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Updated homedecor_modpack
- Added overrides of missing technic nodes if mod is disabled - Turned a lot of nodes into meshnodes and removed useless side textures - Used a new way to register nodes like windows, shower heads, etc...
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@ -570,3 +570,39 @@ minetest.register_craft({
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}
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})
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if not minetest.get_modpath("technic") then
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minetest.register_node( ":technic:granite", {
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description = "Granite",
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tiles = { "technic_granite.png" },
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is_ground_content = true,
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = "technic:granite 9",
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recipe = {
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{ "building_blocks:Tar", "building_blocks:Marble", "building_blocks:Tar" },
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{ "building_blocks:Marble", "building_blocks:Tar", "building_blocks:Marble" },
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{ "building_blocks:Tar", "building_blocks:Marble", "building_blocks:Tar" }
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},
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})
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if minetest.get_modpath("moreblocks") then
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stairsplus:register_all("technic", "granite", "technic:granite", {
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description="Granite",
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groups={cracky=1, not_in_creative_inventory=1},
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tiles={"technic_granite.png"},
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})
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minetest.register_craft({
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output = "technic:granite 9",
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recipe = {
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{ "moreblocks:tar", "building_blocks:Marble", "moreblocks:tar" },
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{ "building_blocks:Marble", "moreblocks:tar", "building_blocks:Marble" },
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{ "moreblocks:tar", "building_blocks:Marble", "moreblocks:tar" }
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},
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})
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end
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end
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