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Update greenslimes.lua

This commit is contained in:
Ombridride 2015-04-12 19:18:06 +02:00
parent 4cbce2b611
commit 718a3747cc

View File

@ -14,103 +14,153 @@ local green_textures = {"mobs_green_slime_sides.png", "mobs_green_slime_sides.pn
-- register small green slime
mobs:register_mob("mobs:greensmall", {
-- animal, monster, npc, barbarian
type = "monster",
hp_min = 1, hp_max = 2,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "cube",
visual_size = {x = 0.5, y = 0.5},
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
makes_footstep_sound = false,
sounds = green_sounds,
-- aggressive, deals 2 damage to player when hit
passive = false,
damage = 2,
attack_type = "dogfight",
attacks_monsters = true,
damage = 1,
passive = false,
-- health and armor
hp_min = 2, hp_max = 4,
armor = 100,
-- textures and model
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "cube",
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 0.5, y = 0.5},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water
walk_velocity = 2,
run_velocity = 2,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
armor = 100,
view_range = 15,
view_range = 16,
floats = 1,
-- chance of dropping glue and coins
drops = {
{name = "mesecons_materials:glue", chance = 4, min = 1, max = 2},
{name = "mesecons_materials:glue",
chance = 4, min = 1, max = 2},
{name = "maptools:copper_coin",
chance = 2, min = 1, max = 1},
},
drawtype = "front",
-- damaged by
water_damage = 0,
lava_damage = 10,
light_damage = 0,
-- model animation
-- no model animation
})
mobs:register_egg("mobs:greensmall", "Small Green Slime", "mobs_green_slime_egg.png", 1)
-- register medium green slime
mobs:register_mob("mobs:greenmedium", {
-- animal, monster, npc, barbarian
type = "monster",
hp_min = 3, hp_max = 4,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
visual_size = {x = 1, y = 1},
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
makes_footstep_sound = false,
sounds = green_sounds,
-- aggressive, deals 4 damage to player when hit
passive = false,
damage = 4,
attack_type = "dogfight",
attacks_monsters = true,
damage = 1,
passive = false,
-- health and armor
hp_min = 4, hp_max = 8,
armor = 90,
-- textures and model
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 1, y = 1},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water
walk_velocity = 2,
run_velocity = 2,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
armor = 100,
view_range = 15,
view_range = 16,
floats = 1,
-- chance of dropping glue and coins
drops = {
{name = "mesecons_materials:glue",
chance = 4, min = 1, max = 2},
{name = "maptools:copper_coin",
chance = 2, min = 1, max = 1},
},
-- damaged by
water_damage = 0,
lava_damage = 10,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(2, 4)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greensmall")
end
end,
drawtype = "front",
water_damage = 0,
lava_damage = 10,
light_damage = 0,
})
mobs:register_egg("mobs:greenmedium", "Medium Green Slime", "mobs_green_slime_egg.png", 1)
-- register big green slime
mobs:register_mob("mobs:greenbig", {
-- animal, monster, npc, barbarian
type = "monster",
hp_min = 5, hp_max = 6,
collisionbox = {-1, -1, -1, 1, 1, 1},
visual = "cube",
visual_size = {x = 2, y = 2},
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
makes_footstep_sound = false,
sounds = green_sounds,
-- aggressive, deals 6 damage to player when hit
passive = false,
damage = 6,
attack_type = "dogfight",
attacks_monsters = true,
damage = 2,
passive = false,
-- health and armor
hp_min = 16, hp_max = 32,
armor = 90,
-- textures and model
collisionbox = {-1, -1, -1, 1, 1, 1},
visual = "cube",
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 2, y = 2},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water
walk_velocity = 2,
run_velocity = 2,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
armor = 100,
view_range = 15,
view_range = 16,
floats = 1,
-- chance of dropping glue and coins
drops = {
{name = "mesecons_materials:glue",
chance = 4, min = 1, max = 2},
{name = "maptools:copper_coin",
chance = 2, min = 1, max = 1},
},
-- damaged by
water_damage = 0,
lava_damage = 10,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(1, 2)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greenmedium")
end
end,
drawtype = "front",
water_damage = 0,
lava_damage = 10,
light_damage = 0,
})
mobs:register_egg("mobs:greenbig", "Big Green Slime", "mobs_green_slime_egg.png", 1)