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https://github.com/sys4-fr/server-nalc.git
synced 2024-11-17 07:50:29 +01:00
fixed strange bug with table=table
error --> sounds.gainplayers[name] = sounds.gaindefault """ local _ = {} _[1] = {["other"] = 50, ["ambience"] = 50, ["music"] = 70, ["mobs"] = 30} return {["azerty"] = _[1], ["crabman3"] = _[1]} """ fixed --> sounds.gainplayers[name]= { ["music"] = 50, ["ambience"] = 50, ["mobs"] = 50, ["other"] = 50 } and delete unused variable sounds.gaindefault
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@ -2,7 +2,6 @@ minetest.log("action","[mod soundset] Loading...")
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sounds = {}
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sounds.file = minetest.get_worldpath() .. "/sounds_config.txt"
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sounds.gaindefault = { ["music"] = 50, ["ambience"] = 50, ["mobs"] = 50, ["other"] = 50 }
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sounds.gainplayers = {}
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@ -36,8 +35,8 @@ sounds.set_sound = function(name, param)
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end
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if sounds.gainplayers[name][param_name] == value then
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minetest.chat_send_player(name, "ambience " .. param_name .. " already set to " .. value)
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minetest.log("action", name ..", ambience " .. param_name .. " already set to " .. value)
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minetest.chat_send_player(name, "volume " .. param_name .. " already set to " .. value)
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minetest.log("action", name ..", volume " .. param_name .. " already set to " .. value)
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return
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end
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@ -107,7 +106,7 @@ minetest.register_chatcommand("getsound", {
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if sounds.gainplayers[name] == nil then
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sounds.gainplayers[name] = sounds.gaindefault
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sounds.gainplayers[name] = { ["music"] = 50, ["ambience"] = 50, ["mobs"] = 50, ["other"] = 50 }
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end
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end)
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minetest.log("action","[mod soundset] Loaded")
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