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[mesecons] Update
- Update of Mesecons
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@ -20,31 +20,53 @@ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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end
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local function meseconify_door(name)
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if not minetest.registered_items[name] then return end
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if minetest.registered_items[name .. "_b_1"] then
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-- old style double-node doors
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local function toggle_state1 (pos, node)
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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local function toggle_state1 (pos, node)
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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local function toggle_state2 (pos, node)
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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minetest.override_item(name.."_b_1", {
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mesecons = {effector = {
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action_on = toggle_state1,
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action_off = toggle_state1,
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rules = mesecon.rules.pplate
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}}
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})
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minetest.override_item(name.."_b_2", {
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mesecons = {effector = {
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action_on = toggle_state2,
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action_off = toggle_state2,
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rules = mesecon.rules.pplate
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}}
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})
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elseif minetest.registered_items[name .. "_a"] then
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-- new style mesh node based doors
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local override = {
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mesecons = {effector = {
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action_on = function(pos, node)
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local door = doors.get(pos)
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if door then
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door:open()
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end
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end,
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action_off = function(pos, node)
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local door = doors.get(pos)
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if door then
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door:close()
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end
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end,
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rules = mesecon.rules.pplate
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}}
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}
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minetest.override_item(name .. "_a", override)
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minetest.override_item(name .. "_b", override)
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end
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local function toggle_state2 (pos, node)
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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minetest.override_item(name.."_b_1", {
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mesecons = {effector = {
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action_on = toggle_state1,
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action_off = toggle_state1,
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rules = mesecon.rules.pplate
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}},
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})
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minetest.override_item(name.."_b_2", {
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mesecons = {effector = {
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action_on = toggle_state2,
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action_off = toggle_state2,
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rules = mesecon.rules.pplate
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}},
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})
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end
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meseconify_door("doors:door_wood")
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@ -67,18 +89,41 @@ local function trapdoor_switch(pos, node)
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minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
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end
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if minetest.registered_nodes["doors:trapdoor"] then
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minetest.override_item("doors:trapdoor", {
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if doors and doors.get then
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local override = {
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mesecons = {effector = {
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action_on = trapdoor_switch,
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action_off = trapdoor_switch
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action_on = function(pos, node)
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local door = doors.get(pos)
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if door then
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door:open()
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end
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end,
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action_off = function(pos, node)
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local door = doors.get(pos)
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if door then
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door:close()
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end
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end,
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}},
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})
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}
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minetest.override_item("doors:trapdoor", override)
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minetest.override_item("doors:trapdoor_open", override)
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minetest.override_item("doors:trapdoor_steel", override)
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minetest.override_item("doors:trapdoor_steel_open", override)
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else
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if minetest.registered_nodes["doors:trapdoor"] then
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minetest.override_item("doors:trapdoor", {
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mesecons = {effector = {
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action_on = trapdoor_switch,
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action_off = trapdoor_switch
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}},
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})
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minetest.override_item("doors:trapdoor_open", {
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mesecons = {effector = {
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action_on = trapdoor_switch,
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action_off = trapdoor_switch
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}},
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})
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minetest.override_item("doors:trapdoor_open", {
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mesecons = {effector = {
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action_on = trapdoor_switch,
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action_off = trapdoor_switch
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}},
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})
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end
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end
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