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Removing mesecons
- For some merge failure reasons, I've chosen to remove it and add it again. Signed-off-by: LeMagnesium <mg.minetest@gmail.com>
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@ -1 +0,0 @@
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mesecons
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@ -1,78 +0,0 @@
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minetest.register_node("mesecons_noteblock:noteblock", {
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description = "Noteblock",
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tiles = {"mesecons_noteblock.png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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visual_scale = 1.3,
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paramtype="light",
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after_place_node = function(pos)
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minetest.add_node(pos, {name="mesecons_noteblock:noteblock", param2=0})
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end,
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on_punch = function (pos, node) -- change sound when punched
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local param2 = node.param2+1
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if param2==12 then param2=0 end
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minetest.add_node(pos, {name = node.name, param2 = param2})
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mesecon.noteblock_play(pos, param2)
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end,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector = { -- play sound when activated
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action_on = function (pos, node)
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mesecon.noteblock_play(pos, node.param2)
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end
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}}
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})
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minetest.register_craft({
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output = "mesecons_noteblock:noteblock 1",
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recipe = {
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{"group:wood", "group:wood", "group:wood"},
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{"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},
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{"group:wood", "group:wood", "group:wood"},
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}
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})
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mesecon.noteblock_play = function (pos, param2)
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local soundname
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if param2==8 then
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soundname="mesecons_noteblock_a"
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elseif param2==9 then
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soundname="mesecons_noteblock_asharp"
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elseif param2==10 then
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soundname="mesecons_noteblock_b"
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elseif param2==11 then
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soundname="mesecons_noteblock_c"
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elseif param2==0 then
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soundname="mesecons_noteblock_csharp"
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elseif param2==1 then
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soundname="mesecons_noteblock_d"
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elseif param2==2 then
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soundname="mesecons_noteblock_dsharp"
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elseif param2==3 then
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soundname="mesecons_noteblock_e"
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elseif param2==4 then
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soundname="mesecons_noteblock_f"
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elseif param2==5 then
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soundname="mesecons_noteblock_fsharp"
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elseif param2==6 then
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soundname="mesecons_noteblock_g"
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elseif param2==7 then
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soundname="mesecons_noteblock_gsharp"
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end
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local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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if block_below_name == "default:glass" then
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soundname="mesecons_noteblock_hihat"
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end
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if block_below_name == "default:stone" then
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soundname="mesecons_noteblock_kick"
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end
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if block_below_name == "default:chest" then
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soundname="mesecons_noteblock_snare"
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end
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if block_below_name == "default:tree" then
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soundname="mesecons_noteblock_crash"
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end
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if block_below_name == "default:wood" then
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soundname="mesecons_noteblock_litecrash"
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end
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minetest.sound_play(soundname,
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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end
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