From 8128c2f78a55edfc70bfdb159287fae116bbec80 Mon Sep 17 00:00:00 2001 From: Quentin BUISSON-DEBON Date: Thu, 23 Jun 2016 11:41:06 +0200 Subject: [PATCH] Fix the Mese Dragon collisionbox and Visual Size --- mods/mobs/mese_dragon.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/mobs/mese_dragon.lua b/mods/mobs/mese_dragon.lua index 2b54ec7f..3834250e 100644 --- a/mods/mobs/mese_dragon.lua +++ b/mods/mobs/mese_dragon.lua @@ -13,13 +13,13 @@ mobs:register_mob("mobs:mese_dragon", { hp_max = 225, armor = 70, -- textures and model - collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8}, --A VERIFIER/CORRIGER + collisionbox = {-0.6, 0, -0.6, 0.6, 5, 0.6}, visual = "mesh", mesh = "mese_dragon.b3d", textures = { {"mese_dragon.png"}, }, - visual_size = {x=8, y=8}, --default (x=10,y=10) + visual_size = {x=3, y=3}, blood_texture = "default_mese_crystal_fragment.png", -- sounds makes_footstep_sound = true,