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Add quest framework and basic periodic quest support
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5
mods/mff/README.md
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5
mods/mff/README.md
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* MFF-specific mods folder
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** Code convention
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All MFF mods must be in the `mff` global table, and thus shall depend on the mff_core mod first defining it.
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The reason for this is to allow introspection using mff_introspect to track bugs at runtime, and more generally to define a code namespace.
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2
mods/mff/mff_core/init.lua
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2
mods/mff/mff_core/init.lua
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mff = {}
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mff.core = {}
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0
mods/mff/mff_introspect/UPCOMING
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0
mods/mff/mff_introspect/UPCOMING
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3
mods/mff/mff_quests/depends.txt
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3
mods/mff/mff_quests/depends.txt
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mff_core
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default
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quests
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119
mods/mff/mff_quests/init.lua
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119
mods/mff/mff_quests/init.lua
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--- HIGLY UNFINISHED!!!!
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--- HIGLY UNFINISHED!!!!
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--- HIGLY UNFINISHED!!!!
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--- HIGLY UNFINISHED!!!!
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--- HIGLY UNFINISHED!!!!
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--- HIGLY UNFINISHED!!!!
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--- HIGLY UNFINISHED!!!!
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--- HIGLY UNFINISHED!!!!
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--- HIGLY UNFINISHED!!!!
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--- HIGLY UNFINISHED!!!!
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--- HIGLY UNFINISHED!!!!
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--- HIGLY UNFINISHED!!!!
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-- GOT THAT ENOUGH?
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-- - gravgun
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mff.quests = {}
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mff.QPREFIX = "mff_quests:"
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mff.quests.quests = {
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testdiggydiggyhole = {
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title = "Dig 10 nodes",
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max = 10,
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desc = "As long as you can not dig, you are not a real miner.",
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periodicity = 10,
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objective = {
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dig = {"default:stone"}
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}
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}
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}
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mff.quests.quest_status = {}
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function table.contains(table, element)
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for _, value in pairs(table) do
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if value == element then
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return true
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end
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end
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return false
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end
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function mff.quests.start_quest(playername, qname, meta)
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mff.quests.quest_status[playername][qname] = 0
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quests.start_quest(playername, mff.QPREFIX .. qname, meta)
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end
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function mff.quests.restart_periodic_quest(playername, qname)
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mff.quests.start_quest(playername, qname)
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end
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function mff.quests.start_periodicity_timer(playername, qname)
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local tstamp = -mff.quests.quest_status[playername][qname]
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minetest.after(tstamp-os.time(), mff.quests.restart_periodic_quest, playername, qname)
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end
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function mff.quests.start_all_periodicity_timers(playername)
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local qstatus = mff.quests.quest_status[playername]
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for qname, _ in pairs(qstatus) do
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mff.quests.start_periodicity_timer(playername, qname)
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end
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end
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function mff.quests.set_quest_ended(playername, questname, metadata)
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local qstatus = mff.quests.quest_status[playername]
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local qname = questname:sub(mff.QPREFIX:len()+1)
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local qinfo = mff.quests.quests[qname]
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if qinfo.periodicity ~= nil and qinfo.periodicity >= 1 then
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qstatus[qname] = -(os.time() + qinfo.periodicity)
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mff.quests.start_periodicity_timer(playername, qname)
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else
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qstatus[qname] = nil
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end
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end
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-- Register the quests defined above
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for qname, quest in pairs(mff.quests.quests) do
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quests.register_quest(mff.QPREFIX .. qname, {
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title = quest.title,
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description = quest.desc,
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max = quest.max,
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autoaccept = true,
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callback = mff.quests.set_quest_ended
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})
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end
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-- For quests where you have to dig something, the updates happen here
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minetest.register_on_dignode(function(pos, oldnode, digger)
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local qstatus = mff.quests.quest_status[digger:get_player_name()]
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for qname, quest in pairs(mff.quests.quests) do
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if qstatus[qname] ~= nil and qstatus[qname] >= 0 then
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if quest.objective.dig then
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if table.contains(quest.objective.dig, oldnode.name) then
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quests.update_quest(digger:get_player_name(), mff.QPREFIX .. qname, 1)
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end
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end
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end
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end
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end)
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-- TODO load data
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--[[
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for playername in players do
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mff.quests.start_all_periodicity_timers(playername)
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end
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]]
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minetest.register_on_joinplayer(function (player)
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-- TODO do nothing
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mff.quests.quest_status[player:get_player_name()] = {}
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mff.quests.start_quest(player:get_player_name(), "testdiggydiggyhole")
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end)
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minetest.register_on_leaveplayer(function (player)
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-- TODO do nothing
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mff.quests.quest_status[player:get_player_name()] = nil
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end)
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minetest.register_on_shutdown(function()
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-- TODO save data
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end)
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0
mods/mff/modpack.txt
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0
mods/mff/modpack.txt
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82
mods/quests/README
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82
mods/quests/README
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@ -0,0 +1,82 @@
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quests 1.1
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quests is a simple quest framework for minetest that lets you define your own quests and handels the representation.
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Dependencies:
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intllib (optional)
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unified_inventory or inventory_plus (optional)
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central_message (optional)
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License: WTFPL
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Sounds: CC-BY
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Textures: CC-BY
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-------------------------------------------------------------------------------
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You can see a full list of your active quests with the chatcommand /quests
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API:
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quests.register_quest(questname,quest)
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-- registers a quest for later use
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--
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-- questname is the name of the quest to identify it later
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-- it should follow the naming conventions: "modname:questname"
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-- quest is a table in the following format
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-- {
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-- title, -- is shown to the player and should contain usefull information about the quest.
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-- description, -- a small description of the mod.
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-- max, -- is the desired maximum. If max is 1, no maximum is displayed. defaults to 1
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-- autoaccept, -- is true or false, wether the result of the quest should be dealt by this mode or the registering mod.
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-- callback -- when autoaccept is true, at the end of the quest, it gets removed and callback is called.
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-- -- function(playername, questname, metadata)
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-- }
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--
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-- returns true, when the quest was successfully registered
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-- returns falls, when there was already such a quest
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quests.start_quest(playername, questname)
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-- starts a quest for a specified player
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--
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-- playername - the name of the player
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-- questname - the name of the quest, which was registered with quests.register_quest
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-- metadata - optional additional data
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--
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-- returns false on failure
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-- returns true if the quest was started
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quests.update_quest(playername, questname, value)
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-- when something happens that has effect on a quest, a mod should call this method
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-- playername is the name of the player
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-- questname is the quest which gets updated
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-- the quest gets updated by value
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-- this method calls a previously specified callback if autoaccept is true
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-- returns true if the quest is finished
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-- returns false if there is no such quest or the quest continues
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quests.accept_quest(playername, questname)
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-- When the mod handels the end of quests himself, e.g. you have to talk to somebody to finish the quest,
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-- you have to call this method to end a quest
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-- returns true, when the quest is completed
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-- returns false, when the quest is still ongoing
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quests.abort_quest(playername, questname)
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-- call this method, when you want to end a quest even when it was not finished
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-- example: the player failed
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--
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-- returns false if the quest was not aborted
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-- returns true when the quest was aborted
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quests.show_hud(playername)
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-- shows the hud to player playername
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quests.hide_hud(playername)
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-- hides the hud for player playername
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quests.show_formspec(playername)
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-- shows the player playername his/her questlog
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quests.get_metadata(playername, questname)
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-- get metadata of the quest if the quest exists, else return nil
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quests.set_metadata(playername, questname, metadata)
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-- set metadata of the quest
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mods/quests/central_message.lua
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12
mods/quests/central_message.lua
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if (cmsg) then
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function quests.show_message(t, playername, text)
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if (quests.hud[playername].central_message_enabled) then
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local player = minetest.get_player_by_name(playername)
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cmsg.push_message_player(player, text, quests.colors[t])
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minetest.sound_play("quests_" .. t, {to_player = playername})
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end
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end
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else
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function quests.show_message(...)
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end
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end
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184
mods/quests/core.lua
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184
mods/quests/core.lua
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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-- If you don't use insertions (@1, @2, etc) you can use this:
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S = function(s) return s end
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end
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-- registers a quest for later use
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--
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-- questname is the name of the quest to identify it later
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-- it should follow the naming conventions: "modname:questname"
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-- quest is a table in the following format
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-- {
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-- title, -- is shown to the player and should contain usefull information about the quest.
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-- description, -- a small description of the mod.
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-- max, -- is the desired maximum. If max is 1, no maximum is displayed. defaults to 1
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-- autoaccept, -- is true or false, wether the result of the quest should be dealt by this mode or the registering mod.
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-- callback -- when autoaccept is true, at the end of the quest, it gets removed and callback is called.
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-- -- function(playername, questname, metadata)
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-- }
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--
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-- returns true, when the quest was successfully registered
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-- returns falls, when there was already such a quest
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function quests.register_quest(questname, quest)
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if (quests.registered_quests[questname] ~= nil) then
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return false -- The quest was not registered since there already a quest with that name
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end
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quests.registered_quests[questname] =
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{ title = quest.title or S("missing title"),
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description = quest.description or S("missing description"),
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max = quest.max or 1,
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autoaccept = quest.autoaccept or false,
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callback = quest.callback, }
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return true
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end
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-- starts a quest for a specified player
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--
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-- playername - the name of the player
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-- questname - the name of the quest, which was registered with quests.register_quest
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-- metadata - optional additional data
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--
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-- returns false on failure
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-- returns true if the quest was started
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function quests.start_quest(playername, questname, metadata)
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if (quests.registered_quests[questname] == nil) then
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return false
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end
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if (quests.active_quests[playername] == nil) then
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quests.active_quests[playername] = {}
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end
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if (quests.active_quests[playername][questname] ~= nil) then
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return false -- the player has already this quest
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end
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quests.active_quests[playername][questname] = {value = 0, metadata = metadata}
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quests.update_hud(playername)
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quests.show_message("new", playername, S("New quest:") .. " " .. quests.registered_quests[questname].title)
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return true
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end
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-- when something happens that has effect on a quest, a mod should call this method
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-- playername is the name of the player
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-- questname is the quest which gets updated
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-- the quest gets updated by value
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-- this method calls a previously specified callback if autoaccept is true
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--
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-- returns true if the quest is finished
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-- returns false if there is no such quest or the quest continues
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function quests.update_quest(playername, questname, value)
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if (quests.active_quests[playername] == nil) then
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quests.active_quests[playername] = {}
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end
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if (quests.active_quests[playername][questname] == nil) then
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return false -- there is no such quest
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end
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if (quests.active_quests[playername][questname].finished) then
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return false -- the quest is already finished
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end
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if (value == nil) then
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return false -- no value given
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end
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quests.active_quests[playername][questname]["value"] = quests.active_quests[playername][questname]["value"] + value
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if (quests.active_quests[playername][questname]["value"] >= quests.registered_quests[questname]["max"]) then
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quests.active_quests[playername][questname]["value"] = quests.registered_quests[questname]["max"]
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if (quests.registered_quests[questname]["autoaccept"]) then
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if (quests.registered_quests[questname]["callback"] ~= nil) then
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quests.registered_quests[questname]["callback"](playername, questname,
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quests.active_quests[playername][questname].metadata)
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end
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quests.accept_quest(playername,questname)
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quests.update_hud(playername)
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end
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return true -- the quest is finished
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end
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quests.update_hud(playername)
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return false -- the quest continues
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end
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-- When the mod handels the end of quests himself, e.g. you have to talk to somebody to finish the quest,
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-- you have to call this method to end a quest
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-- returns true, when the quest is completed
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-- returns false, when the quest is still ongoing
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function quests.accept_quest(playername, questname)
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if (quests.active_quests[playername][questname] and not quests.active_quests[playername][questname].finished) then
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if (quests.successfull_quests[playername] == nil) then
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quests.successfull_quests[playername] = {}
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end
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if (quests.successfull_quests[playername][questname] ~= nil) then
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quests.successfull_quests[playername][questname].count = quests.successfull_quests[playername][questname].count + 1
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else
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quests.successfull_quests[playername][questname] = {count = 1}
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end
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quests.active_quests[playername][questname].finished = true
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for _,quest in ipairs(quests.hud[playername].list) do
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if (quest.name == questname) then
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local player = minetest.get_player_by_name(playername)
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player:hud_change(quest.id, "number", quests.colors.success)
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end
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end
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quests.show_message("success", playername, S("Quest completed:") .. " " .. quests.registered_quests[questname].title)
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minetest.after(3, function(playername, questname)
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quests.active_quests[playername][questname] = nil
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quests.update_hud(playername)
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end, playername, questname)
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return true -- the quest is finished, the mod can give a reward
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end
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return false -- the quest hasn't finished
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end
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-- call this method, when you want to end a quest even when it was not finished
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-- example: the player failed
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--
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-- returns false if the quest was not aborted
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-- returns true when the quest was aborted
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function quests.abort_quest(playername, questname)
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if (questname == nil) then
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return false
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end
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if (quests.failed_quests[playername] == nil) then
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quests.failed_quests[playername] = {}
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end
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if (quests.active_quests[playername][questname] == nil) then
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return false
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end
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if (quests.failed_quests[playername][questname] ~= nil) then
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quests.failed_quests[playername][questname].count = quests.failed_quests[playername][questname].count + 1
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else
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quests.failed_quests[playername][questname] = { count = 1 }
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end
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quests.active_quests[playername][questname].finished = true
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for _,quest in ipairs(quests.hud[playername].list) do
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if (quest.name == questname) then
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local player = minetest.get_player_by_name(playername)
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player:hud_change(quest.id, "number", quests.colors.failed)
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end
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end
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quests.show_message("failed", playername, S("Quest failed:") .. " " .. quests.registered_quests[questname].title)
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minetest.after(3, function(playername, questname)
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quests.active_quests[playername][questname] = nil
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quests.update_hud(playername)
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end, playername, questname)
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end
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-- get metadata of the quest if the quest exists, else return nil
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function quests.get_metadata(playername, questname)
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if (quests.active_quests[playername] == nil or quests.active_quests[playername][questname] == nil) then
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return nil
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end
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return quests.active_quests[playername][questname].metadata
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end
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-- set metadata of the quest
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function quests.set_metadata(playername, questname, metadata)
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if (quests.active_quests[playername] == nil or quests.active_quests[playername][questname] == nil) then
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return
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end
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quests.active_quests[playername][questname].metadata = metadata
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end
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4
mods/quests/depends.txt
Normal file
4
mods/quests/depends.txt
Normal file
@ -0,0 +1,4 @@
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intllib?
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unified_inventory?
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inventory_plus?
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central_message?
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284
mods/quests/formspecs.lua
Normal file
284
mods/quests/formspecs.lua
Normal file
@ -0,0 +1,284 @@
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
-- If you don't use insertions (@1, @2, etc) you can use this:
|
||||
S = function(s) return s end
|
||||
end
|
||||
|
||||
|
||||
-- construct the questlog
|
||||
function quests.create_formspec(playername, tab, integrated)
|
||||
local queststringlist = {}
|
||||
local questlist = {}
|
||||
quests.formspec_lists[playername] = quests.formspec_lists[playername] or {}
|
||||
quests.formspec_lists[playername].id = 1
|
||||
quests.formspec_lists[playername].list = {}
|
||||
tab = tab or quests.formspec_lists[playername].tab or "1"
|
||||
if (tab == "1") then
|
||||
questlist = quests.active_quests[playername] or {}
|
||||
elseif (tab == "2") then
|
||||
questlist = quests.successfull_quests[playername] or {}
|
||||
elseif (tab == "3") then
|
||||
questlist = quests.failed_quests[playername] or {}
|
||||
end
|
||||
quests.formspec_lists[playername].tab = tab
|
||||
|
||||
local no_quests = true
|
||||
for questname,questspecs in pairs(questlist) do
|
||||
if (questspecs.finished == nil) then
|
||||
local queststring = quests.registered_quests[questname]["title"]
|
||||
if (questspecs["count"] and questspecs["count"] > 1) then
|
||||
queststring = queststring .. " - " .. questspecs["count"]
|
||||
elseif(not questspecs["count"] and quests.registered_quests[questname]["max"] ~= 1) then
|
||||
queststring = queststring .. " - (" .. quests.round(questspecs["value"], 2) .. "/" .. quests.registered_quests[questname]["max"] .. ")"
|
||||
end
|
||||
table.insert(queststringlist, queststring)
|
||||
table.insert(quests.formspec_lists[playername].list, questname)
|
||||
no_quests = false
|
||||
end
|
||||
end
|
||||
local formspec = ""
|
||||
if (not integrated) then
|
||||
formspec = formspec .. "size[7,9]"
|
||||
end
|
||||
formspec = formspec .. "tabheader[0,0;quests_header;" .. S("Open quests") .. "," .. S("Finished quests") .. "," .. S("Failed quests") .. ";" .. tab .. "]"
|
||||
if (no_quests) then
|
||||
formspec = formspec .. "label[0.25,0.25;" .. S("There are no quests in this category.") .. "]"
|
||||
else
|
||||
formspec = formspec .. "textlist[0.25,0.25;6.5,6.5;quests_questlist;"..table.concat(queststringlist, ",") .. ";1;false]"
|
||||
end
|
||||
if (quests.formspec_lists[playername].tab == "1") then
|
||||
formspec = formspec .."button[0.25,7;3,.7;quests_abort;" .. S("Abort quest") .. "]"
|
||||
end
|
||||
formspec = formspec .. "button[3.75,7;3,.7;quests_config;" .. S("Configure") .. "]"..
|
||||
"button[.25,8;3,.7;quests_info;" .. S("Info") .. "]"..
|
||||
"button_exit[3.75,8;3,.7;quests_exit;" .. S("Exit") .. "]"
|
||||
return formspec
|
||||
end
|
||||
|
||||
-- construct the configuration
|
||||
function quests.create_config(playername, integrated)
|
||||
local formspec = ""
|
||||
if (not integrated) then
|
||||
formspec = formspec .. "size[7,3]"
|
||||
end
|
||||
formspec = formspec .. "checkbox[.25,.25;quests_config_enable;" .. S("Enable HUD") .. ";"
|
||||
if(quests.hud[playername] ~= nil and quests.hud[playername].list ~= nil) then
|
||||
formspec = formspec .. "true"
|
||||
else
|
||||
formspec = formspec .. "false"
|
||||
end
|
||||
formspec = formspec .. "]checkbox[.25,.75;quests_config_autohide;" .. S("Autohide HUD") .. ";"
|
||||
if(quests.hud[playername] ~= nil and quests.hud[playername].autohide) then
|
||||
formspec = formspec .. "true"
|
||||
else
|
||||
formspec = formspec .. "false"
|
||||
end
|
||||
formspec = formspec .. "]checkbox[.25,1.25;quests_config_central_message;" .. S("Central messages") .. ";"
|
||||
if(quests.hud[playername] ~= nil and quests.hud[playername].central_message_enabled) then
|
||||
formspec = formspec .. "true"
|
||||
else
|
||||
formspec = formspec .. "false"
|
||||
end
|
||||
formspec = formspec .. "]" ..
|
||||
"button[.25,2.25;3,.7;quests_config_return;" .. S("Return") .. "]"
|
||||
return formspec
|
||||
end
|
||||
|
||||
local function wordwrap(text, linelength)
|
||||
local lines = text:split("\n")
|
||||
local ret = ""
|
||||
for i = 1,#lines do
|
||||
local line = lines[i]
|
||||
while (#line > linelength) do
|
||||
local split = false
|
||||
local j = linelength
|
||||
while (not split) do
|
||||
if (string.sub(line, j, j) == " ") then
|
||||
split = true
|
||||
ret = ret .. string.sub(line, 1, j) .. "\n"
|
||||
line = string.sub(line, j + 1)
|
||||
end
|
||||
if (j <= 1) then
|
||||
break
|
||||
end
|
||||
j = j - 1
|
||||
end
|
||||
if (not split) then
|
||||
ret = ret .. string.sub(line, 1, linelength) .. "\n"
|
||||
line = string.sub(line, linelength);
|
||||
end
|
||||
end
|
||||
ret = ret .. line .. "\n"
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
-- construct the info formspec
|
||||
function quests.create_info(playername, questname, integrated)
|
||||
local formspec = ""
|
||||
if (not integrated) then
|
||||
formspec = formspec .. "size[9,6.5]"
|
||||
end
|
||||
formspec = formspec .. "label[0.5,0.5;"
|
||||
|
||||
if (questname) then
|
||||
formspec = formspec .. quests.registered_quests[questname].title .. "]" ..
|
||||
"box[.4,1.5;8.2,4.5;#999999]" ..
|
||||
"label[.5,1.5;" ..
|
||||
wordwrap(quests.registered_quests[questname].description, 60) .. "]"
|
||||
|
||||
if (quests.formspec_lists[playername].tab == "1") then
|
||||
formspec = formspec .. "button[.5,6;3,.7;quests_info_abort;" .. S("Abort quest") .. "]"
|
||||
end
|
||||
else
|
||||
formspec = formspec .. S("No quest specified.") .. "]"
|
||||
end
|
||||
formspec = formspec .. "button[3.25,6;3,.7;quests_info_return;" .. S("Return") .. "]"
|
||||
return formspec
|
||||
end
|
||||
|
||||
-- show the player playername his/her questlog
|
||||
function quests.show_formspec(playername)
|
||||
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
|
||||
end
|
||||
|
||||
-- chatcommand to see a full list of quests:
|
||||
minetest.register_chatcommand("quests", {
|
||||
params = "",
|
||||
description = S("Show all open quests"),
|
||||
func = function(name, param)
|
||||
minetest.show_formspec(name, "quests:questlog", quests.create_formspec(name))
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
||||
-- Handle the return fields of the questlog
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if (player == nil) then
|
||||
return
|
||||
end
|
||||
local playername = player:get_player_name();
|
||||
if (playername == "") then
|
||||
return
|
||||
end
|
||||
|
||||
-- questlog
|
||||
if (fields["quests_header"]) then
|
||||
if (formname == "quests:questlog") then
|
||||
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername, fields["quests_header"]))
|
||||
else
|
||||
if (fields["quests_header"] == "1") then
|
||||
unified_inventory.set_inventory_formspec(player, "quests")
|
||||
elseif (fields["quests_header"] == "2") then
|
||||
unified_inventory.set_inventory_formspec(player, "quests_successfull")
|
||||
return
|
||||
else
|
||||
unified_inventory.set_inventory_formspec(player, "quests_failed")
|
||||
return
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
if (fields["quests_questlist"]) then
|
||||
local event = minetest.explode_textlist_event(fields["quests_questlist"])
|
||||
if (event.type == "CHG") then
|
||||
quests.formspec_lists[playername].id = event.index
|
||||
end
|
||||
end
|
||||
if (fields["quests_abort"]) then
|
||||
if (quests.formspec_lists[playername].id == nil) then
|
||||
return
|
||||
end
|
||||
quests.abort_quest(playername, quests.formspec_lists[playername]["list"][quests.formspec_lists[playername].id])
|
||||
if (formname == "quests:questlog") then
|
||||
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
|
||||
else
|
||||
unified_inventory.set_inventory_formspec(player, "quests")
|
||||
end
|
||||
end
|
||||
if (fields["quests_config"]) then
|
||||
if (formname == "quests:questlog") then
|
||||
minetest.show_formspec(playername, "quests:config", quests.create_config(playername))
|
||||
else
|
||||
unified_inventory.set_inventory_formspec(player, "quests_config")
|
||||
end
|
||||
end
|
||||
if (fields["quests_info"]) then
|
||||
if (formname == "quests:questlog") then
|
||||
minetest.show_formspec(playername, "quests:info", quests.create_info(playername, quests.formspec_lists[playername].list[quests.formspec_lists[playername].id]))
|
||||
else
|
||||
unified_inventory.set_inventory_formspec(player, "quests_info")
|
||||
end
|
||||
end
|
||||
|
||||
-- config
|
||||
if (fields["quests_config_enable"]) then
|
||||
quests.hud[playername].autohide = false
|
||||
if (fields["quests_config_enable"] == "true") then
|
||||
quests.show_hud(playername)
|
||||
else
|
||||
quests.hide_hud(playername)
|
||||
end
|
||||
if (formname == "quests:config") then
|
||||
minetest.show_formspec(playername, "quests:config", quests.create_config(playername))
|
||||
else
|
||||
unified_inventory.set_inventory_formspec(player, "quests_config")
|
||||
end
|
||||
end
|
||||
if (fields["quests_config_autohide"]) then
|
||||
if (fields["quests_config_autohide"] == "true") then
|
||||
quests.hud[playername].autohide = true
|
||||
quests.update_hud(playername)
|
||||
else
|
||||
quests.hud[playername].autohide = false
|
||||
end
|
||||
if (formname == "quests:config") then
|
||||
minetest.show_formspec(playername, "quests:config", quests.create_config(playername))
|
||||
else
|
||||
unified_inventory.set_inventory_formspec(player, "quests_config")
|
||||
end
|
||||
end
|
||||
if (fields["quests_config_central_message"]) then
|
||||
if (fields["quests_config_central_message"] == "true") then
|
||||
quests.hud[playername].central_message_enabled = true
|
||||
else
|
||||
quests.hud[playername].central_message_enabled = false
|
||||
end
|
||||
if (formname == "quests:config") then
|
||||
minetest.show_formspec(playername, "quests:config", quests.create_config(playername))
|
||||
else
|
||||
unified_inventory.set_inventory_formspec(player, "quests_config")
|
||||
end
|
||||
end
|
||||
|
||||
if (fields["quests_config_return"]) then
|
||||
if (formname == "quests:config") then
|
||||
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
|
||||
else
|
||||
unified_inventory.set_inventory_formspec(player, "quests")
|
||||
end
|
||||
end
|
||||
|
||||
-- info
|
||||
if (fields["quests_info_abort"]) then
|
||||
if (quests.formspec_lists[playername].id == nil) then
|
||||
return
|
||||
end
|
||||
quests.abort_quest(playername, quests.formspec_lists[playername]["list"][quests.formspec_lists[playername].id])
|
||||
if (formname == "quests:info") then
|
||||
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
|
||||
else
|
||||
unified_inventory.set_inventory_formspec(player, "quests")
|
||||
end
|
||||
end
|
||||
if (fields["quests_info_return"]) then
|
||||
if (formname == "quests:info") then
|
||||
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
|
||||
else
|
||||
unified_inventory.set_inventory_formspec(player, "quests")
|
||||
end
|
||||
end
|
||||
end)
|
233
mods/quests/hud.lua
Normal file
233
mods/quests/hud.lua
Normal file
@ -0,0 +1,233 @@
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
-- If you don't use insertions (@1, @2, etc) you can use this:
|
||||
S = function(s) return s end
|
||||
end
|
||||
|
||||
local show_max = 10 -- the maximum visible quests.
|
||||
|
||||
local hud_config = { position = {x = 1, y = 0.2},
|
||||
offset = { x = -200, y = 0},
|
||||
number = quests.colors.new }
|
||||
|
||||
-- call this function to enable the HUD for the player that shows his quests
|
||||
-- the HUD can only show up to show_max quests
|
||||
function quests.show_hud(playername, autohide)
|
||||
if (quests.hud[playername] == nil) then
|
||||
quests.hud[playername] = { autohide = autohide}
|
||||
end
|
||||
if (quests.hud[playername].list ~= nil) then
|
||||
return
|
||||
end
|
||||
local hud = {
|
||||
hud_elem_type = "text",
|
||||
alignment = {x=1, y=1},
|
||||
position = {x = hud_config.position.x, y = hud_config.position.y},
|
||||
offset = {x = hud_config.offset.x, y = hud_config.offset.y},
|
||||
number = hud_config.number,
|
||||
text = S("Quests:") }
|
||||
|
||||
|
||||
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
if (player == nil) then
|
||||
return false
|
||||
end
|
||||
quests.hud[playername].list = {}
|
||||
table.insert(quests.hud[playername].list, { value=0, id=player:hud_add(hud) })
|
||||
minetest.after(0, quests.update_hud, playername)
|
||||
end
|
||||
|
||||
-- call this method to hide the hud
|
||||
function quests.hide_hud(playername)
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
if (player == nil or quests.hud[playername] == nil or quests.hud[playername].list == nil) then
|
||||
return
|
||||
end
|
||||
for _,quest in pairs(quests.hud[playername].list) do
|
||||
player:hud_remove(quest.id)
|
||||
if (quest.id_background ~= nil) then
|
||||
player:hud_remove(quest.id_background)
|
||||
end
|
||||
if (quest.id_bar ~= nil) then
|
||||
player:hud_remove(quest.id_bar)
|
||||
end
|
||||
end
|
||||
quests.hud[playername].list = nil
|
||||
end
|
||||
|
||||
|
||||
local function get_quest_hud_string(questname, quest)
|
||||
local quest_string = quests.registered_quests[questname].title
|
||||
if (quests.registered_quests[questname].max ~= 1) then
|
||||
quest_string = quest_string .. "\n ("..quests.round(quest.value, 2).."/"..quests.registered_quests[questname].max..")"
|
||||
end
|
||||
return quest_string
|
||||
end
|
||||
|
||||
-- only for internal use
|
||||
-- updates the hud
|
||||
function quests.update_hud(playername)
|
||||
if (quests.hud[playername] == nil or quests.active_quests[playername] == nil) then
|
||||
return
|
||||
end
|
||||
if (quests.hud[playername].list == nil) then
|
||||
if (quests.hud[playername].autohide and next(quests.active_quests[playername]) ~= nil) then
|
||||
quests.show_hud(playername)
|
||||
end
|
||||
return
|
||||
end
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
if (player == nil) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Check for changes in the hud
|
||||
local i = 2 -- the first element is the title
|
||||
local change = false
|
||||
local visible = {}
|
||||
local remove = {}
|
||||
for j,hud_element in ipairs(quests.hud[playername].list) do
|
||||
if (hud_element.name ~= nil) then
|
||||
if (quests.active_quests[playername][hud_element.name] ~= nil) then
|
||||
if (hud_element.value ~= quests.active_quests[playername][hud_element.name].value) then
|
||||
hud_element.value = quests.active_quests[playername][hud_element.name].value
|
||||
player:hud_change(hud_element.id, "text", get_quest_hud_string(hud_element.name, quests.active_quests[playername][hud_element.name]))
|
||||
if (hud_element.id_bar ~= nil) then
|
||||
player:hud_change(hud_element.id_bar, "scale",
|
||||
{ x = math.floor(20 * hud_element.value / quests.registered_quests[hud_element.name].max),
|
||||
y = 1})
|
||||
end
|
||||
end
|
||||
if (i ~= j) then
|
||||
player:hud_change(hud_element.id, "offset", { x= hud_config.offset.x, y=hud_config.offset.y + (i-1) *40})
|
||||
if (hud_element.id_background ~= nil) then
|
||||
player:hud_change(hud_element.id_background, "offset", { x= hud_config.offset.x, y=hud_config.offset.y + (i-1) *40 + 22})
|
||||
end
|
||||
if (hud_element.id_bar ~= nil) then
|
||||
player:hud_change(hud_element.id_bar, "offset", { x= hud_config.offset.x + 2, y=hud_config.offset.y + (i-1) *40 + 24})
|
||||
end
|
||||
|
||||
end
|
||||
visible[hud_element.name] = true
|
||||
i = i + 1
|
||||
else
|
||||
player:hud_remove(hud_element.id)
|
||||
if (hud_element.id_background ~= nil) then
|
||||
player:hud_remove(hud_element.id_background)
|
||||
end
|
||||
if (hud_element.id_bar ~= nil) then
|
||||
player:hud_remove(hud_element.id_bar)
|
||||
end
|
||||
table.insert(remove, j)
|
||||
end
|
||||
end
|
||||
end
|
||||
--remove ended quests
|
||||
if (remove[1] ~= nil) then
|
||||
for _,j in ipairs(remove) do
|
||||
table.remove(quests.hud[playername].list, j)
|
||||
i = i - 1
|
||||
end
|
||||
end
|
||||
|
||||
if (i >= show_max + 1) then
|
||||
return
|
||||
end
|
||||
-- add new quests
|
||||
local counter = i - 1
|
||||
for questname,questspecs in pairs(quests.active_quests[playername]) do
|
||||
if (not visible[questname]) then
|
||||
local id = player:hud_add({ hud_elem_type = "text",
|
||||
alignment = { x=1, y= 1 },
|
||||
position = {x = hud_config.position.x, y = hud_config.position.y},
|
||||
offset = {x = hud_config.offset.x, y = hud_config.offset.y + counter * 40},
|
||||
number = hud_config.number,
|
||||
text = get_quest_hud_string(questname, questspecs) })
|
||||
local id_background
|
||||
local id_bar
|
||||
if (quests.registered_quests[questname].max ~= 1) then
|
||||
id_background = player:hud_add({ hud_elem_type = "image",
|
||||
scale = { x = 1, y = 1 },
|
||||
size = { x = 2, y = 4 },
|
||||
alignment = { x = 1, y = 1 },
|
||||
position = { x = hud_config.position.x, y = hud_config.position.y },
|
||||
offset = { x = hud_config.offset.x, y = hud_config.offset.y + counter * 40 + 22 },
|
||||
text = "quests_questbar_background.png" })
|
||||
id_bar = player:hud_add({hud_elem_type = "image",
|
||||
scale = { x = math.floor(20 * questspecs.value / quests.registered_quests[questname].max),
|
||||
y = 1 },
|
||||
alignment = { x = 1, y = 1 },
|
||||
position = { x = hud_config.position.x, y = hud_config.position.y },
|
||||
offset = { x = hud_config.offset.x + 2, y = hud_config.offset.y + counter * 40 + 24 },
|
||||
text = "quests_questbar.png" })
|
||||
end
|
||||
|
||||
table.insert(quests.hud[playername].list, { name = questname,
|
||||
id = id,
|
||||
id_background = id_background,
|
||||
id_bar = id_bar,
|
||||
value = questspecs.value })
|
||||
counter = counter + 1
|
||||
if (counter >= show_max + 1) then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (quests.hud[playername].autohide) then
|
||||
if (next(quests.active_quests[playername]) == nil) then
|
||||
player:hud_change(quests.hud[playername].list[1].id, "text", S("No more Quests"))
|
||||
minetest.after(3, function(playername)
|
||||
if (next(quests.active_quests[playername]) ~= nil) then
|
||||
player:hud_change(quests.hud[playername].list[1].id, "text", S("Quests:"))
|
||||
else
|
||||
quests.hide_hud(playername)
|
||||
end
|
||||
end, playername)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- show the HUDs
|
||||
--for playername,id in pairs(quests.hud) do
|
||||
-- if (id ~= nil) then
|
||||
-- quests.hud[playername] = nil
|
||||
-- minetest.after(10, function(playername)
|
||||
-- quests.show_hud(playername)
|
||||
-- quests.update_hud(playername)
|
||||
-- end, playername)
|
||||
-- end
|
||||
--end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local playername = player:get_player_name()
|
||||
if (quests.hud[playername] ~= nil) then
|
||||
if (not(quests.hud[playername].first)) then
|
||||
return
|
||||
end
|
||||
local list = quests.hud[playername].list
|
||||
local autohide = quests.hud[playername].autohide
|
||||
local central_message_enabled = quests.hud[playername].central_message_enabled
|
||||
quests.hud[playername] = {
|
||||
autohide = autohide,
|
||||
central_message_enabled = central_message_enabled
|
||||
}
|
||||
if (list ~= nil) then
|
||||
minetest.after(1, function(playername)
|
||||
quests.show_hud(playername)
|
||||
end, playername)
|
||||
end
|
||||
else -- new player
|
||||
quests.hud[playername] = {
|
||||
autohide = true,
|
||||
central_message_enabled = true
|
||||
}
|
||||
quests.active_quests[playername] = {}
|
||||
end
|
||||
end)
|
66
mods/quests/init.lua
Normal file
66
mods/quests/init.lua
Normal file
@ -0,0 +1,66 @@
|
||||
-- reading previous quests
|
||||
local file = io.open(minetest.get_worldpath().."/quests", "r")
|
||||
if file then
|
||||
minetest.log("action", "Reading quests...")
|
||||
quests = minetest.deserialize(file:read("*all"))
|
||||
file:close()
|
||||
end
|
||||
quests = quests or {}
|
||||
quests.registered_quests = {}
|
||||
quests.active_quests = quests.active_quests or {}
|
||||
quests.successfull_quests = quests.successfull_quests or {}
|
||||
quests.failed_quests = quests.failed_quests or {}
|
||||
quests.hud = quests.hud or {}
|
||||
for idx,_ in pairs(quests.hud) do
|
||||
quests.hud[idx].first = true
|
||||
end
|
||||
|
||||
|
||||
quests.formspec_lists = {}
|
||||
function quests.round(num, n)
|
||||
local mult = 10^(n or 0)
|
||||
return math.floor(num * mult + .5) / mult
|
||||
end
|
||||
|
||||
quests.colors = {
|
||||
new = "0xAAAA00",
|
||||
success = "0x00AD00",
|
||||
failed = "0xAD0000"
|
||||
}
|
||||
|
||||
|
||||
local MP = minetest.get_modpath("quests")
|
||||
|
||||
dofile(MP .. "/central_message.lua")
|
||||
dofile(MP .. "/core.lua")
|
||||
dofile(MP .. "/hud.lua")
|
||||
dofile(MP .. "/formspecs.lua")
|
||||
|
||||
-- support for unified_inventory
|
||||
if (minetest.get_modpath("unified_inventory") ~= nil) then
|
||||
dofile(minetest.get_modpath("quests") .. "/unified_inventory.lua")
|
||||
elseif (minetest.get_modpath("inventory_plus") ~= nil) then
|
||||
dofile(minetest.get_modpath("quests") .. "/inventory_plus.lua")
|
||||
end
|
||||
|
||||
|
||||
-- write the quests to file
|
||||
minetest.register_on_shutdown(function()
|
||||
minetest.log("action", "Writing quests to file")
|
||||
for playername, quest in pairs(quests.active_quests) do
|
||||
for questname, questspecs in pairs(quest) do
|
||||
if (questspecs.finished) then
|
||||
quests.active_quests[playername][questname] = nil -- make sure no finished quests are saved as unfinished
|
||||
end
|
||||
end
|
||||
end
|
||||
local file = io.open(minetest.get_worldpath().."/quests", "w")
|
||||
if (file) then
|
||||
file:write(minetest.serialize({ --registered_quests = quests.registered_quests,
|
||||
active_quests = quests.active_quests,
|
||||
successfull_quests = quests.successfull_quests,
|
||||
failed_quests = quests.failed_quests,
|
||||
hud = quests.hud}))
|
||||
file:close()
|
||||
end
|
||||
end)
|
9
mods/quests/inventory_plus.lua
Normal file
9
mods/quests/inventory_plus.lua
Normal file
@ -0,0 +1,9 @@
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
inventory_plus.register_button(player, "quests")
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if (fields.quests) then
|
||||
quests.show_formspec(player:get_player_name())
|
||||
end
|
||||
end)
|
20
mods/quests/locale/de.txt
Normal file
20
mods/quests/locale/de.txt
Normal file
@ -0,0 +1,20 @@
|
||||
missing description = fehlende Beschreibung
|
||||
missing title = fehlender Titel
|
||||
Quests: = Quests:
|
||||
No more Quests = Keine weiteren Quests
|
||||
Abort quest = Quest abbrechen
|
||||
Configure = Konfigurieren
|
||||
Enable HUD = HUD einschalten
|
||||
Autohide HUD = HUD automatisch verstecken
|
||||
Exit = Verlassen
|
||||
Failed quests = Gescheiterte Quests
|
||||
Finished quests = Beendete Quests
|
||||
Info = Info
|
||||
No quest specified. = Keine Quest ausgewählt.
|
||||
Open quests = Offene Quests
|
||||
Return = Zurück
|
||||
Show all open quests = Zeige alle offenen Quests
|
||||
There are no quests in this category. = Es gibt keine Quests in dieser Kategorie.
|
||||
New quest: = Neue Quest:
|
||||
Quest completed: = Quest beendet:
|
||||
Quest failed: = Quest gescheitert:
|
20
mods/quests/locale/template.txt
Normal file
20
mods/quests/locale/template.txt
Normal file
@ -0,0 +1,20 @@
|
||||
missing description =
|
||||
missing title =
|
||||
Quests: =
|
||||
No more Quests =
|
||||
Abort quest =
|
||||
Configure =
|
||||
Enable HUD =
|
||||
Autohide HUD =
|
||||
Exit =
|
||||
Failed quests =
|
||||
Finished quests =
|
||||
Info =
|
||||
No quest specified. =
|
||||
Open quests =
|
||||
Return =
|
||||
Show all open quests =
|
||||
There are no quests in this category. =
|
||||
New quest: =
|
||||
Quest completed: =
|
||||
Quest failed: =
|
BIN
mods/quests/sounds/quests_failed.ogg
Normal file
BIN
mods/quests/sounds/quests_failed.ogg
Normal file
Binary file not shown.
BIN
mods/quests/sounds/quests_new.ogg
Normal file
BIN
mods/quests/sounds/quests_new.ogg
Normal file
Binary file not shown.
BIN
mods/quests/sounds/quests_success.ogg
Normal file
BIN
mods/quests/sounds/quests_success.ogg
Normal file
Binary file not shown.
BIN
mods/quests/textures/inventory_plus_quests.png
Normal file
BIN
mods/quests/textures/inventory_plus_quests.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/quests/textures/quests_questbar.png
Normal file
BIN
mods/quests/textures/quests_questbar.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 155 B |
BIN
mods/quests/textures/quests_questbar_background.png
Normal file
BIN
mods/quests/textures/quests_questbar_background.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 337 B |
47
mods/quests/unified_inventory.lua
Normal file
47
mods/quests/unified_inventory.lua
Normal file
@ -0,0 +1,47 @@
|
||||
unified_inventory.register_button("quests", {
|
||||
type = "image",
|
||||
image = "inventory_plus_quests.png",
|
||||
tooltip = "Show the questlog",
|
||||
-- action = function(player)
|
||||
-- quests.show_formspec(player:get_player_name())
|
||||
-- end
|
||||
})
|
||||
|
||||
unified_inventory.register_page("quests", {
|
||||
get_formspec = function(player)
|
||||
local playername = player:get_player_name()
|
||||
local formspec = quests.create_formspec(playername, "1", true)
|
||||
return {formspec = formspec, draw_inventory=false}
|
||||
end
|
||||
})
|
||||
|
||||
unified_inventory.register_page("quests_successfull", {
|
||||
get_formspec = function(player)
|
||||
local playername = player:get_player_name()
|
||||
local formspec = quests.create_formspec(playername, "2", true)
|
||||
return {formspec = formspec, draw_inventory=false}
|
||||
end
|
||||
})
|
||||
|
||||
unified_inventory.register_page("quests_failed", {
|
||||
get_formspec = function(player)
|
||||
local playername = player:get_player_name()
|
||||
local formspec = quests.create_formspec(playername, "3", true)
|
||||
return {formspec = formspec, draw_inventory=false}
|
||||
end
|
||||
})
|
||||
|
||||
unified_inventory.register_page("quests_config", {
|
||||
get_formspec = function(player)
|
||||
local playername = player:get_player_name()
|
||||
local formspec = quests.create_config(playername, true)
|
||||
return {formspec = formspec, draw_inventory = false }
|
||||
end
|
||||
})
|
||||
unified_inventory.register_page("quests_info", {
|
||||
get_formspec = function(player)
|
||||
local playername = player:get_player_name()
|
||||
local formspec = quests.create_info(playername, quests.formspec_lists[playername].list[quests.formspec_lists[playername].id], true)
|
||||
return {formspec = formspec, draw_inventory = false }
|
||||
end
|
||||
})
|
Loading…
Reference in New Issue
Block a user