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Add mod "coloredwood"
(a faire : vérifier les .env)
This commit is contained in:
121
mods/coloredwood/init.lua
Executable file
121
mods/coloredwood/init.lua
Executable file
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-- Colored Wood mod by Vanessa Ezekowitz
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-- based on my unifieddyes template.
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--
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-- License: WTFPL
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--
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-- This mod provides 89 colors of wood, fences, and sticks, and enough
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-- cross-compatible recipes to make everything fit together naturally.
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--
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-- Colored wood is crafted by putting two regular wood blocks into the
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-- grid along with one dye color, in any order and position. The result
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-- is two colored wood blocks.
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--
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-- Colored sticks are crafted from colored wood blocks only - one colored
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-- wood block in any position yields 4 colored sticks as usual.
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--
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-- Uncolored sticks cannot be dyed separately, but they can still be used
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-- to build colored wooden fences. These are crafted either by placing six
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-- plain, uncolored sticks into the crafting grid in the usual manner, plus
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-- one portion of dye in the upper-left corner of the grid
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-- (D = dye, S = uncolored stick):
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--
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-- D - -
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-- S S S
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-- S S S
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--
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-- You can also craft a colored fence by using colored sticks derived from
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-- colored wood. Just place six of them in the same manner as with plain
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-- fences (CS = colored stick):
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--
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-- -- -- --
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-- CS CS CS
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-- CS CS CS
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--
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-- If you find yourself with too many colors of sticks and not enough,
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-- ladders, you can use any color (as long as they"re all the same) to
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-- create a ladder, but it"ll always result in a plain, uncolored ladder.
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-- This practice isn"t recommended of course, since it wastes dye.
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--
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-- All materials are flammable and can be used as fuel.
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-- Hues are on a 30 degree spacing starting at red = 0 degrees.
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-- "s50" in a file/item name means "saturation: 50%".
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-- Texture brightness levels for the colors are 100%, 66% ("medium"),
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-- and 33% ("dark").
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coloredwood = {}
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coloredwood.shades = {
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"dark_",
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"medium_",
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"" -- represents "no special shade name", e.g. full.
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}
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coloredwood.shades2 = {
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"Dark ",
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"Medium ",
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"" -- represents "no special shade name", e.g. full.
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}
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coloredwood.hues = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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coloredwood.hues2 = {
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"Red ",
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"Orange ",
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"Yellow ",
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"Lime ",
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"Green ",
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"Aqua ",
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"Cyan ",
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"Sky Blue ",
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"Blue ",
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"Violet ",
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"Magenta ",
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"Red-violet "
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}
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coloredwood.greys = {
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"black",
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"darkgrey",
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"grey",
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"lightgrey",
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"white"
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}
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coloredwood.greys2 = {
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"Black ",
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"Dark Grey ",
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"Medium Grey ",
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"Light Grey ",
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"White "
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}
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coloredwood.greys3 = {
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"dye:black",
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"dye:dark_grey",
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"dye:grey",
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"dye:light_grey",
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"dye:white"
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}
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-- All of the actual code is contained in separate lua files:
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dofile(minetest.get_modpath("coloredwood").."/wood.lua")
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dofile(minetest.get_modpath("coloredwood").."/fence.lua")
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dofile(minetest.get_modpath("coloredwood").."/stick.lua")
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print("[Colored Wood] Loaded!")
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