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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-18 00:08:25 +01:00

Added @ObaniGemini 's boats

- Added nboats with their special properties. The code has been cleaned and
   optimized
This commit is contained in:
LeMagnesium 2015-04-30 14:09:53 +02:00
parent f99a3251b3
commit 744055b103
18 changed files with 469 additions and 174 deletions

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@ -3,12 +3,14 @@
-- Helper functions -- Helper functions
-- --
local function is_water(pos) boats = {}
function boats.is_water(pos)
local nn = minetest.get_node(pos).name local nn = minetest.get_node(pos).name
return minetest.get_item_group(nn, "water") ~= 0 return minetest.get_item_group(nn, "water") ~= 0
end end
local function get_sign(i) function boats.get_sign(i)
if i == 0 then if i == 0 then
return 0 return 0
else else
@ -16,27 +18,23 @@ local function get_sign(i)
end end
end end
local function get_velocity(v, yaw, y) function boats.get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v local z = math.cos(yaw) * v
return {x = x, y = y, z = z} return {x = x, y = y, z = z}
end end
local function get_v(v) function boats.get_v(v)
return math.sqrt(v.x ^ 2 + v.z ^ 2) return math.sqrt(v.x ^ 2 + v.z ^ 2)
end end
-- boats.register_boat = function(parameters)
-- Boat entity
--
local boat = { local boat = {
physical = true, physical = true,
collisionbox = {-0.6, -0.4, -0.6, 0.6, 0.3, 0.6}, collisionbox = {-0.6, -0.4, -0.6, 0.6, 0.3, 0.6},
visual = "mesh", visual = "mesh",
mesh = "boat.x", mesh = "boat.x",
textures = {"default_wood.png"}, textures = {parameters.texture or "default_wood.png"},
driver = nil, driver = nil,
v = 0, v = 0,
last_v = 0, last_v = 0,
@ -82,40 +80,39 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
end end
puncher:set_detach() puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false default.player_attached[puncher:get_player_name()] = false
self.removed = true self.removed = true
-- delay remove to ensure player is detached -- delay remove to ensure player is detached
minetest.after(0.1, function() minetest.after(0.1, function()
self.object:remove() self.object:remove()
end) end)
if not minetest.setting_getbool("creative_mode") then if not minetest.setting_getbool("creative_mode") then
puncher:get_inventory():add_item("main", "boats:boat") puncher:get_inventory():add_item("main", "boats:" .. parameters.name)
end end
end end
function boat.on_step(self, dtime) function boat.on_step(self, dtime)
self.v = get_v(self.object:getvelocity()) * get_sign(self.v) self.v = boats.get_v(self.object:getvelocity()) * boats.get_sign(self.v)
if self.driver then if self.driver then
local ctrl = self.driver:get_player_control() local ctrl = self.driver:get_player_control()
local yaw = self.object:getyaw() local yaw = self.object:getyaw()
if ctrl.up then if ctrl.up then
self.v = self.v + 0.1 self.v = self.v + parameters.controls.up or 0.1
end end
if ctrl.down then if ctrl.down then
self.v = self.v - 0.08 self.v = self.v - parameters.controls.down or 0.08
end end
if ctrl.left then if ctrl.left then
if ctrl.down then if ctrl.down then
self.object:setyaw(yaw - (1 + dtime) * 0.03) self.object:setyaw(yaw - (1 + dtime) * (0.03 * (parameters.controls.rotate or 1)))
else else
self.object:setyaw(yaw + (1 + dtime) * 0.03) self.object:setyaw(yaw + (1 + dtime) * (0.03 * (parameters.controls.rotate or 1)))
end end
end end
if ctrl.right then if ctrl.right then
if ctrl.down then if ctrl.down then
self.object:setyaw(yaw + (1 + dtime) * 0.03) self.object:setyaw(yaw + (1 + dtime) * (0.03 * (parameters.controls.rotate or 1)))
else else
self.object:setyaw(yaw - (1 + dtime) * 0.03) self.object:setyaw(yaw - (1 + dtime) * (0.03 * (parameters.controls.rotate or 1)))
end end
end end
end end
@ -123,22 +120,22 @@ function boat.on_step(self, dtime)
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
return return
end end
local s = get_sign(self.v) local s = boats.get_sign(self.v)
self.v = self.v - 0.02 * s self.v = self.v - 0.02 * s
if s ~= get_sign(self.v) then if s ~= boats.get_sign(self.v) then
self.object:setvelocity({x = 0, y = 0, z = 0}) self.object:setvelocity({x = 0, y = 0, z = 0})
self.v = 0 self.v = 0
return return
end end
if math.abs(self.v) > 4.5 then if math.abs(self.v) > 4.5 then
self.v = 4.5 * get_sign(self.v) self.v = 4.5 * boats.get_sign(self.v)
end end
local p = self.object:getpos() local p = self.object:getpos()
p.y = p.y - 0.5 p.y = p.y - 0.5
local new_velo = {x = 0, y = 0, z = 0} local new_velo = {x = 0, y = 0, z = 0}
local new_acce = {x = 0, y = 0, z = 0} local new_acce = {x = 0, y = 0, z = 0}
if not is_water(p) then if not boats.is_water(p) then
local nodedef = minetest.registered_nodes[minetest.get_node(p).name] local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
if (not nodedef) or nodedef.walkable then if (not nodedef) or nodedef.walkable then
self.v = 0 self.v = 0
@ -146,10 +143,10 @@ function boat.on_step(self, dtime)
else else
new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81 new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81
end end
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) new_velo = boats.get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
else else
p.y = p.y + 1 p.y = p.y + 1
if is_water(p) then if boats.is_water(p) then
new_acce = {x = 0, y = 3, z = 0} new_acce = {x = 0, y = 3, z = 0}
local y = self.object:getvelocity().y local y = self.object:getvelocity().y
if y > 2 then if y > 2 then
@ -158,16 +155,16 @@ function boat.on_step(self, dtime)
if y < 0 then if y < 0 then
self.object:setacceleration({x = 0, y = 10, z = 0}) self.object:setacceleration({x = 0, y = 10, z = 0})
end end
new_velo = get_velocity(self.v, self.object:getyaw(), y) new_velo = boats.get_velocity(self.v, self.object:getyaw(), y)
else else
new_acce = {x = 0, y = 0, z = 0} new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:getvelocity().y) <= 2 then if math.abs(self.object:getvelocity().y) <= 2 then
local pos = self.object:getpos() local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5 pos.y = math.floor(pos.y) + 0.5
self.object:setpos(pos) self.object:setpos(pos)
new_velo = get_velocity(self.v, self.object:getyaw(), 0) new_velo = boats.get_velocity(self.v, self.object:getyaw(), 0)
else else
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) new_velo = boats.get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
end end
end end
end end
@ -175,13 +172,12 @@ function boat.on_step(self, dtime)
self.object:setacceleration(new_acce) self.object:setacceleration(new_acce)
end end
minetest.register_entity("boats:boat", boat) minetest.register_entity("boats:"..parameters.name, boat)
minetest.register_craftitem("boats:"..parameters.name, {
minetest.register_craftitem("boats:boat", { description = parameters.description or "Boat",
description = "Boat", inventory_image = "boats_"..parameters.name.."_inventory.png",
inventory_image = "boat_inventory.png", wield_image = "boats_"..parameters.name.."_wield.png",
wield_image = "boat_wield.png",
wield_scale = {x=2, y=2, z=1}, wield_scale = {x=2, y=2, z=1},
liquids_pointable = true, liquids_pointable = true,
@ -189,22 +185,110 @@ minetest.register_craftitem("boats:boat", {
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then
return return
end end
if not is_water(pointed_thing.under) then if not boats.is_water(pointed_thing.under) then
return return
end end
pointed_thing.under.y = pointed_thing.under.y+0.5 pointed_thing.under.y = pointed_thing.under.y+0.5
minetest.add_entity(pointed_thing.under, "boats:boat") minetest.env:add_entity(pointed_thing.under, "boats:"..parameters.name)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item() itemstack:take_item()
end
return itemstack return itemstack
end, end,
}) })
end
boats.register_boat({
name = "boat",
texture = "default_wood.png",
controls = {
up = 0.1,
down = 0.08,
rotate = 0.75
},
description = "Boat"
})
boats.register_boat({
name = "race",
texture = "default_gravel.png",
controls = {
up = 0.2,
down = 0.18,
rotate = 1
},
description = "Race boat"
})
boats.register_boat({
name = "expert_race",
texture = "default_desert_stone.png",
controls = {
up = 0.25,
down = 0.25,
rotate = 2
},
description = "Expert race boat"
})
boats.register_boat({
name = "water",
texture = "default_water.png",
controls = {
up = 0.3,
down = 0.24,
rotate = 4
},
description = "Water boat"
})
boats.register_boat({
name = "moon",
texture = "boats_moon.png",
controls = {
up = 0.5,
down = 0.1,
rotate = 8
},
description = "Moon boat"
})
-- Craft registrations
minetest.register_craft({
output = "boats:moon",
recipe = {
{"default:obsidian", "", "default:obsidian"},
{"default:dirt", "default:leaves", "default:dirt"},
},
})
minetest.register_craft({
output = "boats:expert_race",
recipe = {
{"default:desert_stone", "", "default:desert_stone"},
{"default:desert_stone", "default:mese", "default:desert_stone"},
},
})
minetest.register_craft({
output = "boats:race",
recipe = {
{"default:gravel", "", "default:gravel"},
{"default:gravel", "default:steelblock", "default:gravel"},
},
})
minetest.register_craft({
output = "boats:water",
recipe = {
{"default:glass", "", "default:glass"},
{"default:glass", "bucket:bucket_water", "default:glass"},
},
})
minetest.register_craft({ minetest.register_craft({
output = "boats:boat", output = "boats:boat",
recipe = { recipe = {
{"", "", "" },
{"group:wood", "", "group:wood"}, {"group:wood", "", "group:wood"},
{"group:wood", "group:wood", "group:wood"}, {"group:wood", "group:wood", "group:wood"},
}, },

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@ -0,0 +1,211 @@
--
-- Helper functions
--
local function is_water(pos)
local nn = minetest.get_node(pos).name
return minetest.get_item_group(nn, "water") ~= 0
end
local function get_sign(i)
if i == 0 then
return 0
else
return i / math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return math.sqrt(v.x ^ 2 + v.z ^ 2)
end
--
-- Boat entity
--
local boat = {
physical = true,
collisionbox = {-0.6, -0.4, -0.6, 0.6, 0.3, 0.6},
visual = "mesh",
mesh = "boat.x",
textures = {"default_wood.png"},
driver = nil,
v = 0,
last_v = 0,
removed = false
}
function boat.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
self.driver = nil
clicker:set_detach()
default.player_attached[name] = false
default.player_set_animation(clicker, "stand" , 30)
elseif not self.driver then
self.driver = clicker
clicker:set_attach(self.object, "", {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
default.player_attached[name] = true
minetest.after(0.2, function()
default.player_set_animation(clicker, "sit" , 30)
end)
self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
end
end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal = 1})
if staticdata then
self.v = tonumber(staticdata)
end
self.last_v = self.v
end
function boat.get_staticdata(self)
return tostring(self.v)
end
function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
if not puncher or not puncher:is_player() or self.removed then
return
end
puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false
self.removed = true
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
if not minetest.setting_getbool("creative_mode") then
puncher:get_inventory():add_item("main", "boats:boat")
end
end
function boat.on_step(self, dtime)
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
if self.driver then
local ctrl = self.driver:get_player_control()
local yaw = self.object:getyaw()
if ctrl.up then
self.v = self.v + 0.1
end
if ctrl.down then
self.v = self.v - 0.08
end
if ctrl.left then
if ctrl.down then
self.object:setyaw(yaw - (1 + dtime) * 0.03)
else
self.object:setyaw(yaw + (1 + dtime) * 0.03)
end
end
if ctrl.right then
if ctrl.down then
self.object:setyaw(yaw + (1 + dtime) * 0.03)
else
self.object:setyaw(yaw - (1 + dtime) * 0.03)
end
end
end
local velo = self.object:getvelocity()
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
return
end
local s = get_sign(self.v)
self.v = self.v - 0.02 * s
if s ~= get_sign(self.v) then
self.object:setvelocity({x = 0, y = 0, z = 0})
self.v = 0
return
end
if math.abs(self.v) > 4.5 then
self.v = 4.5 * get_sign(self.v)
end
local p = self.object:getpos()
p.y = p.y - 0.5
local new_velo = {x = 0, y = 0, z = 0}
local new_acce = {x = 0, y = 0, z = 0}
if not is_water(p) then
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
if (not nodedef) or nodedef.walkable then
self.v = 0
new_acce = {x = 0, y = 1, z = 0}
else
new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81
end
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
else
p.y = p.y + 1
if is_water(p) then
new_acce = {x = 0, y = 3, z = 0}
local y = self.object:getvelocity().y
if y > 2 then
y = 2
end
if y < 0 then
self.object:setacceleration({x = 0, y = 10, z = 0})
end
new_velo = get_velocity(self.v, self.object:getyaw(), y)
else
new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:getvelocity().y) <= 2 then
local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5
self.object:setpos(pos)
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
else
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
end
end
end
self.object:setvelocity(new_velo)
self.object:setacceleration(new_acce)
end
minetest.register_entity("boats:boat", boat)
minetest.register_craftitem("boats:boat", {
description = "Boat",
inventory_image = "boat_inventory.png",
wield_image = "boat_wield.png",
wield_scale = {x = 2, y = 2, z = 1},
liquids_pointable = true,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
if not is_water(pointed_thing.under) then
return
end
pointed_thing.under.y = pointed_thing.under.y + 0.5
minetest.add_entity(pointed_thing.under, "boats:boat")
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
minetest.register_craft({
output = "boats:boat",
recipe = {
{"", "", "" },
{"group:wood", "", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
},
})