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Removing mesecons
- For some merge failure reasons, I've chosen to remove it and add it again. Signed-off-by: LeMagnesium <mg.minetest@gmail.com>
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@ -1 +0,0 @@
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mesecons
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@ -1,35 +0,0 @@
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-- MESECON_SWITCH
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mesecon.register_node("mesecons_switch:mesecon_switch", {
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paramtype2="facedir",
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description="Switch",
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sounds = default.node_sound_stone_defaults(),
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on_punch = function (pos, node)
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if(mesecon.flipstate(pos, node) == "on") then
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mesecon.receptor_on(pos)
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else
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mesecon.receptor_off(pos)
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end
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minetest.sound_play("mesecons_switch", {pos=pos})
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end
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},{
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groups = {dig_immediate=2},
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tiles = { "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
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"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
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"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_off.png"},
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mesecons = {receptor = { state = mesecon.state.off }}
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},{
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groups = {dig_immediate=2, not_in_creative_inventory=1},
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tiles = { "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
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"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
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"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
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mesecons = {receptor = { state = mesecon.state.on }}
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})
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minetest.register_craft({
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output = "mesecons_switch:mesecon_switch_off 2",
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recipe = {
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{"default:steel_ingot", "default:cobble", "default:steel_ingot"},
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{"group:mesecon_conductor_craftable","", "group:mesecon_conductor_craftable"},
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}
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})
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