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Merge pull request #19 by crabman77
"debug et ajout du timer dans sethome" Branch : http://github.com/crabman77/minetest-minetestforfun-server/tree/master
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commit
7af8ece667
@ -3,27 +3,39 @@ home = {}
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home.homes_file = {["real"] = minetest.get_worldpath() .. "/realhomes",
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["nether"] = minetest.get_worldpath() .. "/netherhomes"}
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home.homepos = {["real"] = {}, ["nether"] = {}}
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home.timers = {}
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home.HOME_INTERVAL = 20*60
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home.g_timers = {}
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home.s_timers = {}
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home.GET_HOME_INTERVAL = 20*60
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home.SET_HOME_INTERVAL = 20*60
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home.sethome = function(name)
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local player = minetest.env:get_player_by_name(name)
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local pos = player:getpos()
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local player = minetest.env:get_player_by_name(name)
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local pos = player:getpos()
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local p_status = "real"
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if pos.y < -19600 then
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p_status = "nether"
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end
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home.homepos[p_status][player:get_player_name()] = pos
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minetest.chat_send_player(name, "Home set!")
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local CHANGED = true
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if changed then
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local output = io.open(home.homes_file[p_status], "w")
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for i, v in pairs(home.homepos[p_status]) do
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output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
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end
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io.close(output)
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changed = false
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end
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if home.s_timers[name] ~= nil then
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local timer_player = os.difftime(os.time(),home.s_timers[name])
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if timer_player < home.SET_HOME_INTERVAL then -- less than x minutes
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minetest.chat_send_player(name, "Please retry later, you used sethome last time less than ".. home.SET_HOME_INTERVAL .." seconds ago.")
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minetest.chat_send_player(name, "Retry in: ".. home.SET_HOME_INTERVAL-timer_player .." seconds.")
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minetest.log("action","Player ".. name .." tried to sethome within forbidden interval.")
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return false
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end
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end
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if home.homepos[p_status][player:get_player_name()] ~= pos then
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home.s_timers[name] = os.time()
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home.homepos[p_status][player:get_player_name()] = pos
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minetest.chat_send_player(name, "Home set!")
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local output = io.open(home.homes_file[p_status], "w")
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for i, v in pairs(home.homepos[p_status]) do
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output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
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end
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io.close(output)
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return true
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end
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return false
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end
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home.tohome = function(name)
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@ -36,20 +48,20 @@ home.tohome = function(name)
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if player:getpos().y < -19600 then
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p_status = "nether"
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end
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if home.homepos[p_status][name] then
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if home.timers[name] ~= nil then
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local timer_player = os.difftime(os.time(),home.timers[name])
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if timer_player < home.HOME_INTERVAL then -- less than x minutes
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minetest.chat_send_player(name, "Please retry later, you used home last time less than ".. home.HOME_INTERVAL .." seconds ago.")
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minetest.chat_send_player(name, "Retry in: ".. home.HOME_INTERVAL-timer_player .." seconds.")
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if home.homepos[p_status][name] then
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if home.g_timers[name] ~= nil then
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local timer_player = os.difftime(os.time(),home.g_timers[name])
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if timer_player < home.GET_HOME_INTERVAL then -- less than x minutes
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minetest.chat_send_player(name, "Please retry later, you used home last time less than ".. home.GET_HOME_INTERVAL .." seconds ago.")
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minetest.chat_send_player(name, "Retry in: ".. home.GET_HOME_INTERVAL-timer_player .." seconds.")
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minetest.log("action","Player ".. name .." tried to teleport home within forbidden interval.")
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return false
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end
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end
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player:setpos(home.homepos[p_status][player:get_player_name()])
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minetest.chat_send_player(name, "Teleported to home!")
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minetest.log("action","Player ".. name .." teleported to home. Last teleportation allowed in ".. home.HOME_INTERVAL .." seconds.")
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home.timers[name] = os.time()
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minetest.log("action","Player ".. name .." teleported to home. Last teleportation allowed in ".. home.GET_HOME_INTERVAL .." seconds.")
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home.g_timers[name] = os.time()
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return true
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else
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minetest.chat_send_player(name, "Set a home using /sethome")
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@ -82,8 +94,6 @@ loadhomes()
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minetest.register_privilege("home", "Can use /sethome and /home")
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local changed = false
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minetest.register_chatcommand("home", {
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description = "Teleport you to your home point",
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privs = {home=true},
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@ -47,9 +47,10 @@ unified_inventory.register_button("home_gui_set", {
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image = "ui_sethome_icon.png",
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tooltip = S("Set home position"),
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action = function(player)
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minetest.sound_play("dingdong",
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if home.sethome(player:get_player_name()) == true then
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minetest.sound_play("dingdong",
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{to_player=player:get_player_name(), gain = 1.0})
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home.sethome(player:get_player_name())
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end
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end,
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})
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