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Rename the game mod farming to _farming
Because of conflicts with farming(redo)
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@ -1,61 +0,0 @@
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-- Global farming namespace
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farming = {}
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farming.path = minetest.get_modpath("farming")
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-- Load files
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dofile(farming.path .. "/api.lua")
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dofile(farming.path .. "/nodes.lua")
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dofile(farming.path .. "/hoes.lua")
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-- WHEAT
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farming.register_plant("farming:wheat", {
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description = "Wheat seed",
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inventory_image = "farming_wheat_seed.png",
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steps = 8,
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minlight = 11,
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maxlight = LIGHT_MAX,
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fertility = {"grassland"}
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})
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minetest.register_craftitem("farming:flour", {
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description = "Flour",
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inventory_image = "farming_flour.png",
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})
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minetest.register_craftitem("farming:bread", {
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description = "Bread",
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inventory_image = "farming_bread.png",
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on_use = minetest.item_eat(4),
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})
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minetest.register_craft({
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type = "shapeless",
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output = "farming:flour",
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recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"}
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})
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minetest.register_craft({
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type = "cooking",
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cooktime = 15,
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output = "farming:bread",
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recipe = "farming:flour"
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})
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-- Cotton
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farming.register_plant("farming:cotton", {
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description = "Cotton seed",
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inventory_image = "farming_cotton_seed.png",
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steps = 8,
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minlight = 11,
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maxlight = LIGHT_MAX,
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fertility = {"grassland", "desert"}
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})
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minetest.register_alias("farming:string", "farming:cotton")
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minetest.register_craft({
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output = "wool:white",
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recipe = {
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{"farming:cotton", "farming:cotton"},
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{"farming:cotton", "farming:cotton"},
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}
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})
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