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https://github.com/sys4-fr/server-nalc.git
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parent
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commit
6acb558893
@ -89,6 +89,67 @@ local function player_exists(name)
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return false
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return false
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end
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end
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-- Chatcommands removed
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--[[ Chatcommands (edited) written by sss
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minetest.register_chatcommand("to_hell", {
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params = "",
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description = "Send someone to hell",
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func = function(name, pname)
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if not minetest.get_player_privs(name).nether then
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local self_player = minetest.get_player_by_name(name)
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if self_player then
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return false, "You can't send anyone to hell."
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else
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return false, "Something went wrong."
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end
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end
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if not player_exists(pname) then
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pname = name
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end
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local player = minetest.get_player_by_name(pname)
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if not player then
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minetest.chat_send_player(name, "Something went wrong.")
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return false
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end
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minetest.chat_send_player(pname, "Go to hell !!!")
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player_to_nether(player)
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return true
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end
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})
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minetest.register_chatcommand("from_hell", {
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params = "",
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description = "Extract from hell",
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func = function(name, pname)
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if not minetest.get_player_privs(name).nether then
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local self_player = minetest.get_player_by_name(name)
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if self_player then
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return false, "You can't extract anyone from hell"
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else
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return false, "Something went wrong."
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end
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end
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if not player_exists(pname) then
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pname = name
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end
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local player = minetest.get_player_by_name(pname)
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if not player then
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minetest.chat_send_player(name, "Something went wrong.")
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return false
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end
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minetest.chat_send_player(pname, "You are free now")
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player_from_nether(player)
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local pos_togo = {x = 0, y = 35, z = -7}
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if minetest.setting_getbool("static_spawnpoint") ~= nil then
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local stsp_conf = minetest.setting_get("static_spawnpoint")
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pos_togo = {x = stsp_conf:split(",")[1]+0,y = stsp_conf:split(",")[2]+0,z = stsp_conf:split(",")[3]+0}
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end
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player:moveto(pos_togo)
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return true
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end
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})]]
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minetest.register_on_respawnplayer(function(player)
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minetest.register_on_respawnplayer(function(player)
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local pname = player:get_player_name()
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local pname = player:get_player_name()
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if not table.icontains(players_in_nether, pname) then
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if not table.icontains(players_in_nether, pname) then
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