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Add Mese Monster spawner
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@ -108,7 +108,7 @@ mobs:register_arrow("mobs:fireball_mese_dragon", {
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minetest.register_node("mobs:mese_dragon_spawner", {
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minetest.register_node("mobs:mese_dragon_spawner", {
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description = "Mese Dragon Spawner",
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description = "Mese Dragon Spawner",
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tiles = {
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tiles = {
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"mese_block_top.png", -- need to change all the textures
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"mese_block_top.png",
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"mese_block_top.png",
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"mese_block_top.png",
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"mese_block_side.png",
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"mese_block_side.png",
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"mese_block_side.png",
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"mese_block_side.png",
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@ -63,8 +63,28 @@ mobs:register_mob("mobs:mese_monster", {
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punch_end = 63,
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punch_end = 63,
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},
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},
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})
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})
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minetest.register_node("mobs:mese_monster_spawner", {
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description = "Mese Monster Spawner",
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tiles = {
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"mese_block_top.png",
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"mese_block_top.png",
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"mese_block_side.png",
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"mese_block_side.png",
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"mese_block_side.png",
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"mese_block_face_off.png"
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},
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is_ground_content = false,
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groups = {unbreakable = 1, mob_spawner=1},
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sounds = default.node_sound_stone_defaults({
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dug = {name="mobs_boom", gain=0.25} -- to be changed
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})
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})
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-- spawn on stone between 20 and -1 light, 1 in 8000 chance, 1 in area below -25
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-- spawn on stone between 20 and -1 light, 1 in 8000 chance, 1 in area below -25
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mobs:spawn_specific("mobs:mese_monster", {"default:stone", "default:sandstone"}, {"air"}, -1, 20, 30, 8000, 1, -31000, -125, false)
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mobs:spawn_specific("mobs:mese_monster", {"default:stone", "default:sandstone"}, {"air"}, -1, 20, 30, 8000, 1, -31000, -125, false)
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-- Spawn in spawner
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mobs:spawn_specific("mobs:mese_monster", {"mobs:mese_monster_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true)
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-- register spawn egg
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-- register spawn egg
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mobs:register_egg("mobs:mese_monster", "Mese Monster", "mobs_mese_monster_inv.png", 1)
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mobs:register_egg("mobs:mese_monster", "Mese Monster", "mobs_mese_monster_inv.png", 1)
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