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[u_inv] Add unified_inventory as a subtree

This commit is contained in:
LeMagnesium 2016-02-28 22:39:55 +01:00
parent 73074b1ace
commit 8be24274b5
81 changed files with 2543 additions and 0 deletions

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mods/unified_inventory/.gitignore vendored Normal file
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*~

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Unified inventory
=================
Unified Inventory replaces the default survival and creative inventory.
It adds a nicer interface and a number of features, such as a crafting guide.
License
=======
Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
Unified inventory code is licensed under the GNU LGPLv2+.
Licenses for textures:
VanessaE: (WTFPL)
* ui\_group.png
RealBadAngel: (WTFPL)
* Everything else.

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local S = unified_inventory.gettext
-- Create detached creative inventory after loading all mods
minetest.after(0.01, function()
local rev_aliases = {}
for source, target in pairs(minetest.registered_aliases) do
if not rev_aliases[target] then rev_aliases[target] = {} end
table.insert(rev_aliases[target], source)
end
unified_inventory.items_list = {}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or
def.groups.not_in_creative_inventory == 0) and
def.description and def.description ~= "" then
table.insert(unified_inventory.items_list, name)
local all_names = rev_aliases[name] or {}
table.insert(all_names, name)
for _, name in ipairs(all_names) do
local recipes = minetest.get_all_craft_recipes(name)
if recipes then
for _, recipe in ipairs(recipes) do
local unknowns
for _,chk in pairs(recipe.items) do
local groupchk = string.find(chk, "group:")
if (not groupchk and not minetest.registered_items[chk])
or (groupchk and not unified_inventory.get_group_item(string.gsub(chk, "group:", "")).item) then
unknowns = true
end
end
if not unknowns then
unified_inventory.register_craft(recipe)
end
end
end
end
end
end
table.sort(unified_inventory.items_list)
unified_inventory.items_list_size = #unified_inventory.items_list
print("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
for _, name in ipairs(unified_inventory.items_list) do
local def = minetest.registered_items[name]
if type(def.drop) == "string" then
local dstack = ItemStack(def.drop)
if not dstack:is_empty() and dstack:get_name() ~= name then
unified_inventory.register_craft({
type = "digging",
items = {name},
output = def.drop,
width = 0,
})
end
end
end
for _, recipes in pairs(unified_inventory.crafts_for.recipe) do
for _, recipe in ipairs(recipes) do
local ingredient_items = {}
for _, spec in ipairs(recipe.items) do
local matches_spec = unified_inventory.canonical_item_spec_matcher(spec)
for _, name in ipairs(unified_inventory.items_list) do
if matches_spec(name) then
ingredient_items[name] = true
end
end
end
for name, _ in pairs(ingredient_items) do
if unified_inventory.crafts_for.usage[name] == nil then
unified_inventory.crafts_for.usage[name] = {}
end
table.insert(unified_inventory.crafts_for.usage[name], recipe)
end
end
end
end)
-- load_home
local function load_home()
local input = io.open(unified_inventory.home_filename, "r")
if not input then
unified_inventory.home_pos = {}
return
end
while true do
local x = input:read("*n")
if not x then break end
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
end
io.close(input)
end
load_home()
function unified_inventory.set_home(player, pos)
local player_name = player:get_player_name()
unified_inventory.home_pos[player_name] = vector.round(pos)
-- save the home data from the table to the file
local output = io.open(unified_inventory.home_filename, "w")
for k, v in pairs(unified_inventory.home_pos) do
output:write(v.x.." "..v.y.." "..v.z.." "..k.."\n")
end
io.close(output)
end
function unified_inventory.go_home(player)
local pos = unified_inventory.home_pos[player:get_player_name()]
if pos then
player:setpos(pos)
end
end
-- register_craft
function unified_inventory.register_craft(options)
if not options.output then
return
end
local itemstack = ItemStack(options.output)
if itemstack:is_empty() then
return
end
if options.type == "normal" and options.width == 0 then
options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
end
if not unified_inventory.crafts_for.recipe[itemstack:get_name()] then
unified_inventory.crafts_for.recipe[itemstack:get_name()] = {}
end
table.insert(unified_inventory.crafts_for.recipe[itemstack:get_name()],options)
end
local craft_type_defaults = {
width = 3,
height = 3,
uses_crafting_grid = false,
}
function unified_inventory.craft_type_defaults(name, options)
if not options.description then
options.description = name
end
setmetatable(options, {__index = craft_type_defaults})
return options
end
function unified_inventory.register_craft_type(name, options)
unified_inventory.registered_craft_types[name] =
unified_inventory.craft_type_defaults(name, options)
end
unified_inventory.register_craft_type("normal", {
description = "Crafting",
icon = "ui_craftgrid_icon.png",
width = 3,
height = 3,
get_shaped_craft_width = function (craft) return craft.width end,
dynamic_display_size = function (craft)
local w = craft.width
local h = math.ceil(table.maxn(craft.items) / craft.width)
local g = w < h and h or w
return { width = g, height = g }
end,
uses_crafting_grid = true,
})
unified_inventory.register_craft_type("shapeless", {
description = "Mixing",
icon = "ui_craftgrid_icon.png",
width = 3,
height = 3,
dynamic_display_size = function (craft)
local maxn = table.maxn(craft.items)
local g = 1
while g*g < maxn do g = g + 1 end
return { width = g, height = g }
end,
uses_crafting_grid = true,
})
unified_inventory.register_craft_type("cooking", {
description = "Cooking",
icon = "default_furnace_front.png",
width = 1,
height = 1,
})
unified_inventory.register_craft_type("digging", {
description = "Digging",
icon = "default_tool_steelpick.png",
width = 1,
height = 1,
})
function unified_inventory.register_page(name, def)
unified_inventory.pages[name] = def
end
function unified_inventory.register_button(name, def)
if not def.action then
def.action = function(player)
unified_inventory.set_inventory_formspec(player, name)
end
end
def.name = name
table.insert(unified_inventory.buttons, def)
end
function unified_inventory.is_creative(playername)
return minetest.check_player_privs(playername, {creative=true})
or minetest.setting_getbool("creative_mode")
end

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-- Bags for Minetest
-- Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
-- License: GPLv3
local S = unified_inventory.gettext
unified_inventory.register_page("bags", {
get_formspec = function(player)
local player_name = player:get_player_name()
local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
formspec = formspec.."label[0,0;"..S("Bags").."]"
formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]"
formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]"
formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]"
formspec = formspec.."button[6,2;2,0.5;bag4;Bag 4]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag1;0.5,1;1,1;]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag2;2.5,1;1,1;]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag3;4.5,1;1,1;]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag4;6.5,1;1,1;]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("bags", {
type = "image",
image = "ui_bags_icon.png",
tooltip = S("Bags"),
hide_lite=true
})
unified_inventory.register_page("bag1", {
get_formspec = function(player)
local stack = player:get_inventory():get_stack("bag1", 1)
local image = stack:get_definition().inventory_image
local formspec = "image[7,0;1,1;"..image.."]"
formspec = formspec.."label[0,0;Bag 1]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;bag1contents;0,1;8,3;]"
formspec = formspec.."listring[current_name;bag1contents]"
formspec = formspec.."listring[current_player;main]"
local slots = stack:get_definition().groups.bagslots
if slots == 8 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
elseif slots == 16 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
elseif slots == 24 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
end
return {formspec=formspec}
end,
})
unified_inventory.register_page("bag2", {
get_formspec = function(player)
local stack = player:get_inventory():get_stack("bag2", 1)
local image = stack:get_definition().inventory_image
local formspec = "image[7,0;1,1;"..image.."]"
formspec = formspec.."label[0,0;Bag 2]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;bag2contents;0,1;8,3;]"
formspec = formspec.."listring[current_name;bag2contents]"
formspec = formspec.."listring[current_player;main]"
local slots = stack:get_definition().groups.bagslots
if slots == 8 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
elseif slots == 16 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
elseif slots == 24 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
end
return {formspec=formspec}
end,
})
unified_inventory.register_page("bag3", {
get_formspec = function(player)
local stack = player:get_inventory():get_stack("bag3", 1)
local image = stack:get_definition().inventory_image
local formspec = "image[7,0;1,1;"..image.."]"
formspec = formspec.."label[0,0;Bag 3]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;bag3contents;0,1;8,3;]"
formspec = formspec.."listring[current_name;bag3contents]"
formspec = formspec.."listring[current_player;main]"
local slots = stack:get_definition().groups.bagslots
if slots == 8 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
elseif slots == 16 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
elseif slots == 24 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
end
return {formspec=formspec}
end,
})
unified_inventory.register_page("bag4", {
get_formspec = function(player)
local stack = player:get_inventory():get_stack("bag4", 1)
local image = stack:get_definition().inventory_image
local formspec = "image[7,0;1,1;"..image.."]"
formspec = formspec.."label[0,0;Bag 4]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;bag4contents;0,1;8,3;]"
formspec = formspec.."listring[current_name;bag4contents]"
formspec = formspec.."listring[current_player;main]"
local slots = stack:get_definition().groups.bagslots
if slots == 8 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
elseif slots == 16 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
elseif slots == 24 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
end
return {formspec=formspec}
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then
return
end
for i = 1, 4 do
if fields["bag"..i] then
local stack = player:get_inventory():get_stack("bag"..i, 1)
if not stack:get_definition().groups.bagslots then
return
end
unified_inventory.set_inventory_formspec(player, "bag"..i)
return
end
end
end)
minetest.register_on_joinplayer(function(player)
local player_inv = player:get_inventory()
local bags_inv = minetest.create_detached_inventory(player:get_player_name().."_bags",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
player:get_inventory():set_size(listname.."contents",
stack:get_definition().groups.bagslots)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
end,
allow_put = function(inv, listname, index, stack, player)
if stack:get_definition().groups.bagslots then
return 1
else
return 0
end
end,
allow_take = function(inv, listname, index, stack, player)
if player:get_inventory():is_empty(listname.."contents") then
return stack:get_count()
else
return 0
end
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
})
for i=1,4 do
local bag = "bag"..i
player_inv:set_size(bag, 1)
bags_inv:set_size(bag, 1)
bags_inv:set_stack(bag, 1, player_inv:get_stack(bag, 1))
end
end)
-- register bag tools
minetest.register_tool("unified_inventory:bag_small", {
description = S("Small Bag"),
inventory_image = "bags_small.png",
groups = {bagslots=8},
})
minetest.register_tool("unified_inventory:bag_medium", {
description = S("Medium Bag"),
inventory_image = "bags_medium.png",
groups = {bagslots=16},
})
minetest.register_tool("unified_inventory:bag_large", {
description = S("Large Bag"),
inventory_image = "bags_large.png",
groups = {bagslots=24},
})
-- register bag crafts
minetest.register_craft({
output = "unified_inventory:bag_small",
recipe = {
{"", "farming:cotton", ""},
{"group:wool", "group:wool", "group:wool"},
{"group:wool", "group:wool", "group:wool"},
},
})
minetest.register_craft({
output = "unified_inventory:bag_medium",
recipe = {
{"", "", ""},
{"farming:cotton", "unified_inventory:bag_small", "farming:cotton"},
{"farming:cotton", "unified_inventory:bag_small", "farming:cotton"},
},
})
minetest.register_craft({
output = "unified_inventory:bag_large",
recipe = {
{"", "", ""},
{"farming:cotton", "unified_inventory:bag_medium", "farming:cotton"},
{"farming:cotton", "unified_inventory:bag_medium", "farming:cotton"},
},
})

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local function default_refill(stack)
stack:set_count(stack:get_stack_max())
local itemdef = minetest.registered_items[stack:get_name()]
if itemdef
and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear"
and stack:get_wear() ~= 0 then
stack:set_wear(0)
end
return stack
end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
unified_inventory.players[player_name] = {}
unified_inventory.current_index[player_name] = 1
unified_inventory.filtered_items_list[player_name] =
unified_inventory.items_list
unified_inventory.activefilter[player_name] = ""
unified_inventory.active_search_direction[player_name] = "nochange"
unified_inventory.apply_filter(player, "", "nochange")
unified_inventory.current_searchbox[player_name] = ""
unified_inventory.alternate[player_name] = 1
unified_inventory.current_item[player_name] = nil
unified_inventory.current_craft_direction[player_name] = "recipe"
unified_inventory.set_inventory_formspec(player,
unified_inventory.default)
-- Refill slot
local refill = minetest.create_detached_inventory(player_name.."refill", {
allow_put = function(inv, listname, index, stack, player)
local player_name = player:get_player_name()
if unified_inventory.is_creative(player_name) then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
local player_name = player:get_player_name()
local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill
stack = handle_refill(stack)
inv:set_stack(listname, index, stack)
minetest.sound_play("electricity",
{to_player=player_name, gain = 1.0})
end,
})
refill:set_size("main", 1)
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
if formname ~= "" then
return
end
-- always take new search text, even if not searching on it yet
if fields.searchbox
and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
unified_inventory.current_searchbox[player_name] = fields.searchbox
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
for i, def in pairs(unified_inventory.buttons) do
if fields[def.name] then
def.action(player)
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
return
end
end
-- Inventory page controls
local start = math.floor(
unified_inventory.current_index[player_name] / ui_peruser.items_per_page + 1)
local start_i = start
local pagemax = math.floor(
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
if fields.start_list then
start_i = 1
end
if fields.rewind1 then
start_i = start_i - 1
end
if fields.forward1 then
start_i = start_i + 1
end
if fields.rewind3 then
start_i = start_i - 3
end
if fields.forward3 then
start_i = start_i + 3
end
if fields.end_list then
start_i = pagemax
end
if start_i < 1 then
start_i = 1
end
if start_i > pagemax then
start_i = pagemax
end
if start_i ~= start then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
unified_inventory.current_index[player_name] = (start_i - 1) * ui_peruser.items_per_page + 1
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
local clicked_item
for name, value in pairs(fields) do
if string.sub(name, 1, 12) == "item_button_" then
local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$")
clicked_item = unified_inventory.demangle_for_formspec(mangled_item)
if string.sub(clicked_item, 1, 6) == "group:" then
minetest.sound_play("click", {to_player=player_name, gain = 0.1})
unified_inventory.apply_filter(player, clicked_item, new_dir)
return
end
if new_dir == "recipe"
or new_dir == "usage" then
unified_inventory.current_craft_direction[player_name] = new_dir
end
break
end
end
if clicked_item then
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
local page = unified_inventory.current_page[player_name]
local player_creative = unified_inventory.is_creative(player_name)
if not player_creative then
page = "craftguide"
end
if page == "craftguide" then
unified_inventory.current_item[player_name] = clicked_item
unified_inventory.alternate[player_name] = 1
unified_inventory.set_inventory_formspec(player, "craftguide")
elseif player_creative then
local inv = player:get_inventory()
local stack = ItemStack(clicked_item)
stack:set_count(stack:get_stack_max())
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
end
end
end
if fields.searchbutton then
unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
unified_inventory.current_searchbox[player_name] = ""
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0})
end
-- alternate button
if not fields.alternate then
return
end
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
local item_name = unified_inventory.current_item[player_name]
if not item_name then
return
end
local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name]
if not crafts then
return
end
local alternates = #crafts
if alternates <= 1 then
return
end
local alternate = unified_inventory.alternate[player_name] + 1
if alternate > alternates then
alternate = 1
end
unified_inventory.alternate[player_name] = alternate
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end)

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creative?
intllib?
datastorage?

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function unified_inventory.canonical_item_spec_matcher(spec)
local specname = ItemStack(spec):get_name()
if specname:sub(1, 6) == "group:" then
local group_names = specname:sub(7):split(",")
return function (itemname)
local itemdef = minetest.registered_items[itemname]
for _, group_name in ipairs(group_names) do
if (itemdef.groups[group_name] or 0) == 0 then
return false
end
end
return true
end
else
return function (itemname) return itemname == specname end
end
end
function unified_inventory.item_matches_spec(item, spec)
local itemname = ItemStack(item):get_name()
return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
end
unified_inventory.registered_group_items = {
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
stone = "default:cobble",
wool = "wool:white",
}
function unified_inventory.register_group_item(groupname, itemname)
unified_inventory.registered_group_items[groupname] = itemname
end
-- This is used when displaying craft recipes, where an ingredient is
-- specified by group rather than as a specific item. A single-item group
-- is represented by that item, with the single-item status signalled
-- in the "sole" field. If the group contains no items at all, the item
-- field will be nil.
--
-- Within a multiple-item group, we prefer to use an item that has the
-- same specific name as the group, and if there are more than one of
-- those items we prefer the one registered for the group by a mod.
-- Among equally-preferred items, we just pick the one with the
-- lexicographically earliest name.
--
-- The parameter to this function isn't just a single group name.
-- It may be a comma-separated list of group names. This is really a
-- "group:..." ingredient specification, minus the "group:" prefix.
local function compute_group_item(group_name_list)
local group_names = group_name_list:split(",")
local candidate_items = {}
for itemname, itemdef in pairs(minetest.registered_items) do
if (itemdef.groups.not_in_creative_inventory or 0) == 0 then
local all = true
for _, group_name in ipairs(group_names) do
if (itemdef.groups[group_name] or 0) == 0 then
all = false
end
end
if all then table.insert(candidate_items, itemname) end
end
end
local num_candidates = #candidate_items
if num_candidates == 0 then
return {sole = true}
elseif num_candidates == 1 then
return {item = candidate_items[1], sole = true}
end
local is_group = {}
local registered_rep = {}
for _, group_name in ipairs(group_names) do
is_group[group_name] = true
local rep = unified_inventory.registered_group_items[group_name]
if rep then registered_rep[rep] = true end
end
local bestitem = ""
local bestpref = 0
for _, item in ipairs(candidate_items) do
local pref
if registered_rep[item] then
pref = 4
elseif string.sub(item, 1, 8) == "default:" and is_group[string.sub(item, 9)] then
pref = 3
elseif is_group[item:gsub("^[^:]*:", "")] then
pref = 2
else
pref = 1
end
if pref > bestpref or (pref == bestpref and item < bestitem) then
bestitem = item
bestpref = pref
end
end
return {item = bestitem, sole = false}
end
local group_item_cache = {}
function unified_inventory.get_group_item(group_name)
if not group_item_cache[group_name] then
group_item_cache[group_name] = compute_group_item(group_name)
end
return group_item_cache[group_name]
end

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bags_small.png:
http://www.clker.com/clipart-moneybag-empty.html
bags_medium.png:
http://www.clker.com/clipart-backpack-1.html
bags_large.png / ui_bags_icon.png:
http://www.clker.com/clipart-backpack-green-brown.html
ui_craftguide_icon.png / ui_craft_icon.png
http://commons.wikimedia.org/wiki/File:Advancedsettings.png
ui_doubleleft_icon.png
http://commons.wikimedia.org/wiki/File:Media-seek-backward.svg
ui_doubleright_icon.png
http://commons.wikimedia.org/wiki/File:Media-seek-forward.svg
ui_left_icon.png / ui_right_icon.png
http://commons.wikimedia.org/wiki/File:Media-playback-start.svg
ui_skip_backward_icon.png
http://commons.wikimedia.org/wiki/File:Media-skip-backward.svg
ui_skip_forward_icon.png
http://commons.wikimedia.org/wiki/File:Media-skip-forward.svg
ui_gohome_icon.png / ui_home_icon.png / ui_sethome_icon.png
http://commons.wikimedia.org/wiki/File:Home_256x256.png
ui_moon_icon.png
http://commons.wikimedia.org/wiki/File:FullMoon2010.jpg
ui_sun_icon.png
http://commons.wikimedia.org/wiki/File:2012-10-13_15-29-35-sun.jpg
ui_trash_icon.png
http://www.clker.com/clipart-29090.html
http://www.clker.com/clipart-trash.html
ui_search_icon.png
http://www.clker.com/clipart-24887.html
ui_off_icon.png / ui_on_icon.png
http://www.clker.com/clipart-on-off-switches.html
ui_waypoints_icon.png
http://www.clker.com/clipart-map-pin-red.html
ui_circular_arrows_icon.png
http://www.clker.com/clipart-circular-arrow-pattern.html
ui_pencil_icon.pnc
http://www.clker.com/clipart-2256.html
ui_waypoint_set_icon.png
http://www.clker.com/clipart-larger-flag.html
ui_xyz_off_icon.png
http://commons.wikimedia.org/wiki/File:No_sign.svg
ui_ok_icon.png
http://commons.wikimedia.org/wiki/File:Yes_check.svg
inventory_plus_worldedit_gui.png
http://commons.wikimedia.org/wiki/File:Erioll_world_2.svg

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-- Unified Inventory for Minetest 0.4.8+
local modpath = minetest.get_modpath(minetest.get_current_modname())
local worldpath = minetest.get_worldpath()
-- Data tables definitions
unified_inventory = {
activefilter = {},
active_search_direction = {},
alternate = {},
current_page = {},
current_searchbox = {},
current_index = {},
current_item = {},
current_craft_direction = {},
registered_craft_types = {},
crafts_for = {usage = {}, recipe = {} },
players = {},
items_list_size = 0,
items_list = {},
filtered_items_list_size = {},
filtered_items_list = {},
pages = {},
buttons = {},
-- Homepos stuff
home_pos = {},
home_filename = worldpath.."/unified_inventory_home.home",
-- Default inventory page
default = "craft",
-- intllib
gettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end,
-- "Lite" mode
lite_mode = minetest.setting_getbool("unified_inventory_lite"),
pagecols = 8,
pagerows = 10,
page_y = 0,
formspec_y = 1,
main_button_x = 0,
main_button_y = 9,
craft_result_x = 0.3,
craft_result_y = 0.5,
form_header_y = 0
}
-- Disable default creative inventory
local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
if creative then
function creative.set_creative_formspec(player, start_i, pagenum)
return
end
end
dofile(modpath.."/group.lua")
dofile(modpath.."/api.lua")
dofile(modpath.."/internal.lua")
dofile(modpath.."/callbacks.lua")
dofile(modpath.."/register.lua")
dofile(modpath.."/bags.lua")
dofile(modpath.."/item_names.lua")
if minetest.get_modpath("datastorage") then
dofile(modpath.."/waypoints.lua")
end

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local S = unified_inventory.gettext
-- This pair of encoding functions is used where variable text must go in
-- button names, where the text might contain formspec metacharacters.
-- We can escape button names for the formspec, to avoid screwing up
-- form structure overall, but they then don't get de-escaped, and so
-- the input we get back from the button contains the formspec escaping.
-- This is a game engine bug, and in the anticipation that it might be
-- fixed some day we don't want to rely on it. So for safety we apply
-- an encoding that avoids all formspec metacharacters.
function unified_inventory.mangle_for_formspec(str)
return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
end
function unified_inventory.demangle_for_formspec(str)
return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
end
function unified_inventory.get_per_player_formspec(player_name)
local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
local ui = {}
ui.pagecols = unified_inventory.pagecols
ui.pagerows = unified_inventory.pagerows
ui.page_y = unified_inventory.page_y
ui.formspec_y = unified_inventory.formspec_y
ui.main_button_x = unified_inventory.main_button_x
ui.main_button_y = unified_inventory.main_button_y
ui.craft_result_x = unified_inventory.craft_result_x
ui.craft_result_y = unified_inventory.craft_result_y
ui.form_header_y = unified_inventory.form_header_y
if lite then
ui.pagecols = 4
ui.pagerows = 6
ui.page_y = 0.25
ui.formspec_y = 0.47
ui.main_button_x = 8.2
ui.main_button_y = 6.5
ui.craft_result_x = 2.8
ui.craft_result_y = 3.4
ui.form_header_y = -0.1
end
ui.items_per_page = ui.pagecols * ui.pagerows
return ui, lite
end
function unified_inventory.get_formspec(player, page)
if not player then
return ""
end
local player_name = player:get_player_name()
local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
unified_inventory.current_page[player_name] = page
local pagedef = unified_inventory.pages[page]
local formspec = {
"size[14,10]",
"background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
}
local n = 3
if draw_lite_mode then
formspec[1] = "size[11,7.7]"
formspec[2] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
end
if unified_inventory.is_creative(player_name)
and page == "craft" then
formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]"
n = n+1
end
-- Current page
if not unified_inventory.pages[page] then
return "" -- Invalid page name
end
local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name)
local fsdata = pagedef.get_formspec(player, perplayer_formspec)
formspec[n] = fsdata.formspec
n = n+1
local button_row = 0
local button_col = 0
-- Main buttons
local filtered_inv_buttons = {}
for i, def in pairs(unified_inventory.buttons) do
if not (draw_lite_mode and def.hide_lite) then
table.insert(filtered_inv_buttons, def)
end
end
for i, def in pairs(filtered_inv_buttons) do
if draw_lite_mode and i > 4 then
button_row = 1
button_col = 1
end
if def.type == "image" then
formspec[n] = "image_button["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = minetest.formspec_escape(def.image)..";"
formspec[n+4] = minetest.formspec_escape(def.name)..";]"
formspec[n+5] = "tooltip["..minetest.formspec_escape(def.name)
formspec[n+6] = ";"..(def.tooltip or "").."]"
n = n+7
end
end
if fsdata.draw_inventory ~= false then
-- Player inventory
formspec[n] = "listcolors[#00000000;#00000000]"
formspec[n+1] = "list[current_player;main;0,"..(ui_peruser.formspec_y + 3.5)..";8,4;]"
n = n+2
end
if fsdata.draw_item_list == false then
return table.concat(formspec, "")
end
-- Controls to flip items pages
local start_x = 9.2
if not draw_lite_mode then
formspec[n] =
"image_button[" .. (start_x + 0.6 * 0)
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 1)
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
.. "tooltip[rewind3;" .. minetest.formspec_escape(S("Back three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 2)
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 3)
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 4)
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
.. "tooltip[forward3;" .. minetest.formspec_escape(S("Forward three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 5)
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
else
formspec[n] =
"image_button[" .. (8.2 + 0.65 * 0)
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 1)
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 2)
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 3)
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
end
n = n+1
-- Search box
if not draw_lite_mode then
formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..S("Search") .. "]"
else
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..S("Search") .. "]"
end
n = n+2
local no_matches = "No matching items"
if draw_lite_mode then
no_matches = "No matches."
end
-- Items list
if #unified_inventory.filtered_items_list[player_name] == 0 then
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. S(no_matches) .. "]"
else
local dir = unified_inventory.active_search_direction[player_name]
local list_index = unified_inventory.current_index[player_name]
local page = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local pagemax = math.floor(
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
local item = {}
for y = 0, ui_peruser.pagerows - 1 do
for x = 0, ui_peruser.pagecols - 1 do
local name = unified_inventory.filtered_items_list[player_name][list_index]
if minetest.registered_items[name] then
formspec[n] = "item_image_button["
..(8.2 + x * 0.7)..","
..(ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7)..";.81,.81;"
..name..";item_button_"..dir.."_"
..unified_inventory.mangle_for_formspec(name)..";]"
n = n+1
list_index = list_index + 1
end
end
end
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..S("Page") .. ": "
.. S("%s of %s"):format(page,pagemax).."]"
end
n= n+1
if unified_inventory.activefilter[player_name] ~= "" then
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. S("Filter") .. ":]"
formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
end
return table.concat(formspec, "")
end
function unified_inventory.set_inventory_formspec(player, page)
if player then
player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
end
end
--apply filter to the inventory list (create filtered copy of full one)
function unified_inventory.apply_filter(player, filter, search_dir)
if not player then
return false
end
local player_name = player:get_player_name()
local lfilter = string.lower(filter)
local ffilter
if lfilter:sub(1, 6) == "group:" then
local groups = lfilter:sub(7):split(",")
ffilter = function(name, def)
for _, group in ipairs(groups) do
if not def.groups[group]
or def.groups[group] <= 0 then
return false
end
end
return true
end
else
ffilter = function(name, def)
local lname = string.lower(name)
local ldesc = string.lower(def.description)
return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
end
end
unified_inventory.filtered_items_list[player_name]={}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
and ffilter(name, def)
and (unified_inventory.is_creative(player_name)
or unified_inventory.crafts_for.recipe[def.name]) then
table.insert(unified_inventory.filtered_items_list[player_name], name)
end
end
table.sort(unified_inventory.filtered_items_list[player_name])
unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name]
unified_inventory.current_index[player_name] = 1
unified_inventory.activefilter[player_name] = filter
unified_inventory.active_search_direction[player_name] = search_dir
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
function unified_inventory.items_in_group(groups)
local items = {}
for name, item in pairs(minetest.registered_items) do
for _, group in pairs(groups:split(',')) do
if item.groups[group] then
table.insert(items, name)
end
end
end
return items
end
function unified_inventory.sort_inventory(inv)
local inlist = inv:get_list("main")
local typecnt = {}
local typekeys = {}
for _, st in ipairs(inlist) do
if not st:is_empty() then
local n = st:get_name()
local w = st:get_wear()
local m = st:get_metadata()
local k = string.format("%s %05d %s", n, w, m)
if not typecnt[k] then
typecnt[k] = {
name = n,
wear = w,
metadata = m,
stack_max = st:get_stack_max(),
count = 0,
}
table.insert(typekeys, k)
end
typecnt[k].count = typecnt[k].count + st:get_count()
end
end
table.sort(typekeys)
local outlist = {}
for _, k in ipairs(typekeys) do
local tc = typecnt[k]
while tc.count > 0 do
local c = math.min(tc.count, tc.stack_max)
table.insert(outlist, ItemStack({
name = tc.name,
wear = tc.wear,
metadata = tc.metadata,
count = c,
}))
tc.count = tc.count - c
end
end
if #outlist > #inlist then return end
while #outlist < #inlist do
table.insert(outlist, ItemStack(nil))
end
inv:set_list("main", outlist)
end

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-- Based on 4itemnames mod by 4aiman
local wield = {}
local huds = {}
local dtimes = {}
local dlimit = 3 -- HUD element will be hidden after this many seconds
local air_hud_mod = minetest.get_modpath("4air")
local hud_mod = minetest.get_modpath("hud")
local hudbars_mod = minetest.get_modpath("hudbars")
local function set_hud(player)
local player_name = player:get_player_name()
local off = {x=0, y=-70}
if air_hud_mod or hud_mod then
off.y = off.y - 20
elseif hudbars_mod then
off.y = off.y + 13
end
huds[player_name] = player:hud_add({
hud_elem_type = "text",
position = {x=0.5, y=1},
offset = off,
alignment = {x=0, y=0},
number = 0xFFFFFF ,
text = "",
})
end
minetest.register_on_joinplayer(function(player)
minetest.after(0, set_hud, player)
end)
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local wstack = player:get_wielded_item():get_name()
if dtimes[player_name] and dtimes[player_name] < dlimit then
dtimes[player_name] = dtimes[player_name] + dtime
if dtimes[player_name] > dlimit and huds[player_name] then
player:hud_change(huds[player_name], 'text', "")
end
end
if wstack ~= wield[player_name] then
wield[player_name] = wstack
dtimes[player_name] = 0
if huds[player_name] then
local def = minetest.registered_items[wstack]
local desc = def and def.description or ""
player:hud_change(huds[player_name], 'text', desc)
end
end
end
end)

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# Translation mostly by Xanthin
### bags.lua ###
Bags = Rucksaecke
Bag 1 = Rucksack 1
Bag 2 = Rucksack 2
Bag 3 = Rucksack 3
Bag 4 = Rucksack 4
Small Bag = Rucksack (klein)
Medium Bag = Rucksack (mittel)
Large Bag = Rucksack (gross)
### inernal.lua ###
First page = Erste Seite
Back three pages = Drei Seiten zurueckblaettern
Back one page = Eine Seiten zurueckblaettern
Forward one page = Eine Seiten vorblaettern
Forward three pages = Drei Seiten vorblaettern
Last page = Letzte Seite
No matching items = Keine passenden Gegenstände
Page = Seite
%s of %s = %s von %s
Filter = Suche
Search = Suchen
### register.lua ###
Can use the creative inventory = Kann das Kreativinventar nutzen
Home position set to: %s = Ausgangsposition nach: %s gesetzt
Time of day set to 6am = Tageszeit auf 6 Uhr morgens geaendert
You don't have the settime privilege! = Du hast nicht das "settime" Privileg!
Time of day set to 9pm = Tageszeit auf 9 Uhr abends geaendert
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist ausserhalb des Kreativmodus deaktiviert um ein versehentliches Loeschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Muellfeld.
Inventory Cleared! = Inventar geleert!
Crafting = Bauen
Trash: = Muell:
Refill: = Nachfuellen:
Crafting Guide = Bauanleitung
Method: = Methode:
Result: %s = Ergebnis: %s
crafting = Bauen
shapeless crafting = Formloses Bauen
cooking = Kochen
alloy cooking = Legierung Kochen
Copy to craft grid: = Kopiere ins Baufeld:
All = Alles
Recipe %s of %s = Rezept %s von %s
Alternate = Alternative
Crafting Grid =
### waypoints.lua ###
White = Weiß
Yellow = Gelb
Red = Rot
Green = Gruen
Blue = Blau
Waypoints = Markierungen
Waypoint active = Markierung aktiv
Waypoint inactive = Markierung inaktiv
World position = Welt Position
Name =
HUD text color =
Edit waypoint name = Name der Markierung aendern
Rename waypoint = Markierung umbenennen
Change color of waypoint display = Farbe der Darstellung der Markierung aendern
Set waypoint to current location = Setze Markierung zur derzeitigen Position
Make waypoint visible = Markierung sichtbar machen
Make waypoint invisible = Markierung verstecken
Disable display of waypoint coordinates =
Enable display of waypoint coordinates =
Finish editing =
Select Waypoint #%d =

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# Translation by Diego Martínez <kaeza>
# Template
### bags.lua ###
Bags = Bolsas
Bag 1 = Bolsa 1
Bag 2 = Bolsa 2
Bag 3 = Bolsa 3
Bag 4 = Bolsa 4
Small Bag = Bolsa Pequeña
Medium Bag = Bolsa Mediana
Large Bag = Bolsa Grande
### inernal.lua ###
First page =
Back three pages =
Back one page =
Forward one page =
Forward three pages =
Last page =
No matching items =
Page = Página
%s of %s = %s de %s
Filter = Filtro
Search =
### register.lua ###
Can use the creative inventory = Puede usar el inventario creativo
Home position set to: %s = Posición de hogar cambiada a: %s
Time of day set to 6am = Hora del día cambiada a 6AM
You don't have the settime priviledge! = ¡No tienes el privilegio `settime'!
Time of day set to 9pm = Hora del día cambiada a 9PM
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Éste botón ha sido deshabilitado para prevenir la destrucción accidental del inventario.\nUsa la ranura para basura en su lugar.
Inventory Cleared! = ¡Inventario limpio!
Crafting = Elaboración
Trash: = Basura:
Refill: = Rellenar:
Crafting Guide = Guía de Elaboración
Method: = Método:
Result: %s = Resultado: %s
crafting = elaboración
shapeless crafting = elaboración sin forma
cooking = hornear
alloy cooking = horneado de aleación
Copy to craft grid: = Copiar al cuadro de elaboración
All = Todos
Recipe %s of %s = Receta %s de %s
Alternate = Alternar
Crafting Grid =
### waypoints.lua ###
White = Blanco
Yellow = Amarillo
Red = Rojo
Green = Verde
Blue = Azul
Waypoints = Puntos de paso
Waypoint active = Punto de paso activo
Waypoint inactive = Punto de paso inactivo
World position = Posición en el mundo
Name = Nombre
HUD text color = Color del HUD
Edit waypoint name =
Rename waypoint =
Change color of waypoint display =
Set waypoint to current location =
Make waypoint visible =
Make waypoint invisible =
Disable display of waypoint coordinates =
Enable display of waypoint coordinates =
Finish editing =
Select Waypoint #%d =

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# Translation by kilbith
# Template
### bags.lua ###
Bags = Sacs
Bag 1 = Sac 1
Bag 2 = Sac 2
Bag 3 = Sac 3
Bag 4 = Sac 4
Small Bag = Petit sac
Medium Bag = Sac moyen
Large Bag = Grand sac
### inernal.lua ###
First page = 1ère page
Back three pages = 3 pages en arrière
Back one page = Page précédente
Forward one page = Page suivante
Forward three pages = 3 pages en avant
Last page = Dernière page
No matching items = Aucun élément correspondant
Page = Page
%s of %s = %s de %s
Filter = Filtre
Search = Rechercher
### register.lua ###
Can use the creative inventory = Vous pouvez utiliser l'inventaire créatif
Home position set to: %s = Position de votre base fixée à : %s
Time of day set to 6am = Heure fixée à 6h
You don't have the settime priviledge! = Vous n'avez pas le privilège 'settime' !
Time of day set to 9pm = Heure fixée à 21h
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Ce bouton a été désactivé en dehors du mode créatif pour éviter des saccages dans l'inventaire.\nUtilisez plutôt la case poubelle.
Inventory Cleared! = Inventaire vidé !
Crafting = Création
Trash: = Poubelle :
Refill: = Remplir :
Crafting Guide = Guide de création
Method: = Méthode :
Result: %s = Résultat : %s
crafting = fabrication
shapeless crafting = fabrication sans forme
cooking = cuisson
alloy cooking = cuisson des métaux
Copy to craft grid: = Copier sur la grille de création
All = Tout
Recipe %s of %s = Recette %s de %d
Alternate = Alternative
Crafting Grid = Grille de création
### waypoints.lua ###
White = Blanc
Yellow = Jaune
Red = Rouge
Green = Vert
Blue = Bleu
Waypoints = Point de passage
Waypoint active = Point de passage actif
Waypoint inactive = Point de passage inactif
World position = Position dans le monde
Name = Nom
HUD text color = Couleur de texte du HUD
Edit waypoint name = Editer le nom du point de passage
Rename waypoint = Renommer le point de passage
Change color of waypoint display = Changer la couleur du point de passage
Set waypoint to current location = Marquer un point de passage à la position actuelle
Make waypoint visible = Rendre visible le point de passage
Make waypoint invisible = Rendre invisible le point de passage
Disable display of waypoint coordinates = Masquer les coordonnées des points de passages
Enable display of waypoint coordinates = Montrer les coordonnées des points de passages
Finish editing = Terminer l'édition
Select Waypoint #%d = Choisir un point de passage #%d

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# Translation by RealBadAngel
### bags.lua ###
Bags = Plecaki
Bag 1 = Plecak 1
Bag 2 = Plecak 2
Bag 3 = Plecak 3
Bag 4 = Plecak 4
Small Bag = Maly plecak
Medium Bag = Sredni plecak
Large Bag = Duzy plecak
### inernal.lua ###
First page = Pierwsza strona
Back three pages = 3 strony w tyl
Back one page = 1 strona w tyl
Forward one page = 1 strona do przodu
Forward three pages = 3 strony do przodu
Last page = Ostatnia strona
No matching items = Brak pasujacych przedmiotow
Page = Strona
%s of %s = %s z %s
Filter = Filtr
Search = Szukaj
### register.lua ###
Can use the creative inventory =
Home position set to: %s = Pozycja domowa ustawiona na: %s
Time of day set to 6am = Czas ustawiony na 6:00
You don't have the settime priviledge! = Nie masz uprawnien do zmiany czasu (settime)!
Time of day set to 9pm = Czas ustawiony na 21:00
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. =
Inventory Cleared! =
Crafting =
Trash: = Smietnik:
Refill: = Uzupelnianie:
Crafting Guide =
Method: = Metoda:
Result: %s = Wynik: %s
crafting =
shapeless crafting =
cooking =
alloy cooking =
Copy to craft grid: =
All = Wszystko
Recipe %s of %s = Recepta %s z %s
Alternate = Alternatywa
Crafting Grid =
### waypoints.lua ###
White = Bialy
Yellow = Zolty
Red = Czerwony
Green = Zielony
Blue = Niebieski
Waypoints = Punkty orientacyjne
Waypoint active = Punkt wlaczony
Waypoint inactive = Punkt wylaczony
World position = Pozycja
Name = Nazwa
HUD text color = Kolor tekstu HUD
Edit waypoint name = Edytuj nazwe punktu
Rename waypoint = Zmien nazwe punktu
Change color of waypoint display = Zmien kolor punktu
Set waypoint to current location = Ustaw punkt orientacyjny na biezacej pozycji
Make waypoint visible = Pokaz punkt
Make waypoint invisible = Nie pokazuj punktu
Disable display of waypoint coordinates = Pokazuj koordynaty punktu
Enable display of waypoint coordinates = Nie pokazuj koordynatow punktu
Finish editing = Zakoncz edycje
Select Waypoint #%d = Wybierz punkt #%d

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# Translation by eternal_sorrow
# Template
### bags.lua ###
Bags = Сумки
Bag 1 = Сумка 1
Bag 2 = Сумка 2
Bag 3 = Сумка 3
Bag 4 = Сумка 4
Small Bag = Малая сумка
Medium Bag = Средняя сумка
Large Bag = Большая сумка
### inernal.lua ###
First page = Первая страница
Back three pages = Назад на три страницы
Back one page = Назад на одну страницу
Forward one page = Вперед на одну страницу
Forward three pages = Вперед на три страницы
Last page = Последняя страница
No matching items = Совпадений нет
Page = Страница
%s of %s = %s из %s
Filter = Фильтр
Search = Поиск
### register.lua ###
Can use the creative inventory = Можно использовать инвентарь творческого режима
Home position set to: %s = Дом теперь расположен по коодинатам: %s
Time of day set to 6am = Установлено время 6 утра
You don't have the settime priviledge! = Вам не разрешено устанавливать время!
Time of day set to 9pm = Установлено время 9 вечера
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Эта кнопка отключена вне творческого режима, чтобы предотвратить случайное уничтожение предметов.\nИспользуйте слот корзины вместо нее.
Inventory Cleared! = Инвентарь очищен!
Crafting = Крафт
Trash: = Корзина:
Refill: = Размножить:
Crafting Guide = Книга рецептов
Method: = Способ:
Result: %s = Результат: %s
crafting = крафт
shapeless crafting = бесформенный крафт
cooking = жарка
alloy cooking = приготовление сплавов
Copy to craft grid: = В решетку крафта:
All = Все
Recipe %s of %s = Рецепт %s из %s
Alternate = Следующий
Crafting Grid = Решетка крафта
Go home = Отправиться домой
Set time to day = День
Set time to night = Ночь
Clear inventory = Очистить инвентарь
### waypoints.lua ###
White = Белый
Yellow = Желтый
Red = Красный
Green = Зелёный
Blue = Синий
Waypoints = Путевые точки
Waypoint active = Путевая точка активна
Waypoint inactive = Путевая точка неактивна
World position = Позиция
Name = Имя
HUD text color = Цвет текста
Edit waypoint name = Редактировать имя путевой точки
Rename waypoint = Переименовать путевую точку
Change color of waypoint display = Изменить цвет путевой точки
Set waypoint to current location = Установить путевую точку в текущем местоположении
Make waypoint visible = Сделать путевую точку видимой
Make waypoint invisible = Сделать путевую точку невидимой
Disable display of waypoint coordinates = Отключить отображение координат путевой точки
Enable display of waypoint coordinates = Включить отображение координат путевой точки
Finish editing = Завершить редактирование
Select Waypoint #%d = Выбрать путевую точку №%d

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# Translation by
# Template
### bags.lua ###
Bags =
Bag 1 =
Bag 2 =
Bag 3 =
Bag 4 =
Small Bag =
Medium Bag =
Large Bag =
### inernal.lua ###
First page =
Back three pages =
Back one page =
Forward one page =
Forward three pages =
Last page =
No matching items =
Page =
%s of %s =
Filter =
Search =
### register.lua ###
Can use the creative inventory =
Home position set to: %s =
Time of day set to 6am =
You don't have the settime priviledge! =
Time of day set to 9pm =
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. =
Inventory Cleared! =
Crafting =
Trash: =
Refill: =
Crafting Guide =
Method: =
Result: %s =
crafting =
shapeless crafting =
cooking =
alloy cooking =
Copy to craft grid: =
All =
Recipe %s of %s =
Alternate =
Crafting Grid =
### waypoints.lua ###
White =
Yellow =
Red =
Green =
Blue =
Waypoints =
Waypoint active =
Waypoint inactive =
World position =
Name =
HUD text color =
Edit waypoint name =
Rename waypoint =
Change color of waypoint display =
Set waypoint to current location =
Make waypoint visible =
Make waypoint invisible =
Disable display of waypoint coordinates =
Enable display of waypoint coordinates =
Finish editing =
Select Waypoint #%d =

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# Translation by Mahmutelmas06@hotmail.com
# Template
### bags.lua ###
Bags = Çantalarım
Bag 1 = 1. Çanta
Bag 2 = 2. Çanta
Bag 3 = 3. Çanta
Bag 4 = 4. Çanta
Small Bag = Küçük Çanta
Medium Bag = Çanta
Large Bag = Büyük Çanta
### inernal.lua ###
First page = İlk Sayfa
Back three pages = 3 Sayfa Gerile
Back one page = Geri
Forward one page = İleri
Forward three pages = 3 Sayfa İlerile
Last page = Son Sayfa
No matching items = Eşleşme yok
Page = Sayfa
%s of %s = %s dan %s
Filter = Süzgeç
Search = Ara
### register.lua ###
Can use the creative inventory = Yaratıcı envanteri kullanabilir
Home position set to: %s = Yeni eviniz: %s
Time of day set to 6am = Saat 06:00 olarak ayarlandı
You don't have the settime priviledge = Saati düzenleme yetkiniz yok!
Time of day set to 9pm = Saat 19:00 olarak ayarlandı
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Yaratıcı modu dışında iken bu tuş kullanılamaz.
Inventory Cleared! = Envanter temizlendi!
Crafting = Üretim
Trash: = Çöp
Refill: = Doldur
Crafting Guide = Kılavuz
Method: = Yöntem
Result: %s = Çıktı: %s
crafting = üretim
shapeless crafting = şekilsiz üretim
cooking = pişirme
alloy cooking = karıştırma
Copy to craft grid: = Üretim tablosuna kopyala
All = Tümü
Recipe %s of %s = %s dan %s tarifi
Alternate = Altarnatif
Crafting Grid = Üretim tablosu
### waypoints.lua ###
White = Beyaz
Yellow = Sarı
Red = Kırmızı
Green = Yeşil
Blue = Mavi
Waypoints = Konum Noktaları
Waypoint active = Konum Etkin
Waypoint inactive = Konum Devredışı
World position = Dünya konumu
Name = İsim
HUD text color = Metin rengi
Edit waypoint name = Konum Noktasını Düzenle
Rename waypoint = Konum Noktasını Adlandır
Change color of waypoint display = Konum Gösterge Rengi
Set waypoint to current location = Bulunduğun noktayı işaretle
Make waypoint visible = Konumlar görünür
Make waypoint invisible = Konumlar gözükmez
Disable display of waypoint coordinates = Koordinatları gizle
Enable display of waypoint coordinates = Koordinatları göster
Finish editing = Düzenleme bitti
Select Waypoint #%d = #%d konum noktası seç

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local S = unified_inventory.gettext
minetest.register_privilege("creative", {
description = "Can use the creative inventory",
give_to_singleplayer = false,
})
minetest.register_privilege("ui_full", {
description = "Forces UI to display in Full mode when Lite mode is configured globally",
give_to_singleplayer = false,
})
local trash = minetest.create_detached_inventory("trash", {
--allow_put = function(inv, listname, index, stack, player)
-- if unified_inventory.is_creative(player:get_player_name()) then
-- return stack:get_count()
-- else
-- return 0
-- end
--end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, nil)
local player_name = player:get_player_name()
minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
end,
})
trash:set_size("main", 1)
unified_inventory.register_button("craft", {
type = "image",
image = "ui_craft_icon.png",
tooltip = S("Crafting Grid")
})
unified_inventory.register_button("craftguide", {
type = "image",
image = "ui_craftguide_icon.png",
tooltip = S("Crafting Guide")
})
unified_inventory.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
unified_inventory.set_home(player, player:getpos())
local home = unified_inventory.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
S("Home position set to: %s"):format(minetest.pos_to_string(home)))
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
end
end,
})
unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
minetest.sound_play("teleport",
{to_player=player:get_player_name(), gain = 1.0})
unified_inventory.go_home(player)
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
end
end,
})
unified_inventory.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
tooltip = S("Set time to day"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("birds",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 6am"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
end
end,
})
unified_inventory.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
tooltip = S("Set time to night"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("owl",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 9pm"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
end
end,
})
unified_inventory.register_button("clear_inv", {
type = "image",
image = "ui_trash_icon.png",
tooltip = S("Clear inventory"),
action = function(player)
local player_name = player:get_player_name()
if not unified_inventory.is_creative(player_name) then
minetest.chat_send_player(player_name,
S("This button has been disabled outside"
.." of creative mode to prevent"
.." accidental inventory trashing."
.."\nUse the trash slot instead."))
return
end
player:get_inventory():set_list("main", {})
minetest.chat_send_player(player_name, 'Inventory Cleared!')
minetest.sound_play("trash_all",
{to_player=player_name, gain = 1.0})
end,
})
unified_inventory.register_page("craft", {
get_formspec = function(player, perplayer_formspec)
local formspecy = perplayer_formspec.formspec_y
local formheadery = perplayer_formspec.form_header_y
local player_name = player:get_player_name()
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..formheadery..";Crafting]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. S("Trash:") .. "]"
formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
formspec = formspec.."listring[current_name;craft]"
formspec = formspec.."listring[current_player;main]"
if unified_inventory.is_creative(player_name) then
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. S("Refill:") .. "]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
end
return {formspec=formspec}
end,
})
-- stack_image_button(): generate a form button displaying a stack of items
--
-- The specified item may be a group. In that case, the group will be
-- represented by some item in the group, along with a flag indicating
-- that it's a group. If the group contains only one item, it will be
-- treated as if that item had been specified directly.
local function stack_image_button(x, y, w, h, buttonname_prefix, item)
local name = item:get_name()
local count = item:get_count()
local show_is_group = false
local displayitem = name.." "..count
local selectitem = name
if name:sub(1, 6) == "group:" then
local group_name = name:sub(7)
local group_item = unified_inventory.get_group_item(group_name)
show_is_group = not group_item.sole
displayitem = group_item.item or "unknown"
selectitem = group_item.sole and displayitem or name
end
local label = show_is_group and "G" or ""
return string.format("item_image_button[%f,%f;%u,%u;%s;%s;%s]",
x, y, w, h,
minetest.formspec_escape(displayitem),
minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)),
label)
end
local recipe_text = {
recipe = "Recipe",
usage = "Usage",
}
local no_recipe_text = {
recipe = "No recipes",
usage = "No usages",
}
local role_text = {
recipe = "Result",
usage = "Ingredient",
}
local other_dir = {
recipe = "usage",
usage = "recipe",
}
unified_inventory.register_page("craftguide", {
get_formspec = function(player, perplayer_formspec)
local formspecy = perplayer_formspec.formspec_y
local formheadery = perplayer_formspec.form_header_y
local craftresultx = perplayer_formspec.craft_result_x
local craftresulty = perplayer_formspec.craft_result_y
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
local formspec = ""
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..formheadery..";" .. S("Crafting Guide") .. "]"
formspec = formspec.."listcolors[#00000000;#00000000]"
local item_name = unified_inventory.current_item[player_name]
if not item_name then return {formspec=formspec} end
local dir = unified_inventory.current_craft_direction[player_name]
local rdir
if dir == "recipe" then rdir = "usage" end
if dir == "usage" then rdir = "recipe" end
local crafts = unified_inventory.crafts_for[dir][item_name]
local alternate = unified_inventory.alternate[player_name]
local alternates, craft
if crafts ~= nil and #crafts > 0 then
alternates = #crafts
craft = crafts[alternate]
end
formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
formspec = formspec.."textarea["..craftresultx..","..craftresulty
..";10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]"
formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_"
.. rdir .. "_", ItemStack(item_name))
if not craft then
formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";"
..minetest.formspec_escape(no_recipe_text[dir]).."]"
local no_pos = dir == "recipe" and 4.5 or 6.5
local item_pos = dir == "recipe" and 6.5 or 4.5
formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_"
..other_dir[dir].."_", ItemStack(item_name))
if player_privs.give == true then
formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. S("Give me:") .. "]"
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
end
return {formspec = formspec}
end
local craft_type = unified_inventory.registered_craft_types[craft.type] or
unified_inventory.craft_type_defaults(craft.type, {})
if craft_type.icon then
formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.7,(formspecy + 0.05),0.5,0.5,craft_type.icon)
end
formspec = formspec.."label[5.5,"..(formspecy + 1)..";" .. minetest.formspec_escape(craft_type.description).."]"
formspec = formspec..stack_image_button(6.5, formspecy, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height }
local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width
-- This keeps recipes aligned to the right,
-- so that they're close to the arrow.
local xoffset = 1.5 + (3 - display_size.width)
for y = 1, display_size.height do
for x = 1, display_size.width do
local item
if craft and x <= craft_width then
item = craft.items[(y-1) * craft_width + x]
end
if item then
formspec = formspec..stack_image_button(
xoffset + x, formspecy - 1 + y, 1.1, 1.1,
"item_button_recipe_",
ItemStack(item))
else
-- Fake buttons just to make grid
formspec = formspec.."image_button["
..tostring(xoffset + x)..","..tostring(formspecy - 1 + y)
..";1,1;ui_blank_image.png;;]"
end
end
end
if craft_type.uses_crafting_grid then
formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. S("To craft grid:") .. "]"
.."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]"
.."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]"
.."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. S("All") .. "]"
end
if player_privs.give then
formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. S("Give me:") .. "]"
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
end
if alternates and alternates > 1 then
formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"..recipe_text[dir].." "
..tostring(alternate).." of "
..tostring(alternates).."]"
.."button[5.5,"..(formspecy + 2)..";2,1;alternate;" .. S("Alternate") .. "]"
end
return {formspec = formspec}
end,
})
local function craftguide_giveme(player, formname, fields)
local amount
for k, v in pairs(fields) do
amount = k:match("craftguide_giveme_(.*)")
if amount then break end
end
if not amount then return end
amount = tonumber(amount)
if amount == 0 then return end
local player_name = player:get_player_name()
local output = unified_inventory.current_item[player_name]
if (not output) or (output == "") then return end
local player_inv = player:get_inventory()
player_inv:add_item("main", {name = output, count = amount})
end
-- tells if an item can be moved and returns an index if so
local function item_fits(player_inv, craft_item, needed_item)
local need_group = string.sub(needed_item, 1, 6) == "group:"
if need_group then
need_group = string.sub(needed_item, 7)
end
if craft_item
and not craft_item:is_empty() then
local ciname = craft_item:get_name()
-- abort if the item there isn't usable
if ciname ~= needed_item
and not need_group then
return
end
-- abort if no item fits onto it
if craft_item:get_count() >= craft_item:get_definition().stack_max then
return
end
-- use the item there if it's in the right group and a group item is needed
if need_group then
if minetest.get_item_group(ciname, need_group) == 0 then
return
end
needed_item = ciname
need_group = false
end
end
if need_group then
-- search an item of the specific group
for i,item in pairs(player_inv:get_list("main")) do
if not item:is_empty()
and minetest.get_item_group(item:get_name(), need_group) > 0 then
return i
end
end
-- no index found
return
end
-- search an item with a the name needed_item
for i,item in pairs(player_inv:get_list("main")) do
if not item:is_empty()
and item:get_name() == needed_item then
return i
end
end
-- no index found
end
-- modifies the player inventory and returns the changed craft_item if possible
local function move_item(player_inv, craft_item, needed_item)
local stackid = item_fits(player_inv, craft_item, needed_item)
if not stackid then
return
end
local wanted_stack = player_inv:get_stack("main", stackid)
local taken_item = wanted_stack:take_item()
player_inv:set_stack("main", stackid, wanted_stack)
if not craft_item
or craft_item:is_empty() then
return taken_item
end
craft_item:add_item(taken_item)
return craft_item
end
local function craftguide_craft(player, formname, fields)
local amount
for k, v in pairs(fields) do
amount = k:match("craftguide_craft_(.*)")
if amount then break end
end
if not amount then return end
local player_name = player:get_player_name()
local output = unified_inventory.current_item[player_name]
if (not output) or (output == "") then return end
local player_inv = player:get_inventory()
local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][output]
if (not crafts) or (#crafts == 0) then return end
local alternate = unified_inventory.alternate[player_name]
local craft = crafts[alternate]
if craft.width > 3 then return end
local needed = craft.items
local craft_list = player_inv:get_list("craft")
local width = craft.width
if width == 0 then
-- Shapeless recipe
width = 3
end
amount = tonumber(amount) or 99
--[[
if amount == "max" then
amount = 99 -- Arbitrary; need better way to do this.
else
amount = tonumber(amount)
end--]]
for iter = 1, amount do
local index = 1
for y = 1, 3 do
for x = 1, width do
local needed_item = needed[index]
if needed_item then
local craft_index = ((y - 1) * 3) + x
local craft_item = craft_list[craft_index]
local newitem = move_item(player_inv, craft_item, needed_item)
if newitem then
craft_list[craft_index] = newitem
end
end
index = index + 1
end
end
end
player_inv:set_list("craft", craft_list)
unified_inventory.set_inventory_formspec(player, "craft")
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
for k, v in pairs(fields) do
if k:match("craftguide_craft_") then
craftguide_craft(player, formname, fields)
return
end
if k:match("craftguide_giveme_") then
craftguide_giveme(player, formname, fields)
return
end
end
end)

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@ -0,0 +1,246 @@
local S = unified_inventory.gettext
local hud_colors = {
{"#FFFFFF", 0xFFFFFF, S("White")},
{"#DBBB00", 0xf1d32c, S("Yellow")},
{"#DD0000", 0xDD0000, S("Red")},
{"#2cf136", 0x2cf136, S("Green")},
{"#2c4df1", 0x2c4df1, S("Blue")},
}
local hud_colors_max = #hud_colors
-- Stores temporary player data (persists until player leaves)
local waypoints_temp = {}
unified_inventory.register_page("waypoints", {
get_formspec = function(player)
local player_name = player:get_player_name()
-- build a "fake" temp entry if the server took too long
-- during sign-on and returned an empty entry
if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
local waypoints = datastorage.get(player_name, "waypoints")
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
"image[0,0;1,1;ui_waypoints_icon.png]" ..
"label[1,0;" .. S("Waypoints") .. "]"
-- Tabs buttons:
for i = 1, 5, 1 do
formspec = formspec ..
"image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" ..
(i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
"ui_" .. i .. "_icon.png;" ..
"select_waypoint" .. i .. ";]" ..
"tooltip[select_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]"
end
local i = waypoints.selected or 1
local waypoint = waypoints[i] or {}
local temp = waypoints_temp[player_name][i] or {}
local default_name = "Waypoint "..i
-- Main buttons:
formspec = formspec ..
"image_button[4.5,3.7;.8,.8;"..
"ui_waypoint_set_icon.png;"..
"set_waypoint"..i..";]"..
"tooltip[set_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Set waypoint to current location")).."]"
formspec = formspec ..
"image_button[5.2,3.7;.8,.8;"..
(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
"toggle_waypoint"..i..";]"..
"tooltip[toggle_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Make waypoint "
..(waypoint.active and "invisible" or "visible"))).."]"
formspec = formspec ..
"image_button[5.9,3.7;.8,.8;"..
(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
"toggle_display_pos" .. i .. ";]"..
"tooltip[toggle_display_pos" .. i .. ";"
.. minetest.formspec_escape(S((waypoint.display_pos and "Disable" or "Enable")
.." display of waypoint coordinates")).."]"
formspec = formspec ..
"image_button[6.6,3.7;.8,.8;"..
"ui_circular_arrows_icon.png;"..
"toggle_color"..i..";]"..
"tooltip[toggle_color" .. i .. ";"
.. minetest.formspec_escape(S("Change color of waypoint display")).."]"
formspec = formspec ..
"image_button[7.3,3.7;.8,.8;"..
"ui_pencil_icon.png;"..
"rename_waypoint"..i..";]"..
"tooltip[rename_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Edit waypoint name")).."]"
-- Waypoint's info:
if waypoint.active then
formspec = formspec .. "label[1,0.8;"..S("Waypoint active").."]"
else
formspec = formspec .. "label[1,0.8;"..S("Waypoint inactive").."]"
end
if temp.edit then
formspec = formspec ..
"field[1.3,3.2;6,.8;rename_box" .. i .. ";;"
..(waypoint.name or default_name).."]" ..
"image_button[7.3,2.9;.8,.8;"..
"ui_ok_icon.png;"..
"confirm_rename"..i.. ";]"..
"tooltip[confirm_rename" .. i .. ";"
.. minetest.formspec_escape(S("Finish editing")).."]"
end
formspec = formspec .. "label[1,1.3;"..S("World position")..": " ..
minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
"label[1,1.8;"..S("Name")..": ".. (waypoint.name or default_name) .. "]" ..
"label[1,2.3;"..S("HUD text color")..": " ..
hud_colors[waypoint.color or 1][3] .. "]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("waypoints", {
type = "image",
image = "ui_waypoints_icon.png",
tooltip = S("Waypoints"),
hide_lite=true
})
local function update_hud(player, waypoints, temp, i)
local waypoint = waypoints[i]
if not waypoint then return end
temp[i] = temp[i] or {}
temp = temp[i]
local pos = waypoint.world_pos or vector.new()
local name
if waypoint.display_pos then
name = minetest.pos_to_string(pos)
if waypoint.name then
name = name..", "..waypoint.name
end
else
name = waypoint.name or "Waypoint "..i
end
if temp.hud then
player:hud_remove(temp.hud)
end
if waypoint.active then
temp.hud = player:hud_add({
hud_elem_type = "waypoint",
number = hud_colors[waypoint.color or 1][2] ,
name = name,
text = "m",
world_pos = pos
})
else
temp.hud = nil
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then return end
local player_name = player:get_player_name()
local update_formspec = false
local need_update_hud = false
local hit = false
local waypoints = datastorage.get(player_name, "waypoints")
local temp = waypoints_temp[player_name]
for i = 1, 5, 1 do
if fields["select_waypoint"..i] then
hit = true
waypoints.selected = i
update_formspec = true
end
if fields["toggle_waypoint"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
waypoints[i].active = not (waypoints[i].active)
need_update_hud = true
update_formspec = true
end
if fields["set_waypoint"..i] then
hit = true
local pos = player:getpos()
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
waypoints[i] = waypoints[i] or {}
waypoints[i].world_pos = pos
need_update_hud = true
update_formspec = true
end
if fields["rename_waypoint"..i] then
hit = true
temp[i] = temp[i] or {}
temp[i].edit = true
update_formspec = true
end
if fields["toggle_display_pos"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
waypoints[i].display_pos = not waypoints[i].display_pos
need_update_hud = true
update_formspec = true
end
if fields["toggle_color"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
local color = waypoints[i].color or 1
color = color + 1
if color > hud_colors_max then
color = 1
end
waypoints[i].color = color
need_update_hud = true
update_formspec = true
end
if fields["confirm_rename"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
temp[i].edit = false
waypoints[i].name = fields["rename_box"..i]
need_update_hud = true
update_formspec = true
end
if need_update_hud then
update_hud(player, waypoints, temp, i)
end
if update_formspec then
unified_inventory.set_inventory_formspec(player, "waypoints")
end
if hit then return end
end
end)
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local waypoints = datastorage.get(player_name, "waypoints")
local temp = {}
waypoints_temp[player_name] = temp
for i = 1, 5 do
update_hud(player, waypoints, temp, i)
end
end)
minetest.register_on_leaveplayer(function(player)
waypoints_temp[player:get_player_name()] = nil
end)