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Full health restoration for the NPC.
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@ -73,14 +73,21 @@ mobs:register_mob("mobs:npc", {
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or item:get_name() == "farming:bread" then
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or item:get_name() == "farming:bread" then
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-- feed and add health
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-- feed and add health
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local hp = self.object:get_hp()
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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-- return if full health
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self.object:set_hp(hp+4)
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if hp >= self.hp_max then
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minetest.chat_send_player(name, "NPC at full health.")
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return
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end
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hp = hp + 4 -- add restorative value
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-- new health shouldn't exceed self.hp_max
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if hp > self.hp_max then hp = self.hp_max end
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self.object:set_hp(hp)
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-- take item
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-- take item
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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item:take_item()
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clicker:set_wielded_item(item)
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clicker:set_wielded_item(item)
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end
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end
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self.object:set_hp(hp + 4)
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-- right clicking with gold lump drops random item from mobs.npc_drops
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-- right clicking with gold lump drops random item from mobs.npc_drops
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elseif item:get_name() == "default:gold_lump" then
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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