1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-16 23:40:31 +01:00
This commit is contained in:
crabman77 2015-11-28 01:29:00 +01:00
parent bfc3770052
commit 6d6b0472e6

View File

@ -622,13 +622,11 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
local drop = {} local drop = {}
for i=1, player_inv:get_size("armor") do for i=1, player_inv:get_size("armor") do
local stack = armor_inv:get_stack("armor", i) local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 and (not pclasses.data.reserved_items[player_inv:get_stack("main", i):get_name()] or if stack:get_count() > 0 and (not pclasses.data.reserved_items[armor_inv:get_stack("armor", i):get_name()] or
not pclasses.api.util.can_have_item(name, player_inv:get_stack("main", i):get_name())) then not pclasses.api.util.can_have_item(name, armor_inv:get_stack("armor", i):get_name())) then
table.insert(drop, stack) table.insert(drop, stack)
armor_inv:set_stack("armor", i, nil) armor_inv:set_stack("armor", i, nil)
player_inv:set_stack("armor", i, nil) player_inv:set_stack("armor", i, nil)
else
print(dump(stack))
end end
end end
armor:set_player_armor(player) armor:set_player_armor(player)