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Change mobs api and add new mobs from (water_mobs, pmobs, kpgmobs, mob_horse)

This commit is contained in:
sys4
2017-11-11 17:37:21 +01:00
parent d3a7d82233
commit 6241f4ecaf
491 changed files with 74864 additions and 12913 deletions

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default
mobs
intllib?
lucky_block?
toolranks?

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Adds many types of monster.

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local S = mobs.intllib
-- Dirt Monster by PilzAdam
mobs:register_mob("mobs_monster:dirt_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 2,
hp_min = 3,
hp_max = 27,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_dirt_monster.png"},
},
blood_texture = "default_dirt.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster",
},
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
jump = true,
drops = {
{name = "default:dirt", chance = 1, min = 3, max = 5},
{name = "maptools:silver_coin", chance = 2, min = 1, max = 1,},
},
water_damage = 1,
lava_damage = 5,
light_damage = 3,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
})
local spawn_on = {"default:dirt_with_grass", "default:dirt_with_dry_grass"}
if minetest.get_modpath("ethereal") then
spawn_on = {"ethereal:gray_dirt"}
end
mobs:spawn({
name = "mobs_monster:dirt_monster",
nodes = spawn_on,
min_light = 0,
max_light = 7,
chance = 7000,
active_object_count = 2,
min_height = 0,
day_toggle = false,
})
mobs:register_egg("mobs_monster:dirt_monster", S("Dirt Monster"), "default_dirt.png", 1)
mobs:alias_mob("mobs:dirt_monster", "mobs_monster:dirt_monster") -- compatibility
minetest.register_craft({
output = "mobs_monster:dirt_monster",
recipe = {
{"default:dirt", "default:dirt", "default:dirt"},
{"default:dirt", "default:nyancat_rainbow", "default:dirt"},
{"default:dirt", "default:dirt", "default:dirt"}
}
})

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local S = mobs.intllib
-- Dungeon Master by PilzAdam
mobs:register_mob("mobs_monster:dungeon_master", {
type = "monster",
passive = false,
damage = 4,
attack_type = "dogshoot",
dogshoot_switch = 1,
dogshoot_count_max = 12, -- shoot for 10 seconds
dogshoot_count2_max = 3, -- dogfight for 3 seconds
reach = 3,
shoot_interval = 2.5,
arrow = "mobs_monster:fireball",
shoot_offset = 1,
hp_min = 12,
hp_max = 35,
armor = 60,
collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.b3d",
textures = {
{"mobs_dungeon_master.png"},
{"mobs_dungeon_master2.png"},
{"mobs_dungeon_master3.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
shoot_attack = "mobs_fireball",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
drops = {
{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 3},
{name = "default:diamond", chance = 4, min = 1, max = 1},
{name = "default:mese_crystal", chance = 2, min = 1, max = 2},
{name = "default:diamondblock", chance = 30, min = 1, max = 1},
{name = "mobs_monster:dungeon_master_blood", chance = 2, min = 1, max = 2,},
{name = "mobs_monster:dungeon_master_diamond", chance = 6, min = 1, max = 1,},
{name = "maptools:gold_coin", chance = 20, min = 1, max = 1,},
},
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fear_height = 3,
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
shoot_start = 36,
shoot_end = 48,
speed_normal = 15,
speed_run = 15,
},
})
mobs:spawn({
name = "mobs_monster:dungeon_master",
nodes = {"default:stone", "default:sandstone", "nether:netherrack"},
max_light = 7,
chance = 7000,
active_object_count = 1,
max_height = -70,
})
mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"), "fire_basic_flame.png", 1, true)
mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master") -- compatibility
-- fireball (weapon)
mobs:register_arrow("mobs_monster:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_fireball.png"},
velocity = 6,
tail = 1,
tail_texture = "mobs_fireball.png",
tail_size = 10,
glow = 5,
expire = 0.1,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
end
})
minetest.register_craftitem("mobs_monster:dungeon_master_blood", {
description = "Dungeon Master Blood",
inventory_image = "mobs_dungeon_master_blood.png",
groups = {magic = 1},
})
minetest.register_alias("mobs:dungeon_master_blood", "mobs_monster:dungeon_master_blood")
minetest.register_craftitem("mobs_monster:dungeon_master_diamond", {
description = "Dungeon Master Diamond",
inventory_image = "mobs_dungeon_master_diamond.png",
groups = {magic = 1},
})
minetest.register_alias("mobs:dungeon_master_diamond", "mobs_monster:dungeon_master_diamond")

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local path = minetest.get_modpath("mobs_monster")
-- Intllib
local S
if minetest.global_exists("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
S = intllib.make_gettext_pair()
else
-- Old method using text files.
S = intllib.Getter()
end
else
S = function(s) return s end
end
mobs.intllib = S
-- Monsters
dofile(path .. "/dirt_monster.lua") -- PilzAdam
dofile(path .. "/dungeon_master.lua")
dofile(path .. "/oerkki.lua")
dofile(path .. "/sand_monster.lua")
dofile(path .. "/stone_monster.lua")
dofile(path .. "/tree_monster.lua")
dofile(path .. "/lava_flan.lua") -- Zeg9
dofile(path .. "/mese_monster.lua")
dofile(path .. "/spider.lua") -- AspireMint
dofile(path .. "/minotaur.lua") -- NALC(sys4 fork MFF) Kalabasa
-- Bosses
dofile(path .. "/pumpkins.lua") -- NALC(sys4 fork MFF)
dofile(path .. "/mese_dragon.lua") -- NALC(sys4 fork MFF) farfadet46
dofile(path .. "/lucky_block.lua")
print ("[MOD] Mobs Redo 'Monsters' loaded")

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local S = mobs.intllib
-- Lava Flan by Zeg9 (additional textures by JurajVajda)
mobs:register_mob("mobs_monster:lava_flan", {
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 35,
armor = 80,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
textures = {
{"zmobs_lava_flan.png"},
{"zmobs_lava_flan2.png"},
{"zmobs_lava_flan3.png"},
},
blood_texture = "fire_basic_flame.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_lavaflan",
war_cry = "mobs_lavaflan",
},
walk_velocity = 0.5,
run_velocity = 2,
jump = true,
view_range = 10,
floats = 1,
drops = {
{name = "mobs:lava_orb", chance = 15, min = 1, max = 1},
},
water_damage = 5,
lava_damage = 0,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 8,
walk_start = 10,
walk_end = 18,
run_start = 20,
run_end = 28,
punch_start = 20,
punch_end = 28,
},
on_die = function(self, pos)
minetest.set_node(pos, {name = "fire:basic_flame"})
self.object:remove()
minetest.add_particlespawner({
amount = 20,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = -2, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 0.5,
maxsize = 1.0,
texture = "fire_basic_flame.png",
})
end,
})
mobs:spawn({
name = "mobs_monster:lava_flan",
nodes = {"default:lava_source"},
chance = 1000,
active_object_count = 2,
max_height = 0,
})
mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility
-- lava orb
minetest.register_craftitem(":mobs:lava_orb", {
description = S("Lava orb"),
inventory_image = "zmobs_lava_orb.png",
})
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
minetest.register_craft({
type = "fuel",
recipe = "mobs:lava_orb",
burntime = 80,
})
-- Lava Pick (digs and smelts at same time)
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
-- are we holding Lava Pick?
if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then
return old_handle_node_drops(pos, drops, digger)
end
-- reset new smelted drops
local hot_drops = {}
-- loop through current node drops
for _, drop in pairs(drops) do
-- get cooked output of current drops
local stack = ItemStack(drop)
local output = minetest.get_craft_result({
method = "cooking",
width = 1,
items = {drop}
})
-- if we have cooked result then add to new list
if output
and output.item
and not output.item:is_empty() then
table.insert(hot_drops,
ItemStack({
name = output.item:get_name(),
count = output.item:to_table().count,
})
)
else -- if not then return normal drops
table.insert(hot_drops, stack)
end
end
return old_handle_node_drops(pos, hot_drops, digger)
end
minetest.register_tool(":mobs:pick_lava", {
description = S("Lava Pickaxe"),
inventory_image = "mobs_pick_lava.png",
tool_capabilities = {
full_punch_interval = 0.4,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=1.80, [2]=0.80, [3]=0.40}, uses=40, maxlevel=3},
},
damage_groups = {fleshy=6},
},
})
minetest.register_craft({
output = "mobs:pick_lava",
recipe = {
{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
{"", "default:obsidian_shard", ""},
{"", "default:obsidian_shard", ""},
}
})
-- Add [toolranks] mod support if found
if minetest.get_modpath("toolranks") then
minetest.override_item("mobs:pick_lava", {
original_description = "Lava Pickaxe",
description = toolranks.create_description("Lava Pickaxe", 0, 1),
after_use = toolranks.new_afteruse})
end

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The MIT License (MIT)
Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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# German Translation for mobs_monster mod
# Deutsche Übersetzung der mobs_monster Mod
# last update: 2016/June/10
# Author: Xanthin
#dirtmonster.lua
Dirt Monster = Erdmonster
#dungeonmaster.lua
Dungeon Master = Kerkermeister
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monsters' geladen
#lava_flan.lua
Lava Flan = Lavaflan
Lava orb = Lavakugel
Lava Pickaxe = Lavaspitzhacke
#mese_monster.lua
Mese Monster = Mesemonster
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Sandmonster
#spider.lua
Spider = Spinne
Cobweb = Spinnennetz
#stonemonster.lua
Stone Monster = Steinmonster
#treemonster.lua
Tree Monster = Baummonster

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# ITALIAN LOCALE FILE FOR THE MOBS MONSTER MODULE
# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1
# This file is distributed under the same license as the MOBS MONSTER package.
# Hamlet <h4mlet@riseup.net>, 2017.
#
#dirtmonster.lua
Dirt Monster = Mostro di terra
#dungeonmaster.lua
Dungeon Master = Padrone delle segrete
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monsters' caricato
#lava_flan.lua
Lava Flan = Sformato di lava
Lava orb = Sfera di lava
Lava Pickaxe = Piccone di lava
#mese_monster.lua
Mese Monster = Mostro di mese
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Mostro di sabbia
#spider.lua
Spider = Ragno
Cobweb = Ragnatela
#stonemonster.lua
Stone Monster = Mostro di pietra
#treemonster.lua
Tree Monster = Albero mostro

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# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster =
#dungeonmaster.lua
Dungeon Master =
#init.lua
[MOD] Mobs Redo 'Monsters' loaded =
#lava_flan.lua
Lava Flan =
Lava orb =
Lava Pickaxe =
#mese_monster.lua
Mese Monster =
#oerkki.lua
Oerkki =
#sandmonster.lua
Sand Monster =
#spider.lua
Spider =
Cobweb =
#stonemonster.lua
Stone Monster =
#treemonster.lua
Tree Monster =

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# Türkçe çeviri by Admicos
# Turkish translation by Admicos
# Son düzenleme: 26 Nisan 2017
# Last edit: 26 April 2017
#dirtmonster.lua
Dirt Monster = Toprak Canavarı
#dungeonmaster.lua
Dungeon Master = Zindan başı
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Canavarlar' yüklendi
#lava_flan.lua
Lava Flan = Lav Flan
Lava orb = Lav küre
Lava Pickaxe = Lav kazması
#mese_monster.lua
Mese Monster = Mese Canavarı
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Kum Canavarı
#spider.lua
Spider = Örümcek
Cobweb = Örümcek ağı
#stonemonster.lua
Stone Monster = Taş Canavarı
#treemonster.lua
Tree Monster = Ağaç Canavarı

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if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"spw", "mobs:dungeon_master", 1, nil, nil, 3, "Billy"},
{"spw", "mobs:sand_monster", 3},
{"spw", "mobs:stone_monster", 3, nil, nil, 3, "Bob"},
{"spw", "mobs:dirt_monster", 3},
{"spw", "mobs:tree_monster", 3},
{"spw", "mobs:oerkki", 3},
{"exp"},
{"spw", "mobs:spider", 5},
{"spw", "mobs:mese_monster", 2},
{"spw", "mobs:lava_flan", 3},
{"nod", "default:chest", 0, {
{name = "mobs:lava_orb", max = 1}}},
})
end

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mobs:register_mob("mobs_monster:mese_dragon", {
type = "monster",
-- agressive, deals 13 damage to player when hit
passive = false,
damage = 13,
attack_type = "dogshoot",
reach = 4,
shoot_interval = 2,
arrow = "mobs_monster:mese_dragon_fireball",
shoot_offset = -0.5,
-- health & armor
hp_min = 175,
hp_max = 225,
armor = 70,
-- textures and model
collisionbox = {-0.6, 0, -0.6, 0.6, 5, 0.6},
visual = "mesh",
mesh = "mese_dragon.b3d",
textures = {
{"mese_dragon.png"},
},
visual_size = {x=3, y=3},
blood_texture = "default_mese_crystal_fragment.png",
-- sounds
makes_footstep_sound = true,
sounds = {
shoot_attack = "mesed",
attack = "mese_dragon",
distance = 60,
},
-- speed and jump
view_range = 20,
knock_back = 0,
walk_velocity = 1.5,
run_velocity = 3.5,
pathfinding = false,
jump = true,
jump_height = 4,
fall_damage = 0,
fall_speed = -6,
stepheight = 1.5,
-- drops returnmirror & mese & class items when dead
drops = {
-- Ressource & Decoration drops
{name = "default:mese", chance = 2, min = 2, max = 4},
{name = "returnmirror:mirror_inactive", chance = 10, min = 1, max = 1},
-- Tools drops
{name = "default:pick_mese", chance = 33, min = 1, max = 1},
{name = "default:shovel_mese", chance = 33, min = 1, max = 1},
{name = "default:axe_mese", chance = 33, min = 1, max = 1},
{name = "farming:hoe_mese", chance = 33, min = 1, max = 1},
-- Hunter drops
{name = "3d_armor:leggings_hardenedleather", chance = 10, min = 1, max = 1},
{name = "3d_armor:boots_hardenedleather", chance = 10, min = 1, max = 1},
{name = "throwing:arbalest", chance = 33, min = 1, max = 1},
-- Warrior drops
{name = "3d_armor:leggings_mithril", chance = 10, min = 1, max = 1},
{name = "3d_armor:boots_mithril", chance = 10, min = 1, max = 1},
{name = "default:sword_mese", chance = 33, min = 1, max = 1},
},
-- damaged by
water_damage = 0,
lava_damage = 0,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 80,
walk_start = 180,
walk_end = 200,
run_start = 180,
run_end = 200,
punch_start = 140,
punch_end = 170,
},
on_die = function(self)
minetest.chat_send_all("A group of players killed a Mese Dragon!")
end
})
mobs:alias_mob("mobs:mese_dragon", "mobs_monster:mese_dragon")
-- mese_dragon_fireball (weapon)
mobs:register_arrow("mobs_monster:mese_dragon_fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_mese_dragon_fireball.png"},
velocity = 10,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 2.0, { -- Modif MFF
full_punch_interval = 2.0, -- Modif MFF
damage_groups = {fleshy = 13}, -- Modif MFF
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 2.0, { -- Modif MFF
full_punch_interval = 2.0, -- Modif MFF
damage_groups = {fleshy = 13}, -- Modif MFF
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
end
})
mobs:alias_mob("mobs:mese_dragon_fireball", "mobs_monster:mese_dragon_fireball")
minetest.register_node("mobs_monster:mese_dragon_spawner", {
description = "Mese Dragon Spawner",
tiles = {"default_mese_block.png"},
is_ground_content = false,
groups = {unbreakable = 1, mob_spawner=1},
sounds = default.node_sound_stone_defaults({
dug = {name="mobs_boom", gain=0.25}
})
})
mobs:alias_mob("mobs:mese_dragon_spawner", "mobs_monster:mese_dragon_spawner")
--(name, nodes, neighbors, interval, chance, active_object_count)
-- spawn on mobs:mese_dragon_spawner, interval 300, 1 chance, 1 mese_dragon_spawner
mobs:spawn_special("mobs_monster:mese_dragon", {"mobs_monster:mese_dragon_spawner"}, {"air"}, 300, 1, 1)
mobs:register_egg("mobs_monster:mese_dragon", "Mese Dragon", "mobs_mese_dragon_inv.png", 1)

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local S = mobs.intllib
-- Mese Monster by Zeg9
mobs:register_mob("mobs_monster:mese_monster", {
type = "monster",
passive = false,
damage = 3,
attack_type = "shoot",
shoot_interval = 0.5,
arrow = "mobs_monster:mese_arrow",
shoot_offset = 2,
hp_min = 10,
hp_max = 25,
armor = 80,
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "zmobs_mese_monster.x",
textures = {
{"zmobs_mese_monster.png"},
},
blood_texture = "default_mese_crystal_fragment.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_mesemonster",
},
view_range = 10,
walk_velocity = 0.5,
run_velocity = 2,
jump = true,
jump_height = 8,
fall_damage = 0,
fall_speed = -6,
stepheight = 2.1,
drops = {
{name = "default:mese_crystal", chance = 9, min = 1, max = 3},
{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 9},
{name = "maptools:silver_coin", chance = 1, min = 1, max = 2,},
{name = "returnmirror:mirror_inactive", chance = 50, min = 1, max = 1,},
},
water_damage = 1,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
})
mobs:spawn({
name = "mobs_monster:mese_monster",
nodes = {"default:stone", "default:sandstone"},
max_light = 7,
chance = 5000,
active_object_count = 1,
max_height = -20,
})
minetest.register_node("mobs_monster:mese_monster_spawner", {
description = "Mese Monster Spawner",
tiles = {"default_mese_block.png"},
is_ground_content = false,
groups = {unbreakable = 1, mob_spawner=1},
sounds = default.node_sound_stone_defaults({
dug = {name="mobs_boom", gain=0.25} -- to be changed
})
})
-- Spawn in spawner
mobs:spawn_specific("mobs_monster:mese_monster", {"mobs_monster:mese_monster_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true)
mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity
-- mese arrow (weapon)
mobs:register_arrow("mobs_monster:mese_arrow", {
visual = "sprite",
-- visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_mese_crystal_fragment.png"},
--textures = {"default:mese_crystal_fragment"},
velocity = 6,
-- rotate = 180,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_node = function(self, pos, node)
end
})
-- 9x mese crystal fragments = 1x mese crystal
minetest.register_craft({
output = "default:mese_crystal",
recipe = {
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
}
})

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mods/mobs_monster/minotaur.lua Executable file
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-- Minotaur Monster by ???
mobs:register_mob("mobs_monster:minotaur", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 11 damage to player when hit
passive = false,
attack_type = "dogfight",
pathfinding = false,
reach = 2,
damage = 6,
-- health & armor
hp_min = 45,
hp_max = 55,
armor = 90,
-- textures and model
collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9},
visual = "mesh",
mesh = "mobs_minotaur.b3d",
textures = {
{"mobs_minotaur.png"},
},
visual_size = {x=1, y=1},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
-- sounds = {
-- random = "mobs_zombie",
-- damage = "mobs_zombie_hit",
-- attack = "mobs_zombie_attack",
-- death = "mobs_zombie_death",
-- },
-- speed and jump
walk_velocity = 1,
run_velocity = 3,
jump = true,
floats = 1,
view_range = 16,
knock_back = 0.05, --this is a test
-- drops desert_sand and coins when dead
drops = {
{name = "maptools:gold_coin", chance = 40, min = 1, max = 1,},
{name = "mobs_monster:minotaur_eye", chance = 2, min = 1, max = 2,},
{name = "mobs_monster:minotaur_horn", chance = 4, min = 1, max = 2,},
{name = "mobs_monster:minotaur_fur", chance = 1, min = 1, max = 3,},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 39,
run_start = 20, run_end = 39,
punch_start = 40, punch_end = 50,
},
})
mobs:alias_mob("mobs:minotaur", "mobs_monster:minotaur")
-- spawns on desert sand between -1 and 20 light, 1 in 100000 chance, 1 Minotaur in area up to 31000 in height
mobs:spawn_specific("mobs_monster:minotaur", {"default:dirt_with_dry_grass"}, {"air"}, -1, 20, 30, 100000, 1, -31000, 31000, false)
-- register spawn egg
mobs:register_egg("mobs_monster:minotaur", "Minotaur", "mobs_minotaur_inv.png", 1)
minetest.register_craftitem("mobs_monster:minotaur_eye", {
description = "Minotaur Eye",
inventory_image = "mobs_minotaur_eye.png",
groups = {magic = 1},
})
mobs:alias_mob("mobs:minotaur_eye", "mobs_monster:minotaur_eye")
minetest.register_craftitem("mobs_monster:minotaur_horn", {
description = "Minotaur Horn",
inventory_image = "mobs_minotaur_horn.png",
groups = {magic = 1},
})
mobs:alias_mob("mobs:minotaur_horn", "mobs_monster:minotaur_horn")
minetest.register_craftitem("mobs_monster:minotaur_fur", {
description = "Minotaur Fur",
inventory_image = "mobs_minotaur_fur.png",
groups = {magic = 1},
})
mobs:alias_mob("mobs:minotaur_fur", "mobs_monster:minotaur_fur")
minetest.register_craftitem("mobs_monster:minotaur_lots_of_fur", {
description = "Lot of Minotaur Fur",
inventory_image = "mobs_minotaur_lots_of_fur.png",
groups = {magic = 1},
})
mobs:alias_mob("mobs:minotaur_lots_of_fur", "mobs_monster:minotaur_lots_of_fur")
minetest.register_craft({
output = "mobs_monster:minotaur_lots_of_fur",
recipe = {{"mobs_monster:minotaur_fur", "mobs_monster:minotaur_fur"},
{"mobs_monster:minotaur_fur", "mobs_monster:minotaur_fur"},
},
})

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name = mobs_monster

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local S = mobs.intllib
-- Oerkki by PilzAdam
mobs:register_mob("mobs_monster:oerkki", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 4,
hp_min = 8,
hp_max = 34,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
mesh = "mobs_oerkki.b3d",
textures = {
{"mobs_oerkki.png"},
{"mobs_oerkki2.png"},
},
makes_footstep_sound = false,
sounds = {
random = "mobs_oerkki",
shoot_attack = "mobs_oerkki_attack",
},
walk_velocity = 1,
run_velocity = 3,
view_range = 10,
jump = true,
drops = {
{name = "default:obsidian", chance = 3, min = 1, max = 2},
{name = "maptools:silver_coin", chance = 1, min = 1, max = 1},
},
water_damage = 2,
lava_damage = 4,
light_damage = 1,
fear_height = 4,
animation = {
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 36,
run_start = 37,
run_end = 49,
punch_start = 37,
punch_end = 49,
speed_normal = 15,
speed_run = 15,
},
replace_rate = 5,
replace_what = {"default:torch"},
replace_with = "air",
replace_offset = -1,
immune_to = {
{"default:sword_wood", 0}, -- no damage
{"default:gold_lump", -10}, -- heals by 10 points
},
})
mobs:spawn({
name = "mobs_monster:oerkki",
nodes = {"default:stone", "default:sandstone"},
max_light = 7,
chance = 7000,
max_height = -10,
})
mobs:register_egg("mobs_monster:oerkki", S("Oerkki"), "default_obsidian.png", 1)
mobs:alias_mob("mobs:oerkki", "mobs_monster:oerkki") -- compatiblity

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mods/mobs_monster/pumpkins.lua Executable file
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-- PumpKing by Blert2112
mobs:register_mob("mobs_monster:pumpking", {
type = "monster",
visual = "mesh",
mesh = "mobs_pumpking.x",
textures = {
{"mobs_pumpking.png"}
},
visual_size = {x=3, y=3},
collisionbox = {-0.5, 0.00, -0.5, 0.5, 4.5, 0.5},
animation = {
speed_normal = 15, speed_run = 30,
stand_start = 165, stand_end = 210,
walk_start = 61, walk_end = 110,
run_start = 0, run_end = 50,
punch_start = 150, punch_end = 165
},
makes_footstep_sound = true,
sounds = {
random = "mobs_king"
},
hp_min = 275,
hp_max = 300,
armor = 70,
knock_back = 0,
walk_velocity = 3,
run_velocity = 4,
light_damage = 0,
water_damage = 0,
lava_damage = 0,
fall_damage = 0,
damage = 9,
pathfinding = false,
reach = 5,
attack_type = "dogfight",
view_range = 25,
stepheight = 1.1,
drops = {
-- Ressource & Decoration drops
{name = "farming:jackolantern", chance = 1, min = 1, max = 1},
{name = "default:diamondblock", chance = 2, min = 1, max = 2},
-- Hunter drops
{name = "3d_armor:helmet_hardenedleather", chance = 10, min = 1, max = 1},
{name = "3d_armor:chestplate_hardenedleather", chance = 10, min = 1, max = 1},
{name = "throwing:bow_minotaur_horn", chance = 33, min = 1, max = 1},
-- Warrior drops
{name = "3d_armor:helmet_mithril", chance = 10, min = 1, max = 1},
{name = "3d_armor:chestplate_mithril", chance = 10, min = 1, max = 1},
{name = "default:sword_mithril", chance = 33, min = 1, max = 1},
},
lifetimer = 300, -- 5 minutes
--shoot_interval = 1000, -- (lifetimer - (lifetimer / 4)), borrowed for do_custom timer
on_die = function(self)
minetest.chat_send_all("A group of players killed a PumpKing!")
end
})
mobs:alias_mob("mobs:pumpking", "mobs_monster:pumpking")
mobs:register_mob("mobs_monster:pumpboom", {
type = "monster",
visual = "mesh",
mesh = "mobs_pumpboom.x",
textures = {
{"mobs_pumpboom.png"}
},
visual_size = {x=3, y=3},
collisionbox = {-0.70, -0.3, -0.70, 0.70, 0.70, 0.70},
rotate = 270,
animation = {
speed_normal = 15, speed_run = 30,
stand_start = 0, stand_end = 30,
walk_start = 81, walk_end = 97,
run_start = 81, run_end = 97,
punch_start = 100, punch_end = 120
},
sounds = {
random = "mobs_pump"
},
hp_min = 5,
hp_max = 10,
armor = 100,
light_damage = 0,
water_damage = 0,
lava_damage = 0,
fall_damage = 0,
damage = 8,
attack_type = "explode",
group_attack = true,
do_not_project_items = true,
view_range = 15,
walk_velocity = 2,
run_velocity = 4,
drops = {
{name = "farming:pumpkin_seed", chance = 8, min = 4, max = 8}
}
})
mobs:alias_mob("mobs:pumpboom", "mobs_monster:pumpboom")
minetest.register_node("mobs_monster:pumpking_spawner", {
description = "Pumpkin King Spawner",
tiles = {
"farming_pumpkin_top.png",
"farming_pumpkin_top.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_face_on.png"
},
is_ground_content = false,
groups = {unbreakable = 1, mob_spawner=1},
sounds = default.node_sound_stone_defaults({
dug = {name="mobs_king", gain=0.25}
})
})
mobs:alias_mob("mobs:pumpking_spawner", "mobs_monster:pumpking_spawner")
minetest.register_node("mobs_monster:pumpboom_spawner", {
description = "Pump Boom Spawner",
tiles = {
"farming_pumpkin_top.png",
"farming_pumpkin_top.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_face_off.png"
},
is_ground_content = false,
groups = {unbreakable = 1, mob_spawner=1},
sounds = default.node_sound_stone_defaults({
dug = {name="mobs_boom", gain=0.25}
})
})
mobs:alias_mob("mobs:pumpboom_spawner", "mobs_monster:pumpboom_spawner")
--(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, spawn_in_area)
-- spawn on mobs:pumpking_spawner between 1 and 20 light, interval 300, 1 chance, 1 pumpking_spawner in area up to 31000 in height
mobs:spawn_specific("mobs_monster:pumpking", {"mobs_monster:pumpking_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true)
mobs:register_egg("mobs_monster:pumpking", "Pumpking", "mobs_pumpking_inv.png", 1)
-- spawn on mobs:pumpboom_spawner, 4 interval, 1 chance, 30 pumpboom in area
mobs:spawn_special("mobs_monster:pumpboom", {"mobs_monster:pumpboom_spawner"}, {"air"}, 10, 4, 30)
mobs:register_egg("mobs_monster:pumpboom", "Pumpboom", "mobs_pumpboom_inv.png", 1)

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MONSTER MOBS
Dirt Monster
- Spawning at night on green grass (or grey in ethereal) these mobs wander around looking for a player to eat. Drops 1-5 dirt when killed.
Dungeon Master
- Spawning below -70 underground DM's have a tendency to hurl fire balls at unsuspecting players and can cause major damage, but get too close and he will switch to dogfight attack. Can drop mese or diamond when killed.
Lava Flan
- Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed.
Mese Monster
- These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. Will drop mese when killed.
Oerkki
- Found in dark areas like most monsters Oerkki wander the caverns stealing away torches on the ground and attacking anyone found in that area. 1 in 3 chance of dropping obsidian.
Sand Monster
- The hot deserts are home to these guys who spawn at any time of the day to attack players. They drop 3-5 desert sand when killed.
Spider
- Found in dark holes inside desertstone (crystal biomes in ethereal), spiders wait for prey to amble past and strike. They are mostly docile during the day though unless hit. Will drop string when killed.
Stone Monster
- Found underground in dark caves these mobs seem to be zombie-like in fashion with a tendency to rush a player in the area. can drop torch, iron or coal when killed.
Tree Monster
- Found atop tree's at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three.
Lucky Blocks: 11

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local S = mobs.intllib
-- Sand Monster by PilzAdam
mobs:register_mob("mobs_monster:sand_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
--specific_attack = {"player", "mobs_npc:npc"},
reach = 2,
damage = 1,
hp_min = 4,
hp_max = 20,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_sand_monster.b3d",
textures = {
{"mobs_sand_monster.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
},
walk_velocity = 1.5,
run_velocity = 4,
view_range = 8, --15
jump = true,
floats = 0,
drops = {
{name = "default:desert_sand", chance = 1, min = 3, max = 5},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
},
water_damage = 3,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
--[[
custom_attack = function(self, p)
local pos = self.object:get_pos()
minetest.add_item(pos, "default:sand")
end,
]]
})
mobs:spawn({
name = "mobs_monster:sand_monster",
nodes = {"default:desert_sand", "default:sand"},
chance = 7000,
active_object_count = 2,
min_height = 0,
})
mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"), "default_desert_sand.png", 1)
mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster") -- compatibility
minetest.register_craft({
output = "mobs_monster:sand_monster",
recipe = {
{"group:sand", "group:sand", "group:sand"},
{"group:sand", "default:nyancat_rainbow", "group:sand"},
{"group:sand", "group:sand", "group:sand"}
}
})

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local S = mobs.intllib
-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
mobs:register_mob("mobs_monster:spider", {
docile_by_day = true,
group_attack = true,
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 20,
hp_max = 40,
armor = 200,
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
visual = "mesh",
mesh = "mobs_spider.x",
textures = {
{"mobs_spider.png"},
},
visual_size = {x = 7, y = 7},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
war_cry = "mobs_eerie",
death = "mobs_howl",
attack = "mobs_spider_attack",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
floats = 0,
drops = {
{name = "farming:string", chance = 1, min = 1, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
{name = "maptools:silver_coin", chance = 3, min = 1, max = 1,},
},
water_damage = 5,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 20,--15,
stand_start = 1,
stand_end = 1,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
},
})
local spawn_on = {"default:desert_stone", "default:jungleleaves", "default:jungletree"}
if minetest.get_modpath("ethereal") then
spawn_on = {"ethereal:crystal_dirt"}
else
minetest.register_alias("ethereal:crystal_spike", "default:sandstone")
end
mobs:spawn({
name = "mobs_monster:spider",
nodes = spawn_on,
min_light = 0,
max_light = 12,
chance = 7000,
active_object_count = 1,
min_height = -50,
max_height = 31000,
})
mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
mobs:alias_mob("mobs:spider", "mobs_monster:spider") -- compatibility
-- cobweb
minetest.register_node(":mobs:cobweb", {
description = S("Cobweb"),
drawtype = "plantlike",
visual_scale = 1.2,
tiles = {"mobs_cobweb.png"},
inventory_image = "mobs_cobweb.png",
paramtype = "light",
sunlight_propagates = true,
liquid_viscosity = 11,
liquidtype = "source",
liquid_alternative_flowing = "mobs:cobweb",
liquid_alternative_source = "mobs:cobweb",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
groups = {snappy = 1, disable_jump = 1},
drop = "farming:cotton",
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft({
output = "mobs:cobweb",
recipe = {
{"farming:string", "", "farming:string"},
{"", "farming:string", ""},
{"farming:string", "", "farming:string"},
}
})
minetest.register_alias("mobs:spider_cobweb", "mobs:cobweb")

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local S = mobs.intllib
-- Stone Monster by PilzAdam
mobs:register_mob("mobs_monster:stone_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 3,
hp_min = 12,
hp_max = 35,
armor = 80,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_stone_monster.png"},
{"mobs_stone_monster2.png"}, -- by AMMOnym
},
makes_footstep_sound = true,
sounds = {
random = "mobs_stonemonster",
attack = "mobs_stonemonster_attack",
},
walk_velocity = 1,
run_velocity = 2,
jump_height = 0,
stepheight = 1.1,
floats = 0,
view_range = 10,
drops = {
{name = "default:torch", chance = 2, min = 3, max = 5},
{name = "default:iron_lump", chance = 5, min = 1, max = 2},
{name = "default:coal_lump", chance = 3, min = 1, max = 3},
{name = "maptools:silver_coin", chance = 1, min = 1, max = 1,},
},
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
})
mobs:spawn({
name = "mobs_monster:stone_monster",
nodes = {"default:stone", "default:desert_stone"},
max_light = 7,
chance = 7000,
max_height = 0,
})
mobs:register_egg("mobs_monster:stone_monster", S("Stone Monster"), "default_stone.png", 1)
mobs:alias_mob("mobs:stone_monster", "mobs_monster:stone_monster") -- compatibility
minetest.register_craft({
output = "mobs_monster:stone_monster",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:nyancat_rainbow", "default:stone"},
{"default:stone", "default:stone", "default:stone"}
}
})

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