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Fix dyes' craft recipes (and peace_areas)
- Fix peace_areas when player's pos is nil - Solves #245 - Add dyes tab to the spreadsheet
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@ -55,11 +55,11 @@ minetest.register_craft({
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-- Mix recipes
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-- Mix recipes
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-- Just mix everything to everything somehow sanely
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-- Just mix everything to everything somehow sanely
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dyelocal.mixbases = {"magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"}
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dyelocal.mixbases = {"magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white", "light_grey"}
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dyelocal.mixes = {
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dyelocal.mixes = {
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-- magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white
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-- magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white, light_grey
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white = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet", "grey", "grey", "white", "white"},
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white = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet", "grey", "grey", "light_grey", "white", "white"},
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grey = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "pink", "dark_grey", "grey", "grey"},
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grey = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "pink", "dark_grey", "grey", "grey"},
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dark_grey = {"brown", "brown", "brown", "brown", "brown", "dark_green", "dark_green", "blue", "blue", "violet", "black", "black"},
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dark_grey = {"brown", "brown", "brown", "brown", "brown", "dark_green", "dark_green", "blue", "blue", "violet", "black", "black"},
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black = {"black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black"},
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black = {"black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black"},
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@ -7,6 +7,7 @@ peace_areas = {areas = {}}
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minetest.register_on_punchplayer(function(player, hitter)
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minetest.register_on_punchplayer(function(player, hitter)
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local pos = player:getpos()
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local pos = player:getpos()
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if pos == nil then return end
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for name, positions in pairs(peace_areas.areas) do
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for name, positions in pairs(peace_areas.areas) do
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local pos1 = positions["pos1"]
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local pos1 = positions["pos1"]
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local pos2 = positions["pos2"]
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local pos2 = positions["pos2"]
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