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passage de variables global en local
passage de variables global en local
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@ -1,6 +1,6 @@
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function spawn_falling_node(p, node, owners)
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obj = minetest.add_entity(p, "__builtin:falling_node")
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local obj = minetest.add_entity(p, "__builtin:falling_node")
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obj:get_luaentity():set_node(node)
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obj:get_luaentity():set_owner(owners)
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end
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@ -52,10 +52,10 @@ end
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--
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function nodeupdate_single(p, delay)
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n = minetest.get_node(p)
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local n = minetest.get_node(p)
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if minetest.get_item_group(n.name, "falling_node") ~= 0 then
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p_bottom = {x=p.x, y=p.y-1, z=p.z}
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n_bottom = minetest.get_node(p_bottom)
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local p_bottom = {x=p.x, y=p.y-1, z=p.z}
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local n_bottom = minetest.get_node(p_bottom)
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-- Note: walkable is in the node definition, not in item groups
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if minetest.registered_nodes[n_bottom.name] and
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(minetest.get_item_group(n.name, "float") == 0 or
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@ -29,7 +29,7 @@ minetest.register_entity(":__builtin:falling_node", {
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item_texture = minetest.registered_items[itemname].inventory_image
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item_type = minetest.registered_items[itemname].type
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end
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prop = {
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local prop = {
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is_visible = true,
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textures = {node.name},
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}
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