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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 14:16:06 +02:00

[beds & boats & bucket & ... ] Update MinetestForFun game

This commit is contained in:
LeMagnesium
2015-10-05 20:51:58 +02:00
parent a2b30a2aba
commit 82c90e76e9
29 changed files with 373 additions and 279 deletions

View File

@ -1,5 +1,5 @@
Minetest 0.4 mod: flowers
=========================
Minetest Game mod: flowers
==========================
License of source code:
-----------------------

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@ -46,6 +46,7 @@ local function add_simple_flower(name, desc, box, f_groups)
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
@ -275,6 +276,7 @@ minetest.register_node("flowers:waterlily", {
wield_image = "flowers_waterlily.png",
liquids_pointable = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1},
sounds = default.node_sound_leaves_defaults(),
node_box = {
@ -289,10 +291,19 @@ minetest.register_node("flowers:waterlily", {
after_place_node = function(pos, placer, itemstack, pointed_thing)
local find_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
{x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:water_source")
local find_river_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
{x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:river_water_source")
if #find_water ~= 0 then
minetest.set_node(pos, {name = "default:water_source"})
pos.y = pos.y + 1
minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
elseif #find_river_water ~= 0 then
minetest.set_node(pos, {name = "default:river_water_source"})
pos.y = pos.y + 1
minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
else
minetest.remove_node(pos)
return true
end
minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
end
})

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@ -94,13 +94,9 @@ local function register_flower(seed, name)
octaves = 3,
persist = 0.6
},
biomes = {
"stone_grassland",
"sandstone_grassland",
"deciduous_forest",
"coniferous_forest",
},
y_min = 6,
biomes = {"stone_grassland", "sandstone_grassland",
"deciduous_forest", "coniferous_forest"},
y_min = 1,
y_max = 31000,
decoration = "flowers:"..name,
})
@ -120,7 +116,7 @@ local function register_mushroom(name)
persist = 0.66
},
biomes = {"deciduous_forest", "coniferous_forest"},
y_min = 6,
y_min = 1,
y_max = 31000,
decoration = "flowers:"..name,
})
@ -129,7 +125,7 @@ end
local function register_waterlily()
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt", "default:sand"},
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
offset = -0.12,
@ -139,8 +135,7 @@ local function register_waterlily()
octaves = 3,
persist = 0.7
},
biomes = {"deciduous_forest_ocean", "sandstone_grassland_ocean",
"rainforest_swamp", "savanna_ocean", "desert_ocean"},
biomes = {"rainforest_swamp", "savanna_swamp", "deciduous_forest_swamp"},
y_min = 0,
y_max = 0,
schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts",