield_cactus", { + description = "Cactus Shield", + inventory_image = "shields_inv_shield_cactus.png", + groups = {armor_shield=6, armor_heal=0, armor_use=1000}, + wear = 0, + }) + minetest.register_tool("shields:shield_enhanced_cactus", { + description = "Enhanced Cactus Shield", + inventory_image = "shields_inv_shield_enhanced_cactus.png", + groups = {armor_shield=7, armor_heal=0, armor_use=500}, + wear = 0, + }) + minetest.register_craft({ + output = "shields:shield_enhanced_cactus", + recipe = { + {"default:steel_ingot"}, + {"shields:shield_cactus"}, + {"default:steel_ingot"}, + }, + }) +end -minetest.register_tool("shields:shield_diamond", { - description = "Diamond Shield", - inventory_image = "shields_inv_shield_diamond.png", - groups = {armor_shield=14, armor_heal=12, armor_use=100}, - wear = 0, -}) +if ARMOR_MATERIALS.steel then + minetest.register_tool("shields:shield_steel", { + description = "Steel Shield", + inventory_image = "shields_inv_shield_steel.png", + groups = {armor_shield=8, armor_heal=0, armor_use=500}, + wear = 0, + }) +end -minetest.register_tool("shields:shield_gold", { - description = "Gold Shield", - inventory_image = "shields_inv_shield_gold.png", - groups = {armor_shield=12, armor_heal=6, armor_use=200}, - wear = 0, -}) +if ARMOR_MATERIALS.bronze then + minetest.register_tool("shields:shield_bronze", { + description = "Bronze Shield", + inventory_image = "shields_inv_shield_bronze.png", + groups = {armor_shield=10, armor_heal=6, armor_use=250}, + wear = 0, + }) +end -if use_moreores then +if ARMOR_MATERIALS.diamond then + minetest.register_tool("shields:shield_diamond", { + description = "Diamond Shield", + inventory_image = "shields_inv_shield_diamond.png", + groups = {armor_shield=14, armor_heal=12, armor_use=100}, + wear = 0, + }) +end + +if ARMOR_MATERIALS.gold then + minetest.register_tool("shields:shield_gold", { + description = "Gold Shield", + inventory_image = "shields_inv_shield_gold.png", + groups = {armor_shield=12, armor_heal=6, armor_use=200}, + wear = 0, + }) +end + +if ARMOR_MATERIALS.mithril then minetest.register_tool("shields:shield_mithril", { description = "Mithril Shield", inventory_image = "shields_inv_shield_mithril.png", @@ -46,19 +100,7 @@ if use_moreores then }) end -local craft_ingreds = { - wood = "default:wood", - steel = "default:steel_ingot", - bronze = "default:bronze_ingot", - diamond = "default:diamond", - gold = "default:gold_ingot", -} - -if use_moreores then - craft_ingreds.mithril = "moreores:mithril_ingot" -end - -for k, v in pairs(craft_ingreds) do +for k, v in pairs(ARMOR_MATERIALS) do minetest.register_craft({ output = "shields:shield_"..k, recipe = { diff --git a/mods/3d_armor/shields/textures/shields_inv_shield_admin.png b/mods/3d_armor/shields/textures/shields_inv_shield_admin.png new file mode 100755 index 00000000..ae5ab7d4 Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_inv_shield_admin.png differ diff --git a/mods/3d_armor/shields/textures/shields_inv_shield_bronze.png b/mods/3d_armor/shields/textures/shields_inv_shield_bronze.png index 25f67698..67bac0f9 100755 Binary files a/mods/3d_armor/shields/textures/shields_inv_shield_bronze.png and b/mods/3d_armor/shields/textures/shields_inv_shield_bronze.png differ diff --git a/mods/3d_armor/shields/textures/shields_inv_shield_cactus.png b/mods/3d_armor/shields/textures/shields_inv_shield_cactus.png new file mode 100755 index 00000000..00d1d582 Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_inv_shield_cactus.png differ diff --git a/mods/3d_armor/shields/textures/shields_inv_shield_diamond.png b/mods/3d_armor/shields/textures/shields_inv_shield_diamond.png index b1145871..ea7c567b 100755 Binary files a/mods/3d_armor/shields/textures/shields_inv_shield_diamond.png and b/mods/3d_armor/shields/textures/shields_inv_shield_diamond.png differ diff --git a/mods/3d_armor/shields/textures/shields_inv_shield_enhanced_cactus.png b/mods/3d_armor/shields/textures/shields_inv_shield_enhanced_cactus.png new file mode 100755 index 00000000..39436cd0 Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_inv_shield_enhanced_cactus.png differ diff --git a/mods/3d_armor/shields/textures/shields_inv_shield_enhanced_wood.png b/mods/3d_armor/shields/textures/shields_inv_shield_enhanced_wood.png new file mode 100755 index 00000000..058e0427 Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_inv_shield_enhanced_wood.png differ diff --git a/mods/3d_armor/shields/textures/shields_inv_shield_gold.png b/mods/3d_armor/shields/textures/shields_inv_shield_gold.png index 56ef3517..8995834f 100755 Binary files a/mods/3d_armor/shields/textures/shields_inv_shield_gold.png and b/mods/3d_armor/shields/textures/shields_inv_shield_gold.png differ diff --git a/mods/3d_armor/shields/textures/shields_inv_shield_mithril.png b/mods/3d_armor/shields/textures/shields_inv_shield_mithril.png index 7c1d7d32..d32665a2 100755 Binary files a/mods/3d_armor/shields/textures/shields_inv_shield_mithril.png and b/mods/3d_armor/shields/textures/shields_inv_shield_mithril.png differ diff --git a/mods/3d_armor/shields/textures/shields_inv_shield_steel.png b/mods/3d_armor/shields/textures/shields_inv_shield_steel.png index 8eaee8f1..178b5077 100755 Binary files a/mods/3d_armor/shields/textures/shields_inv_shield_steel.png and b/mods/3d_armor/shields/textures/shields_inv_shield_steel.png differ diff --git a/mods/3d_armor/shields/textures/shields_inv_shield_wood.png b/mods/3d_armor/shields/textures/shields_inv_shield_wood.png index 3e3c14a2..dcbe9334 100755 Binary files a/mods/3d_armor/shields/textures/shields_inv_shield_wood.png and b/mods/3d_armor/shields/textures/shields_inv_shield_wood.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_admin.png b/mods/3d_armor/shields/textures/shields_shield_admin.png new file mode 100755 index 00000000..430c3e38 Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_shield_admin.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_admin_preview.png b/mods/3d_armor/shields/textures/shields_shield_admin_preview.png new file mode 100755 index 00000000..762c2d2e Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_shield_admin_preview.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_bronze.png b/mods/3d_armor/shields/textures/shields_shield_bronze.png index 62297a0d..89d6799b 100755 Binary files a/mods/3d_armor/shields/textures/shields_shield_bronze.png and b/mods/3d_armor/shields/textures/shields_shield_bronze.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_bronze_preview.png b/mods/3d_armor/shields/textures/shields_shield_bronze_preview.png index f0d13262..5f9ca7be 100755 Binary files a/mods/3d_armor/shields/textures/shields_shield_bronze_preview.png and b/mods/3d_armor/shields/textures/shields_shield_bronze_preview.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_cactus.png b/mods/3d_armor/shields/textures/shields_shield_cactus.png new file mode 100755 index 00000000..8679aa5b Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_shield_cactus.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_cactus_preview.png b/mods/3d_armor/shields/textures/shields_shield_cactus_preview.png new file mode 100755 index 00000000..ae836610 Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_shield_cactus_preview.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_diamond.png b/mods/3d_armor/shields/textures/shields_shield_diamond.png index 3f373002..e4938f99 100755 Binary files a/mods/3d_armor/shields/textures/shields_shield_diamond.png and b/mods/3d_armor/shields/textures/shields_shield_diamond.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_diamond_preview.png b/mods/3d_armor/shields/textures/shields_shield_diamond_preview.png index d67f4844..afd004e1 100755 Binary files a/mods/3d_armor/shields/textures/shields_shield_diamond_preview.png and b/mods/3d_armor/shields/textures/shields_shield_diamond_preview.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_enhanced_cactus.png b/mods/3d_armor/shields/textures/shields_shield_enhanced_cactus.png new file mode 100755 index 00000000..50d7673f Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_shield_enhanced_cactus.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_enhanced_cactus_preview.png b/mods/3d_armor/shields/textures/shields_shield_enhanced_cactus_preview.png new file mode 100755 index 00000000..b15df062 Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_shield_enhanced_cactus_preview.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_enhanced_wood.png b/mods/3d_armor/shields/textures/shields_shield_enhanced_wood.png new file mode 100755 index 00000000..14bd057e Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_shield_enhanced_wood.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_enhanced_wood_preview.png b/mods/3d_armor/shields/textures/shields_shield_enhanced_wood_preview.png new file mode 100755 index 00000000..92983835 Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_shield_enhanced_wood_preview.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_gold.png b/mods/3d_armor/shields/textures/shields_shield_gold.png index 1bea4761..b198d18c 100755 Binary files a/mods/3d_armor/shields/textures/shields_shield_gold.png and b/mods/3d_armor/shields/textures/shields_shield_gold.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_gold_preview.png b/mods/3d_armor/shields/textures/shields_shield_gold_preview.png index 10e76d9f..66d8f2ed 100755 Binary files a/mods/3d_armor/shields/textures/shields_shield_gold_preview.png and b/mods/3d_armor/shields/textures/shields_shield_gold_preview.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_mithril.png b/mods/3d_armor/shields/textures/shields_shield_mithril.png index 13666d19..2fb622e0 100755 Binary files a/mods/3d_armor/shields/textures/shields_shield_mithril.png and b/mods/3d_armor/shields/textures/shields_shield_mithril.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_mithril_preview.png b/mods/3d_armor/shields/textures/shields_shield_mithril_preview.png index d63df6d9..45306e37 100755 Binary files a/mods/3d_armor/shields/textures/shields_shield_mithril_preview.png and b/mods/3d_armor/shields/textures/shields_shield_mithril_preview.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_steel.png b/mods/3d_armor/shields/textures/shields_shield_steel.png index 5d3ef063..cfe58a1b 100755 Binary files a/mods/3d_armor/shields/textures/shields_shield_steel.png and b/mods/3d_armor/shields/textures/shields_shield_steel.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_steel_preview.png b/mods/3d_armor/shields/textures/shields_shield_steel_preview.png index fcd2b648..0a3d36a7 100755 Binary files a/mods/3d_armor/shields/textures/shields_shield_steel_preview.png and b/mods/3d_armor/shields/textures/shields_shield_steel_preview.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_wood.png b/mods/3d_armor/shields/textures/shields_shield_wood.png index 69c9e3ab..baf092d3 100755 Binary files a/mods/3d_armor/shields/textures/shields_shield_wood.png and b/mods/3d_armor/shields/textures/shields_shield_wood.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_wood_preview.png b/mods/3d_armor/shields/textures/shields_shield_wood_preview.png index d8484d98..b446e4e2 100755 Binary files a/mods/3d_armor/shields/textures/shields_shield_wood_preview.png and b/mods/3d_armor/shields/textures/shields_shield_wood_preview.png differ diff --git a/mods/3d_armor/wieldview/init.lua b/mods/3d_armor/wieldview/init.lua index dd86ea95..7a5a6199 100755 --- a/mods/3d_armor/wieldview/init.lua +++ b/mods/3d_armor/wieldview/init.lua @@ -21,11 +21,12 @@ wieldview.get_item_texture = function(self, item) local texture = "3d_armor_trans.png" if item ~= "" then if minetest.registered_items[item] then - local inventory_image = minetest.registered_items[item].inventory_image - if inventory_image and inventory_image ~= "" then - texture = inventory_image - elseif node_tiles == true and minetest.registered_items[item].tiles then - texture = minetest.registered_items[item].tiles[1] + if minetest.registered_items[item].inventory_image ~= "" then + texture = minetest.registered_items[item].inventory_image + elseif node_tiles == true and minetest.registered_items[item].tiles + and type(minetest.registered_items[item].tiles[1]) == "string" + and minetest.registered_items[item].tiles[1] ~= "" then + texture = minetest.inventorycube(minetest.registered_items[item].tiles[1]) end end if wieldview.transform[item] then diff --git a/mods/farming/README.txt b/mods/farming/README.txt index bfc001a0..85aa6996 100755 --- a/mods/farming/README.txt +++ b/mods/farming/README.txt @@ -1,28 +1,41 @@ -Minetest Farming Redo Mod +Farming Redo Mod by TenPlus1 -based on +https://forum.minetest.net/viewtopic.php?id=9019 -Minetest 0.4 mod: farming -========================= +Farming Redo is a simplified version of the built-in farming mod in minetest and comes with wheat, cotton, carrot, cucumber, potato and tomato to start out with which spawn throughout the map... new foods need only be planted on tilled soil so no seeds are required, original wheat and cotton will require seeds which are found inside normal and jungle grass... -License of source code: ------------------------ -Copyright (C) 2012-2013 PilzAdam +This mod works by adding your new plant to the {growing=1} group and numbering the stages from _1 to as many stages as you like, but the underscore MUST be used only once in the node name to separate plant from stage number e.g. - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - Version 2, December 2004 +"farming:cotton_1" through to "farming:cotton_8" +"farming:wheat_1" through to "farming:wheat_8" +"farming:cucumber_4" through to "farming:cucumber_4" - Copyright (C) 2004 Sam Hocevar +Changelog: - Everyone is permitted to copy and distribute verbatim or modified - copies of this license document, and changing it is allowed as long - as the name is changed. - - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION - - 0. You just DO WHAT THE FUCK YOU WANT TO. +1.11 - Added Straw Bale, streamlined growing abm a little, fixed melon rotation bug with screwdriver +1.10 - Added Blueberry Bush and Blueberry Muffins, also Pumpkin/Melon easier to pick up, added check for unloaded map +1.09 - Corn now uses single nodes instead of 1 ontop of the other, Ethanol recipe is more expensive (requires 5 corn) and some code cleanup. +1.08 - Added Farming Plus compatibility, plus can be removed and no more missing nodes +1.07 - Added Rhubarb and Rhubarb Pie +1.06 - register_hoe and register_plant added for compatibility with default farming mod, although any plants registered will use farming redo to grow +1.05 - Added Raspberry Bushels and Raspberry Smoothie +1.04 - Added Donuts... normal, chocolate and apple... and a few code cleanups and now compatible with jungletree's from MoreTrees mod +1.03 - Bug fixes and more compatibility as drop-in replacement for built-in farming mod +1.02 - Added farming.mod string to help other mods identify which farming mod is running, if it returns "redo" then you're using this one, "" empty is built-in mod +1.01 - Crafting coffee or ethanol returns empty bucket/bottle, also Cocoa spawns a little rarer +1.0 - Added Cocoa which randomly grows on jungle tree's, pods give cocoa beans which can be used to farm more pods on a jungle trunk or make Cookies which have been added (or other treats) +0.9 - Added Pumpkin, Jack 'O Lantern, Pumpkin Slice and Sugar +(a huge thanks to painterly.net for allowing me to use their textures) +0.8 - Added Watermelon and Melon Slice +0.7 - Added Coffee, Coffee Beans, Drinking Cup, Cold and Hot Cup of Coffee +0.6 - Added Corn, Corn on the Cob... Also reworked Abm +0.5 - Added Carrot, Cucumber, Potato (and Baked Potato), Tomato +0.4 - Checks for Protection, also performance changes +0.3 - Added Diamond and Mese hoe +0.2 - Fixed check for wet soil +0.1 - Fixed growing bug +0.0 - Initial release License of media (textures): ---------------------------- diff --git a/mods/farming/cocoa.lua b/mods/farming/cocoa.lua index 09888ebc..446ef509 100755 --- a/mods/farming/cocoa.lua +++ b/mods/farming/cocoa.lua @@ -148,7 +148,7 @@ minetest.register_abm({ else return end - if minetest.get_node(pos).name == "air" and minetest.get_node_light(pos) > 11 then + if minetest.get_node(pos).name == "air" and minetest.get_node_light(pos) > 12 then -- print ("COCOA", pos.x, pos.y, pos.z) minetest.set_node(pos,{name="farming:cocoa_"..tostring(math.random(1,3))}) end diff --git a/mods/farming/corn.lua b/mods/farming/corn.lua index 9232518b..e29c578f 100755 --- a/mods/farming/corn.lua +++ b/mods/farming/corn.lua @@ -44,7 +44,7 @@ minetest.register_craft( { minetest.register_craft({ type = "fuel", recipe = "farming:bottle_ethanol", - burntime = 60, + burntime = 240, replacements = {{ "farming:bottle_ethanol", "vessels:glass_bottle"}} }) diff --git a/mods/farming/init.lua b/mods/farming/init.lua index ba109532..e7144c6b 100755 --- a/mods/farming/init.lua +++ b/mods/farming/init.lua @@ -1,5 +1,5 @@ --[[ - Minetest Farming Redo Mod 1.10 (4th November 2014) + Minetest Farming Redo Mod 1.11 (20th Jan 2015) by TenPlus1 ]] @@ -72,24 +72,24 @@ end minetest.register_abm({ nodenames = {"group:growing"}, neighbors = {"farming:soil_wet", "default:jungletree"}, - interval = 60, + interval = 80, chance = 2, action = function(pos, node) -- get node type (e.g. farming:wheat_1) - - local data = nil - data = string.split(node.name, '_', 2) - local plant = data[1].."_" - local numb = data[2] + local plant = node.name:split("_")[1].."_" + local numb = node.name:split("_")[2] -- check if fully grown if not minetest.registered_nodes[plant..(numb + 1)] then return end -- Check for Cocoa Pod - if plant == "farming:cocoa_" and minetest.find_node_near(pos, 1, {"default:jungletree"}) then - + if plant == "farming:cocoa_" + and minetest.find_node_near(pos, 1, {"default:jungletree", "moretrees:jungletree_leaves_green"}) then + + if minetest.get_node_light(pos) < 13 then return end + else -- check if on wet soil diff --git a/mods/farming/melon.lua b/mods/farming/melon.lua index 390b8bd3..e6804561 100755 --- a/mods/farming/melon.lua +++ b/mods/farming/melon.lua @@ -125,7 +125,7 @@ minetest.register_node("farming:melon_7", { -- Last stage of Melon growth doesnnot have growing=1 so abm never has to check these minetest.register_node("farming:melon_8", { - drawtype = "nodebox", + --drawtype = "nodebox", description = "Melon", tiles = {"farming_melon_top.png", "farming_melon_top.png", "farming_melon_side.png"}, paramtype = "light", @@ -136,6 +136,6 @@ minetest.register_node("farming:melon_8", { {items = {'farming:melon_slice 9'},rarity=1}, } }, - groups = {snappy=3,flammable=2,plant=1}, + groups = {snappy=1,oddly_breakable_by_hand=1,flammable=2,plant=1}, sounds = default.node_sound_wood_defaults(), }) diff --git a/mods/farming/pumpkin.lua b/mods/farming/pumpkin.lua index b7808b1a..53392904 100755 --- a/mods/farming/pumpkin.lua +++ b/mods/farming/pumpkin.lua @@ -4,7 +4,7 @@ minetest.register_node("farming:pumpkin", { description = "Pumpkin", tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png"}, - groups = {snappy=3,flammable=2,plant=1}, + groups = {choppy=1,oddly_breakable_by_hand=1,flammable=2,plant=1}, drop = { items = { {items = {'farming:pumpkin_slice 9'},rarity=1}, @@ -43,7 +43,7 @@ minetest.register_node("farming:jackolantern", { description = "Jack 'O Lantern", tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face_off.png"}, paramtype2 = "facedir", - groups = {snappy=3,flammable=2}, + groups = {choppy=1,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_punch = function(pos, node, puncher) node.name = "farming:jackolantern_on" @@ -56,7 +56,7 @@ minetest.register_node("farming:jackolantern_on", { tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face_on.png"}, light_source = 14, paramtype2 = "facedir", - groups = {snappy=3,flammable=2}, + groups = {choppy=1,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), drop = "farming:jackolantern", on_punch = function(pos, node, puncher) diff --git a/mods/farming/soil.lua b/mods/farming/soil.lua index b1de531a..e1863bc0 100755 --- a/mods/farming/soil.lua +++ b/mods/farming/soil.lua @@ -5,7 +5,7 @@ minetest.register_node("farming:soil", { description = "Soil", - tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, + tiles = {"farming_soil.png", "default_dirt.png"}, drop = "default:dirt", is_ground_content = true, groups = {crumbly=3, not_in_creative_inventory=1, soil=2}, @@ -17,7 +17,7 @@ minetest.register_alias("farming:desert_sand_soil", "farming:soil") minetest.register_node("farming:soil_wet", { description = "Wet Soil", - tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"}, + tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"}, drop = "default:dirt", is_ground_content = true, groups = {crumbly=3, not_in_creative_inventory=1, soil=3}, @@ -44,20 +44,20 @@ minetest.register_abm({ minetest.set_node(pos, {name="default:dirt"}) end + -- if map around soil not loaded then skip until loaded + if minetest.find_node_near(pos, 3, {"ignore"}) then + return + end + -- check if there is water nearby and change soil accordingly if minetest.find_node_near(pos, 3, {"group:water"}) then if node.name == "farming:soil" then minetest.set_node(pos, {name="farming:soil_wet"}) end - else - -- Don't turn wet soil into dry soil or dry soil into dirt - -- if there are unloaded blocks nearby because they could be water. - if minetest.find_node_near(pos, 3, {"ignore"}) then return end - if node.name == "farming:soil_wet" then - minetest.set_node(pos, {name="farming:soil"}) - else -- [obviously] node.name == "farming:soil" - minetest.set_node(pos, {name="default:dirt"}) - end + elseif node.name == "farming:soil_wet" then + minetest.set_node(pos, {name="farming:soil"}) + elseif node.name == "farming:soil" then + minetest.set_node(pos, {name="default:dirt"}) end end, }) diff --git a/mods/farming/textures/farming_soil.png b/mods/farming/textures/farming_soil.png index 6a59fca5..0be94e3c 100755 Binary files a/mods/farming/textures/farming_soil.png and b/mods/farming/textures/farming_soil.png differ diff --git a/mods/farming/textures/farming_soil_wet.png b/mods/farming/textures/farming_soil_wet.png index 7e24c704..d5e335ef 100755 Binary files a/mods/farming/textures/farming_soil_wet.png and b/mods/farming/textures/farming_soil_wet.png differ diff --git a/mods/farming/textures/farming_soil_wet_side.png b/mods/farming/textures/farming_soil_wet_side.png index 58bc4fb6..6bd3a56c 100755 Binary files a/mods/farming/textures/farming_soil_wet_side.png and b/mods/farming/textures/farming_soil_wet_side.png differ diff --git a/mods/farming/textures/farming_straw.png b/mods/farming/textures/farming_straw.png new file mode 100755 index 00000000..e4277723 Binary files /dev/null and b/mods/farming/textures/farming_straw.png differ diff --git a/mods/farming/wheat.lua b/mods/farming/wheat.lua index 4acf4f8f..f90dc31a 100755 --- a/mods/farming/wheat.lua +++ b/mods/farming/wheat.lua @@ -35,6 +35,32 @@ minetest.register_craftitem("farming:wheat", { inventory_image = "farming_wheat.png", }) +-- Straw + +minetest.register_node("farming:straw", { + description = "Straw", + tiles = {"farming_straw.png"}, + is_ground_content = false, + groups = {snappy=3, flammable=4}, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_craft({ + output = "farming:straw 3", + recipe = { + {"farming:wheat", "farming:wheat", "farming:wheat"}, + {"farming:wheat", "farming:wheat", "farming:wheat"}, + {"farming:wheat", "farming:wheat", "farming:wheat"}, + } +}) + +minetest.register_craft({ + output = "farming:wheat 3", + recipe = { + {"farming:straw"}, + } +}) + -- flour minetest.register_craftitem("farming:flour", { diff --git a/mods/mobs/README.txt b/mods/mobs/README.txt old mode 100644 new mode 100755 index a5377967..0b39c365 --- a/mods/mobs/README.txt +++ b/mods/mobs/README.txt @@ -1,35 +1,40 @@ --= MOBS-MOD for MINETEST =- -by PilzAdam, KrupnovPavel, Zeg9 and TenPlus1 - -This mod contains the following additions: - -- Giant Spiders (found in desert caves, drop string when killed) -- Bee's (found around flowers, drop honey when killed, right-click to pick up, also Beehives) -- Chicken (lays eggs, added fried egg, raw & cooked chicken, right-click to pick up) -- Cow (right-click with empty bucket to get bucket of milk, feed 8 wheat to replenish milk) -- Sheep (right-click for wool, feed 8 wheat to replenish wool) -- Warthog (the local pig that gives raw and cooked port) -- Rats (right-click to pick up and place, cook for a tasty treat) -- Sand, Dirt, Stone, Tree Monsters, Oerkki and Dungeon Masters as standard -- Lava Flan, Mese Monsters added to spice things up a bit -- Cook milk in furnace to get cheese wedge, 9 wedges make 1 cheese block - -..with the following new features: - -- Hitting a mob has knock-back effect like in minecraft, and with blood effect -- Mobs float in water, so monsters can still chase you -- Mobs can die from falling from a height -- Mobs have better health and drops -- Hitting a mob also puts them into fight mode (apart from animals) -- Compatible with Ethereal mod, mobs now spawn on ethereal worlds - -Changelog: - -0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound -0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes -0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block -0.5 - Mobs now float in water, die from falling, and some code improvements -0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :) -0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :) -0.2 - Cooking bucket of milk into cheese now returns empty bucket +-= MOBS-MOD for MINETEST =- +by PilzAdam, KrupnovPavel, Zeg9 and TenPlus1 + + +https://forum.minetest.net/viewtopic.php?f=9&t=9917 + +This mod contains the following additions: + +- Giant Spiders (found in desert caves, drop string when killed) +- Bee's (found around flowers, drop honey when killed, right-click to pick up, also Beehives) +- Chicken (lays eggs, added fried egg, raw & cooked chicken, right-click to pick up) +- Cow (right-click with empty bucket to get bucket of milk, feed 8 wheat to replenish milk) +- Sheep (right-click for wool, feed 8 wheat to replenish wool) +- Warthog (the local pig that gives raw and cooked port) +- Rats (right-click to pick up and place, cook for a tasty treat) +- Sand, Dirt, Stone, Tree Monsters, Oerkki and Dungeon Masters as standard +- Lava Flan, Mese Monsters added to spice things up a bit +- Cook milk in furnace to get cheese wedge, 9 wedges make 1 cheese block + +..with the following new features: + +- Hitting a mob has knock-back effect like in minecraft, and with blood effect +- Mobs float in water, so monsters can still chase you +- Mobs can die from falling from a height +- Mobs have better health and drops +- Hitting a mob also puts them into fight mode (apart from animals) +- Compatible with Ethereal mod, mobs now spawn on ethereal worlds + +Changelog: + +1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :) +0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked +0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound +0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes +0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block +0.5 - Mobs now float in water, die from falling, and some code improvements +0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :) +0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :) +0.2 - Cooking bucket of milk into cheese now returns empty bucket 0.1 - Initial Release \ No newline at end of file diff --git a/mods/mobs/api.lua b/mods/mobs/api.lua old mode 100644 new mode 100755 index 7c2532a5..9622da87 --- a/mods/mobs/api.lua +++ b/mods/mobs/api.lua @@ -1,6 +1,16 @@ mobs = {} + +-- Set global for other mod checks (e.g. Better HUD uses this) mobs.mod = "redo" -mobs.protected = 0 -- Set to 1 if you do not wish mobs to spawn in protected areas (default: 0) + +-- Do mobs spawn in protected areas (0=no, 1=yes) +mobs.protected = 0 + +-- Initial check to see if damage is enabled +local damage_enabled = minetest.setting_getbool("enable_damage") + +-- Check to see if in peaceful mode +local peaceful_only = minetest.setting_getbool("only_peaceful_mobs") function mobs:register_mob(name, def) minetest.register_entity(name, { @@ -45,11 +55,11 @@ function mobs:register_mob(name, def) recovery_time = def.recovery_time or 0.5, knock_back = def.knock_back or 1, --knock_back = def.knock_back or 3, blood_offset = def.blood_offset or 0, - blood_amount = def.blood_amount or 5, -- 15 + blood_amount = def.blood_amount or 5, blood_texture = def.blood_texture or "mobs_blood.png", rewards = def.rewards or nil, - animaltype = def.animaltype, shoot_offset = def.shoot_offset or 0, + floats = def.floats or 1, -- floats in water by default stimer = 0, timer = 0, @@ -62,14 +72,12 @@ function mobs:register_mob(name, def) tamed = false, last_state = nil, pause_timer = 0, - + do_attack = function(self, player, dist) if self.state ~= "attack" then --- if self.sounds.war_cry then --- if math.random(0,100) < 90 then +-- if math.random(0,100) < 90 and self.sounds.war_cry then -- minetest.sound_play(self.sounds.war_cry,{ object = self.object }) -- end --- end self.state = "attack" self.attack.player = player self.attack.dist = dist @@ -123,59 +131,45 @@ function mobs:register_mob(name, def) self.animation.current = "" end if type == "stand" and self.animation.current ~= "stand" then - if - self.animation.stand_start - and self.animation.stand_end - and self.animation.speed_normal - then - self.object:set_animation( - {x=self.animation.stand_start,y=self.animation.stand_end}, - self.animation.speed_normal, 0 - ) + if self.animation.stand_start + and self.animation.stand_end + and self.animation.speed_normal then + self.object:set_animation({x=self.animation.stand_start, + y=self.animation.stand_end},self.animation.speed_normal, 0) self.animation.current = "stand" end elseif type == "walk" and self.animation.current ~= "walk" then - if - self.animation.walk_start - and self.animation.walk_end - and self.animation.speed_normal - then - self.object:set_animation( - {x=self.animation.walk_start,y=self.animation.walk_end}, - self.animation.speed_normal, 0 - ) + if self.animation.walk_start + and self.animation.walk_end + and self.animation.speed_normal then + self.object:set_animation({x=self.animation.walk_start,y=self.animation.walk_end}, + self.animation.speed_normal, 0) self.animation.current = "walk" end elseif type == "run" and self.animation.current ~= "run" then - if - self.animation.run_start - and self.animation.run_end - and self.animation.speed_run - then - self.object:set_animation( - {x=self.animation.run_start,y=self.animation.run_end}, - self.animation.speed_run, 0 - ) + if self.animation.run_start + and self.animation.run_end + and self.animation.speed_run then + self.object:set_animation({x=self.animation.run_start,y=self.animation.run_end}, + self.animation.speed_run, 0) self.animation.current = "run" end elseif type == "punch" and self.animation.current ~= "punch" then - if - self.animation.punch_start - and self.animation.punch_end - and self.animation.speed_normal - then - self.object:set_animation( - {x=self.animation.punch_start,y=self.animation.punch_end}, - self.animation.speed_normal, 0 - ) + if self.animation.punch_start + and self.animation.punch_end + and self.animation.speed_normal then + self.object:set_animation({x=self.animation.punch_start,y=self.animation.punch_end}, + self.animation.speed_normal, 0) self.animation.current = "punch" end end end, on_step = function(self, dtime) -local yaw = 0 - if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then + + local yaw = 0 + + if self.type == "monster" and peaceful_only then self.object:remove() end @@ -185,6 +179,7 @@ local yaw = 0 for _,obj in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 10)) do if obj:is_player() then player_count = player_count+1 + break -- only really need 1 player to be found end end if player_count == 0 and self.state ~= "attack" then @@ -195,37 +190,23 @@ local yaw = 0 end -- drop egg - if self.animaltype == "clucky" then + if name == "mobs:chicken" then if math.random(1, 3000) <= 1 and minetest.get_node(self.object:getpos()).name == "air" and self.state == "stand" then minetest.set_node(self.object:getpos(), {name="mobs:egg"}) end end - - if self.object:getvelocity().y > 0.1 then - local yaw = self.object:getyaw() - if self.drawtype == "side" then - yaw = yaw+(math.pi/2) - end - local x = math.sin(yaw) * -2 - local z = math.cos(yaw) * 2 --- self.object:setacceleration({x=x, y=-10, z=z}) --- else --- self.object:setacceleration({x=0, y=-10, z=0}) --- end --- Mobs float in water now, to revert uncomment previous 4 lines and remove following block of 12 - if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then - self.object:setacceleration({x = x, y = 1.5, z = z}) - else - self.object:setacceleration({x = x, y = -10, z = z}) -- 14.5 - end - else + + -- gravity, falling or floating in water + if self.floats == 1 then if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then self.object:setacceleration({x = 0, y = 1.5, z = 0}) else self.object:setacceleration({x = 0, y = -10, z = 0}) -- 14.5 end + else + self.object:setacceleration({x=0, y=-10, z=0}) end -- fall damage @@ -255,7 +236,7 @@ local yaw = 0 return end - self.timer = self.timer+dtime + self.timer = self.timer + dtime if self.state ~= "attack" then if self.timer < 1 then return @@ -268,39 +249,33 @@ local yaw = 0 end local do_env_damage = function(self) + local pos = self.object:getpos() local n = minetest.get_node(pos) + local lit = minetest.get_node_light(pos) or 0 + local tod = minetest.get_timeofday() if self.light_damage and self.light_damage ~= 0 - and pos.y>0 - and minetest.get_node_light(pos) - and minetest.get_node_light(pos) > 4 - and minetest.get_timeofday() > 0.2 - and minetest.get_timeofday() < 0.8 - then - self.object:set_hp(self.object:get_hp()-self.light_damage) - if self.object:get_hp() < 1 then - self.object:remove() - end + and pos.y > 0 + and lit > 4 + and tod > 0.2 and tod < 0.8 then + self.object:set_hp(self.object:get_hp()-self.light_damage) ; --print ("light damage") end - if self.water_damage and self.water_damage ~= 0 and - minetest.get_item_group(n.name, "water") ~= 0 - then - self.object:set_hp(self.object:get_hp()-self.water_damage) - if self.object:get_hp() < 1 then - self.object:remove() - end + if self.water_damage and self.water_damage ~= 0 + and minetest.get_item_group(n.name, "water") ~= 0 then + self.object:set_hp(self.object:get_hp()-self.water_damage) ; --print ("water damage") end - if self.lava_damage and self.lava_damage ~= 0 and - minetest.get_item_group(n.name, "lava") ~= 0 - then - self.object:set_hp(self.object:get_hp()-self.lava_damage) - if self.object:get_hp() < 1 then - self.object:remove() - end + if self.lava_damage and self.lava_damage ~= 0 + and minetest.get_item_group(n.name, "lava") ~= 0 then + self.object:set_hp(self.object:get_hp()-self.lava_damage) ; --print ("lava damage") end + + if self.object:get_hp() < 1 then + self.object:remove() + end + end self.env_damage_timer = self.env_damage_timer + dtime @@ -312,12 +287,15 @@ local yaw = 0 end -- FIND SOMEONE TO ATTACK - if ( self.type == "monster" or self.type == "barbarian" ) and minetest.setting_getbool("enable_damage") and self.state ~= "attack" then + if ( self.type == "monster" or self.type == "barbarian" ) and damage_enabled and self.state ~= "attack" then + local s = self.object:getpos() local inradius = minetest.get_objects_inside_radius(s,self.view_range) local player = nil local type = nil + for _,oir in ipairs(inradius) do + if oir:is_player() then player = oir type = "player" @@ -377,6 +355,7 @@ local yaw = 0 end if self.following and self.following:is_player() then + if self.following:get_wielded_item():get_name() ~= self.follow then self.following = nil else @@ -425,6 +404,7 @@ local yaw = 0 -- if there is a player nearby look at them local lp = nil local s = self.object:getpos() + if self.type == "npc" then local o = minetest.get_objects_inside_radius(self.object:getpos(), 3) @@ -436,6 +416,7 @@ local yaw = 0 end end end + if lp ~= nil then local vec = {x=lp.x-s.x, y=lp.y-s.y, z=lp.z-s.z} yaw = math.atan(vec.z/vec.x)+math.pi/2 @@ -450,14 +431,18 @@ local yaw = 0 end self.object:setyaw(yaw) end + self.set_velocity(self, 0) self.set_animation(self, "stand") + if math.random(1, 100) <= self.walk_chance then self.set_velocity(self, self.walk_velocity) self.state = "walk" self.set_animation(self, "walk") end + elseif self.state == "walk" then + if math.random(1, 100) <= 30 then self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi)) end @@ -473,7 +458,9 @@ local yaw = 0 self.state = "stand" self:set_animation("stand") end + elseif self.state == "attack" and self.attack_type == "dogfight" then + if not self.attack.player or not self.attack.player:getpos() then print("stop attacking") self.state = "stand" @@ -541,7 +528,9 @@ local yaw = 0 end end end + elseif self.state == "attack" and self.attack_type == "shoot" then + if not self.attack.player or not self.attack.player:is_player() then self.state = "stand" self:set_animation("stand") @@ -590,7 +579,7 @@ local yaw = 0 local obj = minetest.add_entity(p, self.arrow) local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5 local v = obj:get_luaentity().velocity - vec.y = vec.y + self.shoot_offset -- was +1, this way shoot aim is accurate + vec.y = vec.y + self.shoot_offset -- this makes shoot aim accurate vec.x = vec.x*v/amount vec.y = vec.y*v/amount vec.z = vec.z*v/amount @@ -600,18 +589,15 @@ local yaw = 0 end, on_activate = function(self, staticdata, dtime_s) - -- reset HP local pos = self.object:getpos() - local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / 20000 ) - local newHP = self.hp_min + math.floor( self.hp_max * distance_rating ) - self.object:set_hp( newHP ) - + -- reset HP + self.object:set_hp( math.random(self.hp_min, self.hp_max) ) self.object:set_armor_groups({fleshy=self.armor}) self.object:setacceleration({x=0, y=-10, z=0}) self.state = "stand" self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0}) self.object:setyaw(math.random(1, 360)/180*math.pi) - if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then + if self.type == "monster" and peaceful_only then self.object:remove() end if self.type ~= "npc" then @@ -619,26 +605,32 @@ local yaw = 0 end if staticdata then local tmp = minetest.deserialize(staticdata) - if tmp and tmp.lifetimer then - self.lifetimer = tmp.lifetimer - dtime_s + if tmp then + if tmp.lifetimer then + self.lifetimer = tmp.lifetimer - dtime_s + end + if tmp.tamed then + self.tamed = tmp.tamed + end + if tmp.gotten then -- using this variable for obtaining something from mob (milk/wool) + self.gotten = tmp.gotten + end end - if tmp and tmp.tamed then - self.tamed = tmp.tamed - end - --[[if tmp and tmp.textures then - self.object:set_properties(tmp.textures) - end]] end if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then self.object:remove() end + + -- Internal check to see if player damage is still enabled + damage_enabled = minetest.setting_getbool("enable_damage") + end, get_staticdata = function(self) local tmp = { lifetimer = self.lifetimer, tamed = self.tamed, - --textures = { textures = self.textures }, + gotten = self.gotten, textures = def.available_textures["texture_"..math.random(1,def.available_textures["total"])], } self.object:set_properties(tmp) @@ -655,62 +647,20 @@ local yaw = 0 for _,drop in ipairs(self.drops) do if math.random(1, drop.chance) == 1 then local d = ItemStack(drop.name.." "..math.random(drop.min, drop.max)) --- default.drop_item(pos,d) local pos2 = pos pos2.y = pos2.y + 0.5 -- drop items half block higher - minetest.add_item(pos2,d) + + local obj = minetest.add_item(pos2, d) + if obj then + obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)}) + end end end -- if self.sounds.death ~= nil then --- minetest.sound_play(self.sounds.death,{ --- object = self.object, --- }) --- end --- if minetest.get_modpath("skills") and minetest.get_modpath("experience") then --- -- DROP experience --- local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / ( skills.get_player_level(hitter:get_player_name()).level * 1000 ) ) --- local emax = math.floor( self.exp_min + ( distance_rating * self.exp_max ) ) --- local expGained = math.random(self.exp_min, emax) --- skills.add_exp(hitter:get_player_name(),expGained) --- local expStack = experience.exp_to_items(expGained) --- for _,stack in ipairs(expStack) do --- default.drop_item(pos,stack) --- end +-- minetest.sound_play(self.sounds.death,{object = self.object,}) -- end --- -- see if there are any NPCs to shower you with rewards --- if self.type ~= "npc" then --- local inradius = minetest.get_objects_inside_radius(hitter:getpos(),10) --- for _, oir in pairs(inradius) do --- local obj = oir:get_luaentity() --- if obj then --- if obj.type == "npc" and obj.rewards ~= nil then --- local yaw = nil --- local lp = hitter:getpos() --- local s = obj.object:getpos() --- local vec = {x=lp.x-s.x, y=1, z=lp.z-s.z} --- yaw = math.atan(vec.z/vec.x)+math.pi/2 --- if self.drawtype == "side" then --- yaw = yaw+(math.pi/2) --- end --- if lp.x > s.x then --- yaw = yaw+math.pi --- end --- obj.object:setyaw(yaw) --- local x = math.sin(yaw) * -2 --- local z = math.cos(yaw) * 2 --- acc = {x=x, y=-5, z=z} --- for _, r in pairs(obj.rewards) do --- if math.random(0,100) < r.chance then --- default.drop_item(obj.object:getpos(),r.item, vec, acc) --- end --- end --- end --- end --- end --- end - end end @@ -780,7 +730,7 @@ local yaw = 0 end mobs.spawning_mobs = {} -function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, min_dist, max_dist, spawn_func) +function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height) mobs.spawning_mobs[name] = true minetest.register_abm({ nodenames = nodes, @@ -788,67 +738,46 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o interval = 30, chance = chance, action = function(pos, node, _, active_object_count_wider) - if active_object_count_wider > active_object_count then - return - end - if not mobs.spawning_mobs[name] then + + -- do not spawn if too many in one active area + if active_object_count_wider > active_object_count + or not mobs.spawning_mobs[name] then return end - -- Check if protected area using bogus name so mobs will not spawn - if mobs.protected == 1 and minetest.is_protected(pos, "-") then + -- spawn above node + pos.y = pos.y + 1 + + -- Check if protected area, if so mobs will not spawn + if mobs.protected == 1 and minetest.is_protected(pos, "") then return end - pos.y = pos.y+1 - if not minetest.get_node_light(pos) then - return - end - if minetest.get_node_light(pos) > max_light then - return - end - if minetest.get_node_light(pos) < min_light then - return - end - if pos.y > max_height then + -- check if light and height levels are ok to spawn + if not minetest.get_node_light(pos) + or minetest.get_node_light(pos) > max_light + or minetest.get_node_light(pos) < min_light + or pos.y > max_height then return end - if not minetest.registered_nodes[minetest.get_node(pos).name] then return end + -- are we spawning inside a node? if minetest.registered_nodes[minetest.get_node(pos).name].walkable then return end - - pos.y = pos.y+1 - - if not minetest.registered_nodes[minetest.get_node(pos).name] then return end + pos.y = pos.y + 1 if minetest.registered_nodes[minetest.get_node(pos).name].walkable then return end - - if min_dist == nil then - min_dist = {x=-1,z=-1} - end - if max_dist == nil then - max_dist = {x=33000,z=33000} - end - - if math.abs(pos.x) < min_dist.x or math.abs(pos.z) < min_dist.z - or math.abs(pos.x) > max_dist.x or math.abs(pos.z) > max_dist.z then - return - end - - if spawn_func and not spawn_func(pos, node) then - return - end + pos.y = pos.y - 1 if minetest.setting_getbool("display_mob_spawn") then minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos)) end + + -- spawn mob local mob = minetest.add_entity(pos, name) - -- setup the hp, armor, drops, etc... for this specific mob - local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / 15000 ) + -- set mob health (randomly between min and max) if mob then mob = mob:get_luaentity() - local newHP = mob.hp_min + math.floor( mob.hp_max * distance_rating ) - mob.object:set_hp( newHP ) + mob.object:set_hp( math.random(mob.hp_min, mob.hp_max) ) end end }) @@ -867,14 +796,13 @@ function mobs:register_arrow(name, def) on_step = function(self, dtime) local pos = self.object:getpos() - --if minetest.get_node(self.object:getpos()).name ~= "air" then local node = minetest.get_node(self.object:getpos()).name if minetest.registered_nodes[node].walkable then self.hit_node(self, pos, node) self.object:remove() return end - -- pos.y = pos.y-1.0 + for _,player in pairs(minetest.get_objects_inside_radius(pos, 1)) do if player:is_player() then self.hit_player(self, player) @@ -886,14 +814,6 @@ function mobs:register_arrow(name, def) }) end -function get_distance(pos1,pos2) - if ( pos1 ~= nil and pos2 ~= nil ) then - return math.abs(math.floor(math.sqrt( (pos1.x - pos2.x)^2 + (pos1.z - pos2.z)^2 ))) - else - return 0 - end -end - function process_weapon(player, time_from_last_punch, tool_capabilities) local weapon = player:get_wielded_item() if tool_capabilities ~= nil then @@ -904,13 +824,29 @@ local weapon = player:get_wielded_item() -- if weapon:get_definition().sounds ~= nil then -- local s = math.random(0,#weapon:get_definition().sounds) --- minetest.sound_play(weapon:get_definition().sounds[s], { --- object=player, --- }) +-- minetest.sound_play(weapon:get_definition().sounds[s], {object=player,}) -- else --- minetest.sound_play("default_sword_wood", { --- object = player, --- }) --- end +-- minetest.sound_play("default_sword_wood", {object = player,}) +-- end end +-- Spawn Egg +function mobs:register_egg(mob, desc, background, addegg) +local invimg = background +if addegg == 1 then + invimg = invimg.."^mobs_chicken_egg.png" +end +minetest.register_craftitem(mob, { + description = desc, + inventory_image = invimg, + on_place = function(itemstack, placer, pointed_thing) + local pos = pointed_thing.above + if pointed_thing.above and not minetest.is_protected(pos, placer:get_player_name()) then + pos.y = pos.y + 0.5 + minetest.env:add_entity(pos, mob) + itemstack:take_item() + end + return itemstack + end, +}) +end diff --git a/mods/mobs/bee.lua b/mods/mobs/bee.lua old mode 100644 new mode 100755 index 9e4e6fdc..164c41fb --- a/mods/mobs/bee.lua +++ b/mods/mobs/bee.lua @@ -48,19 +48,7 @@ step = 1, passive = true, }) mobs:register_spawn("mobs:bee", {"default:dirt_with_grass"}, 20, 4, 7500, 1, 31000) - -minetest.register_craftitem("mobs:bee", { - description = "bee", - inventory_image = "mobs_bee_inv.png", - - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.above then - minetest.env:add_entity(pointed_thing.above, "mobs:bee") - itemstack:take_item() - end - return itemstack - end, -}) +mobs:register_egg("mobs:bee", "Bee", "mobs_bee_inv.png", 0) -- Honey diff --git a/mods/mobs/chicken.lua b/mods/mobs/chicken.lua old mode 100644 new mode 100755 index fd8d0a12..f54bce5f --- a/mods/mobs/chicken.lua +++ b/mods/mobs/chicken.lua @@ -57,21 +57,7 @@ mobs:register_mob("mobs:chicken", { }) mobs:register_spawn("mobs:chicken", {"default:dirt_with_grass"}, 20, 0, 9000, 1, 31000) - --- Chicken (right-click chicken to place in inventory) - -minetest.register_craftitem("mobs:chicken", { - description = "Chicken", - inventory_image = "mobs_chicken_inv.png", - - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.above then - minetest.env:add_entity(pointed_thing.above, "mobs:chicken") - itemstack:take_item() - end - return itemstack - end, -}) +mobs:register_egg("mobs:chicken", "Chicken", "mobs_chicken_inv.png", 0) -- Egg (can be fried in furnace) diff --git a/mods/mobs/cow.lua b/mods/mobs/cow.lua old mode 100644 new mode 100755 index 49b96d62..3c2a919c --- a/mods/mobs/cow.lua +++ b/mods/mobs/cow.lua @@ -38,27 +38,23 @@ mobs:register_mob("mobs:cow", { on_rightclick = function(self, clicker) local tool = clicker:get_wielded_item() if tool:get_name() == "bucket:bucket_empty" then - if self.milked then - do return end - end + if self.gotten then return end clicker:get_inventory():remove_item("main", "bucket:bucket_empty") clicker:get_inventory():add_item("main", "mobs:bucket_milk") - self.milked = true + self.gotten = true -- milked end - if tool:get_name() == "farming:wheat" then - if self.milked then - if not minetest.setting_getbool("creative_mode") then - tool:take_item(1) - clicker:set_wielded_item(tool) - end - self.food = (self.food or 0) + 1 - if self.food >= 8 then - self.food = 0 - self.milked = false - self.tamed = true - minetest.sound_play("mobs_cow", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,}) - end + if tool:get_name() == "farming:wheat" and self.gotten then + if not minetest.setting_getbool("creative_mode") then + tool:take_item(1) + clicker:set_wielded_item(tool) + end + self.food = (self.food or 0) + 1 + if self.food >= 8 then + self.food = 0 + self.gotten = false -- ready to be milked again + self.tamed = true + minetest.sound_play("mobs_cow", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,}) end return tool end @@ -77,12 +73,14 @@ mobs:register_mob("mobs:cow", { punch_start = 70, punch_end = 100, }, + jump = true, step = 1, blood_texture = "mobs_blood.png", passive = true, }) mobs:register_spawn("mobs:cow", {"default:dirt_with_grass"}, 20, 0, 9000, 1, 31000) +mobs:register_egg("mobs:cow", "Cow", "default_grass.png", 1) -- Bucket of Milk diff --git a/mods/mobs/depends.txt b/mods/mobs/depends.txt old mode 100644 new mode 100755 diff --git a/mods/mobs/dirtmonster.lua b/mods/mobs/dirtmonster.lua old mode 100644 new mode 100755 index bb7e75f7..3d231c08 --- a/mods/mobs/dirtmonster.lua +++ b/mods/mobs/dirtmonster.lua @@ -55,4 +55,5 @@ mobs:register_mob("mobs:dirt_monster", { step = 1, blood_texture = "default_dirt.png", }) -mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 8500, 1, 31000) \ No newline at end of file +mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 8500, 1, 31000) +mobs:register_egg("mobs:dirt_monster", "Dirt Monster", "default_dirt.png", 1) \ No newline at end of file diff --git a/mods/mobs/dungeonmaster.lua b/mods/mobs/dungeonmaster.lua old mode 100644 new mode 100755 index be89d538..f04a8dc9 --- a/mods/mobs/dungeonmaster.lua +++ b/mods/mobs/dungeonmaster.lua @@ -83,6 +83,7 @@ mobs:register_mob("mobs:dungeon_master", { blood_texture = "mobs_blood.png", }) mobs:register_spawn("mobs:dungeon_master", {"default:stone, nether:netherrack"}, 20, -1, 6000, 1, -100) +mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "fire_basic_flame.png", 1) -- Fireball (weapon) diff --git a/mods/mobs/init.lua b/mods/mobs/init.lua old mode 100644 new mode 100755 index ab64e693..226513a8 --- a/mods/mobs/init.lua +++ b/mods/mobs/init.lua @@ -1,4 +1,4 @@ --- Mob Api (10th Dec 2014) +-- Mob Api (20th Feb 2015) dofile(minetest.get_modpath("mobs").."/api.lua") diff --git a/mods/mobs/kitten.lua b/mods/mobs/kitten.lua old mode 100644 new mode 100755 diff --git a/mods/mobs/lava_flan.lua b/mods/mobs/lava_flan.lua old mode 100644 new mode 100755 index 5d33893d..239f4a5b --- a/mods/mobs/lava_flan.lua +++ b/mods/mobs/lava_flan.lua @@ -58,6 +58,8 @@ mobs:register_mob("mobs:lava_flan", { }, jump = true, step = 2, + floats = 0, blood_texture = "fire_basic_flame.png", }) mobs:register_spawn("mobs:lava_flan", {"default:lava_source"}, 20, -1, 1000, 3, 31000) +mobs:register_egg("mobs:lava_flan", "Lava Flan", "default_lava.png", 1) \ No newline at end of file diff --git a/mods/mobs/license.txt b/mods/mobs/license.txt old mode 100644 new mode 100755 diff --git a/mods/mobs/mese_monster.lua b/mods/mobs/mese_monster.lua old mode 100644 new mode 100755 index 7bdc35c1..61a40bca --- a/mods/mobs/mese_monster.lua +++ b/mods/mobs/mese_monster.lua @@ -45,7 +45,7 @@ mobs:register_mob("mobs:mese_monster", { max = 5,}, }, light_resistant = true, - armor = 70, + armor = 80, drawtype = "front", water_damage = 0, lava_damage = 0, @@ -74,6 +74,7 @@ mobs:register_mob("mobs:mese_monster", { blood_texture = "default_mese_crystal_fragment.png", }) mobs:register_spawn("mobs:mese_monster", {"default:stone", }, 20, -1, 5000, 1, -25) +mobs:register_egg("mobs:mese_monster", "Mese Monster", "default_mese_block.png", 1) -- Mese Monster Crystal Shards (weapon) diff --git a/mods/mobs/models/chicken.x b/mods/mobs/models/chicken.x old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_bee.png b/mods/mobs/models/mobs_bee.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_bee.x b/mods/mobs/models/mobs_bee.x old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_chicken.png b/mods/mobs/models/mobs_chicken.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_chicken_black.png b/mods/mobs/models/mobs_chicken_black.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_cow.png b/mods/mobs/models/mobs_cow.png old mode 100644 new mode 100755 index 6c0fe2b5..8656a7ce Binary files a/mods/mobs/models/mobs_cow.png and b/mods/mobs/models/mobs_cow.png differ diff --git a/mods/mobs/models/mobs_cow.x b/mods/mobs/models/mobs_cow.x old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_dirt_monster.png b/mods/mobs/models/mobs_dirt_monster.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_dungeon_master.png b/mods/mobs/models/mobs_dungeon_master.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_dungeon_master.x b/mods/mobs/models/mobs_dungeon_master.x old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_dungeon_master_cobblestone.png b/mods/mobs/models/mobs_dungeon_master_cobblestone.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_dungeon_master_strangewhite.png b/mods/mobs/models/mobs_dungeon_master_strangewhite.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_kitten.b3d b/mods/mobs/models/mobs_kitten.b3d old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_kitten_ginger.png b/mods/mobs/models/mobs_kitten_ginger.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_kitten_sandy.png b/mods/mobs/models/mobs_kitten_sandy.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_kitten_splotchy.png b/mods/mobs/models/mobs_kitten_splotchy.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_kitten_striped.png b/mods/mobs/models/mobs_kitten_striped.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_oerkki.png b/mods/mobs/models/mobs_oerkki.png old mode 100644 new mode 100755 index d86593bc..a2791fa4 Binary files a/mods/mobs/models/mobs_oerkki.png and b/mods/mobs/models/mobs_oerkki.png differ diff --git a/mods/mobs/models/mobs_oerkki.x b/mods/mobs/models/mobs_oerkki.x old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_oerkki2.png b/mods/mobs/models/mobs_oerkki2.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_pumba.png b/mods/mobs/models/mobs_pumba.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_pumba.x b/mods/mobs/models/mobs_pumba.x old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_rat.png b/mods/mobs/models/mobs_rat.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_rat.x b/mods/mobs/models/mobs_rat.x old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_rat_brown.png b/mods/mobs/models/mobs_rat_brown.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_sand_monster.png b/mods/mobs/models/mobs_sand_monster.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_sand_monster.x b/mods/mobs/models/mobs_sand_monster.x old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_sheep.png b/mods/mobs/models/mobs_sheep.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_sheep.x b/mods/mobs/models/mobs_sheep.x old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_sheep_shaved.png b/mods/mobs/models/mobs_sheep_shaved.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_sheep_shaved.x b/mods/mobs/models/mobs_sheep_shaved.x old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_spider.png b/mods/mobs/models/mobs_spider.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_spider.x b/mods/mobs/models/mobs_spider.x old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_stone_monster.png b/mods/mobs/models/mobs_stone_monster.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_stone_monster.x b/mods/mobs/models/mobs_stone_monster.x old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_tree_monster.png b/mods/mobs/models/mobs_tree_monster.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/mobs_tree_monster.x b/mods/mobs/models/mobs_tree_monster.x old mode 100644 new mode 100755 diff --git a/mods/mobs/models/oerkki.png b/mods/mobs/models/oerkki.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/zmobs_lava_flan.png b/mods/mobs/models/zmobs_lava_flan.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/zmobs_lava_flan.x b/mods/mobs/models/zmobs_lava_flan.x old mode 100644 new mode 100755 diff --git a/mods/mobs/models/zmobs_mese_monster.png b/mods/mobs/models/zmobs_mese_monster.png old mode 100644 new mode 100755 diff --git a/mods/mobs/models/zmobs_mese_monster.x b/mods/mobs/models/zmobs_mese_monster.x old mode 100644 new mode 100755 diff --git a/mods/mobs/oerkki.lua b/mods/mobs/oerkki.lua old mode 100644 new mode 100755 index d176c3a4..954e9242 --- a/mods/mobs/oerkki.lua +++ b/mods/mobs/oerkki.lua @@ -58,3 +58,4 @@ mobs:register_mob("mobs:oerkki", { blood_texture = "mobs_blood.png", }) mobs:register_spawn("mobs:oerkki", {"default:stone"}, 2, -1, 6000, 2, -10) +mobs:register_egg("mobs:oerkki", "Oerkki", "default_obsidian.png", 1) \ No newline at end of file diff --git a/mods/mobs/rat.lua b/mods/mobs/rat.lua old mode 100644 new mode 100755 index d1688aed..9896d0b0 --- a/mods/mobs/rat.lua +++ b/mods/mobs/rat.lua @@ -37,21 +37,7 @@ passive = true, end, }) mobs:register_spawn("mobs:rat", {"default:stone"}, 20, -1, 7000, 1, 31000) - --- Can Right-click Rat to Pick Up - -minetest.register_craftitem("mobs:rat", { - description = "Rat", - inventory_image = "mobs_rat_inventory.png", - - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.above then - minetest.env:add_entity(pointed_thing.above, "mobs:rat") - itemstack:take_item() - end - return itemstack - end, -}) +mobs:register_egg("mobs:rat", "Rat", "mobs_rat_inventory.png", 0) -- Cooked Rat, yummy! diff --git a/mods/mobs/sandmonster.lua b/mods/mobs/sandmonster.lua old mode 100644 new mode 100755 index 91a76319..06e1ee2d --- a/mods/mobs/sandmonster.lua +++ b/mods/mobs/sandmonster.lua @@ -9,7 +9,7 @@ mobs:register_mob("mobs:sand_monster", { visual = "mesh", mesh = "mobs_sand_monster.x", --textures = {"mobs_sand_monster.png"}, - available_textures = { + available_textures = { total = 1, texture_1 = {"mobs_sand_monster.png"}, }, @@ -55,5 +55,7 @@ mobs:register_mob("mobs:sand_monster", { jump = true, step = 1, blood_texture = "mobs_blood.png", + floats = 0, }) -mobs:register_spawn("mobs:sand_monster", {"default:desert_sand", "default:sand"}, 20, -1, 5000, 1, 31000) \ No newline at end of file +mobs:register_spawn("mobs:sand_monster", {"default:desert_sand", "default:sand"}, 20, -1, 5000, 1, 31000) +mobs:register_egg("mobs:sand_monster", "Sand Monster", "default_desert_sand.png", 1) \ No newline at end of file diff --git a/mods/mobs/sheep.lua b/mods/mobs/sheep.lua old mode 100644 new mode 100755 index ad3bb8e0..8883cec9 --- a/mods/mobs/sheep.lua +++ b/mods/mobs/sheep.lua @@ -52,7 +52,7 @@ mobs:register_mob("mobs:sheep", { self.food = (self.food or 0) + 1 if self.food >= 8 then self.food = 0 - self.naked = false + self.gotten = false -- can be shaved again self.tamed = true self.object:set_properties({ textures = {"mobs_sheep.png"}, @@ -62,8 +62,8 @@ mobs:register_mob("mobs:sheep", { end return end - if clicker:get_inventory() and not self.naked then - self.naked = true + if clicker:get_inventory() and not self.gotten then + self.gotten = true -- shaved if minetest.registered_items["wool:white"] then clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3))) end @@ -71,7 +71,9 @@ mobs:register_mob("mobs:sheep", { textures = {"mobs_sheep_shaved.png"}, mesh = "mobs_sheep_shaved.x", }) + else print ("shaved already!") end end, }) mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 9000, 1, 31000) +mobs:register_egg("mobs:sheep", "Sheep", "wool_white.png", 1) \ No newline at end of file diff --git a/mods/mobs/sounds/mobs_bee.ogg b/mods/mobs/sounds/mobs_bee.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_chicken.ogg b/mods/mobs/sounds/mobs_chicken.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_cow.ogg b/mods/mobs/sounds/mobs_cow.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_dirtmonster.1.ogg b/mods/mobs/sounds/mobs_dirtmonster.1.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_dirtmonster.2.ogg b/mods/mobs/sounds/mobs_dirtmonster.2.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_dungeonmaster.1.ogg b/mods/mobs/sounds/mobs_dungeonmaster.1.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_dungeonmaster.2.ogg b/mods/mobs/sounds/mobs_dungeonmaster.2.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_dungeonmaster.3.ogg b/mods/mobs/sounds/mobs_dungeonmaster.3.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_eerie.ogg b/mods/mobs/sounds/mobs_eerie.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_fireball.ogg b/mods/mobs/sounds/mobs_fireball.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_howl.ogg b/mods/mobs/sounds/mobs_howl.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_kitten.1.ogg b/mods/mobs/sounds/mobs_kitten.1.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_kitten.2.ogg b/mods/mobs/sounds/mobs_kitten.2.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_kitten.3.ogg b/mods/mobs/sounds/mobs_kitten.3.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_kitten.4.ogg b/mods/mobs/sounds/mobs_kitten.4.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_kitten.5.ogg b/mods/mobs/sounds/mobs_kitten.5.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_kitten.6.ogg b/mods/mobs/sounds/mobs_kitten.6.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_lavaflan.1.ogg b/mods/mobs/sounds/mobs_lavaflan.1.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_lavaflan.2.ogg b/mods/mobs/sounds/mobs_lavaflan.2.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_mesemonster.1.ogg b/mods/mobs/sounds/mobs_mesemonster.1.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_mesemonster.2.ogg b/mods/mobs/sounds/mobs_mesemonster.2.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_oerkki.1.ogg b/mods/mobs/sounds/mobs_oerkki.1.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_oerkki.2.ogg b/mods/mobs/sounds/mobs_oerkki.2.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_oerkki_attack.ogg b/mods/mobs/sounds/mobs_oerkki_attack.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_pig.ogg b/mods/mobs/sounds/mobs_pig.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_rat.1.ogg b/mods/mobs/sounds/mobs_rat.1.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_rat.2.ogg b/mods/mobs/sounds/mobs_rat.2.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_sandmonster.1.ogg b/mods/mobs/sounds/mobs_sandmonster.1.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_sandmonster.2.ogg b/mods/mobs/sounds/mobs_sandmonster.2.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_sheep.ogg b/mods/mobs/sounds/mobs_sheep.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_spider.1.ogg b/mods/mobs/sounds/mobs_spider.1.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_spider.2.ogg b/mods/mobs/sounds/mobs_spider.2.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_stonemonster.1.ogg b/mods/mobs/sounds/mobs_stonemonster.1.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_stonemonster.2.ogg b/mods/mobs/sounds/mobs_stonemonster.2.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_treemonster.1.ogg b/mods/mobs/sounds/mobs_treemonster.1.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/sounds/mobs_treemonster.2.ogg b/mods/mobs/sounds/mobs_treemonster.2.ogg old mode 100644 new mode 100755 diff --git a/mods/mobs/spider.lua b/mods/mobs/spider.lua old mode 100644 new mode 100755 index ec03f2f1..45ffda02 --- a/mods/mobs/spider.lua +++ b/mods/mobs/spider.lua @@ -67,8 +67,10 @@ mobs:register_mob("mobs:spider", { sounds = {}, step = 1, blood_texture = "mobs_blood.png", + floats = 0, }) mobs:register_spawn("mobs:spider", {"default:junglegrass", "default:jungleleaves", "default:jungletree"}, 20, -1, 7000, 1, 31000) +mobs:register_egg("mobs:spider", "Spider", "mobs_cobweb.png", 1) -- Ethereal crystal spike compatibility diff --git a/mods/mobs/stonemonster.lua b/mods/mobs/stonemonster.lua old mode 100644 new mode 100755 index 331fbc3e..5a49d6de --- a/mods/mobs/stonemonster.lua +++ b/mods/mobs/stonemonster.lua @@ -62,5 +62,7 @@ mobs:register_mob("mobs:stone_monster", { jump = true, step = 1, blood_texture = "mobs_blood.png", + floats = 0, }) mobs:register_spawn("mobs:stone_monster", {"default:stone", "nether:dirt_top"}, 3, -1, 5000, 2, -5) +mobs:register_egg("mobs:stone_monster", "Stone Monster", "default_stone.png", 1) \ No newline at end of file diff --git a/mods/mobs/textures/mobs_bee_inv.png b/mods/mobs/textures/mobs_bee_inv.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_beehive.png b/mods/mobs/textures/mobs_beehive.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_blood.png b/mods/mobs/textures/mobs_blood.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_bucket_milk.png b/mods/mobs/textures/mobs_bucket_milk.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_cheese.png b/mods/mobs/textures/mobs_cheese.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_cheeseblock.png b/mods/mobs/textures/mobs_cheeseblock.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_chicken_cooked.png b/mods/mobs/textures/mobs_chicken_cooked.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_chicken_egg.png b/mods/mobs/textures/mobs_chicken_egg.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_chicken_egg_fried.png b/mods/mobs/textures/mobs_chicken_egg_fried.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_chicken_inv.png b/mods/mobs/textures/mobs_chicken_inv.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_chicken_raw.png b/mods/mobs/textures/mobs_chicken_raw.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_cobweb.png b/mods/mobs/textures/mobs_cobweb.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_cooked_rat.png b/mods/mobs/textures/mobs_cooked_rat.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_dungeon_master_fireball.png b/mods/mobs/textures/mobs_dungeon_master_fireball.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_dungeon_master_fireball_back.png b/mods/mobs/textures/mobs_dungeon_master_fireball_back.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_fireball.png b/mods/mobs/textures/mobs_fireball.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_honey_block.png b/mods/mobs/textures/mobs_honey_block.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_honey_inv.png b/mods/mobs/textures/mobs_honey_inv.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_meat.png b/mods/mobs/textures/mobs_meat.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_meat_raw.png b/mods/mobs/textures/mobs_meat_raw.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_pork_cooked.png b/mods/mobs/textures/mobs_pork_cooked.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_pork_raw.png b/mods/mobs/textures/mobs_pork_raw.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/mobs_rat_inventory.png b/mods/mobs/textures/mobs_rat_inventory.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/zmobs_egg_lava_flan.png b/mods/mobs/textures/zmobs_egg_lava_flan.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/zmobs_egg_mese_monster.png b/mods/mobs/textures/zmobs_egg_mese_monster.png old mode 100644 new mode 100755 diff --git a/mods/mobs/textures/zmobs_lava_orb.png b/mods/mobs/textures/zmobs_lava_orb.png old mode 100644 new mode 100755 diff --git a/mods/mobs/treemonster.lua b/mods/mobs/treemonster.lua old mode 100644 new mode 100755 index 3a73f11c..612243f3 --- a/mods/mobs/treemonster.lua +++ b/mods/mobs/treemonster.lua @@ -66,6 +66,7 @@ mobs:register_mob("mobs:tree_monster", { blood_texture = "default_wood.png", }) mobs:register_spawn("mobs:tree_monster", {"default:leaves", "default:jungleleaves"}, 3, -1, 7000, 1, 31000) +mobs:register_egg("mobs:tree_monster", "Tree Monster", "default_tree_top.png", 1) -- Ethereal sapling compatibility diff --git a/mods/mobs/warthog.lua b/mods/mobs/warthog.lua old mode 100644 new mode 100755 index ab9f9385..b60243d1 --- a/mods/mobs/warthog.lua +++ b/mods/mobs/warthog.lua @@ -61,6 +61,7 @@ mobs:register_mob("mobs:pumba", { }) mobs:register_spawn("mobs:pumba", {"default:dirt_with_grass", "default:dirt"}, 20, 8, 9000, 1, 31000) +mobs:register_egg("mobs:pumba", "Warthog", "wool_pink.png", 1) -- Porkchops diff --git a/mods/mobs/wolf.lua b/mods/mobs/wolf.lua old mode 100644 new mode 100755