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bugfix DM damage

tweak the fleshy not the damage=  variable !
This commit is contained in:
Ombridride 2014-11-22 01:47:41 +01:00
parent f2bd222432
commit 792278400b

View File

@ -32,6 +32,10 @@ mobs:register_mob("mobs:dungeon_master", {
chance = 30, chance = 30,
min = 1, min = 1,
max = 1,}, max = 1,},
{name = "maptools:gold_coin",
chance = 15,
min = 1,
max = 2,},
{name = "maptools:silver_coin", {name = "maptools:silver_coin",
chance = 1, chance = 1,
min = 2, min = 2,
@ -80,7 +84,7 @@ mobs:register_arrow("mobs:fireball", {
local p = player:getpos() local p = player:getpos()
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups = {fleshy=8}, damage_groups = {fleshy=13},
}, 0) -- {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}) }, 0) -- {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z})
end, end,