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	fix typo
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		@@ -622,13 +622,11 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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		local drop = {}
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		for i=1, player_inv:get_size("armor") do
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			local stack = armor_inv:get_stack("armor", i)
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			if stack:get_count() > 0 and (not pclasses.data.reserved_items[player_inv:get_stack("main", i):get_name()] or
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	            not pclasses.api.util.can_have_item(name, player_inv:get_stack("main", i):get_name())) then
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			if stack:get_count() > 0 and (not pclasses.data.reserved_items[armor_inv:get_stack("armor", i):get_name()] or
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	            not pclasses.api.util.can_have_item(name, armor_inv:get_stack("armor", i):get_name())) then
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				table.insert(drop, stack)
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				armor_inv:set_stack("armor", i, nil)
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				player_inv:set_stack("armor", i, nil)
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			else
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				print(dump(stack))
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			end
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		end
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		armor:set_player_armor(player)
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