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Fixed merge mistake leading to crash

This commit is contained in:
LeMagnesium 2015-03-20 21:55:54 +01:00
parent 53a412f77c
commit 8a86038424
2 changed files with 6 additions and 5 deletions

View File

@ -819,7 +819,7 @@ function mobs:register_mob(name, def)
get_staticdata = function(self)
-- select random texture, set model
if not self.base_texture then
self.base_texture = def.textures[math.random(1,#def.textures)]
self.base_texture = def.available_textures["texture_"..math.random(1,def.available_textures["total"])]
self.base_mesh = def.mesh
end
-- set texture, model and size

View File

@ -13,10 +13,11 @@ mobs:register_mob("mobs:bunny", {
visual = "mesh",
mesh = "mobs_bunny.b3d",
drawtype = "front",
textures = {
{"mobs_bunny_grey.png"},
{"mobs_bunny_brown.png"},
{"mobs_bunny_white.png"},
available_textures = {
total = 3,
texture_1 = {"mobs_bunny_grey.png"},
texture_2 = {"mobs_bunny_brown.png"},
texture_3 = {"mobs_bunny_white.png"},
},
-- sounds
sounds = {},