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Update, strange things happens...
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173
mods/mobs/lavaslimes.lua
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173
mods/mobs/lavaslimes.lua
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-- Lava Slimes by TomasJLuis & TenPlus1
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-- sounds
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local lava_sounds = {
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damage = "mobs_slimes_damage",
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death = "mobs_slimes_death",
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jump = "mobs_slimes_jump",
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attack = "mobs_slimes_attack",
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}
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-- lava slime textures
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local lava_textures = {"mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_front.png", "mobs_lava_slime_sides.png"}
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-- register small lava slime
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mobs:register_mob("mobs:lavasmall", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 2 damage to player when hit
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passive = false,
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damage = 2,
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attack_type = "dogfight",
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attacks_monsters = true,
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-- health and armor
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hp_min = 2, hp_max = 4,
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armor = 100,
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-- textures and model
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collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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visual = "cube",
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textures = { lava_textures },
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blood_texture = "mobs_lava_slime_blood.png",
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visual_size = {x = 0.5, y = 0.5},
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-- sounds a bit here, but mainly define in the beginning
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makes_footstep_sound = false,
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sounds = lava_sounds,
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-- speed and jump, sinks in water
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walk_velocity = 2,
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run_velocity = 2,
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walk_chance = 0,
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jump = true,
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jump_chance = 30,
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jump_height = 6,
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replace_rate = 20,
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footstep = "fire:basic_flame",
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view_range = 16,
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floats = 1,
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-- chance of dropping coins
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drops = {
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{name = "maptools:copper_coin",
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chance = 2, min = 1, max = 1,},
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},
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-- damaged by
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water_damage = 10,
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lava_damage = 0,
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light_damage = 0,
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-- model animation
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-- no model animation
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})
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mobs:register_egg("mobs:lavasmall", "Small Lava Slime", "mobs_lava_slime_egg.png", 1)
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-- register medium lava slime
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mobs:register_mob("mobs:lavamedium", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 4 damage to player when hit
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passive = false,
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damage = 4,
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attack_type = "dogfight",
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attacks_monsters = true,
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-- health and armor
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hp_min = 4, hp_max = 8,
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armor = 90,
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-- textures and model
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "cube",
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textures = { lava_textures },
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blood_texture = "mobs_lava_slime_blood.png",
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visual_size = {x = 1, y = 1},
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-- sounds a bit here, but mainly define in the beginning
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makes_footstep_sound = false,
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sounds = lava_sounds,
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-- speed and jump, sinks in water
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walk_velocity = 2,
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run_velocity = 2,
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walk_chance = 0,
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jump = true,
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jump_chance = 30,
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jump_height = 6,
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replace_rate = 20,
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footstep = "fire:basic_flame",
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view_range = 16,
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floats = 1,
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-- chance of dropping coins
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drops = {
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{name = "maptools:copper_coin",
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chance = 2, min = 1, max = 1,},
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},
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-- damaged by
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water_damage = 10,
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lava_damage = 0,
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light_damage = 0,
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-- model animation
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-- no model animation
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-- do things when die
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on_die = function(self, pos)
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local num = math.random(2, 4)
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for i=1,num do
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minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:lavasmall")
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end
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end,
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})
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mobs:register_egg("mobs:lavamedium", "Medium Lava Slime", "mobs_lava_slime_egg.png", 1)
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-- register big lava slime
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mobs:register_mob("mobs:lavabig", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 6 damage to player when hit
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passive = false,
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damage = 6,
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attack_type = "dogfight",
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attacks_monsters = true,
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-- health and armor
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hp_min = 16, hp_max = 32,
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armor = 90,
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-- textures and model
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collisionbox = {-1, -1, -1, 1, 1, 1},
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visual = "cube",
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textures = { lava_textures },
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blood_texture = "mobs_lava_slime_blood.png",
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visual_size = {x = 2, y = 2},
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-- sounds a bit here, but mainly define in the beginning
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makes_footstep_sound = false,
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sounds = lava_sounds,
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-- speed and jump, sinks in water
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walk_velocity = 2,
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run_velocity = 2,
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walk_chance = 0,
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jump = true,
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jump_chance = 30,
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jump_height = 6,
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replace_rate = 20,
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replace_offset = -1,
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footstep = "fire:basic_flame",
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view_range = 16,
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floats = 1,
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-- chance of dropping coins
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drops = {
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{name = "mobs:lava_orb",
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chance = 15, min = 1, max = 1,},
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{name = "maptools:silver_coin",
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chance = 2, min = 1, max = 1,},
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},
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-- damaged by
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water_damage = 10,
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lava_damage = 0,
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light_damage = 0,
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-- model animation
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-- no model animation
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-- do things when die
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on_die = function(self, pos)
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local num = math.random(1, 2)
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for i=1,num do
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minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:lavamedium")
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end
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end,
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})
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mobs:register_egg("mobs:lavabig", "Big Lava Slime", "mobs_lava_slime_egg.png", 1)
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--mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
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mobs:spawn_specific("mobs:lavabig", {"default:lava_source"},{"default:lava_flowing"}, 20, -1, 30, 4000, 1, -32000, 32000)
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mobs:spawn_specific("mobs:lavamedium", {"default:lava_source"},{"default:lava_flowing"}, 20, -1, 30, 4000, 2, -32000, 32000)
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--mobs:spawn_specific("mobs:lavasmall", {"default:lava_source"},{"default:lava_flowing"}, 4, 20, 30, 15000, 8, -32000, -64)
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