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[snow] Update snowball throw mechanism from upstream

This commit is contained in:
LeMagnesium 2015-12-29 16:35:20 +01:00
parent 8322577bea
commit 7b8caf54ea

View File

@ -118,15 +118,21 @@ function snow_snowball_ENTITY.on_step(self, dtime)
if self.timer > 0.15 then
for i, v in pairs(minetest.get_objects_inside_radius(self.object:getpos(), 1)) do
if v:get_entity_name() ~= "snow:snowball_entity" and v:get_entity_name() ~= "__builtin:item"
and v:get_entity_name() ~= "gauges:hp_bar") then
v:punch(minetest.get_player_by_name(self.thrower), 1.0,{full_punch_interval=1.0, damage_groups = {fleshy=1} })
if v ~= self.object then
local entity_name = v:get_entity_name()
if v:get_entity_name() ~= "__builtin:item"
and entity_name ~= "snow:snowball_entity"
and entity_name ~= "gauges:hp_bar" then
if self.thrower then
v:punch(minetest.get_player_by_name(self.thrower), 1.0,{full_punch_interval=1.0, damage_groups = {fleshy=1}})
end
minetest.add_item(self.object:getpos(), "default:snow")
self.object:remove()
return
end
end
end
end
if self.physical then
local fell = self.object:getvelocity().y == 0
if not fell then