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Completed proper merge of mobs mod

- Merged api :
	- little tweaks on yaw computing system and position handling when blasting
	- Centralisation of the explosion function used by both dungeon masters and
	  creepers : checks are made differently but still present in the function
- Merged dungeon masters
- Changed type of creepers from kamikaze to explode
- Tweaked a bit rebase script
This commit is contained in:
LeMagnesium
2015-04-21 11:54:43 +02:00
parent deeaa98c16
commit 8b8fdfa131
6 changed files with 207 additions and 246 deletions

View File

@ -96,65 +96,6 @@ mobs:register_arrow("mobs:fireball", {
-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
hit_node = function(self, pos, node)
local pos = vector.round(pos)
local radius = 1
local vm = VoxelManip()
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local p = {}
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_obsidian = minetest.get_content_id("default:obsidian")
local c_brick = minetest.get_content_id("default:obsidianbrick")
for z = -radius, radius do
for y = -radius, radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
for x = -radius, radius do
p.x = pos.x + x
p.y = pos.y + y
p.z = pos.z + z
if data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick then
local n = minetest.get_node(p).name
-- do NOT destroy protection nodes but DO destroy nodes in protected area
if not n:find("protector:") then -- and not minetest.is_protected(p, "") then
local excluding = minetest.get_item_group(n, "unbreakable") == 1
or n:split(":")[1] == "nether"
or next(areas:getAreasAtPos(p)) ~= nil
for _,i in ipairs(excluded) do
if i == n then excluding = true end
end
--if p.y < -19600 and including and n:split(":")[1] == "nether" then
if excluding then
return
end
if n == "default:chest" then
meta = minetest.get_meta(p)
inv = meta:get_inventory()
for i = 1,32 do
m_stack = inv:get_stack("main",i)
obj = minetest.add_item(pos,m_stack)
if obj then
obj:setvelocity({x=math.random(-2,1), y=7, z=math.random(-2,1)})
end
end
end
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.set_node(p, {name="fire:basic_flame"})
else
minetest.remove_node(p)
end
if n == "doors:door_wood_b_1" then
minetest.remove_node({x=p.x,y=p.y+1,z=p.z})
elseif n == "doors:door_wood_t_1" then
minetest.remove_node({x=p.x,y=p.y-1,z=p.z})
end
end
end
vi = vi + 1
end
end
end
mobs:explosion(pos, 1, 1, 0)
end
})