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https://github.com/sys4-fr/server-nalc.git
synced 2025-07-07 18:30:28 +02:00
Completed proper merge of mobs mod
- Merged api : - little tweaks on yaw computing system and position handling when blasting - Centralisation of the explosion function used by both dungeon masters and creepers : checks are made differently but still present in the function - Merged dungeon masters - Changed type of creepers from kamikaze to explode - Tweaked a bit rebase script
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@ -96,65 +96,6 @@ mobs:register_arrow("mobs:fireball", {
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-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
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hit_node = function(self, pos, node)
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local pos = vector.round(pos)
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local radius = 1
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local vm = VoxelManip()
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local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local p = {}
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_obsidian = minetest.get_content_id("default:obsidian")
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local c_brick = minetest.get_content_id("default:obsidianbrick")
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for z = -radius, radius do
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for y = -radius, radius do
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local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
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for x = -radius, radius do
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p.x = pos.x + x
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p.y = pos.y + y
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p.z = pos.z + z
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if data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick then
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local n = minetest.get_node(p).name
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-- do NOT destroy protection nodes but DO destroy nodes in protected area
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if not n:find("protector:") then -- and not minetest.is_protected(p, "") then
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local excluding = minetest.get_item_group(n, "unbreakable") == 1
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or n:split(":")[1] == "nether"
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or next(areas:getAreasAtPos(p)) ~= nil
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for _,i in ipairs(excluded) do
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if i == n then excluding = true end
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end
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--if p.y < -19600 and including and n:split(":")[1] == "nether" then
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if excluding then
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return
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end
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if n == "default:chest" then
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meta = minetest.get_meta(p)
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inv = meta:get_inventory()
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for i = 1,32 do
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m_stack = inv:get_stack("main",i)
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obj = minetest.add_item(pos,m_stack)
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if obj then
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obj:setvelocity({x=math.random(-2,1), y=7, z=math.random(-2,1)})
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end
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end
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end
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if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
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minetest.set_node(p, {name="fire:basic_flame"})
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else
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minetest.remove_node(p)
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end
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if n == "doors:door_wood_b_1" then
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minetest.remove_node({x=p.x,y=p.y+1,z=p.z})
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elseif n == "doors:door_wood_t_1" then
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minetest.remove_node({x=p.x,y=p.y-1,z=p.z})
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end
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end
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end
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vi = vi + 1
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end
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end
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end
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mobs:explosion(pos, 1, 1, 0)
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end
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})
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