mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-11 12:50:41 +01:00
[boats] Define custom callback only once
- boats: Update, move the callback functions out of register_boat - default: Update character.png
This commit is contained in:
parent
de33f83779
commit
61bfb3ae55
131
minetestforfun_game/mods/boats/init.lua
Executable file → Normal file
131
minetestforfun_game/mods/boats/init.lua
Executable file → Normal file
|
@ -27,20 +27,7 @@ function boats.get_v(v)
|
|||
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
||||
end
|
||||
|
||||
boats.register_boat = function(parameters)
|
||||
local boat = {
|
||||
physical = true,
|
||||
collisionbox = {-0.6, -0.4, -0.6, 0.6, 0.3, 0.6},
|
||||
visual = "mesh",
|
||||
mesh = "boat.obj",
|
||||
textures = {parameters.texture or "default_wood.png"},
|
||||
driver = nil,
|
||||
v = 0,
|
||||
last_v = 0,
|
||||
removed = false
|
||||
}
|
||||
|
||||
function boat.on_rightclick(self, clicker)
|
||||
function boats.on_rightclick(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
@ -50,8 +37,21 @@ boats.register_boat = function(parameters)
|
|||
clicker:set_detach()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(clicker, "stand" , 30)
|
||||
local pos = clicker:getpos()
|
||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||
minetest.after(0.1, function()
|
||||
clicker:setpos(pos)
|
||||
end)
|
||||
elseif not self.driver then
|
||||
if not default.player_attached[name] == true then
|
||||
local attach = clicker:get_attach()
|
||||
if attach and attach:get_luaentity() then
|
||||
local luaentity = attach:get_luaentity()
|
||||
if luaentity.driver then
|
||||
luaentity.driver = nil
|
||||
end
|
||||
end
|
||||
clicker:set_detach()
|
||||
end
|
||||
self.driver = clicker
|
||||
clicker:set_attach(self.object, "", {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
||||
default.player_attached[name] = true
|
||||
|
@ -59,13 +59,10 @@ boats.register_boat = function(parameters)
|
|||
default.player_set_animation(clicker, "sit" , 30)
|
||||
end)
|
||||
self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
|
||||
else
|
||||
minetest.chat_send_player(name, "You're already on a boat")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function boat.on_activate(self, staticdata, dtime_s)
|
||||
|
||||
function boats.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
if staticdata then
|
||||
self.v = tonumber(staticdata)
|
||||
|
@ -73,16 +70,22 @@ boats.register_boat = function(parameters)
|
|||
self.last_v = self.v
|
||||
end
|
||||
|
||||
function boat.get_staticdata(self)
|
||||
|
||||
function boats.get_staticdata(self)
|
||||
return tostring(self.v)
|
||||
end
|
||||
|
||||
function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
|
||||
function boats.on_punch(self, puncher)
|
||||
if not puncher or not puncher:is_player() or self.removed then
|
||||
return
|
||||
end
|
||||
if self.driver and puncher == self.driver then
|
||||
self.driver = nil
|
||||
puncher:set_detach()
|
||||
default.player_attached[puncher:get_player_name()] = false
|
||||
end
|
||||
if not self.driver then
|
||||
self.removed = true
|
||||
-- delay remove to ensure player is detached
|
||||
minetest.after(0.1, function()
|
||||
|
@ -90,42 +93,42 @@ boats.register_boat = function(parameters)
|
|||
end)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
local inv = puncher:get_inventory()
|
||||
if inv:room_for_item("main", "boats:" .. parameters.name) then
|
||||
inv:add_item("main", "boats:" .. parameters.name)
|
||||
if inv:room_for_item("main", "boats:" .. self.parameters.name) then
|
||||
inv:add_item("main", "boats:" .. self.parameters.name)
|
||||
else
|
||||
minetest.add_item(self.object:getpos(), "boats:" .. parameters.name)
|
||||
minetest.add_item(self.object:getpos(), "boats:" .. self.parameters.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function boat.on_step(self, dtime)
|
||||
function boats.on_step(self, dtime)
|
||||
self.v = boats.get_v(self.object:getvelocity()) * boats.get_sign(self.v)
|
||||
if self.driver then
|
||||
local ctrl = self.driver:get_player_control()
|
||||
local yaw = self.object:getyaw()
|
||||
if ctrl.up then
|
||||
self.v = self.v + parameters.controls.up or 0.1
|
||||
end
|
||||
if ctrl.down then
|
||||
self.v = self.v - parameters.controls.down or 0.08
|
||||
self.v = self.v + self.parameters.controls.up or 0.1
|
||||
elseif ctrl.down then
|
||||
self.v = self.v - self.parameters.controls.down or 0.08
|
||||
end
|
||||
if ctrl.left then
|
||||
if ctrl.down then
|
||||
self.object:setyaw(yaw - (1 + dtime) * (0.03 * (parameters.controls.rotate or 1)))
|
||||
if self.v < 0 then
|
||||
self.object:setyaw(yaw - (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1)))
|
||||
else
|
||||
self.object:setyaw(yaw + (1 + dtime) * (0.03 * (parameters.controls.rotate or 1)))
|
||||
self.object:setyaw(yaw + (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1)))
|
||||
end
|
||||
end
|
||||
if ctrl.right then
|
||||
if ctrl.down then
|
||||
self.object:setyaw(yaw + (1 + dtime) * (0.03 * (parameters.controls.rotate or 1)))
|
||||
elseif ctrl.right then
|
||||
if self.v < 0 then
|
||||
self.object:setyaw(yaw + (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1)))
|
||||
else
|
||||
self.object:setyaw(yaw - (1 + dtime) * (0.03 * (parameters.controls.rotate or 1)))
|
||||
self.object:setyaw(yaw - (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1)))
|
||||
end
|
||||
end
|
||||
end
|
||||
local velo = self.object:getvelocity()
|
||||
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
self.object:setpos(self.object:getpos())
|
||||
return
|
||||
end
|
||||
local s = boats.get_sign(self.v)
|
||||
|
@ -151,28 +154,33 @@ boats.register_boat = function(parameters)
|
|||
else
|
||||
new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81
|
||||
end
|
||||
new_velo = boats.get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
|
||||
new_velo = boats.get_velocity(self.v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
else
|
||||
p.y = p.y + 1
|
||||
if boats.is_water(p) then
|
||||
new_acce = {x = 0, y = 3, z = 0}
|
||||
local y = self.object:getvelocity().y
|
||||
if y > 2 then
|
||||
y = 2
|
||||
if y >= 4.5 then
|
||||
y = 4.5
|
||||
elseif y < 0 then
|
||||
new_acce = {x = 0, y = 20, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = 5, z = 0}
|
||||
end
|
||||
if y < 0 then
|
||||
self.object:setacceleration({x = 0, y = 10, z = 0})
|
||||
end
|
||||
new_velo = boats.get_velocity(self.v, self.object:getyaw(), y)
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
else
|
||||
new_acce = {x = 0, y = 0, z = 0}
|
||||
if math.abs(self.object:getvelocity().y) <= 2 then
|
||||
if math.abs(self.object:getvelocity().y) < 1 then
|
||||
local pos = self.object:getpos()
|
||||
pos.y = math.floor(pos.y) + 0.5
|
||||
self.object:setpos(pos)
|
||||
new_velo = boats.get_velocity(self.v, self.object:getyaw(), 0)
|
||||
else
|
||||
new_velo = boats.get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
|
||||
new_velo = boats.get_velocity(self.v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -180,7 +188,26 @@ boats.register_boat = function(parameters)
|
|||
self.object:setacceleration(new_acce)
|
||||
end
|
||||
|
||||
minetest.register_entity("boats:"..parameters.name, boat)
|
||||
boats.register_boat = function(parameters)
|
||||
minetest.register_entity("boats:" .. parameters.name, {
|
||||
physical = true,
|
||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "boat.obj",
|
||||
textures = {parameters.texture or "default_wood.png"},
|
||||
|
||||
parameters = parameters,
|
||||
driver = nil,
|
||||
v = 0,
|
||||
last_v = 0,
|
||||
removed = false,
|
||||
|
||||
on_rightclick = boats.on_rightclick,
|
||||
on_activate = boats.on_activate,
|
||||
get_staticdata = boats.get_staticdata,
|
||||
on_punch = boats.on_punch,
|
||||
on_step = boats.on_step
|
||||
})
|
||||
|
||||
minetest.register_craftitem("boats:" .. parameters.name, {
|
||||
description = parameters.description or "Boat",
|
||||
|
@ -197,13 +224,16 @@ boats.register_boat = function(parameters)
|
|||
return
|
||||
end
|
||||
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
||||
minetest.env:add_entity(pointed_thing.under, "boats:"..parameters.name)
|
||||
minetest.add_entity(pointed_thing.under, "boats:"..parameters.name)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
boats.register_boat({
|
||||
name = "boat",
|
||||
texture = "default_wood.png",
|
||||
|
@ -298,6 +328,7 @@ minetest.register_craft({
|
|||
minetest.register_craft({
|
||||
output = "boats:boat",
|
||||
recipe = {
|
||||
{"", "", "" },
|
||||
{"group:wood", "", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
|
|
BIN
minetestforfun_game/mods/default/models/character.png
Executable file → Normal file
BIN
minetestforfun_game/mods/default/models/character.png
Executable file → Normal file
Binary file not shown.
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 2.7 KiB |
Loading…
Reference in New Issue
Block a user