spogulis no
				https://github.com/sys4-fr/server-nalc.git
				synced 2025-10-31 12:35:22 +01:00 
			
		
		
		
	Add a breathless sound for sprint mod
And delete a temporary file
Šī revīzija ir iekļauta:
		| @@ -91,7 +91,7 @@ minetest.register_globalstep(function(dtime) | ||||
| 						playerInfo["stamina"] = 0 | ||||
| 						setSprinting(playerName, false) | ||||
| 						playerInfo["timeOut"] = 1 | ||||
| 						minetest.sound_play("default_snore",{object=player}) | ||||
| 						minetest.sound_play("default_breathless",{object=player}) | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
|   | ||||
| @@ -1,123 +0,0 @@ | ||||
| --[[ | ||||
| Sprint mod for Minetest by GunshipPenguin | ||||
|  | ||||
| To the extent possible under law, the author(s) | ||||
| have dedicated all copyright and related and neighboring rights  | ||||
| to this software to the public domain worldwide. This software is | ||||
| distributed without any warranty.  | ||||
| ]] | ||||
|  | ||||
| local players = {} | ||||
| local staminaHud = {} | ||||
|  | ||||
| minetest.register_on_joinplayer(function(player) | ||||
| 	playerName = player:get_player_name() | ||||
| 	players[playerName] = { | ||||
| 		sprinting = false, | ||||
| 		timeOut = 0,  | ||||
| 		stamina = SPRINT_STAMINA,  | ||||
| 		epressed = false,  | ||||
| 		hud = player:hud_add({ | ||||
| 			hud_elem_type = "statbar", | ||||
| 			position = {x=0.5,y=1}, | ||||
| 			size = {x=24, y=24}, | ||||
| 			text = "stamina.png", | ||||
| 			number = 20, | ||||
| 			alignment = {x=0,y=1}, | ||||
| 			offset = {x=-320, y=-186}, | ||||
| 			} | ||||
| 		), | ||||
| 	} | ||||
| end) | ||||
| minetest.register_on_leaveplayer(function(player) | ||||
| 	playerName = player:get_player_name() | ||||
| 	players[playerName] = nil | ||||
| end) | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	--Get the gametime | ||||
| 	local gameTime = minetest.get_gametime() | ||||
|  | ||||
| 	--Loop through all connected players | ||||
| 	for playerName,playerInfo in pairs(players) do | ||||
| 		local player = minetest.get_player_by_name(playerName) | ||||
| 		if player ~= nil then | ||||
| 			--Check if they are pressing the e key | ||||
| 			players[playerName]["epressed"] = player:get_player_control()["aux1"] | ||||
| 			 | ||||
| 			--Stop sprinting if the player is pressing the LMB or RMB | ||||
| 			if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then | ||||
| 				setSprinting(playerName, false) | ||||
| 				playerInfo["timeOut"] = 3 | ||||
| 			end | ||||
| 			 | ||||
| 			--If the player is sprinting, create particles behind him/her  | ||||
| 			if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then | ||||
| 				local numParticles = math.random(1, 2) | ||||
| 				local playerPos = player:getpos() | ||||
| 				local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]}) | ||||
| 				if playerNode["name"] ~= "air" then | ||||
| 					for i=1, numParticles, 1 do | ||||
| 						minetest.add_particle({ | ||||
| 							pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2}, | ||||
| 							vel = {x=0, y=5, z=0}, | ||||
| 							acc = {x=0, y=-13, z=0}, | ||||
| 							expirationtime = math.random(), | ||||
| 							size = math.random()+0.5, | ||||
| 							collisiondetection = true, | ||||
| 							vertical = false, | ||||
| 							texture = "default_dirt.png", | ||||
| 						}) | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
|  | ||||
| 			--Adjust player states | ||||
| 			if players[playerName]["epressed"] == true and playerInfo["timeOut"] == 0 then --Stopped | ||||
| 				setSprinting(playerName, true) | ||||
| 			elseif players[playerName]["epressed"] == false then | ||||
| 				setSprinting(playerName, false) | ||||
| 			end | ||||
| 			 | ||||
| 			if playerInfo["timeOut"] > 0 then | ||||
| 				playerInfo["timeOut"] = playerInfo["timeOut"] - dtime | ||||
| 				if playerInfo["timeOut"] < 0 then | ||||
| 					playerInfo["timeOut"] = 0 | ||||
| 				end | ||||
| 			else | ||||
| 				--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero | ||||
| 				if playerInfo["sprinting"] == true then  | ||||
| 					playerInfo["stamina"] = playerInfo["stamina"] - dtime | ||||
| 					if playerInfo["stamina"] <= 0 then | ||||
| 						playerInfo["stamina"] = 0 | ||||
| 						setSprinting(playerName, false) | ||||
| 						minetest.chat_send_player(playerName, "Your sprint stamina has run out") | ||||
| 						playerInfo["timeOut"] = 1 | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
| 			 | ||||
| 			--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA | ||||
| 			if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then | ||||
| 				playerInfo["stamina"] = playerInfo["stamina"] + dtime | ||||
| 			end | ||||
| 			 | ||||
| 			--Update the players's hud sprint stamina bar | ||||
| 			local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20 | ||||
| 			player:hud_change(playerInfo["hud"], "number", numBars) | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting) | ||||
| 	local player = minetest.get_player_by_name(playerName) | ||||
| 	if players[playerName] then | ||||
| 		players[playerName]["sprinting"] = sprinting | ||||
| 		if sprinting == true then | ||||
| 			player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP}) | ||||
| 		elseif sprinting == false then | ||||
| 			player:set_physics_override({speed=1.0,jump=1.0}) | ||||
| 		end | ||||
| 		return true | ||||
| 	end | ||||
| 	return false | ||||
| end | ||||
| @@ -89,7 +89,7 @@ minetest.register_globalstep(function(dtime) | ||||
| 				if playerInfo["stamina"] <= 0 then | ||||
| 					playerInfo["stamina"] = 0 | ||||
| 					setState(playerName, 0) | ||||
| 					minetest.sound_play("default_snore",{object=player}) | ||||
| 					minetest.sound_play("default_breathless",{object=player}) | ||||
| 				end | ||||
| 			 | ||||
| 			--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA | ||||
|   | ||||
		Atsaukties uz šo jaunā problēmā
	
	Block a user