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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 06:11:47 +02:00

Update riesenpilz

And add a new dependency : vector_extras
This commit is contained in:
Ombridride
2014-12-14 23:54:40 +01:00
parent 7126d2af7f
commit 863a9bb1cb
15 changed files with 1017 additions and 184 deletions

4
mods/vector_extras/.gitignore vendored Executable file
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## Generic ignorable patterns and files
*~
.*.swp
debug.txt

2
mods/vector_extras/README.txt Executable file
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TODO:
— add things to this list

382
mods/vector_extras/init.lua Executable file
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local load_time_start = os.clock()
function vector.pos_to_string(pos)
return "("..pos.x.."|"..pos.y.."|"..pos.z..")"
end
local r_corr = 0.25 --remove a bit more nodes (if shooting diagonal) to let it look like a hole (sth like antialiasing)
-- this doesn't need to be calculated every time
local f_1 = 0.5-r_corr
local f_2 = 0.5+r_corr
--returns information about the direction
local function get_used_dir(dir)
local abs_dir = {x=math.abs(dir.x), y=math.abs(dir.y), z=math.abs(dir.z)}
local dir_max = math.max(abs_dir.x, abs_dir.y, abs_dir.z)
if dir_max == abs_dir.x then
local tab = {"x", {x=1, y=dir.y/dir.x, z=dir.z/dir.x}}
if dir.x >= 0 then
tab[3] = "+"
end
return tab
end
if dir_max == abs_dir.y then
local tab = {"y", {x=dir.x/dir.y, y=1, z=dir.z/dir.y}}
if dir.y >= 0 then
tab[3] = "+"
end
return tab
end
local tab = {"z", {x=dir.x/dir.z, y=dir.y/dir.z, z=1}}
if dir.z >= 0 then
tab[3] = "+"
end
return tab
end
local function node_tab(z, d)
local n1 = math.floor(z*d+f_1)
local n2 = math.floor(z*d+f_2)
if n1 == n2 then
return {n1}
end
return {n1, n2}
end
local function return_line(pos, dir, range) --range ~= length
local tab = {}
local num = 1
local t_dir = get_used_dir(dir)
local dir_typ = t_dir[1]
if t_dir[3] == "+" then
f_tab = {0, range, 1}
else
f_tab = {0, -range, -1}
end
local d_ch = t_dir[2]
if dir_typ == "x" then
for d = f_tab[1],f_tab[2],f_tab[3] do
local x = d
local ytab = node_tab(d_ch.y, d)
local ztab = node_tab(d_ch.z, d)
for _,y in ipairs(ytab) do
for _,z in ipairs(ztab) do
tab[num] = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
num = num+1
end
end
end
elseif dir_typ == "y" then
for d = f_tab[1],f_tab[2],f_tab[3] do
local xtab = node_tab(d_ch.x, d)
local y = d
local ztab = node_tab(d_ch.z, d)
for _,x in ipairs(xtab) do
for _,z in ipairs(ztab) do
tab[num] = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
num = num+1
end
end
end
else
for d = f_tab[1],f_tab[2],f_tab[3] do
local xtab = node_tab(d_ch.x, d)
local ytab = node_tab(d_ch.y, d)
local z = d
for _,x in ipairs(xtab) do
for _,y in ipairs(ytab) do
tab[num] = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
num = num+1
end
end
end
end
return tab
end
local function table_contains2(t, v)
for i = #t, 1, -1 do
if t[i] == v then
return true
end
end
return false
end
local function return_fine_line(pos, dir, range, scale)
local ps1 = return_line(vector.round(vector.multiply(pos, scale)), dir, range*scale)
local ps2 = {}
local ps2_num = 1
for _,p1 in ipairs(ps1) do
local p2 = vector.round(vector.divide(p1, scale))
if not table_contains2(ps2, p2) then
ps2[ps2_num] = p2
ps2_num = ps2_num+1
end
end
return ps2
end
function vector.fine_line(pos, dir, range, scale)
--assert_vector(pos)
if not range then --dir = pos2
dir = vector.direction(pos, dir)
range = vector.distance(pos, dir)
end
return return_fine_line(pos, dir, range, scale)
end
function vector.line(pos, dir, range, alt)
--assert_vector(pos)
if alt then
if not range then --dir = pos2
dir, range = vector.direction(pos, dir), vector.distance(pos, dir)
end
return return_line(pos, dir, range)
end
if range then --dir = pos2
dir = vector.round(vector.multiply(dir, range))
else
dir = vector.subtract(dir, pos)
end
local line,n = {},1
for _,i in ipairs(vector.threeline(dir.x, dir.y, dir.z)) do
line[n] = {x=pos.x+i[1], y=pos.y+i[2], z=pos.z+i[3]}
n = n+1
end
return line
end
local twolines = {}
function vector.twoline(x, y)
local pstr = x.." "..y
local line = twolines[pstr]
if line then
return line
end
line = {}
local n = 1
local dirx = 1
if x < 0 then
dirx = -dirx
end
local ymin, ymax = 0, y
if y < 0 then
ymin, ymax = ymax, ymin
end
local m = y/x --y/0 works too
local dir = 1
if m < 0 then
dir = -dir
end
for i = 0,x,dirx do
local p1 = math.max(math.min(math.floor((i-0.5)*m+0.5), ymax), ymin)
local p2 = math.max(math.min(math.floor((i+0.5)*m+0.5), ymax), ymin)
for j = p1,p2,dir do
line[n] = {i, j}
n = n+1
end
end
twolines[pstr] = line
return line
end
local threelines = {}
function vector.threeline(x, y, z)
local pstr = x.." "..y.." "..z
local line = threelines[pstr]
if line then
return line
end
if x ~= math.floor(x) then
print("[vector_extras] INFO: The position used for vector.threeline isn't round.")
end
local two_line = vector.twoline(x, y)
line = {}
local n = 1
local zmin, zmax = 0, z
if z < 0 then
zmin, zmax = zmax, zmin
end
local m = z/math.hypot(x, y)
local dir = 1
if m < 0 then
dir = -dir
end
for _,i in ipairs(two_line) do
local px, py = unpack(i)
local ph = math.hypot(px, py)
local z1 = math.max(math.min(math.floor((ph-0.5)*m+0.5), zmax), zmin)
local z2 = math.max(math.min(math.floor((ph+0.5)*m+0.5), zmax), zmin)
for pz = z1,z2,dir do
line[n] = {px, py, pz}
n = n+1
end
end
threelines[pstr] = line
return line
end
function vector.straightdelay(s, v, a)
if not a then
return s/v
end
return (math.sqrt(v*v+2*a*s)-v)/a
end
vector.zero = {x=0, y=0, z=0}
function vector.sun_dir(time)
if not time then
time = minetest.get_timeofday()
end
local t = (time-0.5)*5/6+0.5 --the sun rises at 5 o'clock, not at 6
if t < 0.25
or t > 0.75 then
return
end
local tmp = math.cos(math.pi*(2*t-0.5))
return {x=tmp, y=math.sqrt(1-tmp*tmp), z=0}
end
function vector.inside(pos, minp, maxp)
for _,i in ipairs({"x", "y", "z"}) do
if pos[i] < minp[i]
or pos[i] > maxp[i] then
return false
end
end
return true
end
function vector.minmax(p1, p2)
local p1 = vector.new(p1) --Are these 2 redefinitions necessary?
local p2 = vector.new(p2)
for _,i in ipairs({"x", "y", "z"}) do
if p1[i] > p2[i] then
p1[i], p2[i] = p2[i], p1[i]
end
end
return p1, p2
end
function vector.move(p1, p2, s)
return vector.round(
vector.add(
vector.multiply(
vector.direction(
p1,
p2
),
s
),
p1
)
)
end
local explosion_tables = {}
function vector.explosion_table(r)
local table = explosion_tables[r]
if table then
return table
end
local t1 = os.clock()
local tab, n = {}, 1
local tmp = r*r + r
for x=-r,r do
for y=-r,r do
for z=-r,r do
local rc = x*x+y*y+z*z
if rc <= tmp then
local np={x=x, y=y, z=z}
if math.floor(math.sqrt(rc) +0.5) > r-1 then
tab[n] = {np, true}
else
tab[n] = {np}
end
n = n+1
end
end
end
end
explosion_tables[r] = tab
print(string.format("[vector_extras] table created after ca. %.2fs", os.clock() - t1))
return tab
end
local circle_tables = {}
function vector.circle(r)
local table = circle_tables[r]
if table then
return table
end
local t1 = os.clock()
local tab, n = {}, 1
for i = -r, r do
for j = -r, r do
if math.floor(math.sqrt(i*i+j*j)+0.5) == r then
tab[n] = {x=i, y=0, z=j}
n = n+1
end
end
end
circle_tables[r] = tab
print(string.format("[vector_extras] table created after ca. %.2fs", os.clock() - t1))
return tab
end
local ring_tables = {}
function vector.ring(r)
local table = ring_tables[r]
if table then
return table
end
local t1 = os.clock()
local tab, n = {}, 1
local tmp = r*r
local p = {x=math.floor(r+0.5), z=0}
while p.x > 0 do
tab[n] = p
n = n+1
local p1, p2 = {x=p.x-1, z=p.z}, {x=p.x, z=p.z+1}
local dif1 = math.abs(tmp-p1.x*p1.x-p1.z*p1.z)
local dif2 = math.abs(tmp-p2.x*p2.x-p2.z*p2.z)
if dif1 <= dif2 then
p = p1
else
p = p2
end
end
local tab2, n = {}, 1
for _,i in ipairs(tab) do
for _,j in ipairs({
{i.x, i.z},
{-i.z, i.x},
{-i.x, -i.z},
{i.z, -i.x},
}) do
tab2[n] = {x=j[1], y=0, z=j[2]}
n = n+1
end
end
ring_tables[r] = tab2
print(string.format("[vector_extras] table created after ca. %.2fs", os.clock() - t1))
return tab2
end
function vector.chunkcorner(pos)
return {x=pos.x-pos.x%16, y=pos.y-pos.y%16, z=pos.z-pos.z%16}
end
dofile(minetest.get_modpath("vector_extras").."/vector_meta.lua")
print(string.format("[vector_extras] loaded after ca. %.2fs", os.clock() - load_time_start))

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vector.meta = vector.meta or {}
vector.meta.nodes = {}
vector.meta.nodes_file = {
load = function()
local nodesfile = io.open(minetest.get_worldpath()..'/vector_nodes.txt', "r")
if nodesfile then
local contents = nodesfile:read('*all')
io.close(nodesfile)
if contents ~= nil then
local lines = string.split(contents, "\n")
for _,entry in ipairs(lines) do
local name, px, py, pz, meta = unpack(string.split(entry, "°"))
vector.meta.set_node({x=px, y=py, z=pz}, name, meta)
end
end
end
end,
save = function() --WRITE CHANGES TO FILE
local output = ''
for x,ys in pairs(vector.meta.nodes) do
for y,zs in pairs(ys) do
for z,names in pairs(zs) do
for name,meta in pairs(names) do
output = name.."°"..x.."°"..y.."°"..z.."°"..dump(meta).."\n"
end
end
end
end
local f = io.open(minetest.get_worldpath()..'/vector_nodes.txt', "w")
f:write(output)
io.close(f)
end
}
local function table_empty(tab) --looks if it's an empty table
if next(tab) == nil then
return true
end
return false
end
function vector.meta.nodes_info() --returns an info string of the node table
local tmp = "[vector] "..dump(vector.meta.nodes).."\n[vector]:\n"
for x,a in pairs(vector.meta.nodes) do
for y,b in pairs(a) do
for z,c in pairs(b) do
for name,meta in pairs(c) do
tmp = tmp..">\t"..name.." "..x.." "..y.." "..z.." "..dump(meta).."\n"
end
end
end
end
return tmp
end
function vector.meta.clean_node_table() --replaces {} with nil
local again = true
while again do
again = false
for x,ys in pairs(vector.meta.nodes) do
if table_empty(ys) then
vector.meta.nodes[x] = nil
again = true
else
for y,zs in pairs(ys) do
if table_empty(zs) then
vector.meta.nodes[x][y] = nil
again = true
else
for z,names in pairs(zs) do
if table_empty(names) then
vector.meta.nodes[x][y][z] = nil
again = true
else
for name,meta in pairs(names) do
if table_empty(meta)
or meta == "" then
vector.meta.nodes[x][y][z][name] = nil
again = true
end
end
end
end
end
end
end
end
end
end
function vector.meta.complete_node_table(pos, name) --neccesary because tab[1] wouldn't work if tab is not a table
local tmp = vector.meta.nodes[pos.x]
if not tmp then
vector.meta.nodes[pos.x] = {}
end
local tmp = vector.meta.nodes[pos.x][pos.y]
if not tmp then
vector.meta.nodes[pos.x][pos.y] = {}
end
local tmp = vector.meta.nodes[pos.x][pos.y][pos.z]
if not tmp then
vector.meta.nodes[pos.x][pos.y][pos.z] = {}
end
local tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name]
if not tmp then
vector.meta.nodes[pos.x][pos.y][pos.z][name] = {}
end
end
function vector.meta.get_node(pos, name)
if not pos then
return false
end
local tmp = vector.meta.nodes[pos.x]
if not tmp
or table_empty(tmp) then
return false
end
local tmp = vector.meta.nodes[pos.x][pos.y]
if not tmp
or table_empty(tmp) then
return false
end
local tmp = vector.meta.nodes[pos.x][pos.y][pos.z]
if not tmp
or table_empty(tmp) then
return false
end
-- if name isn't mentioned, just look if there's a node
if not name then
return true
end
local tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name]
if not tmp
or table_empty(tmp) then
return false
end
return tmp
end
function vector.meta.remove_node(pos)
if not pos then
return false
end
if vector.meta.get_node(pos) then
vector.meta.nodes[pos.x][pos.y][pos.z] = nil
local xarr = vector.meta.nodes[pos.x]
if table_empty(xarr[pos.y]) then
vector.meta.nodes[pos.x][pos.y] = nil
end
if table_empty(xarr) then
vector.meta.nodes[pos.x] = nil
end
else
print("[vector_extras] Warning: The node at "..vector.pos_to_string(pos).." wasn't stored in vector.meta.nodes.")
end
end
function vector.meta.set_node(pos, name, meta)
if not (name or pos) then
return false
end
vector.meta.complete_node_table(pos, name)
meta = meta or true
vector.meta.nodes[pos.x][pos.y][pos.z][name] = meta
end
minetest.register_chatcommand('cleanvectormetatable',{
description = 'Tidy up it.',
params = "",
privs = {},
func = function(name)
vector.meta.clean_node_table()
local tmp = vector.meta.nodes_info()
minetest.chat_send_player(name, tmp)
print("[vector_extras] "..tmp)
end
})
vector.meta.nodes_file.load()