update doors and convert doors 3 nodes in new systeme
@ -1,671 +0,0 @@
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doors3 = {}
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function doors3.get_pos(pos, dir, p1, b)
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local pos2 = {x=pos.x, y=pos.y, z=pos.z}
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if b == 0 then
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if p1 == 1 then
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if dir == 1 then
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pos2.z=pos2.z-1
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elseif dir == 2 then
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pos2.x=pos2.x-1
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elseif dir == 3 then
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pos2.z=pos2.z+1
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else
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pos2.x=pos2.x+1
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end
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else
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if dir == 1 then
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pos2.x=pos2.x+1
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elseif dir == 2 then
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pos2.z=pos2.z-1
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elseif dir == 3 then
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pos2.x=pos2.x-1
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else
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pos2.z=pos2.z+1
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end
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end
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else
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if p1 == 1 then
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if dir == 1 then
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pos2.x=pos2.x+1
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elseif dir == 2 then
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pos2.z=pos2.z-1
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elseif dir == 3 then
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pos2.x=pos2.x-1
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else
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pos2.z=pos2.z+1
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end
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else
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if dir == 1 then
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pos2.z=pos2.z+1
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elseif dir == 2 then
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pos2.x=pos2.x+1
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elseif dir == 3 then
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pos2.z=pos2.z-1
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else
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pos2.x=pos2.x-1
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end
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end
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end
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return pos2
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end
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-- Registers a door
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function doors3.register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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if not def.node_box_bottom then
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def.node_box_bottom = box
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end
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if not def.node_box_middle then
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def.node_box_middle = box
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end
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if not def.node_box_top then
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def.node_box_top = box
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end
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if not def.selection_box_bottom then
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def.selection_box_bottom= box
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end
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if not def.selection_box_middle then
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def.selection_box_middle = box
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end
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if not def.selection_box_top then
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def.selection_box_top = box
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end
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if not def.sound_close_door then
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def.sound_close_door = "doors_door_close"
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end
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if not def.sound_open_door then
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def.sound_open_door = "doors_door_open"
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end
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minetest.register_craftitem(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return itemstack
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end
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local ptu = pointed_thing.under
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local nu = minetest.get_node(ptu)
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if minetest.registered_nodes[nu.name].on_rightclick then
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return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
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end
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local pt = pointed_thing.above
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local pt1 = {x=pt.x, y=pt.y+1, z=pt.z}
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local pt2 = {x=pt.x, y=pt.y+2, z=pt.z}
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if
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not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pt1).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
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not placer or
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not placer:is_player()
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then
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return itemstack
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end
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if minetest.is_protected(pt, placer:get_player_name()) or minetest.is_protected(pt2, placer:get_player_name()) then
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minetest.record_protection_violation(pt, placer:get_player_name())
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return itemstack
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end
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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if p2 == 0 then
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pt3.x = pt3.x-1
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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end
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if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
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minetest.set_node(pt, {name=name.."_b_1", param2=p2})
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minetest.set_node(pt1, {name=name.."_m_1", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
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else
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minetest.set_node(pt, {name=name.."_b_2", param2=p2})
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minetest.set_node(pt1, {name=name.."_m_2", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
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minetest.get_meta(pt):set_int("right", 1)
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minetest.get_meta(pt1):set_int("right", 1)
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minetest.get_meta(pt2):set_int("right", 1)
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end
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if def.only_placer_can_open then
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local pn = placer:get_player_name()
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local meta = minetest.get_meta(pt)
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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meta = minetest.get_meta(pt1)
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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meta = minetest.get_meta(pt2)
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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local tt = def.tiles_top
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local tm = def.tiles_middle
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local tb = def.tiles_bottom
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local function after_dig_node(pos, letter, name, num, digger)
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local p
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if letter == "b" then -- bottom
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p = { {y=1, l="m"}, {y=2, l="t"} }
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elseif letter == "m" then -- middle
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p = { {y=-1, l="b"}, {y=1, l="t"} }
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else -- top
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p = { {y=-2, l="b"}, {y=-1, l="m"} }
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end
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for _,t in pairs(p) do
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local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z}
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local node = minetest.get_node(pos1)
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if node.name == name.."_"..t["l"].."_"..num then
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minetest.node_dig(pos1, node, digger)
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end
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end
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end
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local function check_and_blast(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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minetest.remove_node(pos)
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end
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end
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local function make_on_blast(base_name, letter, num)
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if def.only_placer_can_open then
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return function() end
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else
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return function(pos, intensity)
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local p
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if letter == "b" then -- bottom
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p = { {y=1, l="m"}, {y=2, l="t"} }
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elseif letter == "m" then -- middle
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p = { {y=-1, l="b"}, {y=1, l="t"} }
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else -- top
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p = { {y=-2, l="b"}, {y=-1, l="m"} }
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end
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for _,t in pairs(p) do
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check_and_blast({x=pos.x, y=pos.y+t["y"], z=pos.z}, base_name.."_"..t["l"].."_"..num)
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end
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end
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end
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end
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local function on_rightclick(pos, letter, name, oldnum, params, clicker, oldparam2)
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local p
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if letter == "b" then -- bottom
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p = { {y=0, l="b"}, {y=1, l="m"}, {y=2, l="t"} }
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elseif letter == "m" then -- middle
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p = { {y=-1, l="b"}, {y=0, l="m"}, {y=1, l="t"} }
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else -- top
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p = { {y=-2, l="b"}, {y=-1, l="m"}, {y=0, l="t"} }
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end
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local newnum
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if oldnum == 1 then
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newnum = 2
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else
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newnum = 1
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end
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for _,t in pairs(p) do
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local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z}
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if minetest.get_node(pos1).name == name.."_"..t["l"].."_"..oldnum then
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local p2 = minetest.get_node(pos1).param2
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p2 = params[p2+1]
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minetest.swap_node(pos1, {name=name.."_"..t["l"].."_"..newnum, param2=p2})
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end
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end
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local snd_1 = def.sound_close_door
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local snd_2 = def.sound_open_door
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if params[1] == 3 then
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snd_1 = def.sound_open_door
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snd_2 = def.sound_close_door
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end
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local b = minetest.get_meta(pos):get_int("right")
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local pos2 = doors3.get_pos(pos, oldparam2, params[1], b)
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local node = minetest.get_node_or_nil(pos2)
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if node and node.name and node.name == name.."_"..letter.."_"..newnum then
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if minetest.get_meta(pos2):get_int("right") ~= b then
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if minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pos2, node, clicker)
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end
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end
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end
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--if double doors, only 2eme play sound
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if b ~= 0 then
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minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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return true
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end
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local meta = minetest.get_meta(pos)
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local pn = player:get_player_name()
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return meta:get_string("doors_owner") == pn
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end
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local function on_rotate(pos, node, dir, user, name, num, mode, new_param2)
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if not check_player_priv(pos, user) then
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return false
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end
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if mode ~= screwdriver.ROTATE_FACE then
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return false
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end
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local p
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if dir == 0 then -- bottom
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p = { {y=0, l="b"}, {y=1, l="m"}, {y=2, l="t"} }
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elseif dir == 1 then -- middle
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p = { {y=-1, l="b"}, {y=0, l="m"}, {y=1, l="t"} }
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else -- top
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p = { {y=-2, l="b"}, {y=-1, l="m"}, {y=0, l="t"} }
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end
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for _,t in pairs(p) do
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local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z}
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if not minetest.get_node(pos1).name == name.."_"..t["l"].."_"..num then
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return false
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end
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||||||
if minetest.is_protected(pos1, user:get_player_name()) then
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|
||||||
minetest.record_protection_violation(pos4, user:get_player_name())
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||||||
return false
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||||||
end
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|
||||||
end
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|
||||||
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|
||||||
for _,t in pairs(p) do
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||||||
local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z}
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local node2 = minetest.get_node(pos1)
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|
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node2.param2 = (node2.param2 + 1) % 4
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||||||
minetest.swap_node(pos1, node2)
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||||||
end
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||||||
return true
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|
||||||
end
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|
||||||
|
|
||||||
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|
||||||
minetest.register_node(name.."_b_1", {
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|
||||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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|
||||||
paramtype = "light",
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|
||||||
paramtype2 = "facedir",
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|
||||||
is_ground_content = false,
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|
||||||
drop = name,
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|
||||||
drawtype = "nodebox",
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|
||||||
node_box = {
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|
||||||
type = "fixed",
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|
||||||
fixed = def.node_box_bottom
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|
||||||
},
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|
||||||
selection_box = {
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|
||||||
type = "fixed",
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|
||||||
fixed = def.selection_box_bottom
|
|
||||||
},
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|
||||||
groups = def.groups,
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|
||||||
|
|
||||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
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|
||||||
after_dig_node(pos, "b", name, 1, digger)
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|
||||||
end,
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|
||||||
|
|
||||||
on_rightclick = function(pos, node, clicker)
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|
||||||
if check_player_priv(pos, clicker) then
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|
||||||
on_rightclick(pos, "b", name, 1, {1,2,3,0}, clicker, node.param2)
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|
||||||
end
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|
||||||
end,
|
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, new_param2)
|
|
||||||
return on_rotate(pos, node, 0, user, name, 1, mode)
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|
||||||
end,
|
|
||||||
|
|
||||||
can_dig = check_player_priv,
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|
||||||
sounds = def.sounds,
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|
||||||
sunlight_propagates = def.sunlight,
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|
||||||
on_blast = make_on_blast(name, "b", 1)
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|
||||||
})
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|
||||||
|
|
||||||
|
|
||||||
minetest.register_node(name.."_m_1", {
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|
||||||
tiles = {tm[2], tm[2], tm[2], tm[2], tm[1], tm[1].."^[transformfx"},
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
is_ground_content = false,
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|
||||||
drop = "",
|
|
||||||
drawtype = "nodebox",
|
|
||||||
node_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.node_box_middle
|
|
||||||
},
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.selection_box_middle
|
|
||||||
},
|
|
||||||
groups = def.groups,
|
|
||||||
|
|
||||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
||||||
after_dig_node(pos, "m", name, 1, digger)
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rightclick = function(pos, node, clicker)
|
|
||||||
if check_player_priv(pos, clicker) then
|
|
||||||
on_rightclick(pos, "m", name, 1, {1,2,3,0}, clicker, node.param2)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, new_param2)
|
|
||||||
return on_rotate(pos, node, 1, user, name, 1, mode)
|
|
||||||
end,
|
|
||||||
|
|
||||||
can_dig = check_player_priv,
|
|
||||||
sounds = def.sounds,
|
|
||||||
sunlight_propagates = def.sunlight,
|
|
||||||
on_blast = make_on_blast(name, "m", 1)
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_node(name.."_t_1", {
|
|
||||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
is_ground_content = false,
|
|
||||||
drop = "",
|
|
||||||
drawtype = "nodebox",
|
|
||||||
node_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.node_box_top
|
|
||||||
},
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.selection_box_top
|
|
||||||
},
|
|
||||||
groups = def.groups,
|
|
||||||
|
|
||||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
||||||
after_dig_node(pos, "t", name, 1, digger)
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rightclick = function(pos, node, clicker)
|
|
||||||
if check_player_priv(pos, clicker) then
|
|
||||||
on_rightclick(pos, "t", name, 1, {1,2,3,0}, clicker, node.param2)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, new_param2)
|
|
||||||
return on_rotate(pos, node, 2, user, name, 1, mode)
|
|
||||||
end,
|
|
||||||
|
|
||||||
can_dig = check_player_priv,
|
|
||||||
sounds = def.sounds,
|
|
||||||
sunlight_propagates = def.sunlight,
|
|
||||||
on_blast = make_on_blast(name, "t", 1)
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_node(name.."_b_2", {
|
|
||||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
is_ground_content = false,
|
|
||||||
drop = name,
|
|
||||||
drawtype = "nodebox",
|
|
||||||
node_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.node_box_bottom
|
|
||||||
},
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.selection_box_bottom
|
|
||||||
},
|
|
||||||
groups = def.groups,
|
|
||||||
|
|
||||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
||||||
after_dig_node(pos, "b", name, 2, digger)
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rightclick = function(pos, node, clicker)
|
|
||||||
if check_player_priv(pos, clicker) then
|
|
||||||
on_rightclick(pos, "b", name, 2, {3,0,1,2}, clicker, node.param2)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, new_param2)
|
|
||||||
return on_rotate(pos, node, 0, user, name, 2, mode)
|
|
||||||
end,
|
|
||||||
|
|
||||||
can_dig = check_player_priv,
|
|
||||||
sounds = def.sounds,
|
|
||||||
sunlight_propagates = def.sunlight,
|
|
||||||
on_blast = make_on_blast(name, "b", 2)
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_node(name.."_m_2", {
|
|
||||||
tiles = {tm[2], tm[2], tm[2], tm[2], tm[1].."^[transformfx", tm[1]},
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
is_ground_content = false,
|
|
||||||
drop = "",
|
|
||||||
drawtype = "nodebox",
|
|
||||||
node_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.node_box_middle
|
|
||||||
},
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.selection_box_middle
|
|
||||||
},
|
|
||||||
groups = def.groups,
|
|
||||||
|
|
||||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
||||||
after_dig_node(pos, "m", name, 2, digger)
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rightclick = function(pos, node, clicker)
|
|
||||||
if check_player_priv(pos, clicker) then
|
|
||||||
on_rightclick(pos, "m", name, 2, {3,0,1,2}, clicker, node.param2)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, new_param2)
|
|
||||||
return on_rotate(pos, node, 1, user, name, 2, mode)
|
|
||||||
end,
|
|
||||||
|
|
||||||
can_dig = check_player_priv,
|
|
||||||
sounds = def.sounds,
|
|
||||||
sunlight_propagates = def.sunlight,
|
|
||||||
on_blast = make_on_blast(name, "m", 2)
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_node(name.."_t_2", {
|
|
||||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
is_ground_content = false,
|
|
||||||
drop = "",
|
|
||||||
drawtype = "nodebox",
|
|
||||||
node_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.node_box_top
|
|
||||||
},
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.selection_box_top
|
|
||||||
},
|
|
||||||
groups = def.groups,
|
|
||||||
|
|
||||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
||||||
after_dig_node(pos, "t", name, 2, digger)
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rightclick = function(pos, node, clicker)
|
|
||||||
if check_player_priv(pos, clicker) then
|
|
||||||
on_rightclick(pos, "t", name, 2, {3,0,1,2}, clicker, node.param2)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, new_param2)
|
|
||||||
return on_rotate(pos, node, 2, user, name, 2, mode)
|
|
||||||
end,
|
|
||||||
|
|
||||||
can_dig = check_player_priv,
|
|
||||||
sounds = def.sounds,
|
|
||||||
sunlight_propagates = def.sunlight,
|
|
||||||
on_blast = make_on_blast(name, "t", 2)
|
|
||||||
})
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
doors3.register_door("doors:door3_wood", {
|
|
||||||
description = "Wooden Door 3",
|
|
||||||
inventory_image = "doors3_wood.png",
|
|
||||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
|
||||||
tiles_bottom = {"doors3_wood_b.png", "doors3_brown.png"},
|
|
||||||
tiles_middle = {"doors3_wood_m.png", "doors3_brown.png"},
|
|
||||||
tiles_top = {"doors3_wood_t.png", "doors3_brown.png"},
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
sunlight = false,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "doors:door3_wood",
|
|
||||||
recipe = {
|
|
||||||
{"", "", ""},
|
|
||||||
{"", "doors:door_wood", ""},
|
|
||||||
{"", "doors:door_wood", ""}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
doors3.register_door("doors:door3_steel", {
|
|
||||||
description = "Steel Door 3",
|
|
||||||
inventory_image = "doors3_steel_inv.png",
|
|
||||||
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
|
|
||||||
tiles_bottom = {"doors3_steel_b.png", "doors_grey.png"},
|
|
||||||
tiles_middle = {"doors3_steel_m.png", "doors_grey.png"},
|
|
||||||
tiles_top = {"doors3_steel_t.png", "doors_grey.png"},
|
|
||||||
only_placer_can_open = true,
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
sunlight = false,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "doors:door3_steel",
|
|
||||||
recipe = {
|
|
||||||
{"", "", ""},
|
|
||||||
{"", "doors:door_steel", ""},
|
|
||||||
{"", "doors:door_steel", ""}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
doors3.register_door("doors:door3_glass", {
|
|
||||||
description = "Glass Door 3",
|
|
||||||
inventory_image = "doors3_glass_inv.png",
|
|
||||||
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
|
||||||
tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
|
|
||||||
tiles_middle = {"doors_glass_a.png", "doors_glass_side.png"},
|
|
||||||
tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
|
|
||||||
sounds = default.node_sound_glass_defaults(),
|
|
||||||
sunlight = true,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "doors:door3_glass",
|
|
||||||
recipe = {
|
|
||||||
{"", "", ""},
|
|
||||||
{"", "doors:door_glass", ""},
|
|
||||||
{"", "doors:door_glass", ""}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
doors3.register_door("doors:door3_obsidian_glass", {
|
|
||||||
description = "Obsidian Glass Door 3",
|
|
||||||
inventory_image = "doors3_obsidian_glass_inv.png",
|
|
||||||
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
|
||||||
tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
|
|
||||||
tiles_middle = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
|
|
||||||
tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
|
|
||||||
sounds = default.node_sound_glass_defaults(),
|
|
||||||
sunlight = true,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "doors:door3_obsidian_glass",
|
|
||||||
recipe = {
|
|
||||||
{"", "", ""},
|
|
||||||
{"", "doors:door_obsidian_glass", ""},
|
|
||||||
{"", "doors:door_obsidian_glass", ""}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- From BFD: Cherry planks doors
|
|
||||||
doors3.register_door("doors:door3_cherry", {
|
|
||||||
description = "Cherry Door 3",
|
|
||||||
inventory_image = "doors3_wood_cherry_inv.png",
|
|
||||||
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
|
||||||
tiles_bottom = {"doors_wood_cherry_b.png", "default_wood_cherry_planks.png"},
|
|
||||||
tiles_middle = {"doors_wood_cherry_a.png", "default_wood_cherry_planks.png"},
|
|
||||||
tiles_top = {"doors_wood_cherry_a.png", "default_wood_cherry_planks.png"},
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
sunlight = false,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "doors:door3_cherry",
|
|
||||||
recipe = {
|
|
||||||
{"", "", ""},
|
|
||||||
{"", "doors:door_cherry", ""},
|
|
||||||
{"", "doors:door_cherry", ""}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
doors3.register_door("doors:door3_prison", {
|
|
||||||
description = "Prison Door 3",
|
|
||||||
inventory_image = "doors3_prison_inv.png",
|
|
||||||
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
|
|
||||||
tiles_bottom = {"doors_prison_b.png", "doors_black.png"},
|
|
||||||
tiles_middle = {"doors_prison_t.png", "doors_black.png"},
|
|
||||||
tiles_top = {"doors_prison_t.png", "doors_black.png"},
|
|
||||||
only_placer_can_open = true,
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
sunlight = false,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "doors:door3_prison",
|
|
||||||
recipe = {
|
|
||||||
{"", "", ""},
|
|
||||||
{"", "doors:door_prison", ""},
|
|
||||||
{"", "doors:door_prison", ""}
|
|
||||||
}
|
|
||||||
})
|
|
@ -13,6 +13,7 @@ doors = {}
|
|||||||
-- private data
|
-- private data
|
||||||
local _doors = {}
|
local _doors = {}
|
||||||
_doors.registered_doors = {}
|
_doors.registered_doors = {}
|
||||||
|
_doors.registered_doors3 = {} --MFF doors3
|
||||||
_doors.registered_trapdoors = {}
|
_doors.registered_trapdoors = {}
|
||||||
|
|
||||||
-- returns an object to a door object or nil
|
-- returns an object to a door object or nil
|
||||||
@ -65,6 +66,30 @@ function doors.get(pos)
|
|||||||
return name:sub(-5) == "_open"
|
return name:sub(-5) == "_open"
|
||||||
end
|
end
|
||||||
}
|
}
|
||||||
|
elseif _doors.registered_doors3[minetest.get_node(pos).name] then --MFF doors3
|
||||||
|
-- A normal upright door
|
||||||
|
return {
|
||||||
|
pos = pos,
|
||||||
|
open = function(self, player)
|
||||||
|
if self:state() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return _doors.door_toggle(self.pos, player)
|
||||||
|
end,
|
||||||
|
close = function(self, player)
|
||||||
|
if not self:state() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return _doors.door_toggle(self.pos, player)
|
||||||
|
end,
|
||||||
|
toggle = function(self, player)
|
||||||
|
return _doors.door_toggle(self.pos, player)
|
||||||
|
end,
|
||||||
|
state = function(self)
|
||||||
|
local state = minetest.get_meta(self.pos):get_int("state")
|
||||||
|
return state %2 == 1
|
||||||
|
end
|
||||||
|
}
|
||||||
else
|
else
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
@ -192,6 +217,8 @@ function _doors.door_toggle(pos, clicker)
|
|||||||
-- fix up lvm-placed right-hinged doors, default closed
|
-- fix up lvm-placed right-hinged doors, default closed
|
||||||
if minetest.get_node(pos).name:sub(-2) == "_b" then
|
if minetest.get_node(pos).name:sub(-2) == "_b" then
|
||||||
state = 2
|
state = 2
|
||||||
|
else
|
||||||
|
state = 0
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
state = tonumber(state)
|
state = tonumber(state)
|
||||||
@ -272,11 +299,10 @@ function doors.register(name, def)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- replace old doors of this type automatically
|
-- replace old doors of this type automatically
|
||||||
minetest.register_abm({
|
minetest.register_lbm({
|
||||||
|
name = ":doors:replace_" .. name:gsub(":", "_"),
|
||||||
nodenames = {name.."_b_1", name.."_b_2"},
|
nodenames = {name.."_b_1", name.."_b_2"},
|
||||||
interval = 7.0,
|
action = function(pos, node)
|
||||||
chance = 1,
|
|
||||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
||||||
local l = tonumber(node.name:sub(-1))
|
local l = tonumber(node.name:sub(-1))
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local h = meta:get_int("right") + 1
|
local h = meta:get_int("right") + 1
|
||||||
@ -322,7 +348,7 @@ function doors.register(name, def)
|
|||||||
local pdef = minetest.registered_nodes[node.name]
|
local pdef = minetest.registered_nodes[node.name]
|
||||||
if pdef and pdef.on_rightclick then
|
if pdef and pdef.on_rightclick then
|
||||||
return pdef.on_rightclick(pointed_thing.under,
|
return pdef.on_rightclick(pointed_thing.under,
|
||||||
node, placer, itemstack)
|
node, placer, itemstack, pointed_thing)
|
||||||
end
|
end
|
||||||
|
|
||||||
if pdef and pdef.buildable_to then
|
if pdef and pdef.buildable_to then
|
||||||
@ -365,11 +391,10 @@ function doors.register(name, def)
|
|||||||
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
|
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
|
||||||
state = state + 2
|
state = state + 2
|
||||||
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
|
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
|
||||||
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
|
|
||||||
else
|
else
|
||||||
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
|
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
|
||||||
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
|
|
||||||
end
|
end
|
||||||
|
minetest.set_node(above, { name = "doors:hidden" })
|
||||||
|
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
meta:set_int("state", state)
|
meta:set_int("state", state)
|
||||||
@ -583,12 +608,11 @@ doors.register("door_obsidian_glass", {
|
|||||||
})
|
})
|
||||||
|
|
||||||
-- From BFD: Cherry planks doors
|
-- From BFD: Cherry planks doors
|
||||||
|
|
||||||
doors.register("door_cherry", {
|
doors.register("door_cherry", {
|
||||||
tiles = { "doors_door_cherry.png" },
|
tiles = { "doors_door_cherry.png" },
|
||||||
description = "Cherry Door",
|
description = "Cherry Door",
|
||||||
inventory_image = "doors_item_cherry.png",
|
inventory_image = "doors_item_cherry.png",
|
||||||
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
recipe = {
|
recipe = {
|
||||||
{"default:cherry_plank", "default:cherry_plank"},
|
{"default:cherry_plank", "default:cherry_plank"},
|
||||||
@ -614,6 +638,7 @@ doors.register("door_tin", {
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
-- doors prison MFF
|
-- doors prison MFF
|
||||||
doors.register("door_prison", {
|
doors.register("door_prison", {
|
||||||
tiles = { "doors_door_prison.png" },
|
tiles = { "doors_door_prison.png" },
|
||||||
@ -626,7 +651,6 @@ doors.register("door_prison", {
|
|||||||
{"darkage:iron_stick", "darkage:iron_stick"},
|
{"darkage:iron_stick", "darkage:iron_stick"},
|
||||||
{"darkage:iron_stick", "darkage:iron_stick"},
|
{"darkage:iron_stick", "darkage:iron_stick"},
|
||||||
{"darkage:iron_stick", "darkage:iron_stick"}
|
{"darkage:iron_stick", "darkage:iron_stick"}
|
||||||
|
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -947,4 +971,358 @@ doors.register_fencegate("doors:gate_aspen_wood", {
|
|||||||
})
|
})
|
||||||
|
|
||||||
-- door 3 nodes
|
-- door 3 nodes
|
||||||
dofile(minetest.get_modpath("doors").."/doors3.lua")
|
function doors.register3(name, def)
|
||||||
|
if not name:find(":") then
|
||||||
|
name = "doors:" .. name
|
||||||
|
end
|
||||||
|
|
||||||
|
-- replace old doors of this type automatically
|
||||||
|
minetest.register_lbm({
|
||||||
|
name = ":doors:replace_" .. name:gsub(":", "_"),
|
||||||
|
nodenames = {name.."_b_1", name.."_b_2"},
|
||||||
|
action = function(pos, node)
|
||||||
|
local l = tonumber(node.name:sub(-1))
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local h = meta:get_int("right") + 1
|
||||||
|
local p2 = node.param2
|
||||||
|
local replace = {
|
||||||
|
{ { type = "a", state = 0 }, { type = "a", state = 3 } },
|
||||||
|
{ { type = "b", state = 1 }, { type = "b", state = 2 } }
|
||||||
|
}
|
||||||
|
local new = replace[l][h]
|
||||||
|
-- retain infotext and doors_owner fields
|
||||||
|
minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
|
||||||
|
meta:set_int("state", new.state)
|
||||||
|
-- properly place doors:hidden at the right spot
|
||||||
|
local p3 = p2
|
||||||
|
if new.state >= 2 then
|
||||||
|
p3 = (p3 + 3) % 4
|
||||||
|
end
|
||||||
|
if new.state % 2 == 1 then
|
||||||
|
if new.state >= 2 then
|
||||||
|
p3 = (p3 + 1) % 4
|
||||||
|
else
|
||||||
|
p3 = (p3 + 3) % 4
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- wipe meta on top node as it's unused
|
||||||
|
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
|
||||||
|
{name = "doors:hidden", param2 = p3})
|
||||||
|
minetest.set_node({x = pos.x, y = pos.y + 2, z = pos.z},
|
||||||
|
{name = "doors:hidden", param2 = p3})
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem(":" .. name, {
|
||||||
|
description = def.description,
|
||||||
|
inventory_image = def.inventory_image,
|
||||||
|
|
||||||
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
local pos = nil
|
||||||
|
|
||||||
|
if not pointed_thing.type == "node" then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local node = minetest.get_node(pointed_thing.under)
|
||||||
|
local pdef = minetest.registered_nodes[node.name]
|
||||||
|
if pdef and pdef.on_rightclick then
|
||||||
|
return pdef.on_rightclick(pointed_thing.under,
|
||||||
|
node, placer, itemstack, pointed_thing)
|
||||||
|
end
|
||||||
|
|
||||||
|
if pdef and pdef.buildable_to then
|
||||||
|
pos = pointed_thing.under
|
||||||
|
else
|
||||||
|
pos = pointed_thing.above
|
||||||
|
node = minetest.get_node(pos)
|
||||||
|
pdef = minetest.registered_nodes[node.name]
|
||||||
|
if not pdef or not pdef.buildable_to then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
|
||||||
|
if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local above2 = { x = pos.x, y = pos.y + 2, z = pos.z }
|
||||||
|
if not minetest.registered_nodes[minetest.get_node(above2).name].buildable_to then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local pn = placer:get_player_name()
|
||||||
|
if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) or minetest.is_protected(above2, pn) then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||||
|
|
||||||
|
local ref = {
|
||||||
|
{ x = -1, y = 0, z = 0 },
|
||||||
|
{ x = 0, y = 0, z = 1 },
|
||||||
|
{ x = 1, y = 0, z = 0 },
|
||||||
|
{ x = 0, y = 0, z = -1 },
|
||||||
|
}
|
||||||
|
|
||||||
|
local aside = {
|
||||||
|
x = pos.x + ref[dir + 1].x,
|
||||||
|
y = pos.y + ref[dir + 1].y,
|
||||||
|
z = pos.z + ref[dir + 1].z,
|
||||||
|
}
|
||||||
|
|
||||||
|
local state = 0
|
||||||
|
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
|
||||||
|
state = state + 2
|
||||||
|
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
|
||||||
|
else
|
||||||
|
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
|
||||||
|
end
|
||||||
|
minetest.set_node(above, { name = "doors:hidden" })
|
||||||
|
minetest.set_node(above2, { name = "doors:hidden" })
|
||||||
|
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
meta:set_int("state", state)
|
||||||
|
|
||||||
|
if def.protected then
|
||||||
|
local pn = placer:get_player_name()
|
||||||
|
meta:set_string("doors_owner", pn)
|
||||||
|
meta:set_string("infotext", "Owned by " .. pn)
|
||||||
|
end
|
||||||
|
|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
itemstack:take_item()
|
||||||
|
end
|
||||||
|
|
||||||
|
on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
|
||||||
|
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
local can_dig = function(pos, digger)
|
||||||
|
if not def.protected then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
if minetest.check_player_privs(digger:get_player_name(), {protection_bypass = true}) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local name = ""
|
||||||
|
if digger then
|
||||||
|
name = digger:get_player_name()
|
||||||
|
end
|
||||||
|
return meta:get_string("doors_owner") == name
|
||||||
|
end
|
||||||
|
|
||||||
|
if not def.sounds then
|
||||||
|
def.sounds = default.node_sound_wood_defaults()
|
||||||
|
end
|
||||||
|
|
||||||
|
if not def.sound_open then
|
||||||
|
def.sound_open = "doors_door_open"
|
||||||
|
end
|
||||||
|
|
||||||
|
if not def.sound_close then
|
||||||
|
def.sound_close = "doors_door_close"
|
||||||
|
end
|
||||||
|
|
||||||
|
def.groups.not_in_creative_inventory = 1
|
||||||
|
def.groups.door = 1
|
||||||
|
def.drop = name
|
||||||
|
def.door = {
|
||||||
|
name = name,
|
||||||
|
sounds = { def.sound_close, def.sound_open },
|
||||||
|
}
|
||||||
|
|
||||||
|
def.on_rightclick = function(pos, node, clicker)
|
||||||
|
_doors.door_toggle(pos, clicker)
|
||||||
|
end
|
||||||
|
def.after_dig_node = function(pos, node, meta, digger)
|
||||||
|
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||||
|
minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
|
||||||
|
nodeupdate({x = pos.x, y = pos.y + 2, z = pos.z})
|
||||||
|
end
|
||||||
|
def.can_dig = function(pos, player)
|
||||||
|
return can_dig(pos, player)
|
||||||
|
end
|
||||||
|
def.on_rotate = function(pos, node, user, mode, new_param2)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
if def.protected then
|
||||||
|
def.on_blast = function() end
|
||||||
|
else
|
||||||
|
def.on_blast = function(pos, intensity)
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
-- hidden node doesn't get blasted away.
|
||||||
|
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||||
|
minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
|
||||||
|
return {name}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def.on_destruct = function(pos)
|
||||||
|
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||||
|
minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_node(":" .. name .. "_a", {
|
||||||
|
description = def.description,
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "door3_a.obj",
|
||||||
|
tiles = def.tiles,
|
||||||
|
drawtype = "mesh",
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
walkable = true,
|
||||||
|
is_ground_content = false,
|
||||||
|
buildable_to = false,
|
||||||
|
drop = def.drop,
|
||||||
|
groups = def.groups,
|
||||||
|
sounds = def.sounds,
|
||||||
|
door = def.door,
|
||||||
|
on_rightclick = def.on_rightclick,
|
||||||
|
after_dig_node = def.after_dig_node,
|
||||||
|
can_dig = def.can_dig,
|
||||||
|
on_rotate = def.on_rotate,
|
||||||
|
on_blast = def.on_blast,
|
||||||
|
on_destruct = def.on_destruct,
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = { -1/2,-1/2,-1/2,1/2,2.5,-6/16}
|
||||||
|
},
|
||||||
|
collision_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = { -1/2,-1/2,-1/2,1/2,2.5,-6/16}
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node(":" .. name .. "_b", {
|
||||||
|
description = def.description,
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "door3_b.obj",
|
||||||
|
tiles = def.tiles,
|
||||||
|
drawtype = "mesh",
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
walkable = true,
|
||||||
|
is_ground_content = false,
|
||||||
|
buildable_to = false,
|
||||||
|
drop = def.drop,
|
||||||
|
groups = def.groups,
|
||||||
|
sounds = def.sounds,
|
||||||
|
door = def.door,
|
||||||
|
on_rightclick = def.on_rightclick,
|
||||||
|
after_dig_node = def.after_dig_node,
|
||||||
|
can_dig = def.can_dig,
|
||||||
|
on_rotate = def.on_rotate,
|
||||||
|
on_blast = def.on_blast,
|
||||||
|
on_destruct = def.on_destruct,
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = { -1/2,-1/2,-1/2,1/2,2.5,-6/16}
|
||||||
|
},
|
||||||
|
collision_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = { -1/2,-1/2,-1/2,1/2,2.5,-6/16}
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
if def.recipe then
|
||||||
|
minetest.register_craft({
|
||||||
|
output = name,
|
||||||
|
recipe = def.recipe,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
_doors.registered_doors3[name .. "_a"] = true
|
||||||
|
_doors.registered_doors3[name .. "_b"] = true
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
doors.register3("door3_wood", {
|
||||||
|
tiles = {{ name = "doors_door3_wood.png", backface_culling = true }},
|
||||||
|
description = "Wooden Door 3 Nodes",
|
||||||
|
inventory_image = "doors3_item_wood.png",
|
||||||
|
groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||||
|
recipe = {
|
||||||
|
{"", "", ""},
|
||||||
|
{"", "doors:door_wood", ""},
|
||||||
|
{"", "doors:door_wood", ""},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
doors.register3("door3_steel", {
|
||||||
|
tiles = {{ name = "doors_door3_steel.png", backface_culling = true }},
|
||||||
|
description = "Steel Door 3 Nodes",
|
||||||
|
inventory_image = "doors3_item_steel.png",
|
||||||
|
protected = true,
|
||||||
|
groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
|
||||||
|
sound_open = "doors_steel_door_open",
|
||||||
|
sound_close = "doors_steel_door_close",
|
||||||
|
recipe = {
|
||||||
|
{"", "", ""},
|
||||||
|
{"", "doors:door_steel", ""},
|
||||||
|
{"", "doors:door_steel", ""},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
doors.register3("door3_glass", {
|
||||||
|
tiles = { "doors_door3_glass.png"},
|
||||||
|
description = "Glass Door 3 Nodes",
|
||||||
|
inventory_image = "doors3_item_glass.png",
|
||||||
|
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
|
||||||
|
sounds = default.node_sound_glass_defaults(),
|
||||||
|
recipe = {
|
||||||
|
{"", "", ""},
|
||||||
|
{"", "doors:door_glass", ""},
|
||||||
|
{"", "doors:door_glass", ""},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
doors.register3("door3_obsidian_glass", {
|
||||||
|
tiles = { "doors_door3_obsidian_glass.png" },
|
||||||
|
description = "Obsidian Glass Door 3 Nodes",
|
||||||
|
inventory_image = "doors3_item_obsidian_glass.png",
|
||||||
|
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
|
||||||
|
sounds = default.node_sound_glass_defaults(),
|
||||||
|
recipe = {
|
||||||
|
{"", "", ""},
|
||||||
|
{"", "doors:door_obsidian_glass", ""},
|
||||||
|
{"", "doors:door_obsidian_glass", ""},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
-- From BFD: Cherry planks doors
|
||||||
|
doors.register3("door3_cherry", {
|
||||||
|
tiles = { "doors_door3_cherry.png" },
|
||||||
|
description = "Cherry Door 3 Nodes",
|
||||||
|
inventory_image = "doors3_item_cherry.png",
|
||||||
|
groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
recipe = {
|
||||||
|
{"", "", ""},
|
||||||
|
{"", "doors:door_cherry", ""},
|
||||||
|
{"", "doors:door_cherry", ""},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
-- doors prison MFF
|
||||||
|
doors.register3("door3_prison", {
|
||||||
|
tiles = { "doors_door3_prison.png" },
|
||||||
|
description = "Prison Door 3 Nodes",
|
||||||
|
inventory_image = "doors3_item_prison.png",
|
||||||
|
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
|
||||||
|
protected = true,
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
recipe = {
|
||||||
|
{"", "", ""},
|
||||||
|
{"", "doors:door_prison", ""},
|
||||||
|
{"", "doors:door_prison", ""},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
42
minetestforfun_game/mods/doors/models/door3_a.obj
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
# Blender v2.76 (sub 0) OBJ File: '3node_door.blend'
|
||||||
|
# www.blender.org
|
||||||
|
mtllib 3node_door.mtl
|
||||||
|
o Cube_Cube.001
|
||||||
|
v -0.499000 -0.499000 -0.375000
|
||||||
|
v 0.499000 -0.499000 -0.375000
|
||||||
|
v 0.498998 2.498000 -0.375000
|
||||||
|
v -0.499000 2.498000 -0.375000
|
||||||
|
v -0.499000 2.498000 -0.499000
|
||||||
|
v -0.499000 -0.499000 -0.499000
|
||||||
|
v 0.498998 2.498000 -0.499000
|
||||||
|
v 0.499000 -0.499000 -0.499000
|
||||||
|
vt 0.842905 0.000000
|
||||||
|
vt 0.421453 0.000000
|
||||||
|
vt 0.421453 1.000000
|
||||||
|
vt 0.842905 1.000000
|
||||||
|
vt 0.895270 0.000000
|
||||||
|
vt 0.895270 1.000000
|
||||||
|
vt 1.000000 0.665999
|
||||||
|
vt 0.947635 0.665999
|
||||||
|
vt 0.947635 0.333000
|
||||||
|
vt 1.000000 0.333000
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 0.000000 1.000000
|
||||||
|
vt 0.947635 0.000000
|
||||||
|
vt 0.947635 1.000000
|
||||||
|
vt 1.000000 0.000000
|
||||||
|
vn 0.000000 -0.000000 1.000000
|
||||||
|
vn -1.000000 0.000000 0.000000
|
||||||
|
vn 0.000000 1.000000 0.000000
|
||||||
|
vn 0.000000 0.000000 -1.000000
|
||||||
|
vn 1.000000 0.000000 0.000000
|
||||||
|
vn 0.000000 -1.000000 -0.000000
|
||||||
|
usemtl None
|
||||||
|
s off
|
||||||
|
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||||
|
f 1/4/2 4/1/2 5/5/2 6/6/2
|
||||||
|
f 3/7/3 7/8/3 5/9/3 4/10/3
|
||||||
|
f 6/11/4 5/12/4 7/3/4 8/2/4
|
||||||
|
f 2/5/5 8/13/5 7/14/5 3/6/5
|
||||||
|
s 1
|
||||||
|
f 8/13/6 2/15/6 1/10/6 6/9/6
|
42
minetestforfun_game/mods/doors/models/door3_b.obj
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
# Blender v2.76 (sub 0) OBJ File: '3node_door_b.blend'
|
||||||
|
# www.blender.org
|
||||||
|
mtllib 3node_door_b.mtl
|
||||||
|
o Cube_Cube.001
|
||||||
|
v -0.499000 -0.499000 -0.375000
|
||||||
|
v 0.499000 -0.499000 -0.375000
|
||||||
|
v 0.498998 2.498000 -0.375000
|
||||||
|
v -0.499000 2.498000 -0.375000
|
||||||
|
v -0.499000 2.498000 -0.499000
|
||||||
|
v -0.499000 -0.499000 -0.499000
|
||||||
|
v 0.498998 2.498000 -0.499000
|
||||||
|
v 0.499000 -0.499000 -0.499000
|
||||||
|
vt 0.421453 0.000000
|
||||||
|
vt 0.842905 0.000000
|
||||||
|
vt 0.842905 1.000000
|
||||||
|
vt 0.421453 1.000000
|
||||||
|
vt 0.895270 0.000000
|
||||||
|
vt 0.895270 1.000000
|
||||||
|
vt 1.000000 0.665999
|
||||||
|
vt 0.947635 0.665999
|
||||||
|
vt 0.947635 0.333000
|
||||||
|
vt 1.000000 0.333000
|
||||||
|
vt 0.000000 1.000000
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 0.947635 0.000000
|
||||||
|
vt 0.947635 1.000000
|
||||||
|
vt 1.000000 0.000000
|
||||||
|
vn 0.000000 -0.000000 1.000000
|
||||||
|
vn -1.000000 0.000000 0.000000
|
||||||
|
vn 0.000000 1.000000 0.000000
|
||||||
|
vn 0.000000 0.000000 -1.000000
|
||||||
|
vn 1.000000 0.000000 0.000000
|
||||||
|
vn 0.000000 -1.000000 -0.000000
|
||||||
|
usemtl None
|
||||||
|
s off
|
||||||
|
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||||
|
f 1/3/2 4/2/2 5/5/2 6/6/2
|
||||||
|
f 3/7/3 7/8/3 5/9/3 4/10/3
|
||||||
|
f 6/1/4 5/4/4 7/11/4 8/12/4
|
||||||
|
f 2/5/5 8/13/5 7/14/5 3/6/5
|
||||||
|
s 1
|
||||||
|
f 8/13/6 2/15/6 1/10/6 6/9/6
|
Before Width: | Height: | Size: 99 B |
Before Width: | Height: | Size: 286 B After Width: | Height: | Size: 286 B |
Before Width: | Height: | Size: 341 B After Width: | Height: | Size: 341 B |
Before Width: | Height: | Size: 449 B After Width: | Height: | Size: 449 B |
Before Width: | Height: | Size: 263 B After Width: | Height: | Size: 263 B |
Before Width: | Height: | Size: 410 B After Width: | Height: | Size: 410 B |
Before Width: | Height: | Size: 631 B After Width: | Height: | Size: 631 B |
Before Width: | Height: | Size: 428 B |
Before Width: | Height: | Size: 471 B |
Before Width: | Height: | Size: 490 B |
Before Width: | Height: | Size: 166 B |
Before Width: | Height: | Size: 185 B |
Before Width: | Height: | Size: 185 B |
Before Width: | Height: | Size: 101 B |
Before Width: | Height: | Size: 109 B |
BIN
minetestforfun_game/mods/doors/textures/doors_door3_cherry.png
Normal file
After Width: | Height: | Size: 614 B |
BIN
minetestforfun_game/mods/doors/textures/doors_door3_glass.png
Normal file
After Width: | Height: | Size: 632 B |
After Width: | Height: | Size: 288 B |
BIN
minetestforfun_game/mods/doors/textures/doors_door3_prison.png
Normal file
After Width: | Height: | Size: 227 B |
BIN
minetestforfun_game/mods/doors/textures/doors_door3_steel.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
BIN
minetestforfun_game/mods/doors/textures/doors_door3_wood.png
Normal file
After Width: | Height: | Size: 319 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 202 B |
Before Width: | Height: | Size: 172 B |
Before Width: | Height: | Size: 172 B |
Before Width: | Height: | Size: 82 B |
Before Width: | Height: | Size: 104 B |
Before Width: | Height: | Size: 102 B |
Before Width: | Height: | Size: 95 B |
Before Width: | Height: | Size: 214 B After Width: | Height: | Size: 211 B |
Before Width: | Height: | Size: 139 B |
Before Width: | Height: | Size: 139 B |
Before Width: | Height: | Size: 82 B |
Before Width: | Height: | Size: 158 B |
Before Width: | Height: | Size: 152 B |
Before Width: | Height: | Size: 320 B |
Before Width: | Height: | Size: 332 B |
Before Width: | Height: | Size: 126 B After Width: | Height: | Size: 123 B |
Before Width: | Height: | Size: 103 B |
Before Width: | Height: | Size: 369 B |
Before Width: | Height: | Size: 370 B |
Before Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 295 B |