From 7d2b1d4037ade6be41f6d869b62127ebbbc83d08 Mon Sep 17 00:00:00 2001 From: LeMagnesium Date: Sat, 22 Aug 2015 21:15:36 +0200 Subject: [PATCH] Removed 3Dchests' mod - Closes #221 --- mods/3dchest/License.txt | 3 - mods/3dchest/depends.txt | 1 - mods/3dchest/init.lua | 263 ------ mods/3dchest/models/chest_proto.x | 960 ---------------------- mods/3dchest/textures/default_chest3d.png | Bin 2211 -> 0 bytes worlds/minetestforfun/world.mt | 1 - 6 files changed, 1228 deletions(-) delete mode 100755 mods/3dchest/License.txt delete mode 100755 mods/3dchest/depends.txt delete mode 100755 mods/3dchest/init.lua delete mode 100755 mods/3dchest/models/chest_proto.x delete mode 100755 mods/3dchest/textures/default_chest3d.png diff --git a/mods/3dchest/License.txt b/mods/3dchest/License.txt deleted file mode 100755 index fdec40d1..00000000 --- a/mods/3dchest/License.txt +++ /dev/null @@ -1,3 +0,0 @@ -(c) 4aiman, 2015 -License: CC BY-NC-SA 4.0 International (No commercial use allowed.) - diff --git a/mods/3dchest/depends.txt b/mods/3dchest/depends.txt deleted file mode 100755 index 4ad96d51..00000000 --- a/mods/3dchest/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/3dchest/init.lua b/mods/3dchest/init.lua deleted file mode 100755 index b24afddb..00000000 --- a/mods/3dchest/init.lua +++ /dev/null @@ -1,263 +0,0 @@ -global_timer=0 -minetest.after(15,function(dtime) - global_timer=20 -end) - -minetest.register_on_player_receive_fields(function(player, formname, fields, pos) - if fields.quit then - if formname:find('3dchest:3dchest') then - local pos = minetest.deserialize(string.split(formname,'_')[2]) - if not pos then return end - local objs = minetest.get_objects_inside_radius(pos, 0.1) - for i,obj in ipairs(objs) do - if not obj:is_player() then - local self = obj:get_luaentity() - if self.name == '3dchest:3dchest' then - self.object:set_animation({x=25,y=40}, 60, 0) - minetest.sound_play('chestclosed', {pos = pos, gain = 0.3, max_hear_distance = 5}) - minetest.after(0.1, function(dtime) - self.object:set_animation({x=1,y=1}, 1, 0) - end) - end - end - end - end - end -end) - - --- 3d chest! -local tdc = { - physical = true, - visual = "mesh", - visual_size = {x=4.95, y=4.95, z=4.95}, - mesh = "chest_proto.x", - textures = {"default_chest3d.png"}, - makes_footstep_sound = true, - groups = {choppy=2, punch_operable = 1, immortal = 1}, - - on_activate = function(self, staticdata, dtime_s) - if staticdata then - local tmp = minetest.deserialize(staticdata) - if tmp and tmp.textures then - self.textures = tmp.textures - self.object:set_properties({textures=self.textures}) - end - if tmp and tmp.visual then - self.visual = tmp.visual - self.object:set_properties({visual=self.visual}) - end - if tmp and tmp.mesh then - self.mesh = tmp.mesh - self.object:set_properties({mesh=self.mesh}) - end - end - self.object:set_armor_groups({immortal = 1}) - end, - - get_staticdata = function(self) - local tmp = { - textures = self.textures, - visual = self.visual, - mesh = self.mesh, - } - return minetest.serialize(tmp) - end, - on_step = function(self, dtime) - local pos = self.object:getpos() - local nn = minetest.get_node(pos).name - if nn~='3dchest:chest' then - self.object:remove() - return - end - end, -} - - -minetest.register_entity('3dchest:3dchest', tdc) -- normal - -minetest.register_node("3dchest:chest", { - description = "Chest", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, - paramtype2 = "facedir", - wield_image = minetest.inventorycube("default_chest_top.png", "default_chest_front.png", "default_chest_side.png"), - inventory_image = minetest.inventorycube("default_chest_top.png", "default_chest_front.png", "default_chest_side.png"), - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = {-0.01, -0.01, -0.01, 0.01, 0.01, 0.01}, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.501, -0.501, -0.501, 0.501, 0.501, 0.501}, - } - }, - paramtype = "light", - walkable = false, - groups = {choppy=2, dig_immediate = 2}, - legacy_facedir_simple = true, - - on_construct = function(pos) - local param2 = minetest.get_node(pos).param2 - local meta = minetest.get_meta(pos) - meta:set_string("formspect", - "size[8,8.2]".. - "bgcolor[#bbbbbb;false]".. - "listcolors[#777777;#cccccc;#333333;#555555;#dddddd]".. - "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0;8,4;]".. - "list[current_player;main;0,4.2;8,3;8]".. - "list[current_player;main;0,7.4;8,1;]") - meta:set_string("infotext", "Chest") - local inv = meta:get_inventory() - inv:set_size("main", 4*8) - end, - can_dig = function(pos) - return minetest.get_meta(pos):get_inventory():is_empty("main") - end, - after_place_node = function(pos, placer, itemstack, pointed_thing) - local m = minetest.get_meta(pos) - local ent = minetest.add_entity(pos,'3dchest:3dchest') - if ent then - local ent2 = ent:get_luaentity() - ent:set_animation({x=1,y=1}, 20, 0) - local dir = placer:get_look_dir() - local absx, absy, absz = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z) - local maxd = math.max(math.max(absx,absy),absz) - if maxd == absx then - if dir.x>0 then - ent:setyaw(math.pi/2) - m:set_int('dir',1) - else - ent:setyaw(3*math.pi/2) - m:set_int('dir',3) - end - elseif maxd == absy then - if dir.x>dir.z then - ent:setyaw(math.pi) - m:set_int('dir',2) - else - ent:setyaw(3*math.pi/2) - m:set_int('dir',3) - end - elseif maxd == absz then - if dir.z>0 then - ent:setyaw(math.pi) - m:set_int('dir',2) - else - ent:setyaw(0) - m:set_int('dir',0) - end - end - m:set_int('3d',1) - end - local timer = minetest.get_node_timer(pos) - timer:start(1) - end, - on_timer = function(pos,el) - if global_timer<15 then return true end - local meta = minetest.get_meta(pos) - local cover = false - local node = minetest.get_node(pos) - local objs = minetest.get_objects_inside_radius(pos, 0.1) - for i,obj in ipairs(objs) do - if not obj:is_player() then - local self = obj:get_luaentity() - if self.name == '3dchest:3dchest' and node.name == '3dchest:chest' then - cover = true - break - else - self.object:remove() - end - end - end - if not cover then - if node.name == '3dchest:chest' then - local ent = minetest.env:add_entity(pos,'3dchest:3dchest') - if ent then - ent:set_animation({x=1,y=1}, 20, 0) - local dir = meta:get_int('dir') - ent:setyaw(dir*(math.pi/2)) - end - end - end - return true - end, - after_dig_node = function(pos, oldnode, oldmetadata, digger) - local meta = minetest.get_meta(pos) - local meta2 = meta - meta:from_table(oldmetadata) - local inv = meta:get_inventory() - for i=1,inv:get_size("main") do - local stack = inv:get_stack("main", i) - if not stack:is_empty() then - local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} - minetest.add_item(p, stack) - end - end - meta:from_table(meta2:to_table()) - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from chest at "..minetest.pos_to_string(pos)) - end, - - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - local selves = minetest.get_objects_inside_radius(pos, 0.1) - local self - for _,obj in pairs(selves) do - if obj:get_luaentity() and obj:get_luaentity().name == '3dchest:3dchest' then - self = obj:get_luaentity() - break - end - end - local meta = minetest.get_meta(pos) - local name = '3dchest:3dchest' - local pll = clicker:get_player_name() - local formspec = meta:get_string('formspect') - local dir = (meta:get_int("dir")+2)%4 - local directions = { - [0] = {x = pos.x, y = pos.y, z = pos.z + 1}, - [1] = {x = pos.x - 1, y = pos.y, z = pos.z}, - [2] = {x = pos.x, y = pos.y, z = pos.z - 1}, - [3] = {x = pos.x + 1, y = pos.y, z = pos.z} - } - local backnode = minetest.get_node(directions[dir]) - local upnode = minetest.get_node({x = directions[dir].x, y = directions[dir].y + 1, z = directions[dir].z}) - if (not backnode or (backnode and backnode.name ~= "air")) - or (not upnode or (upnode and upnode.name ~= "air")) then - minetest.chat_send_player(clicker:get_player_name(), "Cannot open chest's lid, move it.") - return - end - - if not self then - minetest.show_formspec(pll, name..'_'..minetest.serialize(pos), formspec) - return - else - self.object:set_animation({x=10,y=25}, 60, 0) - minetest.after(0.1,function(dtime) - self.object:set_animation({x=25,y=25}, 20, 0) - end) - minetest.sound_play('chestopen', {pos = pos, gain = 0.3, max_hear_distance = 5}) - minetest.show_formspec(pll, name..'_'..minetest.serialize(pos), formspec) - end - end, -}) - -minetest.register_craft({ - output = "3dchest:chest", - recipe = { - {"default:tree", "default:tree", "default:tree"}, - {"default:wood", "", "default:wood"}, - {"default:wood", "default:wood", "default:wood"}, - } -}) diff --git a/mods/3dchest/models/chest_proto.x b/mods/3dchest/models/chest_proto.x deleted file mode 100755 index f063b39e..00000000 --- a/mods/3dchest/models/chest_proto.x +++ /dev/null @@ -1,960 +0,0 @@ -xof 0303txt 0032 - -template XSkinMeshHeader { - <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> - WORD nMaxSkinWeightsPerVertex; - WORD nMaxSkinWeightsPerFace; - WORD nBones; -} - -template SkinWeights { - <6f0d123b-bad2-4167-a0d0-80224f25fabb> - STRING transformNodeName; - DWORD nWeights; - array DWORD vertexIndices[nWeights]; - array float weights[nWeights]; - Matrix4x4 matrixOffset; -} - -Frame Root { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000,-0.000000,-1.000000, 0.000000, - 0.000000, 1.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - Frame Armature { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000,-0.000000, 1.000000, 0.000000, - 0.000000,-1.000000,-0.000000, 0.000000, - 0.000000, 0.513737,-0.313566, 1.000000;; - } - Frame Armature_Bone { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - } //End of Armature_Bone - Frame Armature_Bone_001 { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - 0.007313, 0.786015,-0.491447, 1.000000;; - } - } //End of Armature_Bone_001 - Frame Cube { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000,-0.000000,-1.000000, 0.000000, - 0.000000, 1.000000,-0.000000, 0.000000, - 0.000000, 0.313566, 0.513737, 1.000000;; - } - Mesh { //Cube_001 Mesh - 48; - 1.000000; 1.000000; 0.472714;, - 1.000000;-1.000000; 0.472714;, - -1.000000;-1.000000; 0.472714;, - -1.000000; 1.000000; 0.472714;, - 1.000000; 0.999999; 1.003162;, - -1.000000; 1.000000; 1.003162;, - -1.000000;-1.000000; 1.003162;, - 0.999999;-1.000001; 1.003162;, - 1.000000; 1.000000; 0.472714;, - 1.000000; 0.999999; 1.003162;, - 0.999999;-1.000001; 1.003162;, - 1.000000;-1.000000; 0.472714;, - 1.000000;-1.000000; 0.472714;, - 0.999999;-1.000001; 1.003162;, - -1.000000;-1.000000; 1.003162;, - -1.000000;-1.000000; 0.472714;, - -1.000000;-1.000000; 0.472714;, - -1.000000;-1.000000; 1.003162;, - -1.000000; 1.000000; 1.003162;, - -1.000000; 1.000000; 0.472714;, - 1.000000; 0.999999; 1.003162;, - 1.000000; 1.000000; 0.472714;, - -1.000000; 1.000000; 0.472714;, - -1.000000; 1.000000; 1.003162;, - 1.000000; 1.000000;-1.000000;, - 1.000000;-1.000000;-1.000000;, - -1.000000;-1.000000;-1.000000;, - -1.000000; 1.000000;-1.000000;, - 1.000000; 0.999999; 0.473341;, - -1.000000; 1.000000; 0.473341;, - -1.000000;-1.000000; 0.473341;, - 0.999999;-1.000001; 0.473341;, - 1.000000; 1.000000;-1.000000;, - 1.000000; 0.999999; 0.473341;, - 0.999999;-1.000001; 0.473341;, - 1.000000;-1.000000;-1.000000;, - 1.000000;-1.000000;-1.000000;, - 0.999999;-1.000001; 0.473341;, - -1.000000;-1.000000; 0.473341;, - -1.000000;-1.000000;-1.000000;, - -1.000000;-1.000000;-1.000000;, - -1.000000;-1.000000; 0.473341;, - -1.000000; 1.000000; 0.473341;, - -1.000000; 1.000000;-1.000000;, - 1.000000; 0.999999; 0.473341;, - 1.000000; 1.000000;-1.000000;, - -1.000000; 1.000000;-1.000000;, - -1.000000; 1.000000; 0.473341;; - 12; - 4;0;1;2;3;, - 4;4;5;6;7;, - 4;8;9;10;11;, - 4;12;13;14;15;, - 4;16;17;18;19;, - 4;20;21;22;23;, - 4;24;25;26;27;, - 4;28;29;30;31;, - 4;32;33;34;35;, - 4;36;37;38;39;, - 4;40;41;42;43;, - 4;44;45;46;47;; - MeshNormals { //Cube_001 Normals - 48; - 0.000000; 0.000000;-1.000000;, - 0.000000; 0.000000;-1.000000;, - 0.000000; 0.000000;-1.000000;, - 0.000000; 0.000000;-1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 1.000000;-0.000000; 0.000000;, - 1.000000;-0.000000; 0.000000;, - 1.000000;-0.000000; 0.000000;, - 1.000000;-0.000000; 0.000000;, - -0.000000;-1.000000;-0.000000;, - -0.000000;-1.000000;-0.000000;, - -0.000000;-1.000000;-0.000000;, - -0.000000;-1.000000;-0.000000;, - -1.000000; 0.000000;-0.000001;, - -1.000000; 0.000000;-0.000001;, - -1.000000; 0.000000;-0.000001;, - -1.000000; 0.000000;-0.000001;, - 0.000000; 1.000000; 0.000001;, - 0.000000; 1.000000; 0.000001;, - 0.000000; 1.000000; 0.000001;, - 0.000000; 1.000000; 0.000001;, - 0.000000; 0.000000;-1.000000;, - 0.000000; 0.000000;-1.000000;, - 0.000000; 0.000000;-1.000000;, - 0.000000; 0.000000;-1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 0.000000;-0.000000; 1.000000;, - 1.000000;-0.000000; 0.000000;, - 1.000000;-0.000000; 0.000000;, - 1.000000;-0.000000; 0.000000;, - 1.000000;-0.000000; 0.000000;, - -0.000000;-1.000000;-0.000000;, - -0.000000;-1.000000;-0.000000;, - -0.000000;-1.000000;-0.000000;, - -0.000000;-1.000000;-0.000000;, - -1.000000; 0.000000;-0.000000;, - -1.000000; 0.000000;-0.000000;, - -1.000000; 0.000000;-0.000000;, - -1.000000; 0.000000;-0.000000;, - 0.000000; 1.000000; 0.000000;, - 0.000000; 1.000000; 0.000000;, - 0.000000; 1.000000; 0.000000;, - 0.000000; 1.000000; 0.000000;; - 12; - 4;0;1;2;3;, - 4;4;5;6;7;, - 4;8;9;10;11;, - 4;12;13;14;15;, - 4;16;17;18;19;, - 4;20;21;22;23;, - 4;24;25;26;27;, - 4;28;29;30;31;, - 4;32;33;34;35;, - 4;36;37;38;39;, - 4;40;41;42;43;, - 4;44;45;46;47;; - } //End of Cube_001 Normals - MeshMaterialList { //Cube_001 Material List - 1; - 12; - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0;; - Material Material { - 0.640000; 0.640000; 0.640000; 1.000000;; - 96.078431; - 0.500000; 0.500000; 0.500000;; - 0.000000; 0.000000; 0.000000;; - } - } //End of Cube_001 Material List - MeshTextureCoords { //Cube_001 UV Coordinates - 48; - 0.000000; 1.000000;, - 0.500000; 1.000000;, - 0.500000; 0.500000;, - 0.000000; 0.500000;, - 0.500000; 0.000000;, - 0.000000; 0.000000;, - 0.000000; 0.500000;, - 0.500000; 0.500000;, - 1.000000; 0.671875;, - 1.000000; 0.500000;, - 0.500000; 0.500000;, - 0.500000; 0.671875;, - 1.000000; 0.171875;, - 1.000000; 0.000000;, - 0.500000; 0.000000;, - 0.500000; 0.171875;, - 1.000000; 0.671875;, - 1.000000; 0.500000;, - 0.500000; 0.500000;, - 0.500000; 0.671875;, - 0.500000; 0.500000;, - 0.500000; 0.671875;, - 1.000000; 0.671875;, - 1.000000; 0.500000;, - 0.000000; 0.500000;, - 0.500000; 0.500000;, - 0.500000; 0.000000;, - 0.000000; 0.000000;, - 0.000000; 1.000000;, - 0.500000; 1.000000;, - 0.500000; 0.500000;, - 0.000000; 0.500000;, - 1.000000; 1.000000;, - 1.000000; 0.687500;, - 0.500000; 0.687500;, - 0.500000; 1.000000;, - 1.000000; 0.500000;, - 1.000000; 0.187500;, - 0.500000; 0.187500;, - 0.500000; 0.500000;, - 1.000000; 1.000000;, - 1.000000; 0.687500;, - 0.500000; 0.687500;, - 0.500000; 1.000000;, - 0.500000; 0.687500;, - 0.500000; 1.000000;, - 1.000000; 1.000000;, - 1.000000; 0.687500;; - } //End of Cube_001 UV Coordinates - XSkinMeshHeader { - 2; - 6; - 2; - } - SkinWeights { - "Armature_Bone"; - 24; - 24, - 25, - 26, - 27, - 28, - 29, - 30, - 31, - 32, - 33, - 34, - 35, - 36, - 37, - 38, - 39, - 40, - 41, - 42, - 43, - 44, - 45, - 46, - 47; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000,-1.000000,-0.000000, 0.000000, - 0.000000, 0.000000,-1.000000, 0.000000, - 0.000000, 0.513737,-0.313566, 1.000000;; - } //End of Armature_Bone Skin Weights - SkinWeights { - "Armature_Bone_001"; - 45; - 0, - 1, - 2, - 3, - 4, - 5, - 6, - 7, - 8, - 9, - 10, - 11, - 12, - 13, - 14, - 15, - 16, - 17, - 18, - 19, - 20, - 21, - 22, - 23, - 24, - 25, - 26, - 28, - 29, - 30, - 31, - 32, - 33, - 34, - 35, - 36, - 37, - 38, - 39, - 40, - 41, - 42, - 44, - 45, - 47; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000, - 0.000000; - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000,-1.000000,-0.000000, 0.000000, - 0.000000, 0.000000,-1.000000, 0.000000, - -0.007313, 1.005184, 0.472449, 1.000000;; - } //End of Armature_Bone_001 Skin Weights - } //End of Cube_001 Mesh - } //End of Cube - } //End of Armature -} //End of Root Frame -AnimationSet { - Animation { - {Armature} - AnimationKey { //Position - 2; - 40; - 0;3; 0.000000, 0.513737,-0.313566;;, - 1;3; 0.000000, 0.513737,-0.313566;;, - 2;3; 0.000000, 0.513737,-0.313566;;, - 3;3; 0.000000, 0.513737,-0.313566;;, - 4;3; 0.000000, 0.513737,-0.313566;;, - 5;3; 0.000000, 0.513737,-0.313566;;, - 6;3; 0.000000, 0.513737,-0.313566;;, - 7;3; 0.000000, 0.513737,-0.313566;;, - 8;3; 0.000000, 0.513737,-0.313566;;, - 9;3; 0.000000, 0.513737,-0.313566;;, - 10;3; 0.000000, 0.513737,-0.313566;;, - 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} - } - Animation { - {Armature_Bone_001} - AnimationKey { //Position - 2; - 40; - 0;3; 0.007313, 0.786015,-0.491447;;, - 1;3; 0.007313, 0.786015,-0.491447;;, - 2;3; 0.007313, 0.786015,-0.491447;;, - 3;3; 0.007313, 0.786015,-0.491447;;, - 4;3; 0.007313, 0.786015,-0.491447;;, - 5;3; 0.007313, 0.786015,-0.491447;;, - 6;3; 0.007313, 0.786015,-0.491447;;, - 7;3; 0.007313, 0.786015,-0.491447;;, - 8;3; 0.007313, 0.786015,-0.491447;;, - 9;3; 0.007313, 0.786015,-0.491447;;, - 10;3; 0.007313, 0.786015,-0.491447;;, - 11;3; 0.007313, 0.786015,-0.491447;;, - 12;3; 0.007313, 0.786015,-0.491447;;, - 13;3; 0.007313, 0.786015,-0.491447;;, - 14;3; 0.007313, 0.786015,-0.491447;;, - 15;3; 0.007313, 0.786015,-0.491447;;, - 16;3; 0.007313, 0.786015,-0.491447;;, - 17;3; 0.007313, 0.786015,-0.491447;;, - 18;3; 0.007313, 0.786015,-0.491447;;, - 19;3; 0.007313, 0.786015,-0.491447;;, - 20;3; 0.007313, 0.786015,-0.491447;;, - 21;3; 0.007313, 0.786015,-0.491447;;, - 22;3; 0.007313, 0.786015,-0.491447;;, - 23;3; 0.007313, 0.786015,-0.491447;;, - 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27;4; -0.964552,-0.067937, 0.000000, 0.000000;;, - 28;4; -0.945345,-0.010069, 0.000000, 0.000000;;, - 29;4; -0.921478, 0.061848, 0.000000, 0.000000;;, - 30;4; -0.893910, 0.144911, 0.000000, 0.000000;;, - 31;4; -0.863947, 0.235184, 0.000000, 0.000000;;, - 32;4; -0.833142, 0.327969, 0.000000, 0.000000;;, - 33;4; -0.803146, 0.418283, 0.000000, 0.000000;;, - 34;4; -0.775524, 0.501418, 0.000000, 0.000000;;, - 35;4; -0.751587, 0.573423, 0.000000, 0.000000;;, - 36;4; -0.732311, 0.631380, 0.000000, 0.000000;;, - 37;4; -0.718313, 0.673448, 0.000000, 0.000000;;, - 38;4; -0.709894, 0.698738, 0.000000, 0.000000;;, - 39;4; -0.707107, 0.707107, 0.000000, 0.000000;;; - } - AnimationKey { //Scale - 1; - 40; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;, - 31;3; 1.000000, 1.000000, 1.000000;;, - 32;3; 1.000000, 1.000000, 1.000000;;, - 33;3; 1.000000, 1.000000, 1.000000;;, - 34;3; 1.000000, 1.000000, 1.000000;;, - 35;3; 1.000000, 1.000000, 1.000000;;, - 36;3; 1.000000, 1.000000, 1.000000;;, - 37;3; 1.000000, 1.000000, 1.000000;;, - 38;3; 1.000000, 1.000000, 1.000000;;, - 39;3; 1.000000, 1.000000, 1.000000;;; - } - } - Animation { - {Cube} - AnimationKey { //Position - 2; - 40; - 0;3; 0.000000, 0.313566, 0.513737;;, - 1;3; 0.000000, 0.313566, 0.513737;;, - 2;3; 0.000000, 0.313566, 0.513737;;, - 3;3; 0.000000, 0.313566, 0.513737;;, - 4;3; 0.000000, 0.313566, 0.513737;;, - 5;3; 0.000000, 0.313566, 0.513737;;, - 6;3; 0.000000, 0.313566, 0.513737;;, - 7;3; 0.000000, 0.313566, 0.513737;;, - 8;3; 0.000000, 0.313566, 0.513737;;, - 9;3; 0.000000, 0.313566, 0.513737;;, - 10;3; 0.000000, 0.313566, 0.513737;;, - 11;3; 0.000000, 0.313566, 0.513737;;, - 12;3; 0.000000, 0.313566, 0.513737;;, - 13;3; 0.000000, 0.313566, 0.513737;;, - 14;3; 0.000000, 0.313566, 0.513737;;, - 15;3; 0.000000, 0.313566, 0.513737;;, - 16;3; 0.000000, 0.313566, 0.513737;;, - 17;3; 0.000000, 0.313566, 0.513737;;, - 18;3; 0.000000, 0.313566, 0.513737;;, - 19;3; 0.000000, 0.313566, 0.513737;;, - 20;3; 0.000000, 0.313566, 0.513737;;, - 21;3; 0.000000, 0.313566, 0.513737;;, - 22;3; 0.000000, 0.313566, 0.513737;;, - 23;3; 0.000000, 0.313566, 0.513737;;, - 24;3; 0.000000, 0.313566, 0.513737;;, - 25;3; 0.000000, 0.313566, 0.513737;;, - 26;3; 0.000000, 0.313566, 0.513737;;, - 27;3; 0.000000, 0.313566, 0.513737;;, - 28;3; 0.000000, 0.313566, 0.513737;;, - 29;3; 0.000000, 0.313566, 0.513737;;, - 30;3; 0.000000, 0.313566, 0.513737;;, - 31;3; 0.000000, 0.313566, 0.513737;;, - 32;3; 0.000000, 0.313566, 0.513737;;, - 33;3; 0.000000, 0.313566, 0.513737;;, - 34;3; 0.000000, 0.313566, 0.513737;;, - 35;3; 0.000000, 0.313566, 0.513737;;, - 36;3; 0.000000, 0.313566, 0.513737;;, - 37;3; 0.000000, 0.313566, 0.513737;;, - 38;3; 0.000000, 0.313566, 0.513737;;, - 39;3; 0.000000, 0.313566, 0.513737;;; - } - AnimationKey { //Rotation - 0; - 40; - 0;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 2;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 3;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 4;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 5;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 6;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 7;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 8;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 9;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 10;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 11;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 12;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 13;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 14;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 15;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 16;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 17;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 18;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 19;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 20;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 21;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 22;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 23;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 24;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 25;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 26;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 27;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 28;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 29;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 30;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 31;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 32;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 33;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 34;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 35;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 36;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 37;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 38;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 39;4; -1.000000, 0.000000, 0.000000, 0.000000;;; - } - AnimationKey { //Scale - 1; - 40; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;, - 31;3; 1.000000, 1.000000, 1.000000;;, - 32;3; 1.000000, 1.000000, 1.000000;;, - 33;3; 1.000000, 1.000000, 1.000000;;, - 34;3; 1.000000, 1.000000, 1.000000;;, - 35;3; 1.000000, 1.000000, 1.000000;;, - 36;3; 1.000000, 1.000000, 1.000000;;, - 37;3; 1.000000, 1.000000, 1.000000;;, - 38;3; 1.000000, 1.000000, 1.000000;;, - 39;3; 1.000000, 1.000000, 1.000000;;; - } - } -} //End of AnimationSet diff --git a/mods/3dchest/textures/default_chest3d.png b/mods/3dchest/textures/default_chest3d.png deleted file mode 100755 index 617f51f47df15b7b7c59800c4c0a752868db80b9..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 2211 zcmV;U2weAxP)WSH+tWMUefm^=RrOV! z8uiNyk83={!^1;90{QT>OJ@N9{dNriFdmHn0QE-AxS>(!^DG7c9E~#oKo}^Js7H^i zg(O?w59ztx4qu-F0A73j6XUrTpL+xV&~4KFlQGXv}6kwE8u5E%DmDQWKS z|J`@Kh-m(qM;iRxF3sPw=TB(2Vv-(|D$U=D<9xQfY^Mn(E|XS+UT>* zvt(_FY6>2$wKdXMy-wE$zHwcPk#POiZ2&+NjhrtcHV-t6`Rld1(-)*Xf4|o?{=a6u zr_BF_%s-i}5a2|>Q%|rLZjc7|_76xilZm0>=30Yoaprtr!oERkvblt9b;z3k^5)Qa zU#~~V+hEPx^EcSW8#4cN3IMpVy=_Jbo-co&n0!_=8Up}!whvYaa3bLUyX2i?iNh0; zaFUWn!x^&2^;+nBk+(j$ZX8!k@O~ozNz58ohL_L1 zE^Bl&rsItHKpquX)9dSf_5pQ^fzecZBayku2Y!0)lxfTCOVW(q!}pZ&{VfxeL^%OZ{B5w*lx8-ZCm2C zuULcIhtBIBJG%)0c;UH6jr+ulzy9Gr0RXT3?vJFwKmCU0Z}a?5{~7@B@f-C0ubzLL zk(+T&Lc0Fz`&%m?;6%XA_J2szgWD`wVt8GaaHCN-G=I9bZc5TK5fCsV6pk)DA_hJ0 zt;;uz>;Ls{ntu%gIx@rT_b7|(ajx=@s~-RWu8e;I0672Dc>usm=U)NhxwpTGO6asM-qk>+Rd%-|(C%}EnR!gPfICjw?MNvz3UI}KAqBlZwm&uem4 zC8%cA1@fF@u;ag5)4A&Nb|@`9t4&pTMXD3Ga|7AfvN0Ss}oQfG=-Qt*q&d zIT~~g+Yc;B&QplQ&{)98=(NpfB0l4Px7`(?y}dmEz-L=2*9W?W?b|gzJKv9!#E4Rh z=D)Q&SRufP0MW4I?ZYGTz6S?~M%?!TuKm^AvXd-PDnP;@JDoN&!+L2H$g{m8svI5i zQIHi_JY>=Q!XM;1;TLw!vO+-4xHvp+?~V;g4h|#J+w;zlASUEIUD=w*q@F;`tJNkO zU8||m7xEc_Bi7*H;K-@@uof7|5adey7oX&N?NvpnY^c@l@IyXUPLLd+dLWax>Uuc@ z000Nk1X^n-rQm%_^2jvuIr=S=<6n683^BkK@q~NTA7JlN`vJ`>{Q>#6T5BX}iX=&) zl!8(Ux=bO+2zB3JKtq}x%9=eu_2PmcT#Y;>TA-EQQCyOo$FiBFU07UcBA5gFN zn87XRPlzeb*BiVaz**!;{Rtm$-E<4UQ^*%DW}vl(@=QM&Dj?NB=Ab`CVadX^R?x@D zj#@qhh?YnYFxXWQ>TwC`i%6NHhs30vd~rVP{(y~jLcqQ5PZ(PL3EoNYtzrUIe1WHy zN9zj_U~6*@V_neV;%ke7I>~|Bqu-}JMd=UN|BCYV@%Sclf36vF&2l=Ky6XdJYRo_H z407rB*`^<8e}F4O$hndzvf#S!1p-`5 z^XR=dX8P3jAH@!X~n=cPX(8k0sx5go@=~b4ju-he#pRV;yO;+qrxWsLOSFYWzj({qj-M;3# zf`VWn@zEyzsYHnjfAXY=pXI4?!L*s-bvqr_C|wstW8)~@W|9SpZ3lj}{)E9Wa{GW{ z7N<|h4Hnuy=806EM{uUOtdSsC>kOf+?e;z63i_V2m5=JGf6X$z$ zbYw(VG!Jxt+A!6 l2|kFiG@GN#@FEXtd=0GI%#r=@&r|>a002ovPDHLkV1oHtK5PI0 diff --git a/worlds/minetestforfun/world.mt b/worlds/minetestforfun/world.mt index 7a4b37bf..c7b4c1e5 100755 --- a/worlds/minetestforfun/world.mt +++ b/worlds/minetestforfun/world.mt @@ -134,7 +134,6 @@ load_mod_treasurer = true load_mod_lavatemple = true load_mod_more_chests = true -load_mod_3dchest = true load_mod_connected_chests = true load_mod_chesttools = true