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Updated homedecor_modpack

- Added overrides of missing technic nodes if mod is disabled
- Turned a lot of nodes into meshnodes and removed useless side textures
- Used a new way to register nodes like windows, shower heads, etc...
This commit is contained in:
LeMagnesium
2015-03-29 12:06:13 +02:00
parent 5b071b9018
commit 6dce5e5cfc
97 changed files with 304 additions and 1150 deletions

View File

@ -570,3 +570,39 @@ minetest.register_craft({
}
})
if not minetest.get_modpath("technic") then
minetest.register_node( ":technic:granite", {
description = "Granite",
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "technic:granite 9",
recipe = {
{ "building_blocks:Tar", "building_blocks:Marble", "building_blocks:Tar" },
{ "building_blocks:Marble", "building_blocks:Tar", "building_blocks:Marble" },
{ "building_blocks:Tar", "building_blocks:Marble", "building_blocks:Tar" }
},
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("technic", "granite", "technic:granite", {
description="Granite",
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_granite.png"},
})
minetest.register_craft({
output = "technic:granite 9",
recipe = {
{ "moreblocks:tar", "building_blocks:Marble", "moreblocks:tar" },
{ "building_blocks:Marble", "moreblocks:tar", "building_blocks:Marble" },
{ "moreblocks:tar", "building_blocks:Marble", "moreblocks:tar" }
},
})
end
end

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