1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 02:00:37 +01:00

[snow] Prevent snowballs from colliding against each other

This commit is contained in:
LeMagnesium 2015-12-29 16:21:49 +01:00
parent 37edd5ee7e
commit 8322577bea

View File

@ -118,8 +118,8 @@ function snow_snowball_ENTITY.on_step(self, dtime)
if self.timer > 0.15 then if self.timer > 0.15 then
for i, v in pairs(minetest.get_objects_inside_radius(self.object:getpos(), 1)) do for i, v in pairs(minetest.get_objects_inside_radius(self.object:getpos(), 1)) do
if v ~= self.object and v:get_entity_name() ~= "__builtin:item" if v:get_entity_name() ~= "snow:snowball_entity" and v:get_entity_name() ~= "__builtin:item"
and v:get_entity_name() ~= "gauges:hp_bar" then and v:get_entity_name() ~= "gauges:hp_bar") then
v:punch(minetest.get_player_by_name(self.thrower), 1.0,{full_punch_interval=1.0, damage_groups = {fleshy=1} }) v:punch(minetest.get_player_by_name(self.thrower), 1.0,{full_punch_interval=1.0, damage_groups = {fleshy=1} })
minetest.add_item(self.object:getpos(), "default:snow") minetest.add_item(self.object:getpos(), "default:snow")
self.object:remove() self.object:remove()