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https://github.com/sys4-fr/server-nalc.git
synced 2024-11-16 23:40:31 +01:00
Fixed pclasses' reservation system
- Moved callbacks call when setting class - Fixed reservation system
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96edf51190
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6b7b073cd9
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@ -35,14 +35,14 @@ end
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-- Get single player
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function pclasses.api.get_player_class(pname)
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return pclasses.datas.players[pname]
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return pclasses.data.players[pname]
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end
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-- Get all players for a class
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function pclasses.api.get_class_players(cname)
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local pnames = {}
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if pclasses.api.get_class_by_name(cname) then
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for p,c in ipairs(pclasses.datas.players) do
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for p,c in ipairs(pclasses.data.players) do
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if c == cname then
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table.insert(pnames, table.getn(pnames)+1)
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end
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@ -53,7 +53,13 @@ end
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-- Set single player
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function pclasses.api.set_player_class(pname, cname)
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if pclasses.api.get_class_by_name(cname) then
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pclasses.datas.players[pname] = cname
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if pclasses.api.get_player_class(pname) ~= cname then
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if pclasses.api.get_player_class(pname) and pclasses.classes[pclasses.api.get_player_class(pname)].on_unassigned then
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pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname)
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end
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pclasses.data.players[pname] = cname
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pclasses.api.get_class_by_name(cname).on_assigned(pname)
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end
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return true
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end
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return false
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@ -84,39 +90,16 @@ function pclasses.api.assign_class(player)
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local pname = player:get_player_name()
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if pclasses.classes["admin"].determination(player) then
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if pclasses.api.get_player_class(pname) ~= "admin" then
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if pclasses.classes[pclasses.api.get_player_class(pname)].on_unassigned then
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pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname)
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end
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pclasses.api.set_player_class(pname, "admin")
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pclasses.api.get_class_by_name("admin").on_assigned(pname)
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end
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pclasses.api.set_player_class(pname, "admin")
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elseif pclasses.classes["hunter"].determination(player) then
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if pclasses.api.get_player_class(pname) ~= "hunter" then
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if pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned then
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pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname)
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end
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pclasses.api.set_player_class(pname, "hunter")
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pclasses.api.get_class_by_name("hunter").on_assigned(pname)
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end
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pclasses.api.set_player_class(pname, "hunter")
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elseif pclasses.api.get_class_by_name("warrior").determination(player) then
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if pclasses.api.get_player_class(pname) ~= "warrior" then
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if pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned then
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pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname)
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end
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pclasses.api.set_player_class(pname, "warrior")
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pclasses.api.get_class_by_name("warrior").on_assigned(pname)
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end
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pclasses.api.set_player_class(pname, "warrior")
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elseif pclasses.conf.default_class then
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if pclasses.api.get_player_class(pname) ~= pclasses.conf.default_class then
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if pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned then
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pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname)
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end
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pclasses.api.set_player_class(pname, pclasses.conf.default_class)
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pclasses.api.get_class_by_name(pclasses.conf.default_class).on_assigned(pname)
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end
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pclasses.api.set_player_class(pname, pclasses.conf.default_class)
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end
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end
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@ -132,8 +115,8 @@ end)
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-- Reserved items
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--
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function pclasses.api.reserve_item(cname, itemstring)
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pclasses.datas.reserved_items[itemstring] = pclasses.datas.reserved_items or {}
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table.insert(pclasses.datas.reserved_items[itemstring], 1, cname)
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pclasses.data.reserved_items[itemstring] = pclasses.data.reserved_items[itemstring] or {}
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table.insert(pclasses.data.reserved_items[itemstring], 1, cname)
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end
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minetest.register_globalstep(function(dtime)
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@ -142,9 +125,9 @@ minetest.register_globalstep(function(dtime)
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local inv = minetest.get_inventory({type="player", name = name})
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for i = 1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if pclasses.datas.reserved_items[stack:get_name()] then
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if pclasses.data.reserved_items[stack:get_name()] then
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local drop_stack = true
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for _, class in pairs(pclasses.datas.reserved_items) do
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for index, class in pairs(pclasses.data.reserved_items[stack:get_name()]) do
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if pclasses.api.get_player_class(name) == class then
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drop_stack = false
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end
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@ -22,10 +22,10 @@ pclasses.conf.datafile = minetest.get_worldpath() .. "/pclasses"
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pclasses.classes = {}
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-- Data
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pclasses.datas = {}
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pclasses.datas.players = {}
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pclasses.datas.reserved_items = {}
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pclasses.datas.hud_ids = {} -- HUD maybe?
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pclasses.data = {}
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pclasses.data.players = {}
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pclasses.data.reserved_items = {}
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pclasses.data.hud_ids = {} -- HUD maybe?
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dofile(minetest.get_modpath("pclasses") .. "/api.lua")
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@ -39,10 +39,7 @@ if pclasses.conf.default_class then
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dofile(minetest.get_modpath("pclasses") .. "/" .. pclasses.conf.default_class .. ".lua")
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if pclasses.api.get_class_by_name(pclasses.conf.default_class) then
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minetest.register_on_joinplayer(function(player)
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if not pclasses.api.get_player_class(player:get_player_name()) then
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pclasses.api.set_player_class(player:get_player_name(),
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pclasses.conf.default_class)
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end
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pclasses.api.assign_class(player)
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end)
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end
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end
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