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fix previews of enchanted armor with xdecor
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@ -181,6 +181,11 @@ armor.set_player_armor = function(self, player)
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local level = def.groups["armor_"..k]
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local level = def.groups["armor_"..k]
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if level then
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if level then
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local texture = item:gsub("%:", "_")
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local texture = item:gsub("%:", "_")
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if texture:find("enchanted") then --MFF xdecor enchanting preview fix
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texture = texture:gsub("_enchanted", "")
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texture = texture:gsub("_strong", "")
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texture = texture:gsub("_speed", "")
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end
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table.insert(textures, texture..".png")
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table.insert(textures, texture..".png")
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if preview == "" then
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if preview == "" then
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preview = texture .. "_preview.png"
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preview = texture .. "_preview.png"
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