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fix previews of enchanted armor with xdecor

This commit is contained in:
crabman77 2016-11-22 19:09:52 +01:00
parent 814f5f2bc4
commit 7ce1871ef8

View File

@ -181,6 +181,11 @@ armor.set_player_armor = function(self, player)
local level = def.groups["armor_"..k] local level = def.groups["armor_"..k]
if level then if level then
local texture = item:gsub("%:", "_") local texture = item:gsub("%:", "_")
if texture:find("enchanted") then --MFF xdecor enchanting preview fix
texture = texture:gsub("_enchanted", "")
texture = texture:gsub("_strong", "")
texture = texture:gsub("_speed", "")
end
table.insert(textures, texture..".png") table.insert(textures, texture..".png")
if preview == "" then if preview == "" then
preview = texture .. "_preview.png" preview = texture .. "_preview.png"