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https://github.com/sys4-fr/server-nalc.git
synced 2025-06-28 06:11:47 +02:00
Temp files removed
- Removing the temp files TODO : Make git ignore them
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@ -1,105 +0,0 @@
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-- Dungeon Master (This one spits out fireballs at you)
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mobs:register_mob("mobs:dungeon_master", {
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type = "monster",
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hp_min = 45,
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hp_max = 55,
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
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visual = "mesh",
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mesh = "mobs_dungeon_master.x",
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textures = {"mobs_dungeon_master.png"},
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visual_size = {x=8, y=8},
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makes_footstep_sound = true,
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view_range = 16,
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walk_velocity = 1,
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run_velocity = 3,
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damage = 12,
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drops = {
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{name = "default:mese_crystal_fragment",
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chance = 1,
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min = 1,
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max = 3,},
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{name = "default:diamond",
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chance = 5,
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min = 1,
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max = 3,},
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{name = "default:mese_crystal",
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chance = 2,
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min = 1,
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max = 3,},
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{name = "default:diamond_block",
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chance = 30,
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min = 1,
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max = 1,},
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{name = "maptools:silver_coin",
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chance = 1,
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min = 1,
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max = 5,},
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},
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armor = 60,
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drawtype = "front",
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "shoot",
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arrow = "mobs:fireball",
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shoot_interval = 2.5,
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sounds = {
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attack = "mobs_fireball",
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},
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animation = {
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stand_start = 0,
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stand_end = 19,
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walk_start = 20,
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walk_end = 35,
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punch_start = 36,
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punch_end = 48,
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speed_normal = 15,
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speed_run = 15,
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},
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jump = true,
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step = 0.5,
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blood_texture = "mobs_blood.png",
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})
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mobs:register_spawn("mobs:dungeon_master", {"default:stone"}, 2, -1, 6000, 1, -70)
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-- Fireball (weapon)
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mobs:register_arrow("mobs:fireball", {
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visual = "sprite",
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visual_size = {x=1, y=1},
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textures = {"mobs_fireball.png"},
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velocity = 5,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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local s = self.object:getpos()
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local p = player:getpos()
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=8},
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}, 0) -- {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z})
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end,
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-- node hit, bursts into flame (cannot blast through obsidian)
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hit_node = function(self, pos, node)
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for dx=-1,1 do
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for dy=-1,1 do
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for dz=-1,1 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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if n ~= "default:obsidian" and n ~= "ethereal:obsidian_brick" then
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if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
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minetest.env:set_node(p, {name="fire:basic_flame"})
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else
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minetest.env:set_node(p, {name="air"})
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end
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end
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end
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end
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end
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end
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})
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@ -1,90 +0,0 @@
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--= Mese Monster by Zeg9
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-- 9 mese crystal fragments = 1 mese crystal
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minetest.register_craft({
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output = "default:mese_crystal",
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recipe = {
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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}
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})
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-- Mese Monster
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mobs:register_mob("mobs:mese_monster", {
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type = "monster",
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hp_min = 15,
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hp_max = 30,
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collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "zmobs_mese_monster.x",
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textures = {"zmobs_mese_monster.png"},
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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view_range = 16,
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walk_velocity = 1,
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run_velocity = 3,
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damage = 7,
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drops = {
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{name = "default:mese_crystal",
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chance = 9,
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min = 1,
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max = 3,},
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{name = "default:mese_crystal_fragment",
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chance = 1,
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min = 1,
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max = 9,},
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{name = "maptools:silver_coin",
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chance = 2,
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min = 1,
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max = 2,},
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},
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light_resistant = true,
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armor = 80,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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attack_type = "shoot",
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arrow = "mobs:mese_arrow",
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shoot_interval = .5,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 14,
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walk_start = 15,
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walk_end = 38,
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run_start = 40,
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run_end = 63,
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punch_start = 15, -- 40
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punch_end = 38, -- 63
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},
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jump = true,
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step = 1,
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blood_texture = "default_mese_crystal_fragment.png",
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})
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mobs:register_spawn("mobs:mese_monster", {"default:stone", "nether:netherrack"}, 3, -1, 4000, 1, -20)
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-- Mese Monster Crystal Shards (weapon)
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mobs:register_arrow("mobs:mese_arrow", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"default_mese_crystal_fragment.png"},
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velocity = 5,
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hit_player = function(self, player)
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local s = self.object:getpos()
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local p = player:getpos()
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=1},
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}, 0) -- {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z})
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end,
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hit_node = function(self, pos, node)
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end
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})
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