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Update greenslimes.lua
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@ -14,103 +14,153 @@ local green_textures = {"mobs_green_slime_sides.png", "mobs_green_slime_sides.pn
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-- register small green slime
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mobs:register_mob("mobs:greensmall", {
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-- animal, monster, npc, barbarian
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type = "monster",
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hp_min = 1, hp_max = 2,
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collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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visual = "cube",
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visual_size = {x = 0.5, y = 0.5},
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textures = { green_textures },
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blood_texture = "mobs_green_slime_blood.png",
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makes_footstep_sound = false,
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sounds = green_sounds,
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-- aggressive, deals 2 damage to player when hit
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passive = false,
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damage = 2,
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attack_type = "dogfight",
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attacks_monsters = true,
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damage = 1,
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passive = false,
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-- health and armor
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hp_min = 2, hp_max = 4,
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armor = 100,
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-- textures and model
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collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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visual = "cube",
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textures = { green_textures },
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blood_texture = "mobs_green_slime_blood.png",
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visual_size = {x = 0.5, y = 0.5},
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-- sounds a bit here, but mainly define in the beginning
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makes_footstep_sound = false,
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sounds = green_sounds,
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-- speed and jump, sinks in water
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walk_velocity = 2,
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run_velocity = 2,
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walk_chance = 0,
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jump = true,
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jump_chance = 30,
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jump_height = 6,
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armor = 100,
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view_range = 15,
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view_range = 16,
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floats = 1,
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-- chance of dropping glue and coins
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drops = {
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{name = "mesecons_materials:glue", chance = 4, min = 1, max = 2},
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{name = "mesecons_materials:glue",
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chance = 4, min = 1, max = 2},
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{name = "maptools:copper_coin",
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chance = 2, min = 1, max = 1},
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},
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drawtype = "front",
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-- damaged by
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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-- model animation
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-- no model animation
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})
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mobs:register_egg("mobs:greensmall", "Small Green Slime", "mobs_green_slime_egg.png", 1)
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-- register medium green slime
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mobs:register_mob("mobs:greenmedium", {
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-- animal, monster, npc, barbarian
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type = "monster",
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hp_min = 3, hp_max = 4,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "cube",
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visual_size = {x = 1, y = 1},
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textures = { green_textures },
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blood_texture = "mobs_green_slime_blood.png",
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makes_footstep_sound = false,
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sounds = green_sounds,
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-- aggressive, deals 4 damage to player when hit
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passive = false,
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damage = 4,
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attack_type = "dogfight",
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attacks_monsters = true,
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damage = 1,
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passive = false,
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-- health and armor
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hp_min = 4, hp_max = 8,
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armor = 90,
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-- textures and model
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "cube",
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textures = { green_textures },
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blood_texture = "mobs_green_slime_blood.png",
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visual_size = {x = 1, y = 1},
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-- sounds a bit here, but mainly define in the beginning
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makes_footstep_sound = false,
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sounds = green_sounds,
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-- speed and jump, sinks in water
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walk_velocity = 2,
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run_velocity = 2,
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walk_chance = 0,
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jump = true,
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jump_chance = 30,
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jump_height = 6,
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armor = 100,
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view_range = 15,
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view_range = 16,
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floats = 1,
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-- chance of dropping glue and coins
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drops = {
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{name = "mesecons_materials:glue",
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chance = 4, min = 1, max = 2},
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{name = "maptools:copper_coin",
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chance = 2, min = 1, max = 1},
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},
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-- damaged by
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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-- model animation
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-- no model animation
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-- do things when die
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on_die = function(self, pos)
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local num = math.random(2, 4)
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for i=1,num do
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minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greensmall")
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end
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end,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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})
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mobs:register_egg("mobs:greenmedium", "Medium Green Slime", "mobs_green_slime_egg.png", 1)
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-- register big green slime
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mobs:register_mob("mobs:greenbig", {
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-- animal, monster, npc, barbarian
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type = "monster",
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hp_min = 5, hp_max = 6,
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collisionbox = {-1, -1, -1, 1, 1, 1},
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visual = "cube",
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visual_size = {x = 2, y = 2},
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textures = { green_textures },
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blood_texture = "mobs_green_slime_blood.png",
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makes_footstep_sound = false,
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sounds = green_sounds,
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-- aggressive, deals 6 damage to player when hit
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passive = false,
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damage = 6,
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attack_type = "dogfight",
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attacks_monsters = true,
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damage = 2,
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passive = false,
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-- health and armor
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hp_min = 16, hp_max = 32,
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armor = 90,
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-- textures and model
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collisionbox = {-1, -1, -1, 1, 1, 1},
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visual = "cube",
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textures = { green_textures },
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blood_texture = "mobs_green_slime_blood.png",
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visual_size = {x = 2, y = 2},
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-- sounds a bit here, but mainly define in the beginning
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makes_footstep_sound = false,
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sounds = green_sounds,
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-- speed and jump, sinks in water
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walk_velocity = 2,
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run_velocity = 2,
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walk_chance = 0,
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jump = true,
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jump_chance = 30,
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jump_height = 6,
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armor = 100,
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view_range = 15,
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view_range = 16,
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floats = 1,
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-- chance of dropping glue and coins
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drops = {
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{name = "mesecons_materials:glue",
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chance = 4, min = 1, max = 2},
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{name = "maptools:copper_coin",
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chance = 2, min = 1, max = 1},
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},
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-- damaged by
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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-- model animation
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-- no model animation
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-- do things when die
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on_die = function(self, pos)
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local num = math.random(1, 2)
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for i=1,num do
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minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greenmedium")
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end
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end,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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})
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mobs:register_egg("mobs:greenbig", "Big Green Slime", "mobs_green_slime_egg.png", 1)
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