diff --git a/minetestforfun_game/mods/player_physics/LICENSE b/minetestforfun_game/mods/player_physics/LICENSE
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+ GNU GENERAL PUBLIC LICENSE
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+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ {one line to give the program's name and a brief idea of what it does.}
+ Copyright (C) {year} {name of author}
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ {project} Copyright (C) {year} {fullname}
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/minetestforfun_game/mods/player_physics/README.md b/minetestforfun_game/mods/player_physics/README.md
new file mode 100644
index 00000000..f0626cac
--- /dev/null
+++ b/minetestforfun_game/mods/player_physics/README.md
@@ -0,0 +1,35 @@
+# player_physics
+A minetest mod to centralize the management of player's stats(sprint, jump, gravity)
+Because many mods (sprint, 3d_armor and others) rewrite the stats in their corner and it cancel
+
+
+***API***
+
+ - player_physics.set_stats(player, "uniq_name", table)
+
+ - player_physics.remove_stats(player, "uniq_name")
+
+**Exemple**
+
+ - player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35})
+
+ - player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1})
+
+ - player_physics.remove_stats(player, "potion_speedlvl1")
+
+**Temporary effect**
+
+ - player_physics.add_effect(player, "uniq_name", time, stats)
+ - player_physics.remove_effect(player, "uniq_name")
+
+**Exemple**
+You make a potion that adds speed for 10 seconds.
+
+ on_use = function(itemstack, user, pointed_thing)
+ player_physics.add_effect(user, "potion_speedlvl1", 10, {speed=0.6})
+ itemstack:take_item()
+ return itemstack
+ end
+
+
+
diff --git a/minetestforfun_game/mods/player_physics/init.lua b/minetestforfun_game/mods/player_physics/init.lua
new file mode 100644
index 00000000..ed1e5e28
--- /dev/null
+++ b/minetestforfun_game/mods/player_physics/init.lua
@@ -0,0 +1,121 @@
+local players = {}
+player_physics = {}
+
+
+function player_physics.check(playerName)
+ if players[playerName] == nil then
+ players[playerName] = {speed = {}, jump = {}, gravity={}, temp={}}
+ end
+end
+
+
+minetest.register_on_joinplayer(function(player)
+ local playerName = player:get_player_name()
+ player_physics.check(playerName)
+end)
+
+
+minetest.register_on_leaveplayer(function(player)
+ local playerName = player:get_player_name()
+ players[playerName] = nil
+end)
+
+
+function player_physics.set_stats(player, uuid, stats)
+ if type(stats) ~= "table" then
+ minetest.log("error", "player_physics: set_stats(player, uuid, stat) stats must be table(eg:{speed=1})")
+ return
+ end
+ local playerName = player:get_player_name()
+ player_physics.check(playerName)
+ for stat, v in pairs(stats) do
+ if (stat == "speed" or stat == "jump" or stat == "gravity") and type(v) == "number" then
+ players[playerName][stat][uuid] = v
+ end
+ end
+end
+
+
+function player_physics.remove_stats(player, uuid)
+ local playerName = player:get_player_name()
+ player_physics.check(playerName)
+ for _, stat in pairs({"speed", "jump", "gravity"}) do
+ players[playerName][stat][uuid] = nil
+ end
+end
+
+
+function player_physics.add_effect(player, uuid, time, stats)
+ if type(stats) ~= "table" then
+ minetest.log("error", "player_physics: add_effect(player, uuid, time, stats) stats must be table(eg:{speed=1})")
+ return
+ end
+ if type(time) ~= "number" then
+ minetest.log("error", "player_physics: add_effect(player, uuid, time, stats) time must be number")
+ return
+ end
+ local playerName = player:get_player_name()
+ player_physics.check(playerName)
+ for stat, v in pairs(stats) do
+ if (stat == "speed" or stat == "jump" or stat == "gravity") and type(v) == "number" then
+ players[playerName]["temp"][uuid][stat] = {value=v, time=time}
+ end
+ end
+end
+
+
+function player_physics.remove_effect(player, uuid)
+ local playerName = player:get_player_name()
+ player_physics.check(playerName)
+ players[playerName]["temp"][uuid] = nil
+end
+
+
+minetest.register_globalstep(function(dtime)
+ for _,player in ipairs(minetest.get_connected_players()) do
+ local playerName = player:get_player_name()
+ if playerName ~= "" then
+ player_physics.check(playerName)
+ local stats ={speed=1, jump=1, gravity=1}
+
+ for _, stat in pairs({"speed", "jump", "gravity"}) do
+ for uuid, v in pairs(players[playerName][stat]) do
+ stats[stat] = stats[stat] + v
+ end
+ end
+
+ --temporary effect
+ for uuid, _ in pairs(players[playerName]["temp"]) do
+ for stat, v in pairs(players[playerName]["temp"][uuid]) do
+ stats[stat] = stats[stat] + v.value
+ local t = v.time-dtime
+ if t > 0 then
+ players[playerName]["temp"][uuid][stat].time = t
+ else
+ players[playerName]["temp"][uuid][stat] = nil
+ end
+ end
+ end --/temporary effect
+
+ if stats.speed > 4 then
+ stats.speed = 4
+ elseif stats.speed < 0 then
+ stats.speed = 0
+ end
+
+ if stats.jump > 3 then
+ stats.jump = 3
+ elseif stats.jump < 0 then
+ stats.jump = 0
+ end
+
+ if stats.gravity > 2 then
+ stats.gravity = 2
+ elseif stats.gravity < -2 then
+ stats.gravity = -2
+ end
+ player:set_physics_override(stats)
+ end
+ end
+end)
+
diff --git a/mods/3d_armor/3d_armor/armor.lua b/mods/3d_armor/3d_armor/armor.lua
index b7e26d99..43edfb9f 100755
--- a/mods/3d_armor/3d_armor/armor.lua
+++ b/mods/3d_armor/3d_armor/armor.lua
@@ -244,7 +244,8 @@ armor.set_player_armor = function(self, player)
armor_groups.radiation = 100 - armor_radiation
end
player:set_armor_groups(armor_groups)
- player:set_physics_override(physics_o)
+ --player:set_physics_override(physics_o)
+ player_physics.set_stats(player, "3d_armor", {speed=physics_o.speed-1, jump=physics_o.jump-1, gravity=physics_o.gravity-1})
self.textures[name].armor = armor_texture
self.textures[name].preview = preview
self.def[name].state = state
diff --git a/mods/3d_armor/3d_armor/depends.txt b/mods/3d_armor/3d_armor/depends.txt
index 3acf737c..0dd76f9f 100755
--- a/mods/3d_armor/3d_armor/depends.txt
+++ b/mods/3d_armor/3d_armor/depends.txt
@@ -1,4 +1,5 @@
default
+player_physics
inventory_plus?
unified_inventory?
fire?
diff --git a/mods/sprint/depends.txt b/mods/sprint/depends.txt
index 3e1d5c20..0388f669 100755
--- a/mods/sprint/depends.txt
+++ b/mods/sprint/depends.txt
@@ -1 +1,2 @@
hudbars?
+player_physics
diff --git a/mods/sprint/esprint.lua b/mods/sprint/esprint.lua
index 7f617511..2c0b2806 100755
--- a/mods/sprint/esprint.lua
+++ b/mods/sprint/esprint.lua
@@ -182,35 +182,12 @@ end)
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
local player = minetest.get_player_by_name(playerName)
- local bonus_speed = 0
- local bonus_jump = 0
- if minetest.get_modpath("3d_armor") then
- local player_inv = player:get_inventory()
- if player_inv then
- for i=1, player_inv:get_size("armor") do
- local stack = player_inv:get_stack("armor", i)
- if stack:get_count() > 0 then
- local def = stack:get_definition()
- if def and def.groups then
- if def.groups["physics_speed"] then
- bonus_speed = bonus_speed + def.groups["physics_speed"]
- end
-
- if def.groups["physics_jump"] then
- bonus_jump = bonus_jump + def.groups["physics_jump"]
- end
- end
- end
- end
- end
- end
-
if sprint.players[playerName] then
sprint.players[playerName]["sprinting"] = sprinting
if sprinting == true then
- player:set_physics_override({speed=SPRINT_SPEED + bonus_speed,jump=SPRINT_JUMP + bonus_jump})
+ player_physics.set_stats(player, "sprint", {speed=SPRINT_SPEED, jump=SPRINT_JUMP})
elseif sprinting == false then
- player:set_physics_override({speed=1.0 + bonus_speed,jump=1.0 + bonus_jump})
+ player_physics.set_stats(player, "sprint", {speed=0, jump=0})
end
return true
end
diff --git a/mods/sprint/init.lua b/mods/sprint/init.lua
index e8fc69b2..0bf1034d 100755
--- a/mods/sprint/init.lua
+++ b/mods/sprint/init.lua
@@ -9,8 +9,8 @@ distributed without any warranty.
--Configuration variables, these are all explained in README.md
SPRINT_METHOD = 1
-SPRINT_SPEED = 1.35
-SPRINT_JUMP = 1.1
+SPRINT_SPEED = 0.35
+SPRINT_JUMP = 0.1
SPRINT_STAMINA = 10
SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
diff --git a/mods/sprint/wsprint.lua b/mods/sprint/wsprint.lua
index 2923d83c..3abda45b 100755
--- a/mods/sprint/wsprint.lua
+++ b/mods/sprint/wsprint.lua
@@ -140,11 +140,11 @@ function setState(playerName, state) --Sets the state of a player (0=stopped, 1=
if players[playerName] then
players[playerName]["state"] = state
if state == 0 then--Stopped
- player:set_physics_override({speed=1.0,jump=1.0})
+ player_physics.set_stats(player, "sprint", {speed=0, jump=0})
elseif state == 2 then --Primed
players[playerName]["timeOut"] = gameTime
elseif state == 3 then --Sprinting
- player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
+ player_physics.set_stats(player, "sprint", {speed=SPRINT_SPEED, jump=SPRINT_JUMP})
end
return true
end