diff --git a/mods/mobs/dungeonmaster.lua b/mods/mobs/dungeonmaster.lua index 5e9e64d3..0c2b41af 100644 --- a/mods/mobs/dungeonmaster.lua +++ b/mods/mobs/dungeonmaster.lua @@ -1,13 +1,8 @@ -- Dungeon Master by PilzAdam --- Node which cannot be destroyed by DungeonMasters' fireballs -local excluded = {"nether:netherrack","default:obsidian_glass","default:obsidian", "default:obsidian_cooled", "default:bedrock", "doors:door_steel_b_1", "doors:door_steel_t_1", "doors:door_steel_b_2", "doors:door_steel_t_2","default:chest_locked"} - mobs:register_mob("mobs:dungeon_master", { - -- animal, monster, npc, barbarian type = "monster", - -- aggressive, shoots fireballs at player, deal 13 damages passive = false, damage = 13, attack_type = "shoot", @@ -18,7 +13,6 @@ mobs:register_mob("mobs:dungeon_master", { hp_min = 50, hp_max = 60, armor = 60, - -- textures and model collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7}, visual = "mesh", mesh = "mobs_dungeon_master.x", @@ -35,7 +29,6 @@ mobs:register_mob("mobs:dungeon_master", { random = "mobs_dungeonmaster", attack = "mobs_fireball", }, - -- speed and jump walk_velocity = 1, run_velocity = 2, jump = false, @@ -55,11 +48,9 @@ mobs:register_mob("mobs:dungeon_master", { {name = "maptools:silver_coin", chance = 1, min = 2, max = 10,}, }, - -- damaged by water_damage = 1, lava_damage = 1, light_damage = 0, - -- model animation animation = { stand_start = 0, stand_end = 19, walk_start = 20, walk_end = 35, @@ -94,67 +85,8 @@ mobs:register_arrow("mobs:fireball", { }, 0) end, - -- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items) + -- node hit, bursts into flame hit_node = function(self, pos, node) - local pos = vector.round(pos) - local radius = 1 - local vm = VoxelManip() - local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius)) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - local data = vm:get_data() - local p = {} - local c_air = minetest.get_content_id("air") - local c_ignore = minetest.get_content_id("ignore") - local c_obsidian = minetest.get_content_id("default:obsidian") - local c_brick = minetest.get_content_id("default:obsidianbrick") - - for z = -radius, radius do - for y = -radius, radius do - local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) - for x = -radius, radius do - p.x = pos.x + x - p.y = pos.y + y - p.z = pos.z + z - if data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick then - local n = minetest.get_node(p).name - -- do NOT destroy protection nodes but DO destroy nodes in protected area - if not n:find("protector:") then -- and not minetest.is_protected(p, "") then - local excluding = minetest.get_item_group(n, "unbreakable") == 1 - or n:split(":")[1] == "nether" - or next(areas:getAreasAtPos(p)) ~= nil - for _,i in ipairs(excluded) do - if i == n then excluding = true end - end - --if p.y < -19600 and including and n:split(":")[1] == "nether" then - if excluding then - return - end - if n == "default:chest" then - meta = minetest.get_meta(p) - inv = meta:get_inventory() - for i = 1,32 do - m_stack = inv:get_stack("main",i) - obj = minetest.add_item(pos,m_stack) - if obj then - obj:setvelocity({x=math.random(-2,1), y=7, z=math.random(-2,1)}) - end - end - end - if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then - minetest.set_node(p, {name="fire:basic_flame"}) - else - minetest.remove_node(p) - end - if n == "doors:door_wood_b_1" then - minetest.remove_node({x=p.x,y=p.y+1,z=p.z}) - elseif n == "doors:door_wood_t_1" then - minetest.remove_node({x=p.x,y=p.y-1,z=p.z}) - end - end - end - vi = vi + 1 - end - end - end + mobs:explosion(pos, 1, 1, 0) end })