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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 02:00:37 +01:00

Completed proper merge of mobs mod

- Merged api :
	- little tweaks on yaw computing system and position handling when blasting
	- Centralisation of the explosion function used by both dungeon masters and
	  creepers : checks are made differently but still present in the function
- Merged dungeon masters
- Changed type of creepers from kamikaze to explode
- Tweaked a bit rebase script
This commit is contained in:
LeMagnesium 2015-04-21 11:54:43 +02:00
parent deeaa98c16
commit 8b8fdfa131
6 changed files with 207 additions and 246 deletions

View File

@ -633,7 +633,7 @@ lifetimer = def.lifetimer or 600,
self.timer = self.timer + dtime self.timer = self.timer + dtime
self.blinktimer = (self.blinktimer or 0) + dtime self.blinktimer = (self.blinktimer or 0) + dtime
if self.blinktimer > 0.2 then if self.blinktimer > 0.2 then
self.blinktimer = 0 -- self.blinktimer - 0.2 self.blinktimer = self.blinktimer - 0.2
if self.blinkstatus then if self.blinkstatus then
self.object:settexturemod("") self.object:settexturemod("")
else else
@ -1024,7 +1024,14 @@ if sound and sound ~= "" then minetest.sound_play(sound, {pos = pos, gain = 1.0,
p.x = pos.x + x p.x = pos.x + x
p.y = pos.y + y p.y = pos.y + y
p.z = pos.z + z p.z = pos.z + z
if data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick and data[vi] ~= c_chest then if data[vi] ~= c_air and data[vi] ~= c_ignore n.name ~= "doors:door_steel_b_1" and n.name ~= "doors:door_steel_t_1"
and n.name ~= "doors:door_steel_b_2" and n.name ~= "doors:door_steel_t_2"
and data[vi] ~= c_chest and data[vi] ~= c_obsidian and n.name ~= "default:obsidian_cooled"
and n.name ~= "default:obsidianbrick" and n.name ~= "default:bedrock"
and n.name ~= "more_chests:cobble" and n.name ~= "more_chests:shared" and n.name ~= "more_chests:secret"
and n.name ~= "more_chests:dropbox" and n.name ~= "chesttools:shared_chest"
and minetest.get_item_group(n.name, "unbreakable") ~= 1 and next(areas:getAreasAtPos(np)) == nil
and and data[vi] ~= c_brick and then
local n = minetest.get_node(p).name local n = minetest.get_node(p).name
-- do NOT destroy protection nodes but DO destroy nodes in protected area -- do NOT destroy protection nodes but DO destroy nodes in protected area
if not n:find("protector:") if not n:find("protector:")
@ -1042,6 +1049,11 @@ if sound and sound ~= "" then minetest.sound_play(sound, {pos = pos, gain = 1.0,
end end
end end
end end
if n.name == "doors:door_wood_b_1" then
minetest.remove_node({x=np.x,y=np.y+1,z=np.z})
elseif n.name == "doors:door_wood_t_1" then
minetest.remove_node({x=np.x,y=np.y-1,z=np.z})
end
if fire > 0 and (minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30) then if fire > 0 and (minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30) then
minetest.set_node(p, {name="fire:basic_flame"}) minetest.set_node(p, {name="fire:basic_flame"})
else else

View File

@ -580,7 +580,7 @@ lifetimer = def.lifetimer or 600,
end end
-- Modif MFF "attack type kamicaze" des creepers /DEBUT -- Modif MFF "attack type kamicaze" des creepers /DEBUT
elseif self.state == "attack" and self.attack_type == "kamicaze" then elseif self.state == "attack" and self.attack_type == "explode" then
if not self.attack.player or not self.attack.player:is_player() then if not self.attack.player or not self.attack.player:is_player() then
self.state = "stand" self.state = "stand"
self:set_animation("stand") self:set_animation("stand")
@ -606,10 +606,7 @@ lifetimer = def.lifetimer or 600,
end end
local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z} local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2 local yaw = math.atan(vec.z/vec.x)+math.pi/2 + self.rotate
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if p.x > s.x then if p.x > s.x then
yaw = yaw+math.pi yaw = yaw+math.pi
end end
@ -623,7 +620,7 @@ lifetimer = def.lifetimer or 600,
else else
self.timer = 0 self.timer = 0
self.blinktimer = 0 self.blinktimer = 0
if self.get_velocity(self) <= 1.58 and self.object:getvelocity().y == 0 then if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity() local v = self.object:getvelocity()
v.y = 5 v.y = 5
self.object:setvelocity(v) self.object:setvelocity(v)
@ -645,65 +642,19 @@ lifetimer = def.lifetimer or 600,
self.blinkstatus = not self.blinkstatus self.blinkstatus = not self.blinkstatus
end end
if self.timer > 3 then if self.timer > 3 then
local pos = self.object:getpos() local pos = vector.round(self.object:getpos())
pos.x = math.floor(pos.x+0.5) do_tnt_physics(pos, 3, self) -- hurt player/mobs in blast area
pos.y = math.floor(pos.y+0.5) if minetest.find_node_near(pos, 1, {"group:water"})
pos.z = math.floor(pos.z+0.5) or minetest.is_protected(pos, "") then
do_tnt_physics(pos, 3, self) -- on applique le principe le la tnt
local meta = minetest.get_meta(pos)
minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
if minetest.get_node(pos).name == "default:water_source" or minetest.get_node(pos).name == "default:water_flowing" or minetest.is_protected(pos, "tnt") then
self.object:remove() self.object:remove()
if self.sounds.explode ~= "" then
minetest.sound_play(self.sounds.explode, {pos = pos, gain = 1.0, max_hear_distance = 16})
end
effect(pos, 10, "tnt_smoke.png")
return return
end end
for x=-3,3 do
for y=-3,3 do
for z=-3,3 do
if x*x+y*y+z*z <= 3 * 3 + 3 then
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
local n = minetest.get_node(np)
if n.name ~= "air" and n.name ~= "doors:door_steel_b_1" and n.name ~= "doors:door_steel_t_1"
and n.name ~= "doors:door_steel_b_2" and n.name ~= "doors:door_steel_t_2"
and n.name ~= "default:chest_locked" and n.name ~= "default:obsidian" and n.name ~= "default:obsidian_cooled"
and n.name ~= "default:obsidianbrick" and n.name ~= "default:bedrock"
and n.name ~= "more_chests:cobble" and n.name ~= "more_chests:shared" and n.name ~= "more_chests:secret"
and n.name ~= "more_chests:dropbox" and n.name ~= "chesttools:shared_chest"
and minetest.get_item_group(n.name, "unbreakable") ~= 1 and next(areas:getAreasAtPos(np)) == nil then
--activate_if_tnt(n.name, np, pos, 3) -- Pas de module TNT sur le serveur donc inutile
if n.name == "default:chest" then
meta = minetest.get_meta(np)
local inv = meta:get_inventory()
for i = 1,32 do
local m_stack = inv:get_stack("main",i)
local obj = minetest.add_item(pos,m_stack)
if obj then
obj:setvelocity({x=math.random(-2,2), y=7, z=math.random(-2,2)})
end
end
end
if n.name == "doors:door_wood_b_1" then
minetest.remove_node({x=np.x,y=np.y+1,z=np.z})
elseif n.name == "doors:door_wood_t_1" then
minetest.remove_node({x=np.x,y=np.y-1,z=np.z})
end
minetest.remove_node(np)
nodeupdate(np)
--[[ if n.name ~= "tnt:tnt" and math.random() > 0.9 then
local drop = minetest.get_node_drops(n.name, "")
for _,item in ipairs(drop) do
if type(item) == "string" then
if math.random(1,100) > 40 then
local obj = minetest.add_item(np, item)
end
end
end
end ]]
end
end
end
end
self.object:remove() self.object:remove()
end mobs:explosion(pos, 2, 1, 1, "tnt_explode", self.sounds.explode)
end end
end end
-- Modif MFF "attack type kamicaze" des creepers /FIN -- Modif MFF "attack type kamicaze" des creepers /FIN
@ -1048,6 +999,88 @@ function effect(pos, amount, texture)
}) })
end end
-- explosion
function mobs:explosion(pos, radius, fire, smoke, sound)
-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
if not fire then fire = 0 end
if not smoke then smoke = 0 end
local pos = vector.round(pos)
local radius = 1
local vm = VoxelManip()
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local p = {}
local undestroyed = {
minetest.get_content_id("air"),
minetest.get_content_id("ignore"),
minetest.get_content_id("default:obsidian"),
minetest.get_content_id("default:obsidianbrick"),
minetest.get_content_id("default:chest_locked"),
minetest.get_content_id("doors:door_steel_b_1"),
minetest.get_content_id("doors:door_steel_t_1"),
minetest.get_content_id("doors:door_steel_b_2"),
minetest.get_content_id("doors:door_steel_t_2"),
minetest.get_content_id("default:bedrock"),
minetest.get_content_id("default:obsidian_cooled"),
minetest.get_content_id("more_chests:cobble"),
minetest.get_content_id("more_chests:shared"),
minetest.get_content_id("more_chests:secret"),
minetest.get_content_id("more_chests:dropbox"),
minetest.get_content_id("more_chests:shared_chest")
}
if sound and sound ~= "" then minetest.sound_play(sound, {pos = pos, gain = 1.0, max_hear_distance = 16}) end
for z = -radius, radius do
for y = -radius, radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
for x = -radius, radius do
p.x = pos.x + x
p.y = pos.y + y
p.z = pos.z + z
local is_destroyed = true
for _,value in pairs(undestroyed) do
if data[vi] == value then
is_destroyed = false
end
end
if is_destroyed then
local n = minetest.get_node(p).name
-- do NOT destroy protection nodes but DO destroy nodes in protected area
if not n:find("protector:")
--and not minetest.is_protected(p, "")
and minetest.get_item_group(n, "unbreakable") == 0
and next(areas:getAreasAtPos(p)) == nil then
-- if chest then drop items inside
if n == "default:chest" then
local meta = minetest.get_meta(p)
local inv = meta:get_inventory()
for i = 1,32 do
local m_stack = inv:get_stack("main",i)
local obj = minetest.add_item(pos,m_stack)
if obj then
obj:setvelocity({x=math.random(-2,2), y=7, z=math.random(-2,2)})
end
end
end
if n.name == "doors:door_wood_b_1" then
minetest.remove_node({x=np.x,y=np.y+1,z=np.z})
elseif n.name == "doors:door_wood_t_1" then
minetest.remove_node({x=np.x,y=np.y-1,z=np.z})
end
if fire > 0 and (minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30) then
minetest.set_node(p, {name="fire:basic_flame"})
else
minetest.remove_node(p)
end
if smoke > 0 then effect(p, 1, "tnt_smoke.png") end
end
end
vi = vi + 1
end
end
end
end
-- on mob death drop items -- on mob death drop items
function check_for_death(self) function check_for_death(self)
local hp = self.object:get_hp() local hp = self.object:get_hp()

View File

@ -96,65 +96,6 @@ mobs:register_arrow("mobs:fireball", {
-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items) -- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
hit_node = function(self, pos, node) hit_node = function(self, pos, node)
local pos = vector.round(pos) mobs:explosion(pos, 1, 1, 0)
local radius = 1
local vm = VoxelManip()
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local p = {}
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_obsidian = minetest.get_content_id("default:obsidian")
local c_brick = minetest.get_content_id("default:obsidianbrick")
for z = -radius, radius do
for y = -radius, radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
for x = -radius, radius do
p.x = pos.x + x
p.y = pos.y + y
p.z = pos.z + z
if data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick then
local n = minetest.get_node(p).name
-- do NOT destroy protection nodes but DO destroy nodes in protected area
if not n:find("protector:") then -- and not minetest.is_protected(p, "") then
local excluding = minetest.get_item_group(n, "unbreakable") == 1
or n:split(":")[1] == "nether"
or next(areas:getAreasAtPos(p)) ~= nil
for _,i in ipairs(excluded) do
if i == n then excluding = true end
end
--if p.y < -19600 and including and n:split(":")[1] == "nether" then
if excluding then
return
end
if n == "default:chest" then
meta = minetest.get_meta(p)
inv = meta:get_inventory()
for i = 1,32 do
m_stack = inv:get_stack("main",i)
obj = minetest.add_item(pos,m_stack)
if obj then
obj:setvelocity({x=math.random(-2,1), y=7, z=math.random(-2,1)})
end
end
end
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.set_node(p, {name="fire:basic_flame"})
else
minetest.remove_node(p)
end
if n == "doors:door_wood_b_1" then
minetest.remove_node({x=p.x,y=p.y+1,z=p.z})
elseif n == "doors:door_wood_t_1" then
minetest.remove_node({x=p.x,y=p.y-1,z=p.z})
end
end
end
vi = vi + 1
end
end
end
end end
}) })

View File

@ -580,7 +580,7 @@ lifetimer = def.lifetimer or 600,
end end
-- Modif MFF "attack type kamicaze" des creepers /DEBUT -- Modif MFF "attack type kamicaze" des creepers /DEBUT
elseif self.state == "attack" and self.attack_type == "kamicaze" then elseif self.state == "attack" and self.attack_type == "explode" then
if not self.attack.player or not self.attack.player:is_player() then if not self.attack.player or not self.attack.player:is_player() then
self.state = "stand" self.state = "stand"
self:set_animation("stand") self:set_animation("stand")
@ -606,10 +606,7 @@ lifetimer = def.lifetimer or 600,
end end
local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z} local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2 local yaw = math.atan(vec.z/vec.x)+math.pi/2 + self.rotate
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if p.x > s.x then if p.x > s.x then
yaw = yaw+math.pi yaw = yaw+math.pi
end end
@ -623,7 +620,7 @@ lifetimer = def.lifetimer or 600,
else else
self.timer = 0 self.timer = 0
self.blinktimer = 0 self.blinktimer = 0
if self.get_velocity(self) <= 1.58 and self.object:getvelocity().y == 0 then if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity() local v = self.object:getvelocity()
v.y = 5 v.y = 5
self.object:setvelocity(v) self.object:setvelocity(v)
@ -645,65 +642,19 @@ lifetimer = def.lifetimer or 600,
self.blinkstatus = not self.blinkstatus self.blinkstatus = not self.blinkstatus
end end
if self.timer > 3 then if self.timer > 3 then
local pos = self.object:getpos() local pos = vector.round(self.object:getpos())
pos.x = math.floor(pos.x+0.5) do_tnt_physics(pos, 3, self) -- hurt player/mobs in blast area
pos.y = math.floor(pos.y+0.5) if minetest.find_node_near(pos, 1, {"group:water"})
pos.z = math.floor(pos.z+0.5) or minetest.is_protected(pos, "") then
do_tnt_physics(pos, 3, self) -- on applique le principe le la tnt
local meta = minetest.get_meta(pos)
minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
if minetest.get_node(pos).name == "default:water_source" or minetest.get_node(pos).name == "default:water_flowing" or minetest.is_protected(pos, "tnt") then
self.object:remove() self.object:remove()
if self.sounds.explode ~= "" then
minetest.sound_play(self.sounds.explode, {pos = pos, gain = 1.0, max_hear_distance = 16})
end
effect(pos, 10, "tnt_smoke.png")
return return
end end
for x=-3,3 do
for y=-3,3 do
for z=-3,3 do
if x*x+y*y+z*z <= 3 * 3 + 3 then
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
local n = minetest.get_node(np)
if n.name ~= "air" and n.name ~= "doors:door_steel_b_1" and n.name ~= "doors:door_steel_t_1"
and n.name ~= "doors:door_steel_b_2" and n.name ~= "doors:door_steel_t_2"
and n.name ~= "default:chest_locked" and n.name ~= "default:obsidian" and n.name ~= "default:obsidian_cooled"
and n.name ~= "default:obsidianbrick" and n.name ~= "default:bedrock"
and n.name ~= "more_chests:cobble" and n.name ~= "more_chests:shared" and n.name ~= "more_chests:secret"
and n.name ~= "more_chests:dropbox" and n.name ~= "chesttools:shared_chest"
and minetest.get_item_group(n.name, "unbreakable") ~= 1 and next(areas:getAreasAtPos(np)) == nil then
--activate_if_tnt(n.name, np, pos, 3) -- Pas de module TNT sur le serveur donc inutile
if n.name == "default:chest" then
meta = minetest.get_meta(np)
local inv = meta:get_inventory()
for i = 1,32 do
local m_stack = inv:get_stack("main",i)
local obj = minetest.add_item(pos,m_stack)
if obj then
obj:setvelocity({x=math.random(-2,2), y=7, z=math.random(-2,2)})
end
end
end
if n.name == "doors:door_wood_b_1" then
minetest.remove_node({x=np.x,y=np.y+1,z=np.z})
elseif n.name == "doors:door_wood_t_1" then
minetest.remove_node({x=np.x,y=np.y-1,z=np.z})
end
minetest.remove_node(np)
nodeupdate(np)
--[[ if n.name ~= "tnt:tnt" and math.random() > 0.9 then
local drop = minetest.get_node_drops(n.name, "")
for _,item in ipairs(drop) do
if type(item) == "string" then
if math.random(1,100) > 40 then
local obj = minetest.add_item(np, item)
end
end
end
end ]]
end
end
end
end
self.object:remove() self.object:remove()
end mobs:explosion(pos, 2, 1, 1, "tnt_explode", self.sounds.explode)
end end
end end
-- Modif MFF "attack type kamicaze" des creepers /FIN -- Modif MFF "attack type kamicaze" des creepers /FIN
@ -1048,6 +999,88 @@ function effect(pos, amount, texture)
}) })
end end
-- explosion
function mobs:explosion(pos, radius, fire, smoke, sound)
-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
if not fire then fire = 0 end
if not smoke then smoke = 0 end
local pos = vector.round(pos)
local radius = 1
local vm = VoxelManip()
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local p = {}
local undestroyed = {
minetest.get_content_id("air"),
minetest.get_content_id("ignore"),
minetest.get_content_id("default:obsidian"),
minetest.get_content_id("default:obsidianbrick"),
minetest.get_content_id("default:chest_locked"),
minetest.get_content_id("doors:door_steel_b_1"),
minetest.get_content_id("doors:door_steel_t_1"),
minetest.get_content_id("doors:door_steel_b_2"),
minetest.get_content_id("doors:door_steel_t_2"),
minetest.get_content_id("default:bedrock"),
minetest.get_content_id("default:obsidian_cooled"),
minetest.get_content_id("more_chests:cobble"),
minetest.get_content_id("more_chests:shared"),
minetest.get_content_id("more_chests:secret"),
minetest.get_content_id("more_chests:dropbox"),
minetest.get_content_id("more_chests:shared_chest")
}
if sound and sound ~= "" then minetest.sound_play(sound, {pos = pos, gain = 1.0, max_hear_distance = 16}) end
for z = -radius, radius do
for y = -radius, radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
for x = -radius, radius do
p.x = pos.x + x
p.y = pos.y + y
p.z = pos.z + z
local is_destroyed = true
for _,value in pairs(undestroyed) do
if data[vi] == value then
is_destroyed = false
end
end
if is_destroyed then
local n = minetest.get_node(p).name
-- do NOT destroy protection nodes but DO destroy nodes in protected area
if not n:find("protector:")
--and not minetest.is_protected(p, "")
and minetest.get_item_group(n, "unbreakable") == 0
and next(areas:getAreasAtPos(p)) == nil then
-- if chest then drop items inside
if n == "default:chest" then
local meta = minetest.get_meta(p)
local inv = meta:get_inventory()
for i = 1,32 do
local m_stack = inv:get_stack("main",i)
local obj = minetest.add_item(pos,m_stack)
if obj then
obj:setvelocity({x=math.random(-2,2), y=7, z=math.random(-2,2)})
end
end
end
if n.name == "doors:door_wood_b_1" then
minetest.remove_node({x=np.x,y=np.y+1,z=np.z})
elseif n.name == "doors:door_wood_t_1" then
minetest.remove_node({x=np.x,y=np.y-1,z=np.z})
end
if fire > 0 and (minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30) then
minetest.set_node(p, {name="fire:basic_flame"})
else
minetest.remove_node(p)
end
if smoke > 0 then effect(p, 1, "tnt_smoke.png") end
end
end
vi = vi + 1
end
end
end
end
-- on mob death drop items -- on mob death drop items
function check_for_death(self) function check_for_death(self)
local hp = self.object:get_hp() local hp = self.object:get_hp()

View File

@ -96,65 +96,6 @@ mobs:register_arrow("mobs:fireball", {
-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items) -- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
hit_node = function(self, pos, node) hit_node = function(self, pos, node)
local pos = vector.round(pos) mobs:explosion(pos, 1, 1, 0)
local radius = 1
local vm = VoxelManip()
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local p = {}
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_obsidian = minetest.get_content_id("default:obsidian")
local c_brick = minetest.get_content_id("default:obsidianbrick")
for z = -radius, radius do
for y = -radius, radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
for x = -radius, radius do
p.x = pos.x + x
p.y = pos.y + y
p.z = pos.z + z
if data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick then
local n = minetest.get_node(p).name
-- do NOT destroy protection nodes but DO destroy nodes in protected area
if not n:find("protector:") then -- and not minetest.is_protected(p, "") then
local excluding = minetest.get_item_group(n, "unbreakable") == 1
or n:split(":")[1] == "nether"
or next(areas:getAreasAtPos(p)) ~= nil
for _,i in ipairs(excluded) do
if i == n then excluding = true end
end
--if p.y < -19600 and including and n:split(":")[1] == "nether" then
if excluding then
return
end
if n == "default:chest" then
meta = minetest.get_meta(p)
inv = meta:get_inventory()
for i = 1,32 do
m_stack = inv:get_stack("main",i)
obj = minetest.add_item(pos,m_stack)
if obj then
obj:setvelocity({x=math.random(-2,1), y=7, z=math.random(-2,1)})
end
end
end
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.set_node(p, {name="fire:basic_flame"})
else
minetest.remove_node(p)
end
if n == "doors:door_wood_b_1" then
minetest.remove_node({x=p.x,y=p.y+1,z=p.z})
elseif n == "doors:door_wood_t_1" then
minetest.remove_node({x=p.x,y=p.y-1,z=p.z})
end
end
end
vi = vi + 1
end
end
end
end end
}) })

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@ -7,6 +7,7 @@ for branch in $( git branch ); do
if [ branch != "master" ]; if [ branch != "master" ];
then then
git checkout $branch git checkout $branch
git pull origin $branch
git rebase master git rebase master
git push -f origin $branch git push -f origin $branch
fi fi