Removing mesecons
- For some merge failure reasons, I've chosen to remove it and add it again. Signed-off-by: LeMagnesium <mg.minetest@gmail.com>
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mesecons
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@@ -1,100 +0,0 @@
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local pp_box_off = {
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	type = "fixed",
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	fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
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}
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local pp_box_on = {
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	type = "fixed",
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	fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
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}
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pp_on_timer = function (pos, elapsed)
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	local node = minetest.get_node(pos)
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	local basename = minetest.registered_nodes[node.name].pressureplate_basename
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	-- This is a workaround for a strange bug that occurs when the server is started
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	-- For some reason the first time on_timer is called, the pos is wrong
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	if not basename then return end
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	local objs   = minetest.get_objects_inside_radius(pos, 1)
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	local two_below = mesecon.addPosRule(pos, {x = 0, y = -2, z = 0})
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	if objs[1] == nil and node.name == basename .. "_on" then
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		minetest.add_node(pos, {name = basename .. "_off"})
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		mesecon.receptor_off(pos, mesecon.rules.pplate)
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		-- force deactivation of mesecon two blocks below (hacky)
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		if not mesecon.connected_to_receptor(two_below) then
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			mesecon.turnoff(two_below)
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		end
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	else
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		for k, obj in pairs(objs) do
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			local objpos = obj:getpos()
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			if objpos.y > pos.y-1 and objpos.y < pos.y then
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				minetest.add_node(pos, {name = basename .. "_on"})
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				mesecon.receptor_on(pos, mesecon.rules.pplate )
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				-- force activation of mesecon two blocks below (hacky)
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				mesecon.turnon(two_below)
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			end
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		end
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	end
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	return true
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end
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-- Register a Pressure Plate
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-- offstate:	name of the pressure plate when inactive
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-- onstate:	name of the pressure plate when active
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-- description:	description displayed in the player's inventory
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-- tiles_off:	textures of the pressure plate when inactive
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-- tiles_on:	textures of the pressure plate when active
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-- image:	inventory and wield image of the pressure plate
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-- recipe:	crafting recipe of the pressure plate
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function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe)
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	mesecon.register_node(basename, {
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		drawtype = "nodebox",
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		inventory_image = image_i,
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		wield_image = image_w,
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		paramtype = "light",
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	    	description = description,
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		pressureplate_basename = basename,
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		on_timer = pp_on_timer,
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		on_construct = function(pos)
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			minetest.get_node_timer(pos):start(mesecon.setting("pplate_interval", 0.1))
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		end,
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	},{
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		mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }},
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		node_box = pp_box_off,
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		selection_box = pp_box_off,
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		groups = {snappy = 2, oddly_breakable_by_hand = 3},
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		tiles = textures_off
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	},{
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		mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }},
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		node_box = pp_box_on,
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		selection_box = pp_box_on,
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		groups = {snappy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
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		tiles = textures_on
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	})
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	minetest.register_craft({
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		output = basename .. "_off",
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		recipe = recipe,
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	})
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end
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mesecon.register_pressure_plate(
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	"mesecons_pressureplates:pressure_plate_wood",
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	"Wooden Pressure Plate",
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	{"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"},
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	{"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
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	"jeija_pressure_plate_wood_wield.png",
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	"jeija_pressure_plate_wood_inv.png",
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	{{"group:wood", "group:wood"}})
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mesecon.register_pressure_plate(
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	"mesecons_pressureplates:pressure_plate_stone",
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	"Stone Pressure Plate",
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	{"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"},
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	{"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},
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	"jeija_pressure_plate_stone_wield.png",
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	"jeija_pressure_plate_stone_inv.png",
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	{{"default:cobble", "default:cobble"}})
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