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Removed drop and add_item for teleport and dig arrows

This commit is contained in:
LeMagnesium 2015-07-30 23:48:34 +02:00
parent 6b7b073cd9
commit 678715707e
2 changed files with 2 additions and 4 deletions

View File

@ -69,11 +69,11 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if node.name ~= "air" and not string.find(node.name, "water") then
if node.name ~= "ignore" and minetest.get_item_group(node.name, "unbreakable") == 0
and not minetest.is_protected(self.lastpos, self.player)
and node.diggable ~= false then
and node.diggable ~= false
and areas:canInteract(pos, "") then
minetest.set_node(pos, {name = "air"})
minetest.add_item(self.lastpos, node.name)
end
minetest.add_item(self.lastpos, "throwing:arrow_dig")
self.object:remove()
return
end

View File

@ -54,7 +54,6 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
local player = minetest.get_player_by_name(self.player)
if player then
player:setpos(pos)
player:get_inventory():add_item("main", ItemStack("default:stick 2"))
end
end
self.object:remove()
@ -70,7 +69,6 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
local player = minetest.get_player_by_name(self.player)
if player then
player:setpos(self.lastpos)
player:get_inventory():add_item("main", ItemStack("default:stick 2"))
end
end
self.object:remove()