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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-07-16 14:40:26 +02:00

[mesecons] Update

- Update of Mesecons
This commit is contained in:
LeMagnesium
2016-03-03 22:14:11 +01:00
parent f89496571b
commit 7f607115fe
19 changed files with 374 additions and 261 deletions

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@ -1 +0,0 @@
0.41 DEV

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@ -23,7 +23,7 @@ function mesecon.queue:add_action(pos, func, params, time, overwritecheck, prior
-- Otherwise, add the action to the queue
if overwritecheck then -- check if old action has to be overwritten / removed:
for i, ac in ipairs(mesecon.queue.actions) do
if(mesecon.cmpPos(pos, ac.pos)
if(vector.equals(pos, ac.pos)
and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
toremove = i
break
@ -94,25 +94,8 @@ end
-- Store and read the ActionQueue to / from a file
-- so that upcoming actions are remembered when the game
-- is restarted
local wpath = minetest.get_worldpath()
local function file2table(filename)
local f = io.open(filename, "r")
if f==nil then return {} end
local t = f:read("*all")
f:close()
if t=="" or t==nil then return {} end
return minetest.deserialize(t)
end
local function table2file(filename, table)
local f = io.open(filename, "w")
f:write(minetest.serialize(table))
f:close()
end
mesecon.queue.actions = file2table(wpath.."/mesecon_actionqueue")
mesecon.queue.actions = mesecon.file2table("mesecon_actionqueue")
minetest.register_on_shutdown(function()
mesecon.queue.actions = table2file(wpath.."/mesecon_actionqueue", mesecon.queue.actions)
mesecon.table2file("mesecon_actionqueue", mesecon.queue.actions)
end)

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@ -74,7 +74,7 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, rule)
local np = vector.add(pos, rule)
-- if area is not loaded, keep trying
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
@ -84,7 +84,7 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
-- execute action
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, rule)
local np = vector.add(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon.turnon(np, rulename)
@ -101,7 +101,7 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, rule)
local np = vector.add(pos, rule)
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
return
@ -109,7 +109,7 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
end
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, rule)
local np = vector.add(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
if not mesecon.connected_to_receptor(np, mesecon.invertRule(rule)) then

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@ -77,6 +77,8 @@ function mesecon.get_conductor(nodename)
end
function mesecon.get_any_outputrules (node)
if not node then return nil end
if mesecon.is_conductor(node.name) then
return mesecon.conductor_get_rules(node)
elseif mesecon.is_receptor(node.name) then
@ -85,6 +87,8 @@ function mesecon.get_any_outputrules (node)
end
function mesecon.get_any_inputrules (node)
if not node then return nil end
if mesecon.is_conductor(node.name) then
return mesecon.conductor_get_rules(node)
elseif mesecon.is_effector(node.name) then
@ -182,7 +186,9 @@ end
-- Activation:
mesecon.queue:add_function("activate", function (pos, rulename)
local node = minetest.get_node(pos)
local node = mesecon.get_node_force(pos)
if not node then return end
local effector = mesecon.get_effector(node.name)
if effector and effector.action_on then
@ -203,7 +209,9 @@ end
-- Deactivation
mesecon.queue:add_function("deactivate", function (pos, rulename)
local node = minetest.get_node(pos)
local node = mesecon.get_node_force(pos)
if not node then return end
local effector = mesecon.get_effector(node.name)
if effector and effector.action_off then
@ -224,7 +232,9 @@ end
-- Change
mesecon.queue:add_function("change", function (pos, rulename, changetype)
local node = minetest.get_node(pos)
local node = mesecon.get_node_force(pos)
if not node then return end
local effector = mesecon.get_effector(node.name)
if effector and effector.action_change then
@ -249,6 +259,8 @@ end
-- Conductors
function mesecon.is_conductor_on(node, rulename)
if not node then return false end
local conductor = mesecon.get_conductor(node.name)
if conductor then
if conductor.state then
@ -263,10 +275,13 @@ function mesecon.is_conductor_on(node, rulename)
return mesecon.get_bit(binstate, bit)
end
end
return false
end
function mesecon.is_conductor_off(node, rulename)
if not node then return false end
local conductor = mesecon.get_conductor(node.name)
if conductor then
if conductor.state then
@ -281,6 +296,7 @@ function mesecon.is_conductor_off(node, rulename)
return not mesecon.get_bit(binstate, bit)
end
end
return false
end
@ -340,16 +356,16 @@ end
-- some more general high-level stuff
function mesecon.is_power_on(pos, rulename)
local node = minetest.get_node(pos)
if mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name) then
local node = mesecon.get_node_force(pos)
if node and (mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name)) then
return true
end
return false
end
function mesecon.is_power_off(pos, rulename)
local node = minetest.get_node(pos)
if mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name) then
local node = mesecon.get_node_force(pos)
if node and (mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name)) then
return true
end
return false
@ -361,7 +377,7 @@ function mesecon.turnon(pos, link)
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)
local node = mesecon.get_node_force(f.pos)
-- area not loaded, postpone action
if not node then
@ -374,10 +390,10 @@ function mesecon.turnon(pos, link)
-- call turnon on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = mesecon.addPosRule(f.pos, r)
local np = vector.add(f.pos, r)
-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
if not mesecon.get_node_force(np) then
mesecon.queue:add_action(np, "turnon", {rulename},
nil, true)
else
@ -407,7 +423,7 @@ function mesecon.turnoff(pos, link)
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)
local node = mesecon.get_node_force(f.pos)
-- area not loaded, postpone action
if not node then
@ -420,10 +436,10 @@ function mesecon.turnoff(pos, link)
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = mesecon.addPosRule(f.pos, r)
local np = vector.add(f.pos, r)
-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
if not mesecon.get_node_force(np) then
mesecon.queue:add_action(np, "turnoff", {rulename},
nil, true)
else
@ -449,7 +465,8 @@ end)
function mesecon.connected_to_receptor(pos, link)
local node = minetest.get_node(pos)
local node = mesecon.get_node_force(pos)
if not node then return false end
-- Check if conductors around are connected
local rules = mesecon.get_any_inputrules(node)
@ -458,7 +475,7 @@ function mesecon.connected_to_receptor(pos, link)
for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
local links = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, l in ipairs(links) do
local np = mesecon.addPosRule(pos, l)
local np = vector.add(pos, l)
if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
return true
end
@ -476,7 +493,7 @@ function mesecon.find_receptor_on(pos, link)
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)
local node = mesecon.get_node_force(f.pos)
if not node then return false end
if mesecon.is_receptor_on(node.name) then return true end
@ -485,7 +502,7 @@ function mesecon.find_receptor_on(pos, link)
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = mesecon.addPosRule(f.pos, r)
local np = vector.add(f.pos, r)
local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
for _, l in ipairs(links) do
@ -503,8 +520,9 @@ function mesecon.find_receptor_on(pos, link)
end
function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
local outputnode = minetest.get_node(output)
local inputnode = minetest.get_node(input)
local outputnode = mesecon.get_node_force(output)
local inputnode = mesecon.get_node_force(input)
local outputrules = dug_outputrules or mesecon.get_any_outputrules (outputnode)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not outputrules or not inputrules then
@ -513,21 +531,22 @@ function mesecon.rules_link(output, input, dug_outputrules) --output/input are p
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
-- Check if output sends to input
if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
if vector.equals(vector.add(output, outputrule), input) then
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
if vector.equals(vector.add(input, inputrule), output) then
return true, inputrule
end
end
end
end
return false
end
function mesecon.rules_link_rule_all(output, rule)
local input = mesecon.addPosRule(output, rule)
local inputnode = minetest.get_node(input)
local input = vector.add(output, rule)
local inputnode = mesecon.get_node_force(input)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not inputrules then
return {}
@ -536,17 +555,18 @@ function mesecon.rules_link_rule_all(output, rule)
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
if vector.equals(vector.add(input, inputrule), output) then
table.insert(rules, inputrule)
end
end
return rules
end
function mesecon.rules_link_rule_all_inverted(input, rule)
--local irule = mesecon.invertRule(rule)
local output = mesecon.addPosRule(input, rule)
local outputnode = minetest.get_node(output)
local output = vector.add(input, rule)
local outputnode = mesecon.get_node_force(output)
local outputrules = mesecon.get_any_outputrules (outputnode)
if not outputrules then
return {}
@ -554,7 +574,7 @@ function mesecon.rules_link_rule_all_inverted(input, rule)
local rules = {}
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
if vector.equals(vector.add(output, outputrule), input) then
table.insert(rules, mesecon.invertRule(outputrule))
end
end
@ -566,7 +586,7 @@ function mesecon.rules_link_anydir(pos1, pos2)
end
function mesecon.is_powered(pos, rule)
local node = minetest.get_node(pos)
local node = mesecon.get_node_force(pos)
local rules = mesecon.get_any_inputrules(node)
if not rules then return false end
@ -577,10 +597,11 @@ function mesecon.is_powered(pos, rule)
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = mesecon.addPosRule(pos, rname)
local nn = minetest.get_node(np)
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on (nn.name)) then
local np = vector.add(pos, rname)
local nn = mesecon.get_node_force(np)
if (mesecon.is_conductor_on(nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on(nn.name)) then
table.insert(sourcepos, np)
end
end
@ -588,8 +609,8 @@ function mesecon.is_powered(pos, rule)
else
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = mesecon.addPosRule(pos, rname)
local nn = minetest.get_node(np)
local np = vector.add(pos, rname)
local nn = mesecon.get_node_force(np)
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on (nn.name)) then
table.insert(sourcepos, np)

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@ -16,7 +16,7 @@ mesecon.on_placenode = function (pos, node)
-- also call receptor_on if itself is powered already, so that neighboring
-- conductors will be activated (when pushing an on-conductor with a piston)
for _, s in ipairs(sources) do
local rule = {x = pos.x - s.x, y = pos.y - s.y, z = pos.z - s.z}
local rule = vector.subtract(pos, s)
mesecon.turnon(pos, rule)
end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))

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@ -2,7 +2,7 @@ function mesecon.move_node(pos, newpos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos):to_table()
minetest.remove_node(pos)
minetest.add_node(newpos, node)
minetest.set_node(newpos, node)
minetest.get_meta(pos):from_table(meta)
end
@ -50,7 +50,7 @@ function mesecon.rule2bit(findrule, allrules)
end
for m,metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if mesecon.cmpPos(findrule, rule) then
if vector.equals(findrule, rule) then
return m
end
end
@ -69,7 +69,7 @@ function mesecon.rule2metaindex(findrule, allrules)
for m, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if mesecon.cmpPos(findrule, rule) then
if vector.equals(findrule, rule) then
return m
end
end
@ -133,15 +133,7 @@ function mesecon.set_bit(binary,bit,value)
end
function mesecon.invertRule(r)
return {x = -r.x, y = -r.y, z = -r.z}
end
function mesecon.addPosRule(p, r)
return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z}
end
function mesecon.cmpPos(p1, p2)
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
return vector.multiply(r, -1)
end
function mesecon.tablecopy(table) -- deep table copy
@ -209,3 +201,75 @@ function mesecon.flipstate(pos, node)
return newstate
end
-- File writing / reading utilities
local wpath = minetest.get_worldpath()
function mesecon.file2table(filename)
local f = io.open(wpath..DIR_DELIM..filename, "r")
if f == nil then return {} end
local t = f:read("*all")
f:close()
if t == "" or t == nil then return {} end
return minetest.deserialize(t)
end
function mesecon.table2file(filename, table)
local f = io.open(wpath..DIR_DELIM..filename, "w")
f:write(minetest.serialize(table))
f:close()
end
-- Forceloading: Force server to load area if node is nil
local BLOCKSIZE = 16
-- convert node position --> block hash
local function hash_blockpos(pos)
return minetest.hash_node_position({
x = math.floor(pos.x/BLOCKSIZE),
y = math.floor(pos.y/BLOCKSIZE),
z = math.floor(pos.z/BLOCKSIZE)
})
end
-- convert block hash --> node position
local function unhash_blockpos(hash)
return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
end
mesecon.forceloaded_blocks = {}
-- get node and force-load area
function mesecon.get_node_force(pos)
local hash = hash_blockpos(pos)
if mesecon.forceloaded_blocks[hash] == nil then
-- if no more forceload spaces are available, try again next time
if minetest.forceload_block(pos) then
mesecon.forceloaded_blocks[hash] = 0
end
else
mesecon.forceloaded_blocks[hash] = 0
end
return minetest.get_node_or_nil(pos)
end
minetest.register_globalstep(function (dtime)
for hash, time in pairs(mesecon.forceloaded_blocks) do
-- unload forceloaded blocks after 10 minutes without usage
if (time > mesecon.setting("forceload_timeout", 600)) then
minetest.forceload_free_block(unhash_blockpos(hash))
mesecon.forceloaded_blocks[hash] = nil
else
mesecon.forceloaded_blocks[hash] = time + dtime
end
end
end)
-- Store and read the forceloaded blocks to / from a file
-- so that those blocks are remembered when the game
-- is restarted
mesecon.forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
minetest.register_on_shutdown(function()
mesecon.table2file("mesecon_forceloaded", mesecon.forceloaded_blocks)
end)

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@ -22,7 +22,7 @@ local wire_getconnect = function (from_pos, self_pos)
end
for _, r in ipairs(mesecon.flattenrules(rules)) do
if (mesecon.cmpPos(mesecon.addPosRule(self_pos, r), from_pos)) then
if (vector.equals(vector.add(self_pos, r), from_pos)) then
return true
end
end
@ -35,7 +35,7 @@ local wire_updateconnect = function (pos)
local connections = {}
for _, r in ipairs(mesecon.rules.default) do
if wire_getconnect(pos, mesecon.addPosRule(pos, r)) then
if wire_getconnect(pos, vector.add(pos, r)) then
table.insert(connections, r)
end
end
@ -83,7 +83,7 @@ local update_on_place_dig = function (pos, node)
if (not rules) then return end
for _, r in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, r)
local np = vector.add(pos, r)
if minetest.registered_nodes[minetest.get_node(np).name]
and minetest.registered_nodes[minetest.get_node(np).name].mesecon_wire then
wire_updateconnect(np)