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Mobd update second part
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@ -13,13 +13,13 @@ mobs:register_mob("mobs:dungeon_master", {
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attack_type = "shoot",
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shoot_interval = 2.5,
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arrow = "mobs:fireball",
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shoot_offset = 0,
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shoot_offset = 1,
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-- health & armor
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hp_min = 60,
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hp_max = 80,
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armor = 70,
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-- textures and model
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
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collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
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visual = "mesh",
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mesh = "mobs_dungeon_master.b3d",
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textures = {
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@ -27,7 +27,6 @@ mobs:register_mob("mobs:dungeon_master", {
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{"mobs_dungeon_master_cobblestone.png"},
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{"mobs_dungeon_master_strangewhite.png"},
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},
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visual_size = {x=8, y=8},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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